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Minecraft:Bedrock Edition 1.21.30

From SAS Gaming Wiki

Template:Hatnote Template:Infobox version

1.21.30 is a minor update to Bedrock Edition released on September 17, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which changes lots of names of blocks and items to parity with Java Edition, adds Minecraft:bundles as an experimental feature, and fixes bugs.

Additions

General

Screenshot Gallery Screen

  • Added Screenshot Gallery is being updated with improved navigation.
File:New UI - Screenshot Gallery Screen Menu (Bedrock Preview 1.21.30.22).png
New Screenshot Gallery Screen.

Full Keyboard Gameplay

  • Added Script error: No such module "keys". and Script error: No such module "keys". as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.

Minecraft:How to Play

  • Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long.

Tags

  • Added the following block tags:
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Changes

Blocks

Chemistry Table

  • The different chemistry table type block states for the chemistry_table ID have now been split up into their own IDs.
Old ID New ID
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Template:Redr element_constructor

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Template:Redr lab_table

Minecraft:Colored Torch

  • The different color bit block states for the colored_torch_rg and colored_torch_bp IDs have now been split up into their own IDs.
Old ID New ID
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Template:Redr colored_torch_rg

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Template:Redr colored_torch_red

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Template:Redr colored_torch_green

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Template:Redr colored_torch_bp

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Template:Redr colored_torch_blue

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Template:Redr colored_torch_purple

Minecraft:Logs, Minecraft:Stripped Logs, Minecraft:Woods, and Minecraft:Stripped Woods

  • All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
    • Flying mobs that can land on trees now recognize these blocks as suitable landing positions.
    • Parrots now prefer these blocks as landing spots.
    • Previously, these behaviors applied only to a subset of these blocks.

Minecraft:Purpur Block

  • The different chisel type block states for the purpur_block ID have now been split up into their own IDs.
    • The previously unused chiseled and smooth purpur blocks were renamed to
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Template:Redr and

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Template:Redr for backward compatibility, but are hidden from creative inventory and commands.

Old ID New ID
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Template:Redr purpur_pillar

Redstone power

  • The following blocks have been brought to parity with Java Edition for redstone power:
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Template:Redr is now powered

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Template:Redr is no longer powered

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Template:Redr is no longer powered

Minecraft:Sponge

  • The different block states for the sponge ID have now been split up into their own IDs.
Old ID New ID
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Template:Redr sponge

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Template:Redr sponge

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Template:Redr wet_sponge

Minecraft:Structure Void

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Template:Redr variants are converted to the base block.

Minecraft:TNT and Minecraft:Underwater TNT

  • The different allow underwater bit block states for the tnt ID have now been split up into their own IDs.
Old ID New ID
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Template:Redr tnt

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Template:Redr underwater_tnt

Minecraft:Walls

  • The different wall block type block states for the cobblestone_wall ID have now been split up into their own IDs.
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Template:Redr now have a hardness of 1.5.

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Template:Redr now has a hardness of 3.

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Command format

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Template:Redr command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs.

Gameplay

Death messages

  • Added a new death message for when players or their pets are defeated by a Minecraft:mace smash attack.
    • <player/mob> was smashed by <player>
    • <player/mob> was smashed by <player> with <item>

Sounds

General

Rarity

  • The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines:
    • Items and blocks become rarer depending on the following factors:
      • The chance of finding it in a loot table, including mob drops.
      • The amount of traveling required to obtain it.
      • The difficulty of any obstacle that must be overcome to obtain it.
      • The possible amount of that item or block that exists in the world.
    • Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients.
      • For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity.
      • Likewise, any crafted item that has only Common crafting ingredients must also be Common.
    • The lists below detail the items and blocks that have changed to that rarity category.
Common
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Uncommon

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Rare

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Epic
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  • When an item is enchanted, their rarity status is now increased depending on their base rarity:
    • If the base rarity of an item is Common or Uncommon, it becomes Rare when enchanted.
    • If the base rarity of an item is Rare, it becomes Epic when enchanted.
    • If the base rarity of an item is Epic, it remains Epic when enchanted.

