Minecraft:Java Edition 25w07a
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25w07a is the sixth Minecraft:snapshot for Minecraft:Java Edition 1.21.5, released on February 13, 2025.<ref>Template:Snap</ref>
Additions
General
- Block tags
- Added Template:Cd
- Contains blocks that Minecraft:camels can spawn on.
- Added Template:Cd
- Structure tags
- Added Template:Cd.
- Contains structures that can appear on savanna village maps.
- Added Template:Cd.
- Contains structures that can appear on desert village maps.
- Added Template:Cd.
- Contains structures that can appear on plains village maps.
- Added Template:Cd.
- Contains structures that can appear on taiga village maps.
- Added Template:Cd.
- Contains structures that can appear on snowy village maps.
- Added Template:Cd.
- Contains structures that can appear on swamp explorer maps.
- Added Template:Cd.
- Contains structures that can appear on jungle explorer maps.
- Added Template:Cd.
Changes
Blocks
- Now only drops when broken with Minecraft:shears or a Minecraft:Silk Touch tool.
- Is now replaceable when building.
- Now spreads to neighboring blocks when applied Minecraft:bone meal.
Items
- Can now be found in some of the chests in Minecraft:villages.
Mobs
- Now spawns in Minecraft:deserts.
- The changes to cartographer trades have been moved from experimental features and are now available during normal gameplay.
- Added seven new maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from.
- Village maps points to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
- Cartographers from different village types will sell a different range of maps and colored banners.
- Some prices and quantities have also been adjusted.
- Added seven new maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from.
Template:AnchorTemplate:AnchorTemplate:AnchorTemplate:Anchor
Available new tradable maps Desert Jungle Plains Savanna Snow Swamp Taiga Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map Group 3 Jungle Explorer Map Swamp Explorer Map – Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
- Model and textures for both variants have been updated to be more inline with the Minecraft:cow.
- Changed the rules for sheep coloring to be based on which biome they spawn in:
- Temperate biomes:
- Common:
- Uncommon:
- Rare:
- Cold biomes:
- Common:
- Uncommon:
- Rare:
- Warm biomes:
- Common:
- Uncommon:
- Rare:
- Temperate biomes:
- Minecraft:Sheep colors for temperate biomes is unchanged from current behavior.
- The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
- The Wandering Trader now has better prices, more trades and a larger amount of stock for many items.
- They will also now buy basic supplies from players.
- The Wandering Trader will offer to buy two items from this list:
- Wandering Traders now have a chance of selling these items (in addition to their previous trades):
- Minecraft:Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
- Enchanted Template:ItemLink
- Template:ItemLink
- Trade list now made up by following trades, in order:
- Buying Trade (new) × 2
- Special Selling Trade × 2
- Ordinary Selling Trade × 5
- Added new buying trades, some selling trades, and changed some existing selling trades:
Changed trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Special Selling Template:ItemLink 1 Template:ItemLink 1 → 4 8 → 2 Special Selling Template:ItemLink 3 → 1 Template:BlockLink 1 6 Special Selling → Ordinary Selling Template:ItemLink 5 → 3 Template:ItemLink 1 4 Special Selling → Ordinary Selling Template:ItemLink 5 → 3 Template:ItemLink 1 4 Ordinary Selling Template:ItemLink 1 Template:BlockLink 2 → 5 5 → 2 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4
Gameplay
Sounds
- Ambient block sounds in Minecraft:deserts, Minecraft:badlands and Minecraft:pale gardens which are only used for ambience have been moved from "Blocks" to "Ambient/Environment" category.
- The breaking sound for
grasssound type has been lowered, affecting all blocks using this sound. - The breaking, stepping, placing sounds for Minecraft:leaf litter have been lowered.
General
- The Template:Cd field will no longer be preserved when removed.
- The Template:Cd field will no longer be preserved when removed.
- Template:Cd
- The Template:Cd field will no longer be preserved when removed.
- Template:Cd, Template:Cd, Template:Cd
- The Template:Cd field will no longer be preserved when removed.
- Template:Cd
- The Template:Cd field will no longer be preserved when removed.
- The Minecraft:pack format version is now Template:Cd.
- Template:Cd, Template:Cd, and Template:Cd values without the correct number of components (3, 3, and 2 respectively) will now be fully discarded, instead of only selecting the specified components.
- The Template:Cd, Template:Cd, and Template:Cd fields have been collected into a single Template:Cd field.
- e.g. Template:Cd
- Block States in the entity data of arrows, minecarts, block displays, endermen, falling blocks, primed TNT, or piston moving blocks are no longer allowed to be specified as an empty object.
- The Template:Cd field will no longer be preserved if removed.
- Template:Cd
- Removed the Template:Cd field (controlled by Template:Cd).
