Minecraft:Java Edition 26.3 Snapshot 6
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26.3 Snapshot 6 (known as 26.3-snapshot-6 in the Minecraft:launcher) is the sixth snapshot for Minecraft:Java Edition 26.3, released on July 28, 2026,<ref>Template:Mcnet</ref> which tweaks the abandoned camps, makes technical changes, and fixes bugs.
Additions
General
- Added Template:Cd tag which makes a mob temporarily invulnerable for a specific number of ticks.
- Added Quit Shortcuts option.
- Can be accessed in the Controls section.
- Allows keyboard shortcuts that close the game, such as Template:Key on Windows and Template:Key or Template:Key on macOS.
- Disabled by default.
Changes
World generation
- Added a new campsite variant for each biome.
- Minor tweaks to abandoned camp structures.
Command format
- The Template:Cd argument has been removed.
- Instead, the default game mode of the world should be set using the Template:Cmd command or the Game Mode button in the World Options screen, while player-specific game modes should be set using the Template:Cmd command.
General
Minecraft:Data component format
- Template:Cd
- Template:Cd and Template:Cd can now additionally be defined by an inline number.
- Template:Cd
- Template:Cd and Template:Cd can now additionally be defined by an inline number.
- Template:Cd
- Template:Cd can now additionally be defined by an inline number.
- The Minecraft:pack format version is now Template:Cd.
Equipment assets
- The Template:Cd field has been replaced with Template:Cd. This can be used to swap out the texture or palette used with specific trim materials or patterns for a given equipment asset, not just swap specific palettes.
- Format: list of override entries with fields:
- Template:Cd – object with fields, the material and/or pattern to match.
- Template:Cd – optional trim material ID, the material to match (if specified).
- Template:Cd – optional trim pattern ID, the pattern to match (if specified).
- Note: this is not the palette ID, as Template:Cd used to be.
- At least one of material or pattern must be specified.
- If both are specified, both must match for the entry to be used.
- Template:Cd – optional trim pattern asset ID, a replacement texture to use if this entry matches.
- Textures are specified in the same format as Template:Cd
- If not specified, the default texture for the pattern will be used.
- Template:Cd – optional palette ID, a replacement palette to use if this entry matches.
- If not specified, no palette remapping will be applied to the texture.
- The first matching entry will always be selected.
- At least one of texture or palette must be defined.
- Template:Cd – object with fields, the material and/or pattern to match.
- Format: list of override entries with fields:
Minecraft:Loot table types
- Template:Cd
- Template:Cd is now available in context, as the center of the block being interacted with.
Rendering
- Terrain blocks are now rendered with MultiDrawIndirect on supported devices.
- The version is now Template:Cd.
- The World Options button has been moved to the Minecraft:Game Menu where the Open to LAN button used to be, replacing it.
- The World Options screen is divided into two sections: "General" and "Multiplayer".
- The "General" section contains the same options as the previous World Options screen.
- The Lock World screen has been changed.
- The "Multiplayer" section contains three options:
- LAN: changes the multiplayer scope of the world.
- Command Access: Controls whether players that join a world can use commands or not.
- Port: the port number to use when opening the world to LAN.
- The Online button used to access the Online Options screen will now always be shown in the Options menu.
- terrain.vsh and terrain.fsh shaders are refactored to support multi-draw.
- Some of the members in Template:Cd and Template:Cd are shuffled to use less memory for those uniform blocks.
- Introduced new define: Template:Cd – if present, indicates that an OIT shader should explicitly output a depth value because a device it is running on can produce a slightly different implicit value.
- Minecraft:Noises
- The format of noises (defined in the worldgen/noise registry, or inline in noise-based block state providers) has been updated.
- Noises define a fractal brownian motion configuration with the following properties:
- Produces output values (approximately) fitting a normal distribution.
- Unless otherwise specified, fits the output amplitude to Template:Cd
- Due to the normal distribution, in practice this means that 99.7% of all samples will fit in that range – but values may still be encountered outside of this range.
- Parameterized by Template:Cd, Template:Cd
- i.e. between each octave, the amplitude is halved and the frequency doubled.
- Has stable seeding such that an octave can be boosted, muted, or added without affecting the rest of the octaves.
- Renamed Template:Cd to Template:Cd.
- Added Template:Cd – non-negative float, a scale factor to apply to the noise output.
- If not specified, defaults to Template:Cd.
