Minecraft:Bedrock Edition Preview 1.20.80.20
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Beta 1.20.80.20 (Android) or Preview 1.20.80.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Minecraft:Bedrock Edition 1.20.80, released on February 29, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref> which releases the Minecraft:armadillo and Minecraft:wolf armor from experimental gameplay and fixes bugs.
Changes
Blocks
- Fully grown cocoa pods now consistently drop 3 cocoa beans.
- The different sapling type Minecraft:block states for the
saplingID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite sapling
|
Template:BlockSprite oak_sapling
|
Template:BlockSprite spruce_sapling
| |
Template:BlockSprite birch_sapling
| |
Template:BlockSprite jungle_sapling
| |
Template:BlockSprite acacia_sapling
| |
Template:BlockSprite dark_oak_sapling
|
- The different coral color Minecraft:block states for the
coral_fanID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite coral_fan
|
Template:BlockSprite tube_coral_fan
|
Template:BlockSprite brain_coral_fan
| |
Template:BlockSprite bubble_coral_fan
| |
Template:BlockSprite fire_coral_fan
| |
Template:BlockSprite horn_coral_fan
|
Items
- Wolf armor has been de-experimentified and is now available during normal gameplay.
- Wolf armor can now be dyed.
- Wolf armor now acts as a shield, absorbing most damage directed to the Minecraft:wolf:
- The wolf armor now has 64 durability.
- More cracks appear on the wolf armor as it takes more damage.
- The cracked textures of the wolf armor is slightly different from Template:El.<ref>Template:Bug</ref>
- If the wolf armor is dealt damage beyond 0 durability, it will break.
- Wolf armor can now be repaired by using Minecraft:armadillo scutes on a sitting wolf.
Mobs
- The armadillo has been de-experimentified and is now available during normal gameplay.
- Breeding cooldown is no longer reset after roll-up.
General
- Removed the "Armadillo and Wolf Armor" experimental toggle.
- The Members and Timeline tabs are now limited to rendering at most 300 Realm players, to avoid performance issues on large Realms. All players will still be searchable in the Members tab.
- When adding a new story, the text box is no longer cleared when the player leaves the Add Story screen. Essentially, players can save a draft of their Story.
- When posting a Realm Story, the player’s avatar will only have the Online badge if they are currently playing in a game hosted by a Realm.
- Added screen reader narration to Realms Stories ‘Opt In’ screen.
- Added info button to Timeline tab.
- Updated description text of certain Realms Stories settings.
- Added unread story indicator on Story Feed tab.
- Added a Realms Stories page to Minecraft:How to Play section of Minecraft.
- The feedback button has been moved from Minecraft:Main Menu to the Minecraft:Settings screen under the General tab with label “Help Center”.
- Added a toggle for enabling/disabling game tips and a button for restarting them in the Settings under the General section.
- Increased the time interval for showing a standard loading tip.
- Add “Import Retail Worlds” button to the Settings/Storage screen.
- Worlds imported in the new Play screen now has a space before the “(imported)” suffix. (Preview only)
- On touch devices, when items are swapped the icons now move in the correct direction.
- Custom Minecraft:decorated pots and dyed Minecraft:banners are now rendered correctly in Minecraft:crafter output slot.
- On touch devices, the selected item now has a blue background on all screens.
- Flying item animation is no longer missing in touch-screen versions of Minecraft:beacon, Minecraft:cartography table, and Minecraft:smithing table screens.
Technical
- Removed Template:Cd as they currently have no backing implementation.
- Added Template:Cd enum to Template:Cd for use with Template:Cd.
- Added Template:Cd to Template:Cd for reading Template:Cd.
- Setting a dynamic property with a key larger than 32kb now will result in an exception.
Cameras
- Added the Template:Cd camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
- Added Template:Cd component to the Template:Cd camera.
- This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
- Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
- The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
Components
- The Template:Cd component’s fields Template:Cd and Template:Cd now support both armor and inventory slots:
- Armor slots are specified as Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Inventory slots are specified as positive numbers, now expressed as strings.
- This change requires a world version of 1.20.80 or higher.
- Added Template:Cd field to the Template:Cd component, which allows to repair an item in one of the entity’s inventory or armor slots.
Entity Filters
- Added new entity filter Template:Cd, which checks if the entity is sitting.
- Added new entity filter Template:Cd, which checks if the entity has a certain damaged piece of equipment in the specified slot.
- Added new query Template:Cd, which returns the damage value of the armor item in the specified slot.
Stability and Performance
- Removed Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Changes
Blocks
- Vault hit sound pitch corrected to match Template:JE.
- Updated vault visuals.
World generation
- Trial chambers are now placed in the same location and configuration as Template:JE.
Technical
Blocks
- Added Template:Cd block component under the Beta APIs feature flag.
Graphical
- Added a dedicated quality slider for Point Light Shadows in the Deferred Video Settings menu.
- Added a new feature to the lighting model in the Deferred Technical Preview: Sub Surface Scattering. This effect approximates rays of light passing through translucent surfaces. For now, this feature is limited to only affect Leaves.
- Increased the contrast and saturation of the world in the Deferred Technical Preview.
- Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref>
- Added Template:Cd for Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd.
- Added Template:Cd.
- Creator Settings menu has a new option to automatically connect the debugger on world load (or Template:Cmd). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command.
- Added class Template:Cd which extends Template:Cd - A volume that stores multiple block locations.
- Structure
- Renamed class Template:Cd to Template:Cd.
- Added read-only property Template:Cd - Returns the size of the structure in blocks.
- Added function Template:Cd - Returns the block permutation at the given location within the structure.
- Added function Template:Cd - Returns false if the structure has been deleted.
- Added function Template:Cd - Returns whether the block at the given location is waterlogged.
Fixes
Template:Fixes Others
- Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
- Fixed an issue where the Realms Stories button would lose focus on the play screen.
- Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken.
- Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one.
- Fixing some component Template:Cd methods where they did not properly return false in cases where the component had been removed from the Entity.
- Fixed Template:Cmd command so that changes only effect the targeted player(s).
- Partially fixed full block shapes (e.g. redstone lamps, froglights, glowstone, etc.) that are marked as point lights in resource packs in the Deferred Technical Preview. They can still be turned into point lights, but will not have occlusion/shadows.
Trivia
- This is the only version of Template:BE to be released on a leap day.
References
Template:Navbox Bedrock Edition versions Minecraft:de:Bedrock Edition beta 1.20.80.20 Minecraft:es:Bedrock Edition Preview 1.20.80.20 Minecraft:ko:Bedrock Edition 프리뷰 1.20.80.20 Minecraft:pt:Edição Bedrock Preview 1.20.80.20 Minecraft:ru:Preview 1.20.80.20 (Bedrock Edition) Minecraft:uk:Preview 1.20.80.20 (Bedrock Edition) Minecraft:zh:基岩版1.20.80.20