Minecraft:Realms

  • The Realms backup list now displays the date that the backup was created, instead of the age of the backup.

Touch Controls

  • Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.

UI

  • Shortened the URL for signing in on another device to https://microsoft.com/link.
  • Added a button in the game menu to take a screenshot. Players can view their screenshots in the screenshot gallery on their profile pages.
  • Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose.
  • Enchantments that have only one possible level no longer display the level in their name.
  • The names of many items and blocks were brought to parity with Java Edition:
Old name New name
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Minecraft:Book and Quill
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Minecraft:Chainmail Helmet
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Minecraft:Chainmail Chestplate
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Minecraft:Chainmail Leggings
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Minecraft:Chainmail Boots
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Minecraft:Enchanted Golden Apple
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Minecraft:Steak
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Minecraft:Melon Slice
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Minecraft:Glistering Melon Slice
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Minecraft:Milk Bucket
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Minecraft:Wheat Seeds
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Minecraft:Snow Block
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Minecraft:Snow
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Minecraft:Short Grass
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Minecraft:Tall Grass
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Minecraft:Sugar Cane
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Minecraft:Clay
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Minecraft:Clay Ball
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Turtle Spawn Egg
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Minecraft:Turtle Egg
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Minecraft:Bricks
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Minecraft:Nether Bricks
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Minecraft:Red Nether Bricks
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Minecraft:Prismarine Brick Slab
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Minecraft:Stone Brick Slab
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Minecraft:Brick Slab
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Infested Stone Bricks
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Minecraft:Daylight Detector
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Minecraft:Enchanting Table
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Minecraft:Heavy Weighted Pressure Plate
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Minecraft:Light Weighted Pressure Plate
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Chipped Anvil
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Damaged Anvil
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Minecraft:Player Head
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Light
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Minecraft:Ominous Banner
  • The name of the Stone Mason Minecraft:villager profession has been renamed to Mason to match Java Edition.
  • Added hotkeys to take screenshots in game on controller and keyboard. On mouse/keyboard: Script error: No such module "keys".. On controller:
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Items

Minecraft:Banner Patterns

Minecraft:Mace

  • Reverted a change that caused several bugs with the mace regarding stacking, enchanting, and durability. As a consequence, mobs are once again unable to do mace smash attacks.<ref>Template:Bug</ref>

Minecraft:Name Tag

  • Adding input glyph support in the name tags displayed over the entities.

Minecraft:Smithing Templates

  • Smithing Template items are now named after their template type instead of the generic "Smithing Template" name.
    • They instead specify that they are a Smithing Template through a subtitle in the hover text.

Mobs

Fox

World generation

Trial Chambers

  • Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management.

Technical

Add-Ons and Script Engine

  • Removed deprecated behavior pack download related code from packets in the world join flow.
  • The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0]
"item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 45, 0],
"scale": [0.625, 0.625, 0.625],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0],
"fit_to_frame" : true
}
}

AI Goals

  • Removed the
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Template:Redr AI goal component that was never used.

API

  • Released
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Template:Redr version

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    • Note: This can still change while in Preview.
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  • Moved
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  • Changes to iterators to make them properly store their own state, be simplified and better handle common usages.
  • The following APIs have been shipped out of experimental:
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Template:Redr API, Target Selector for Actor Properties APIs, and the Block Record Player Component APIs.

Minecraft:Blocks

  • Added the
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Template:Redr component, which controls the basic Redstone properties of a custom block.

  • Parsing
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Template:Redr now produces a Content Error if its

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Template:Redr is greater or equal than the block names it overrides.

  • The
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Template:Redr field in block geometries no longer requires the "Upcoming Creator Features" toggle.

Minecraft:Commands

  • The
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Template:Redr command output now displays the identifier of the found structure instead of its name.

Entity Components

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Template:Redr is no longer restricted to Vanilla content.

    • This goal allows an entity to attack by firing a shot with a delay.
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Template:Redr is no longer restricted to Vanilla content.

