Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dragonwilds:Black Knight's Fortress (Quest)/Upstream

From SAS Gaming Wiki

Template:External Template:OtherusesTemplate:Infobox QuestBlack Knight's Fortress is the seventh primary quest and the third in the main storyline of RuneScape: Dragonwilds. In this quest, the Player must delve into an ancient mountainous fortress after defeating the revenant dragon Dragonwilds:Imaru in order to gain access to the Dragonwilds:Umbral Sands.

Quest Overview

Template:Quest details

Walkthrough

Part I: The Dark Fortress...

Speak to Death in the Forgotten Temple. He will mention about how you did well in Fellhollow, but that there is more for you to do. A colleague of his is waiting for you in the Dragonwilds:Umbral Sands to help him, but instructs you to speak to Cathan to gather allies and investigate. You can find Cathan east of Fellhollow, near the omnious gatehouse in the south of Dragonwilds:Silverthorn Keep.

Speak to Cathan, who greets you, and he will comment about how the adventure never ends. He will then right to it and explain how he has been investigating the omnious gatehouse and, while it leads to some fortress, it is blocking the way to the Umbral Sands. He tells you how he wanted to scout out the place more all spooky-like, but made the mistake of mentioning it to the Dragonwilds:Wise Old Man. Knowing how he is like, Cathan mentioned about how he murmured some stuff like "amateur hour wards" and "rubbish defences" before storming down the passageway. Cathan will inform you that, if you want to go after him, to look for him in some sort of central point (like a nexus or something). Go through the open gateway and enter through the omnious door.

Note: This will play a small intro cutscene to the area.

You will then arrive within Dragonwilds:The Approach. Traverse southward through this new region until you enter Dragonwilds:The Courtyard where you will meet the Wise Old Man.

Part II: Shadows Within

Speak to the Wise Old Man, who will mention about how you had an easier time getting here than they did and walloping a few troublesome people. He'd then mention about how he was hoping to hunt down another dragon to whittle down Kuldra's forces, but complains about the fortress full of Zamorakians in the way. Despite the bothersome trouble in the way, he mentions how great it is that you're here to help get them moving again. Troubling thing is, he mentions how the way is blocked by someone called "the gatekeeper" and he isn't sure who or what it may be. Despite not being aware of who or what it is, the Wise Old Man tells you that Dragonwilds:Doric is currently working on dispelling a nasty magical barrier further ahead in the Nexus. He then says how it might be a good idea to make a base camp here first.

After making a base camp, follow the path leading up into the fortress. Arrive at Dragonwilds:The Nexus and speak to Doric. Once you speak to him, he will mention about how crazed the Black Knights are along with how they look like they should have all died long ago. He mentions how the problem is that you are all stuck here and he has everything to get the door open. As far as Doric can tell, everything seems to be connected to a great big stone next to him. He says that it looks broken and, theorising a way to get past the door, might need to fix it using some missing pieces. Inspect the stone.

This will reveal a small dialogue from the stone itself describing how it is broken, shards of itself are missing, and that you should find the missing pieces to repair it. It will then give you authorisation to look around the keep and to access the Nexus nodes scattered around Dragonwilds:Dowdun Reach.

Part III: Shard Hunting

Item(s) needed: Spade, Pickaxe, Logging Axe.

File:Shard Map Locations.png
The locations for the Shards of Dreaming Stone
File:Underground Entrance.png
Follow arrow past all the Hellrat pens and turn left. Follow the staircase down to the lowest level. Explore this underground region for the three Shards of the Dreaming Stone.
File:Underground Entrance2.png
Second entrance to underground region.

After inspecting the Dreaming Stone, you will discover that there are thirteen shards (marked on your map with yellow circles) that are needed to repair it. These shards are scattered throughout Dowdun Reach and require you to either interact with characters, scenery objects, or solve puzzles to acquire them. While most are above-ground, there are three that are kept underground.

Shard Locations:

