Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dragonwilds:Interface

From SAS Gaming Wiki
(Redirected from Dragonwilds:UI)

Template:External

File:Interface - first spawn.png
A player spawning in a world for the first time.

The Interface, or User Interface (UI), is the screen containing different buttons which, when clicked, display different pieces of information.

Upon spawning in a world for the first time, players can see the following:

Dragonwilds:Inventory

File:Interface - Inventory.png
The player's inventory menu

Players can access their Dragonwilds:items through either the hotbar on the top right-hand side of the screen or by pressing the Template:Key press key on their inventory. After pressing the Template:Key press key (or other key, depending on the key bindings), players can access their inventory and their armour slots. The number on the bottom right of every item indicates the current number of items the player has. All items have a stack limit and can be determined by clicking and dragging each item to another inventory slot. Items have a stack limit of 1, 25, 50, 99, or 999.

In addition, a yellow bar indicates the player's weight. If the player goes over 400 (or 450 with the Dragonwilds:Leggings Of Lightness), the bar will become red, and the player will become overencumbered. The player will be unable to dodge attacks, run, or walk slower.

Items may have interactable icons to the top-right of each item. This may include:

Icon Indication
File:Inventory Interface - Antipoison icon.png Resistance to poison
File:Inventory Interface - Container icon.png A pack, containing other items
File:Inventory Interface - Vestige (icon, 1).png PATTERN or VESTIGE blueprint
File:Inventory Interface - Vestige (icon, 2).png PLAN blueprint
File:Inventory Interface - Water icon.png Consumable drinks
File:Inventory Interface - Primary quest item.png Primary quest item
File:Inventory Interface - Secondary quest item.png Secondary quest item

Dragonwilds:Buildings

File:BuildMenu Home.png
The Build Menu upon opening the building key.

Players can choose any buildings by pressing the default button Template:Key press on their keyboard and switch to different types of structures/decorations:

Dragonwilds:Spells

Players can quickly choose a spell by pressing the default Template:Key press button, opening the quick spells menu. Players can hover over the spell's rune requirements and description to get a better understanding of the spell before casting, and to determine if the player has the required runes before casting. Players can also choose the spells based on their Dragonwilds:Magic level. After levelling up in a skill, players receive a spell in their spell's main menu.

Players can also drag and drop several spells from the spell's main menu if they have the required level. The quick spells menu can only hold up to 12 spells and can be rearranged at any time.

  1. REDIRECT Template:PG/-

Dragonwilds:Map

File:Map interface.png
The map interface.

Players can view and mark the map with up to 100 of the following icons:

Map icon indication
File:Map Icon (self).png Displays where the current player is on the map.
File:Secondary quest NPC icon.png Shown if the player clicks on a secondary quest and must talk to the next NPC.
File:Primary quest NPC icon.png Shown if the player clicks on a primary quest and must talk to the next NPC.
File:Map Icon (animal).png Shown if the player clicks on the paw-like icon upon right-clicking the map.
File:Map Icon (base).png Shown if the player clicks on the house-like icon upon right-clicking the map.
File:Map Icon (ore).png Shown if the player clicks on the stone-like icon upon right-clicking the map.
File:Map Icon (plant).png Shown if the player clicks on the leaf-like icon upon right-clicking the map.
File:Map Icon (tree).png Shown if the player clicks on the tree-like icon upon right-clicking the map.
File:Map Icon (pin).png Shown if the player clicks on the pin-like icon upon right-clicking the map.
File:Map Icon (ping).png Shown if the player selects the ping option by right-clicking on a region on the map.
File:Map Icon (player marker ping).png Shown if the player is within the pinged area.

Update history

Template:UH

Template:Interface