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Dragonwilds:Fractured Plains

From SAS Gaming Wiki

Template:Infobox Scenery The Fractured Plains is a Dragonwilds:Power level 3 area in Dragonwilds:Ashenfall, found just north of the Dragonwilds:Whispering Swamp.

Description

The Fractured Plains is located in the eastern central region of Dragonwilds:Ashenfall, east of the Dragonwilds:Stormtouched Highlands and north of the Dragonwilds:Whispering Swamp. The region is characterized by reddish grass and lush forests with multiple paths running through it. A notable feature is the presence of a strange purple energy flow cutting through the northern part of the region.

The anima in this region is less stable than in Dragonwilds:Brynmoor, causing more pronounced anima twist effects. The local flora takes on the hues of dragonfire, creating a visual effect similar to an inferno when summer winds blow through the area.

A shattered tower stands in the distance, still containing ancient dragonkin magic. This structure serves as the lair of General Dragonwilds:Velgar, a dragon whose roars can be heard throughout the region.

The Fractured Plains gained their name from the cataclysmic battle between the goddess Lougrim and the dragon queen Kuldra. This conflict literally fractured the landscape as described in historical records: Template:CiteJournal Using his newfound elemental powers, Brakka constructed a massive tower that would later become known as Brakka's Folly. Despite having abilities that could have benefited the entire continent, he chose to create a monument to his own glory. Template:CiteJournal The construction of this tower relied not only on Brakka's elemental powers but also on the forced labor of garou slaves. Template:CiteJournal

Atop a mesa in the Plains, something crystalline glistens in the moonlight, accompanied by a mournful sound carried on the wind. Garou regularly patrol the pathways, and wolves guard the woods, Terrorbirds are present, hinting at the presence of Elves at some point.

History

Upon discovering the continent of Ashenfall, the architect Brakka saw Ashenfall as an opportunity to create a new dragonkin empire similar to Orthen, one not chained by the conventions of the elder Dragonkin. Template:CiteJournal Dragonwilds:Rasthin taught Brakka how to obtain magical power from the anima vents located throughout the continent; Brakkka used this new technique to gain mastery over earth. Template:CiteJournal Brakka used this new power, along with slave labor from the Garou, to build a great tower, a monument to his hubris known as Dragonwilds:Brakka's Folly.

Brakka met his end in the very tower he had built, slain by the dragon queen, Kuldra Template:CiteJournal After defeating Brakka, Kuldra absorbed his power bestowed it upon her loyal general, Velgar who had been used as a beast of burden after the Dragonwilds:Human-Garou War. As recompense, Velgar took Brakka's tower as his own, renaming it Dragonwilds:Velgar's Rise. Template:CiteJournal One of the most defining moments in the history of the Fractured Plains was the battle between the dragon queen Kuldra and the garou goddess Lougrim. This fierce confrontation literally reshaped the landscape fracturing and reshaping it into what we see today, a great chasm surrounds Velgar's rise. Template:CiteJournal The culture of the Garou changed significantly under dragon rule, becoming more brutal and focused on survival of the fittest rather than traditional values. Under Lougrim, they used to carefully select targets, but now the Garou patrol the area, attacking anyone on sight. Template:CiteJournal

Notable locations

Resources

Enemies

  • Dragonwilds:Garou Berserker - Ferocious warriors of the Garou Pack with weakness to Magic, Fire, and resistance to Ranged, Earth.
  • Dragonwilds:Garou Hunter - Swift trackers of the Garou Pack with weakness to Melee, Air, Stab, and resistance to Magic, Earth, Slash.
  • Dragonwilds:Garou Druid - Spellcasting members of the Garou Pack with weakness to Ranged, Fire, Slashing, and resistance to Melee, Water, and Earth.
  • Dragonwilds:Garou Thane - Powerful noble-born Garou Pack warriors with weakness to Magic, Crush, and resistance to Ranged, Stab, and Slash.
  • Dragonwilds:Chinchompa - Small explosive creatures that have a weakness to Melee, Fire, and resistance to Magic.
  • Dragonwilds:Terrorbird - Large aggressive birds with weakness to Magic, Crush, and resistance to Ranged, Air.
  • Dragonwilds:Wolf - Predatory canines with weakness to Magic, Crush, Fire, and resistance to Ranged, Slash.
  • Dragonwilds:Dire Wolf - Larger, more dangerous wolves that have absorbed more ambient anima.
  • Dragonwilds:Deer - Herbivores with weakness to Ranged, Stab, and resistance to Magic.
  • Dragonwilds:Sheep - Passive livestock with weakness to Magic, Stab, and resistance to Ranged, Crush.
  • Dragonwilds:Velgar - A dragon general who makes his lair in the remains of an ancient dragonkin tower.

Journal

Template:Journal entry

Quests

See Also

References

Template:Reflist

Template:Fractured Plains Template:Ghornfell Template:Ashenfall