Region # of shards Location Interactable Misc Info Image
Library 2 North-West Yes Open the Library Door by interacting (in order) the following: The Empty Throne, The Eye of Oculus, Take the Crown, and Zamorak Rebellion. Go down the spiral stair case (after interacting with the door) and defeat two Shardbound Lesser Demons. This will allow you to interact with the shard and obtain a Dragonwilds:Shard of the Dreaming Stone.
South-West Interact with Valerius. Valerius asks the following: "Find my glittering memory. Glass winged hunter of the night. Bring it me, let me smile again? I left my memories in a tranquil place, buried in the dirt. A garden where all the keep's creatures used to live. A dragon guards it now, though they know not what it is they protect." This hint refers to the Menagerie. On the way into the Menagerie is a dragon guarding the entrance. After defeating the dragon and passing the stone entrance is a gargoyle statue (See image on the right). In front of the gargoyle statue is a buried chest containing a Glass Owl. Return this item to Valerius to obtain the shard.
File:Image 2026-04-01 185845116.png
Cathedral 1 Cutdown vines with Mithril Logging Axe Area is surrounded with primarily Zamorack Mages/Acolytes. Requires a Mithril Logging Axe to cutdown thorny vines to reach the shard.
Grand Hall 1 Interact with Spittletoe. Interact with Goblin chef, Spittletoe, on bottom floor. He will instruct you to find his friend, Snotpit, in a shed in the upper outside area where the Zogre is. After talking to Snotpit, he will claim to need the password, and the old chef would know it. To find the Password, head up to the grand hall tower until you find a book containing the password. After learning the password, and later learning the recipe, return to Spittletoe who will ask you to make him the Maple Toastie. Giving the Maple Toastie to Spittletoe earns the shard.
File:Book Location (Black Knight's Fortress).png
Location of the book to interact with for the password.
Pastures 2 North-East Mine Granite with Pickaxe Reach the highest part of the goblin-infested fortress. Must defeat a Lesser Blue Dragon. Shard is located under a Granite pile in the middle of the area.
File:Image 2026-04-01 193118187.png
East Yes Defeat the surrounding goblins and interact with the shard.
Garrison 2 East Defeat Dragonwilds:Sergeant Blister See image to the right for location of underground path. Once here, must navigate through skeletons to the archway highlighted in the image. Once you reach the archway, must cross the fire trap bridge. Once you enter the next room, you must defeat Sergeant Blister before being able to interact with the shard.
File:Image 2026-04-01 194146833.png
West Yes Must navigate to the third floor of a building in the Garrison containing an Elite Black Knight and two Zamorakian Acolytes. There is an open wall with some wooden boards. To the right up on the wall is a wooden platform. Must jump onto this wooden platform and jump to the adjacent building's wooden platform. After jumping on top of the building, defeat the Elite Black Knight and interact with the nearby shard. See images for location details.
File:Garrison Shard Location.png
Menagerie 2 South Dig with shovel

Cutdown vines with Mithril Logging Axe

Need to find 3 levers to unlock the door. First lever is inside a cave behind a thorny vine wall (requiring a Mithril Logging Axe) along the rock wall, to the right of the shard. Second lever is inside the broken down roof of the tiny house (requiring a shovel to remove the dirt surrounding it). Third lever is on top of the second level of the stone ruins.
South-East Yes Short jumping "puzzle." Follow lower area cliffs to reach (see image to the right). Once you've located the group of hellhounds, continue past them following the cliffside until you locate a series of beams. Must traverse the beams, jumping up to the next level of beams as required. Once at the top level, you will once again need to jump across to the stone rock where the shard is located.
File:Image 2026-04-01 190658497.png
Underground 3 Crypt Dig with shovel Navigate to the Crypt in the Underground region. You will need to defeat a Zogre here before searching for the shard. After the Zogre is defeated, search for the grave that has a goblin leaning up to it with a nearby shovel and interactable note (Hastily Scrawled Note). Dig at any of the graves until you uncover the shard.

Note: The location of this shard is randomized for every world.

File:Image 2026-04-01 201934765.png
Center of the Lake Speak to OffalFoot Speak to OffalFoot. He asks you to give him one of the fish nearby (requires an empty inventory slot). Grab a fish from the nearby Pool of Fish, then speak to OffalFoot again. He will give you the shard.
Demon Gate Yes Navigate to the lowest part of the Underground region. There is a lever-activated elevator that will take you down to the Demon Gate. You must navigate to the stone structure in this region and defeat two Shardbound Lesser Demons to obtain the shard.

Once you have collected all thirteen shards, head back to the Dreaming Stone.

Part IV: Remember the Titans

Interact with the Dreaming Stone. It will say that it is restored, but it will reveal that it was evil! It will claim that its name will rattle in your tiny skull like the echoes within a cave. The Dreaming Stone then reveals its name to be Avisk the eternal whose mind had ever graced the Aughra, but as it tries to enslave you and become its thrall, it seemed stunned. This will reveal two dialogue options (both of which are about destroying the stone), but choose option one. This will force the crystal to acknowledge your logic and, in its own way, apologize for being overzealous and how it happens when you've been alone in the psyche of Black Knights for too long. It then blames the Cthonian before taking down the barrier.

It then warns you to be wary of Lord Rasmodel (aka the Dragonwilds:Black Knight Titan) as it had a bit of a mishap when he smashed the Stone to pieces. Now, he's got some of the Stone, some of a demon, and a whole lot of anger issues. End the dialogue and the Dreaming Stone will be fully repaired.

Interact with the newly-dropped Barrier and you'll arrive in Dragonwilds:The Bastion. Head up all the stairs (be mindful of some gaps which can be Windstepped) until you reach the top. Enter into the Bastion building and, just past a barrier, lay the boss. Interact with the barrier to fight the Titan. After defeating him, return to the Dreaming Stone.

Part V: To the Umbral Sands!

Talk to the Dreaming Stone/Avsik. It will remark how impressive it was that you slew the Titan and that when he finds himself a new body to walk among the world again, he'd like for you to work with him. Aside from that, he remarks about how the gate to the Umbral Sands hasn't been opened in a long time, so he'll need time to get it unstuck. He also pleads for you to be patient - and to stay your hammer - as he will help get you into the desert soon. He then gives you a reward (read: bribe) for not smashing him to pieces with your hammer.

Congratulations! Quest Complete!

Rewards

Transcript

Required to Complete

This quest is required to complete the following:

  • None

Trivia

Template:Quests