    • This goal allows an entity to jump over and around a target.
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Template:Redr is no longer restricted to Vanilla content.

    • This goal allows an entity to move around a target.

Gameplay

  • Exposed the entity offset so the user can change the camera's pivot point from the entity's center for third person boom cameras.

General

  • Updated Feature Rules documentation.
  • Added GUI Log Level option to the Creator section of settings, which selects the level of content logs displayed on-screen when content logs are enabled.

Minecraft:Items

  • Adds a content error for if an icon can't be found with
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  • Added
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Template:Redr item component that allows specifying the rarity of an item.

    • It has a single field
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Template:Redr that accepts the following values:

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Template:Redr.

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Template:Redr.

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Template:Redr.

    • Can also be written as an inlined value like so:
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Template:Redr:

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Template:Redr.

    • The rarity of the item determines which color it uses for its name.
      • If the item has a
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Template:Redr component specified, that hover text color has priority and is used instead of the rarity color.

  • Item data versioned 1.16.100+ can now be overridden by item data versioned 1.16.100+ higher in the pack stack.
  • Enables Creators to override 1.16.100+ data driven Vanilla items with 1.16.100+ data.
  • Added
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Template:Redr item component to allow an item to store data of the dynamic container associated with it:

    • This component requires that the bundles toggle is enabled.
    • A dynamic container is a container for storing items that is linked to an item instead of a block or an entity.
    • To use this component the item must have
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    • The
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Template:Redr field (1 to 64) defines the number of slots of the dynamic container.

    • The
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Template:Redr field defines the maximum allowed sum of the weight of the items in all slots of the dynamic container.

      • Items that stack to 64 weigh 1 each, those that stack to 16 weigh 4 each and unstackable items weigh 64.
    • The
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Template:Redr field allows for other items with a

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Template:Redr component to be put inside it.

    • The
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Template:Redr (0 to 64) defines the additional weight the item adds when inside another storage item.

      • A value of 0 means that this item is not allowed inside another storage item.
    • The
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Template:Redr field defines the items that are not allowed in the item's dynamic container.

    • The
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Template:Redr field defines the items that are exclusively allowed in the item's dynamic container.

      • If empty all items are allowed in the item's dynamic container.
  • Added
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Template:Redr item component to enable bundle-specific interaction scheme and tooltip.

    • This component requires that the bundles toggle is enabled.
    • To use this component the item must have a
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Template:Redr component defined.

    • The
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Template:Redr component interacts with the container created by the

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Template:Redr component.

    • The
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Template:Redr field (1 to 64) defines the maximum number of item stacks accessible from the top of the bundle, while other slots are hidden.

    • Textures named
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Template:Redr and

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  • The
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Loot Tables

  • Added
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Template:Redr item function for loot tables that can set the potion type of compatible items with a potion id.

    • It has a single field
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    • The following types of items are compatible with the
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Template:Redr function:

Resource and Behavior Packs

  • The player's
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Template:Redr variable is now based on the result of the

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Template:Redr Minecraft:Molang query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear.

    • This fixes attachable scripts setting the
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Template:Redr to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and Minecraft:Pumpkin heads.

Trade Tables

  • The Trade Table files are now versioned:
    • TradeTier's
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Template:Redr is a required member from version

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Template:Redr.

    • TradeTier's
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Template:Redr is a required member from version

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    • TradeItem's quantity
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Experimental

Template:Additions table These additions and changes are accessible by enabling the "Beta APIs", "Bundles", and "Upcoming Creator Features" experimental toggles.

