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Minecraft:Lingering Potion

From SAS Gaming Wiki

Template:Infobox item

Lingering potions are variants of Minecraft:splash potions that can be thrown to leave clouds with Minecraft:status effects that linger on the ground in an area.

Variants

Base potions

Effect potions

Obtaining

Brewing

Template:Main

Template:Brewing

Generated loot

Template:LootChestItem

Natural occurrence

Template:Main During Minecraft:ominous trials, each Minecraft:ominous trial spawner has an equal chance to randomly dispense one of these lingering potions on top of either a player or a mob it spawns:

These lingering potions are directly dispensed into the world and cannot be obtained in the inventory.

Usage

Creating area effect clouds

Template:Infobox entity

Lingering potions are thrown, like Minecraft:splash potions, by Template:Control them. On impact they break, and after a second they create a lingering cloud with their effect. The cloud is made of the potion particles corresponding to the potion that was thrown. Unlike splash potions, lingering potions do not activate their effect immediately on impact.

The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a Template:Frac block immediately, reducing the cloud's lifespan by 5 seconds.

For effects with duration, the duration applied by the cloud is Template:Frac that of the corresponding Minecraft:potion. For effects without duration such as healing or harming, the potency of the effect is Template:Frac that of the corresponding potion.

The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of Template:Hp health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.

Lingering potions can also be thrown out of Minecraft:dispensers like splash potions.

In Minecraft:Java Edition, Minecraft:creepers with potion effects will explode with their effect dropped as if a lingering potion was thrown.

Lingering water bottle

Like the splash water bottle, a lingering water bottle puts out fire, damages Minecraft:endermen, Minecraft:blazes, Minecraft:striders, and Minecraft:snow golems by Template:Hp, and restores Template:Convert of air to Minecraft:axolotls. Template:IN, it creates no effect cloud, while Template:In it creates an effect cloud that extinguishes burning entities that walk into it. Template:IN, a lingering awkward, mundane, or thick potion acts similar to the lingering water bottle, being able to extinguish burning entities and damage endermen, blazes, and snow golems, but without the ability to put out fires.

Mud

Lingering water bottles can be Template:Control on Minecraft:dirt, Minecraft:coarse dirt, or Minecraft:rooted dirt to turn it into Minecraft:mud.<ref>Template:Bug</ref>

Crafting ingredient

Template:Crafting usage

Filling cauldrons

Template:IN, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

Uncraftable lingering potion

In Java Edition, the uncraftable lingering potion is a lingering potion with no effect that is unobtainable in survival mode. It is also available in potion and splash potion forms, as well as for tipped arrows.

It can be obtained using the following command: /give @s minecraft:lingering_potion. It is also obtained when a lingering potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Behavior

{{#lst:Splash Potion|thrownpotion}}

Custom effects

Template:Main Template:IN, lingering potions can be obtained with any status effect using Template:Cmd and the potion_contents data component.

Sounds

Template:Edition:
Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.

Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Metadata

Template:IN, lingering potions use the following item data values to indicate the kind of potion:

{{#lst:Potion|metadata}}

Item data

Template:JE: Template:See also

Template:Calculator

Template:BE: Template:See also

Thrown potion

ID

Template:Edition:

Template:ID table

Template:Edition: Template:ID table

Entity data

Template:See also Lingering potions when thrown have entity data that define various properties of the entity.

{{#lst:Splash Potion|entity data}}

Area effect cloud

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Template:See also

The cloud that is created when: lingering potions are thrown; Minecraft:creepers with potion effects explode; dragon fireballs hit the ground, is an entity, which has entity data that defines the properties of the entity.

<section begin="entity data"/>

<section end="entity data"/>

Advancements

Template:Load advancements

History

Java Edition

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Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Screenshots

See also

References

Template:Reflist

Navigation

Template:Navbox brewing Template:Navbox items Template:Navbox entities Template:Navbox combat

Minecraft:de:Verweiltrank Minecraft:es:Poción persistente Minecraft:fr:Potion persistante Minecraft:ja:残留ポーション Minecraft:ko:잔류형 물약 Minecraft:pl:Trwałe miotane mikstury Minecraft:pt:Poção Prolongada Minecraft:ru:Оседающие зелья Minecraft:uk:Осідальне зілля Minecraft:zh:滞留药水