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Minecraft:Java Edition 26.3 Snapshot 6

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(Redirected from Minecraft:26.3 Snapshot 6)

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26.3 Snapshot 6 (known as 26.3-snapshot-6 in the Minecraft:launcher) is the sixth snapshot for Minecraft:Java Edition 26.3, released on July 28, 2026,<ref>Template:Mcnet</ref> which tweaks the abandoned camps, makes technical changes, and fixes bugs.

Additions

General

Minecraft:Entity data

  • Added Template:Cd tag which makes a mob temporarily invulnerable for a specific number of ticks.

Minecraft:Options

Changes

World generation

Minecraft:Abandoned camp

  • Added a new campsite variant for each biome.
  • Minor tweaks to abandoned camp structures.

Command format

Template:Cmd

  • The Template:Cd argument has been removed.
    • Instead, the default game mode of the world should be set using the Template:Cmd command or the Game Mode button in the World Options screen, while player-specific game modes should be set using the Template:Cmd command.

General

Minecraft:Data component format

Minecraft:Data pack

Equipment assets

  • The Template:Cd field has been replaced with Template:Cd. This can be used to swap out the texture or palette used with specific trim materials or patterns for a given equipment asset, not just swap specific palettes.
    • Format: list of override entries with fields:
      • Template:Cd – object with fields, the material and/or pattern to match.
        • Template:Cd – optional trim material ID, the material to match (if specified).
        • Template:Cd – optional trim pattern ID, the pattern to match (if specified).
          • Note: this is not the palette ID, as Template:Cd used to be.
        • At least one of material or pattern must be specified.
        • If both are specified, both must match for the entry to be used.
      • Template:Cd – optional trim pattern asset ID, a replacement texture to use if this entry matches.
        • Textures are specified in the same format as Template:Cd
        • If not specified, the default texture for the pattern will be used.
      • Template:Cd – optional palette ID, a replacement palette to use if this entry matches.
        • If not specified, no palette remapping will be applied to the texture.
      • The first matching entry will always be selected.
      • At least one of texture or palette must be defined.

Minecraft:Loot table types

Rendering

  • Terrain blocks are now rendered with MultiDrawIndirect on supported devices.

Minecraft:Resource pack

Settings

File:New World Options....png
New World Options UI
  • The World Options button has been moved to the Minecraft:Game Menu where the Open to LAN button used to be, replacing it.
    • The World Options screen is divided into two sections: "General" and "Multiplayer".
    • The "General" section contains the same options as the previous World Options screen.
      • The Lock World screen has been changed.
    • The "Multiplayer" section contains three options:
      • LAN: changes the multiplayer scope of the world.
      • Command Access: Controls whether players that join a world can use commands or not.
      • Port: the port number to use when opening the world to LAN.
  • The Online button used to access the Online Options screen will now always be shown in the Options menu.

Minecraft:Shaders

  • terrain.vsh and terrain.fsh shaders are refactored to support multi-draw.
  • Some of the members in Template:Cd and Template:Cd are shuffled to use less memory for those uniform blocks.
  • Introduced new define: Template:Cd – if present, indicates that an OIT shader should explicitly output a depth value because a device it is running on can produce a slightly different implicit value.

Minecraft:World generation

  • Minecraft:Noises
    • The format of noises (defined in the worldgen/noise registry, or inline in noise-based block state providers) has been updated.
    • Noises define a fractal brownian motion configuration with the following properties:
      • Produces output values (approximately) fitting a normal distribution.
      • Unless otherwise specified, fits the output amplitude to Template:Cd
        • Due to the normal distribution, in practice this means that 99.7% of all samples will fit in that range – but values may still be encountered outside of this range.
      • Parameterized by Template:Cd, Template:Cd
        • i.e. between each octave, the amplitude is halved and the frequency doubled.
      • Has stable seeding such that an octave can be boosted, muted, or added without affecting the rest of the octaves.
      • Renamed Template:Cd to Template:Cd.
      • Added Template:Cd – non-negative float, a scale factor to apply to the noise output.
      • Added Template:Cd – integer between Template:Cd and Template:Cd, the number of octaves to sample.
      • Added normalize – boolean, or Template:Cd, controls how the output amplitude should be normalized.
        • If Template:Cd, Template:Cd is the expected amplitude of the output (i.e. 99.7% of all samples in Template:Cd)
        • If Template:Cd, Template:Cd is the amplitude of the first octave.
        • If Template:Cd, inherits the same normalization behavior as expressed by the previous format.
          • This would generally fit to a range smaller than expected.
        • If not specified, defaults to Template:Cd.
        • Note: normalization is not affected by the Template:Cd field – as such, modifying the amplitude of a single octave will not affect the amplitude of others.
      • Renamed Template:Cd to Template:Cd – list of floats, a scaling factor to apply to each octave.
        • The number of elements in this list must match Template:Cd.
        • As described above, this scaling factor bypasses normalization and will affect the output amplitude.
        • This field is no longer required – if not specified, defaults to all Template:Cd.
  • Minecraft:Density functions
    • Added Template:Cd
      • Raises the given base value to an exponent.
      • Format: object with fields:
    • Added Template:Cd
      • Computes the square root of the given input.
      • Format: object with fields:
        • Template:Cd – density function, the value for which to compute the square root.
    • Added Template:Cd
      • Computes the natural logarithm of the given input.
      • Format: object with fields:
        • Template:Cd – density function, the value for which to compute the natural logarithm.
    • Added Template:Cd
      • Computes the sign of the input:
      • Format: object with fields:
        • Template:Cd – density function, the value of which to compute the sign.
    • Added Template:Cd
      • Computes the distance to a fixed point using the specified distance function.
      • Format: object with fields:
    • Updated Template:Cd (renamed from Template:Cd)
      • Format: object with fields:
    • Added Template:Cd
      • Removes a dimension from the input domain by taking a "slice" along an axis with a specific coordinate. For example, with Template:Cd and Template:Cd, a slice will be taken along the XZ plane, with all values sampled at Template:Cd.
      • Format: object with fields:
    • Changed Template:Cd
      • Renamed from Template:Cd. No longer computes the density of the main island.
  • Structure pool elements

Fixes

Template:Fixes Other

  • Fixed an issue where Realm owners could not select automatic region preference as their Realm region.

Videos

Template:Slicedlime

References

Template:Reflist

Navigation

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