- Added Template:Cd – integer between Template:Cd and Template:Cd, the number of octaves to sample.
- Added normalize – boolean, or Template:Cd, controls how the output amplitude should be normalized.
- If Template:Cd, Template:Cd is the expected amplitude of the output (i.e. 99.7% of all samples in Template:Cd)
- If Template:Cd, Template:Cd is the amplitude of the first octave.
- If Template:Cd, inherits the same normalization behavior as expressed by the previous format.
- This would generally fit to a range smaller than expected.
- If not specified, defaults to Template:Cd.
- Note: normalization is not affected by the Template:Cd field – as such, modifying the amplitude of a single octave will not affect the amplitude of others.
- Renamed Template:Cd to Template:Cd – list of floats, a scaling factor to apply to each octave.
- The number of elements in this list must match Template:Cd.
- As described above, this scaling factor bypasses normalization and will affect the output amplitude.
- This field is no longer required – if not specified, defaults to all Template:Cd.
- Minecraft:Density functions
- Added Template:Cd
- Raises the given base value to an exponent.
- Format: object with fields:
- Template:Cd – density function, the base value.
- Template:Cd – density function, the exponent.
- Added Template:Cd
- Computes the square root of the given input.
- Format: object with fields:
- Template:Cd – density function, the value for which to compute the square root.
- Added Template:Cd
- Computes the natural logarithm of the given input.
- Format: object with fields:
- Template:Cd – density function, the value for which to compute the natural logarithm.
- Added Template:Cd
- Computes the sign of the input:
- If the input is positive, returns Template:Cd
- If the input is 0, returns Template:Cd
- If input is negative, returns Template:Cd
- Format: object with fields:
- Template:Cd – density function, the value of which to compute the sign.
- Computes the sign of the input:
- Added Template:Cd
- Computes the distance to a fixed point using the specified distance function.
- Format: object with fields:
- Template:Cd – array of 3 integers in form Template:Cd, the point to compute distance to.
- Template:Cd – one of:
- Template:Cd – i.e. <math>sqrt(dx^2 + dy^2 + dz^2)</math>
- Template:Cd – i.e. <math>dx^2 + dy^2 + dz^2</math>
- Template:Cd – i.e. <math>abs(dx) + abs(dy) + abs(dz)</math>
- Template:Cd – i.e. <math>max(abs(dx), abs(dy), abs(dz))</math>
- Updated Template:Cd (renamed from Template:Cd)
- Format: object with fields:
- Template:Cd – Template:Cd, Template:Cd, or Template:Cd, the axis over which to define this gradient.
- Template:Cd – one of:
- Template:Cd – outside the gradient boundaries, the value at the nearest boundary will be used.
- Template:Cd – the gradient will be repeated outside its boundaries.
- Template:Cd – the gradient will be repeated such that odd repetitions are mirrored, ensuring continuity between repetitions.
- Template:Cd – int, the coordinate at which the gradient starts.
- Template:Cd – int, the coordinate at which the gradient ends.
- Must not be equal to Template:Cd
- Template:Cd – float, the value at which the gradient starts.
- Template:Cd – float, the value at which the gradient ends.
- Format: object with fields:
- Added Template:Cd
- Removes a dimension from the input domain by taking a "slice" along an axis with a specific coordinate. For example, with Template:Cd and Template:Cd, a slice will be taken along the XZ plane, with all values sampled at Template:Cd.
- Format: object with fields:
- Template:Cd – Template:Cd, Template:Cd, or Template:Cd, the axis to remove.
- coordinate – int, the fixed coordinate to be passed to the input function.
- input – density function, the input function.
- Changed Template:Cd
- Renamed from Template:Cd. No longer computes the density of the main island.
- Added Template:Cd
- Structure pool elements
- Changed Template:Cd
- Can now connect to jigsaw blocks with any target name, instead of just Template:Cd.
- Changed Template:Cd
Fixes
Template:Fixes Other
- Fixed an issue where Realm owners could not select automatic region preference as their Realm region.
Videos
References
Template:Navbox Java Edition versions
Minecraft:de:26.3-snapshot-6 Minecraft:es:Java Edition 26.3 Snapshot 6 Minecraft:ja:Java Edition 26.3 Snapshot 6 Minecraft:pt:Edição Java 26.3 Snapshot 6 Minecraft:ru:26.3 Snapshot 6 (Java Edition) Minecraft:zh:Java版26.3-snapshot-6