Additions

Items

File:Bundle Filled BE1.png Minecraft:Bundles

  • Added bundles.
  • A bundle is an item that can pack different items together into the same stack.
  • A bundle fits one stack (usually 64 items) but it can be a mixture of many different item types.
  • Player can insert items into a bundle directly in the Minecraft:inventory.
  • The bundle tooltip fits 3 rows and can always show at least 8 item types.
  • Player can select any of the visible items to pull out of the bundle:
    • Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device.
  • When selecting an item to remove, the bundle icon shows that item poking out of the bundle.
  • When holding a bundle in hand, player can empty it onto the ground.
  • The bundle is crafted with one string above one leather:

Template:Crafting

Technical

Add-Ons and Script Engine

  • Added
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Template:Redr control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the

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Template:Redr json object and requires geometry

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Template:Redr 1.21.0 and the "Upcoming Creator Features" toggle

    • Default values example:
"item_display_transforms": { "gui" : { "translation": [0, 0, 0], "rotation": [30, 225, 0], "scale": [0.625, 0.625, 0.625], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0], "fit_to_frame" : true }, "firstperson_righthand": { "translation": [0, 0, 0], "rotation": [0, 45, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "firstperson_lefthand": { "translation": [0, 0, 0], "rotation": [0, -135, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_righthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_lefthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "ground": { "translation": [0, 3.0, 0], "rotation": [0, 0, 0], "scale": [0.25, 0.25, 0.25], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "fixed": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [0.5, 0.5, 0.5], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "head": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [1, 1, 1], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] } }

API

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    • Added property readonly
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Template:Redr. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.

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    • Added property readonly
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Template:Redr. This is the item the player was selecting before the interaction succeeded.

    • Added property readonly
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Template:Redr. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.

    • This after event no longer always triggers on an empty hand. The interaction with the block needs to be successful for it to trigger the after event.
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    • Added property readonly
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Template:Redr. This is the item the player was selecting before the interaction succeeded.

    • Canceling the before event now no longer triggers the after event.
    • This event now triggers only on a successful interaction.
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    • Added property readonly
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Template:Redr. This value is true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.

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    • Added property readonly
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Template:Redr. This value is true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.

Minecraft:Blocks

  • Added new experimental field
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Gameplay

  • Focus Target Camera: Added
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Template:Redr in the free camera preset JSON to control the speed of rotation for targeting an entity. This value is a float that represents degrees turned per second.

  • Focus Target Camera: Added
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Template:Redr bool in the free camera preset JSON to enable snapping to the target entity on the first tick.

Changes

Technical

API

  • Moved class
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Fixes

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  • Kelp, seagrass and turtle eggs can no longer be placed on any type of Fence, instead of just a subset of them.
  • The Bad Omen effect can now be reset by drinking an Ominous Bottle of any level.
  • Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
  • Fixed an issue where the invite screen in-game would not show the correct substatus.
  • Realms Stories content is no longer cropped when scrolling.
  • Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size.
  • Gamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world on.
  • In split screen mode, show the subscriptions tab only for the primary player.
  • Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.
  • Some slime trial spawners in trial chambers won't spawn slimes without player intervention.
  • Fixed Ominous Vault may fail to generate in Pedestal and
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  • Fixed a softlock that could occur when purchasing subscriptions.
  • Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle.
  • The chat output's scroll position keeps its position after the game screen re-gains focus.
  • Fixed
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  • Fixed an issue where item components would not initialize on remote clients ().
  • Fixed
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  • Fixed an issue where
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  • Fixed a bug where culling rules for data driven blocks did not rotate with the transformation component.
  • EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta.
  • Parrots can now imitate Endermites.
  • Basalt Deltas now have a moody ambient sound again.
  • Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens.
  • Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt.
  • Fixed the
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  • Fixed an issue with
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Template:Redr support for custom blocks.

  • Bundle recipe is now unlocked by obtaining leather or string.
  • Bundle now has the correct animation when adding and removing items on touch screen devices.
  • Moving a stack of multiple items into a bundle now correctly moves any existing identical items to the top.
  • "Up" direction with gamepad's right-stick now correctly navigates in the bundle's submenu.
  • Sculk charge particles now have sound.
  • Fixed an issue where the world seed template button may be missing in the Create New World screen.
  • Villagers no longer make idle sounds when sleeping.
  • Fixed a bug where all custom blocks were rotated 180 degrees in the UI.
  • Specifying an invalid sound event in a
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References

<references group="">

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Navigation

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