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Minecraft:Java Edition Indev

From SAS Gaming Wiki

Template:Distinguish Template:Infobox development phase Template:Relevant guide

File:Ranagroup.png
A version of Indev with the Rana mob.

Indev (short for "in development") was the third phase of Minecraft:Minecraft's development cycle. It succeeded Minecraft:Survival Test from the Classic development phase, and was the second Minecraft phase to have some of its versions released to the public. Indev was phased out in favor of Minecraft:Infdev after infinite maps were to be added into the game.

Indev was initially released on December 23, 2009 after Minecraft:Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game<ref>Template:Citation</ref> (which cost €9.95<ref>Template:Citation</ref>). New features currently contained a more complex and realistic Minecraft:lighting scheme than Classic's and support for MD3 mob models, demonstrated by Minecraft:Rana, Minecraft:Beast Boy, Steve and Minecraft:Black Steve. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like Minecraft:torches or Minecraft:fire. As it progressed, its gameplay became standardized to that of Minecraft today, however with far fewer features.

Players would play on a limited map with dimensions determined by the shape and size characteristics. Gameplay was dramatically different from Minecraft:Survival Test and paved the way for future game modes to come. Players now had to use Minecraft:tools and Minecraft:weapons, gather and prepare food differently, utilize Minecraft:crafting and Minecraft:smelting and be wary of the time of day. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died.

Indev's limited maps soon raised opportunity for a game-changing idea. On February 23, 2010, Indev received its last update and work on Minecraft:Infdev started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev's life and through much of Alpha. In September 2010, Indev along with Infdev was removed from the site, leaving Indev without a way to officially be played to this day, as no Indev versions are available in the launcher. A few functions that Indev contained are no longer seen in Minecraft today, such as picking out map characteristics, having to save and reload maps, and the isometric map viewer. These were replaced by Minecraft:biomes, automatic map saving, Minecraft:respawning upon death and a new infinite map viewer (which has been removed).

Features over Survival Test

Template:Additions table Template:For

Versions

Trivia

  • Indev is the only development phase of Minecraft where all of its versions are missing from the launcher.
  • If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the Minecraft:main menu or the game might crash with a Template:Cd error. However, there are a few versions that still work, including Indev versions 0.31 20091223-1459 to 0.31 20100110.
  • Indev had no gaps in the Minecraft:bedrock layer, neither did Classic, though Minecraft:Infdev and Minecraft:Alpha (before 1.2.0) had them.
  • In Indev and Minecraft:Infdev, while in the Minecraft:inventory (or a Minecraft:crafting table, a Minecraft:chest, a Minecraft:furnace), the Minecraft:player's visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens, if they did, the visible arm would swing around exactly like it does in 3rd-person view, if the player closed the inventory, the arm would immediately stop moving in place. Reopening the inventory would revert it back to normal.
  • If the player walked out of the map, they would be pushed back into the level. The further out they went, the faster they would be pushed back. This does not happen in Indev 0.31.
  • If the player plays Indev today, Indev has Minecraft:sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
  • Indev contained a color palette image titled "cube_nes.png", which matches the color palette used for the Nintendo Entertainment System.
  • If the player plays Indev today, their character has a completely black skin. This is because Mojang Studios removed support for skins for Indev. They can still become Steve by disconnecting from the internet.
  • Mobs in Indev had the same damage sound as the player.
  • In early versions of Indev, the character in the inventory screen was Minecraft:Rana, used as a placeholder.
  • The screen sometimes crashes when generating a "floating" map type. This does not happen in some versions.
  • There is a rare glitch that when the player punches a sheep, it drops magenta cloth instead of the normal gray cloth.
  • 46% of all of the Indev versions known to be made are lost. Although that is the case, there are a few small communities working hard to recover these "lost" versions.
  • If the player generated a new world with the selected world theme as "Hell", the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world.
  • If the player pressed F7, they could generate a "large screenshot", or "isometric screenshot" which would capture the entire world from a bird's eye view. They had several issues and were removed in Infdev.

Gallery

Screenshots

Isometric screenshots

See also

References

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Navigation

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