- Template:Cd
- The Template:Cd field now defaults to 14 (red) if not specified.
- Template:Cd
- Removed Template:Cd, Template:Cd, Template:Cd fields.
- Template:Cd
- The Template:Cd field can now be Template:Cd (will despawn immediately).
- If otherwise not specified or invalid, defaults to Template:Cd.
- The Template:Cd field can now be Template:Cd (will despawn immediately).
- Template:Cd
- The Template:Cd field now defaults to empty if not specified (and will no longer be merged with the previous state if modified by Template:Cmd).
- Template:Cd
- The Template:Cd and Template:Cd fields will no longer be preserved when removed.
- Template:Cd
- The Template:Cd field has been renamed to Template:Cd.
- The Template:Cd, Template:Cd, and Template:Cd fields have been collected into a single Template:Cd field.
- Template:Cd
- The Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd fields have been collected into a single Template:Cd field.
- Format: object with fields
- Template:Cd - block position to spawn at.
- Template:Cd - float, angle to spawn with (default: Template:Cd).
- Template:Cd - dimension id to spawn in (default Template:Cd).
- Template:Cd - boolean, true if this spawn was set through commands (default: Template:Cd).
- Format: object with fields
- The Template:Cd field has been renamed to Template:Cd, and is now formatted as a list of doubles.
- e.g. Template:Cd
- The Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd fields have been collected into a single Template:Cd field.
- Template:Cd
- The Template:Cd field now defaults to Template:Cd if not specified.
- Template:Cd
- The Template:Cd and Template:Cd fields will no longer be preserved when removed.
- Template:Cd
- The Template:Cd, Template:Cd, and Template:Cd fields have been collected into a single Template:Cd field.
- Removed Template:Cd, Template:Cd, and Template:Cd fields.
- The Template:Cd field has been renamed to Template:Cd.
- Template:Cd
- The Template:Cd field has been renamed to Template:Cd.
- The Template:Cd, Template:Cd, and Template:Cd fields have been collected into a single Template:Cd field.
- Template:Cd
- The Template:Cd field will no longer be preserved when removed.
- Template:Cd
- The Template:Cd field will no longer be preserved when removed.
- Template:Cd
- The Template:Cd field now defaults to 14 (red) if not specified.
- Template:Cd
- The Template:Cd field will no longer be preserved when removed.
- Template:Cd, Template:Cd, and all projectiles
- The Template:Cd field will no longer be preserved when removed.
- Template:Cd, Template:Cd, Template:Cd, and Template:Cd
- The Template:Cd, Template:Cd, and Template:Cd fields have been collected into a single Template:Cd field.
- Template:Cd, Template:Cd, Template:Cd
- The Template:Cd and Template:Cd fields will no longer be preserved when removed.
- Template:Cd, Template:Cd
- The Template:Cd field has been removed.
- Template:Cd will now always override the default displayed block state if specified.
- Template:Cd may now be specified to override the default offset even without a custom display block state set.
- Template:Cd, Template:Cd, and Template:Cd
- The Template:Cd field will no longer be preserved when removed.
- Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd
- The Template:Cd field will no longer be preserved when removed.
- The Template:Cd entity predicate can only evaluate to Template:Cd if the entity is on ground.
- Item rendering
- Minecraft:Item Display
- Template:Cd and Template:Cd transforms are now rendered the same as when held in hand.
- Item Entity
- When on ground, model size is now taken into account when determining hovering motion.
- That means that models should never clip into the block below, no matter what size they are.
- Positioning of items in an item stack on ground now depends on model size and model type.
- If model depth (Z coordinate) is below 1/16th of a block, item is rendered as flat stack of items.
- Otherwise model is rendered as a cluster of items offset in all directions around center.
- Previously, flat stack rendering happened only for models with Template:Cd parent.
- When on ground, model size is now taken into account when determining hovering motion.
- Minecraft:Item Display
- The version is now Template:Cd.
- Shader program definitions for core shaders and post-processing effects as JSON files have been removed.
- The shader programs themselves are still available and can be overridden.
- The post-processing effects are still configurable as JSON.
- Post-process Effect Definitions
- The field program was replaced with Template:Cd and Template:Cd.
- Template:Cd will resolve to
assets/<namespace>/shaders/<path>.<vsh|fsh>.
- Template:Cd will resolve to
- Template:Cd is now a required field for each Template:Cd.
- Possible values are currently Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd.
- Template:Cd in each Template:Cd is now optional.
- Leaving it unset is not recommended and is used for runtime configuration of the blur effect.
- Leaving a uniform unspecified results in undefined behavior, the player must specify each one that will be used by the shaders.
- The field program was replaced with Template:Cd and Template:Cd.
- Added Template:Cd to the Template:Cd block tag.
Fixes
Videos
References
Template:Navbox Java Edition versions
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