Minecraft:Atlas
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Atlases are configuration files in Minecraft:resource packs, that control which textures are included in the atlases.
JSON format
Atlases are stored as Minecraft:JSON files in a resource pack in the assets/<namespace>/atlases folder.
- Template:Nbt The root tag.
- Template:Nbt: Contains a list of sprite sources. Every entry runs in during load, in order of definition, adding or removing new textures to the atlas.
- Template:Nbt Source element.
- Template:Nbt: The type of the sprite source. Can be one of the following:
- directory: Lists all files in a directory and its subdirectories, across all namespaces.
- Template:Nbt: Directory in pack to be listed (relative to Template:Code directory).
- Template:Nbt: String to be prefixed to the sprite name when loaded.
- single: Adds a single file.
- Template:Nbt: Location of a resource within the pack (relative to Template:Code directory, implied Template:Code extension).
- Template:Nbt: Sprite name (optional, defaults to the value of Template:Code).
- filter: Removes sprites matching the given pattern (only works for entries already in the list).
- Template:Nbt
- Template:Nbt: Template:W of the namespace indentificator to be removed, if omitted, any value is matched.
- Template:Nbt: Regular expression of the path to be removed, if omitted, any value is matched.
- Template:Nbt
- unstitch: Copies rectangular regions from other images.
- Template:Nbt: Location of a resource within the pack (relative to Template:Code directory, implied Template:Code extension).
- Template:Nbt: Used for determining the units used by in the Template:Code coordinate of regions.
- Template:Nbt: Used for determining the units used by in the Template:Code coordinate of regions.
- Template:Nbt: List of regions to copy from the source image.
- Template:Nbt: Specifies the sprite name.
- Template:Nbt: Specifies the Template:Code coordinate of the top-left corner of the region.
- Template:Nbt: Specifies the Template:Code coordinate of the top-left corner of the region.
- Template:Nbt: Specifies the width of the region.
- Template:Nbt: Specifies the height of the region.
- paletted_permutations: Dynamically generate textures in-memory with color sets.
- Template:Nbt: A list of namespaced Minecraft:resource locations of base textures. These textures are used to generate variants of them that have been modified by color palettes.
- Template:Nbt: A value that is used when joining texture and permutation names to produce sprite name. Defaults to Template:Cd.
- Template:Nbt: A namespaced resource location of a color palette key file. This is used to define the set of key pixel colors to swap out with the color palettes defined.
- Template:Nbt: A map of permutations from suffix to a namespaced resource location of a color palette file. The suffix is appended to the resource location of the output variant textures, with the string specified in
separatorseparating the suffix and the base texture name. The number of pixels in each color palette must be the same as that of the palette_key defined for this source. Pixels are compared by RGB value. The alpha channel is ignored for key matching, but in the resulting texture the alpha channel is multiplied with the color palette's alpha channel. Pixels that do not match the palette_key are copied over to the resulting texture as-is.
- directory: Lists all files in a directory and its subdirectories, across all namespaces.
- Template:Nbt: The type of the sprite source. Can be one of the following:
- Template:Nbt Source element.
- Template:Nbt: Contains a list of sprite sources. Every entry runs in during load, in order of definition, adding or removing new textures to the atlas.
List of atlases
armor_trimsbanner_patternsblockscelestialschestsdecorated_potguiitemsmap_decorationspaintingsparticlesshield_patternsshulker_boxessigns
History
Template:Navbox resource packs Template:Navbox Java Edition technical
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