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Dragonwilds:Rest

From SAS Gaming Wiki
(Redirected from Dragonwilds:Night)
File:Rest gauge.png
The resting gauge as seen in game bottom left corner of screen

Rest is a Dragonwilds:player attribute which determines how well-rested they are. When the player has a lack of rest, they will begin to lose maximum Dragonwilds:stamina, Dragonwilds:hydration, and Dragonwilds:sustenance (and increased dwindle), and carrying capacity. To rest, players can sleep on a player-crafted and owned or Dragonwilds:Summon Shelter bed.

Mechanics

  • Sleeping in a bed or using the Summon shelter spell at night will skip to morning and completely refill the rest meter.
    • Sleeping cannot be performed during combat or a raid.
  • A full night's rest removes all status over time effects, such as Dragonwilds:bleed, Dragonwilds:poison, Dragonwilds:shock, burn, and Dragonwilds:soulscourge.
  • The player can rest in a bed or use the summoned shelter during the day to slowly recharge their rest, despite it not skipping to morning.
    • This occurs at a rate of 1/s, or 100s from 0-100 rest.
      • During this time, if nighttime were to break while the player rests on a bed, a full sleep to day will occur.
  • Rest status slowly dwindles over time. When equal to or less than 25/100, Rest dwindles at half the rate:
    • 26-100: Rest status dwindles at a rate of (1/72)/s, or 1pt/72s
    • 0-25: Rest status dwindles at a rate of (1/144)/s, or 1pt/144s
      • This means going from 100-25 Rest takes 5,400s (1hr 30m)
      • Or, going from 100-0 Rest takes 9,000s (2h 30m).
  • Unlike with Dragonwilds:Hydration and Dragonwilds:Sustenance, upon death, rest will be reduced by 15/100, unless the player is already at or below 40/100; in this case, it will be reset to the minimum of 25/100.
  • A full day cycle lasts 990s (16m 30s).
    • A full night cycle lasts 420s (7m 30s).

Hydration and Sustenance

  • After a full night's rest, the player will receive a Dragonwilds:Fresh Start perk (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes (Dragonwilds:Hydration, Dragonwilds:Sustenance, and Rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
  • After a full night's rest, Dragonwilds:Hydration and Dragonwilds:Sustenance are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their tent (casted by Dragonwilds:Summon Shelter).
    • Dragonwilds:Hydration:
      • 65-100: Hydration randomly reduced by up to 40
      • 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
      • 0-25: Hydration maintained at current value.
        • This means to best optimize resources for drinking, a player should rest as close to or below 25/100 Dragonwilds:Hydration as possible.
    • Dragonwilds:Sustenance:
      • 55-100: Sustenance reduced by up to 30, randomly
      • 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
      • 0-25: Sustenance maintained at current value.
        • This means to best optimize resources for eating, a player should rest as close to or below 25/100 Dragonwilds:Sustenance as possible.
  • With the Dragonwilds:Cosiness perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
    • Hydration: Reduced by 2-3, regardless of hydration levels
    • Sustenance: Reduced by 2-3, regardless of sustenance levels

Thresholds

Rest level Effects
100/100 Template:NA
75/100 Template:NA
50/100 Tired Reduced maximum Dragonwilds:Stamina to 80/100
25/100 Knackered Reduced maximum Dragonwilds:Stamina to 60/100

Reduced maximum carrying capacity to 300 (350 with Leggings of Lightness)

Reduced maximum Dragonwilds:Sustenance and Dragonwilds:Hydration to 75/100 Dragonwilds:Sustenance and Dragonwilds:Hydration dwindling will increase by a rate of 1s per point

0/100 Exhausted Reduced maximum Dragonwilds:Stamina to 40/100
  • Whilst the Journal Entry states that when exhausted, the player will, "...[find] spells more expensive to cast", there is no clear mechanism in which this is the case in the game. Magic staves still cost the same stamina, expend 1 rune per cast, and all spells from the player skill spellbook cost the same number of runes.

Player Announcements

Upon reaching certain thresholds of Rest, a player announcement on screen will display:

50/100: You cannot stifle a yawn as your tiredness hits you

25/100: You're tired and your eyelids feel really heavy. You could use a nap.

5/100: You're absolutely knackered and your legs barely want to move. Time for a rest.

0/100: You’re exhausted. You can’t go on like this, get some rest.

Journal

Template:Journal entry

Update history

Template:UH

Template:Game mechanics