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Dragonwilds:Anima

From SAS Gaming Wiki
(Redirected from Dragonwilds:Amina)

Template:External Anima is the living energy of the universe and all living beings, and the source of Dragonwilds:Magic. After the Template:RSL created Dragonwilds:Gielinor, and prepared to sleep while their eggs consumed the planet's anima slowly, they discovered some impure, "wild" anima which they didn't like, and they used the continent of Ashenfall to "vent out" the impure anima from the world.Template:CiteVideo This resulted in the anima twist phenomenon enveloping the continent, with its effects getting stronger further into the continent, this event is known as the anima twist.Template:CiteJournal The anima twist affects not only the environment, but the creatures and people living on it, as well as magic itself. This results in common materials like wood and stone being capable of lasting hundreds or even thousands of years, and the inhabitants of the continent to become Dragonwilds:Amalgamated,Template:CiteJournal creatures that would be enhanced with elemental properties due to the land's wild anima. The effects of the Anima Twist can be observed in the transformed wildlife, with wolves developing manes made of leaves, deer possessing reed-like fronds, and trees displaying leaves in unusual hues resembling sunset.Template:CiteJournal

Affected wildlife

Dragonwilds:Amalgamated

Template:Main The anima twist not only affected wildlife and the fauna, but also local villagers, who also absorbed the anima. The Amalgamated were often seen as less than human and were the subject of significant violence. The Wild Knights often risked their lives to sneak into towns and rescue Amalgamated from their persecution. However, the prejudice eventually culminated in a great Dragonwilds:schism where humans fought to purge Ashenfall of the Amalgamated.Template:CiteJournal

See also

References

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