Minecraft:Bedrock Editor 26.40.30
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26.40.30 is a minor release for the Minecraft:Bedrock Editor released on July 7, 2026.<ref>Template:Cite</ref><ref>Template:Cite</ref>
Additions
- Added a Timeline panel to the Cinematic Tool for visualizing and editing keyframes along the camera path.
- Added pending transaction support for Template:Cd and Template:Cd APIs.
- Added a drag handle to the cinematics timeline so the timeline duration can be adjusted directly in the editor.
Changes
- The Block Inspector tool now highlights the currently selected block with a bounding box, giving a clear visual indicator of which block is being inspected.
- Editor property pane items no longer display an empty tooltip when there is no tooltip text to show, such as the Flood Tool progress bar
- The Dimensions tool now returns the player to their last-known position in the target dimension, or the origin on first visit.
- The Farm Generator tool now offers Pale Oak, Dark Oak, Nether Brick, and Mangrove fence options.
- Renamed "Control Points" to "Keyframes" throughout the Cinematic Tool to align with standard animation terminology
- Removed all transaction recording and management functionality from the Template:Cd API and moved it to the Template:Cd object. Transactions are now created through Template:Cd function, while staged changes are finalized using the submit and discard methods.
- The Navigation panel's minimap now uses the new minimap control.
- World locations are now stored per-dimension and shared across all clients.
- Lowered the Nether's minimap scan Y-level so the map skips the bedrock ceiling.
- Removed the "X" button from progress windows for the Custom Mesh, Primitive, and Flood tools.
Fixes
- Fixed a bug where copying and pasting a double chest with the Paste Preview or Structure tool pasted it as two separate single chests instead of a single double chest.
- Fixed the Primitives Tool preview and placement to follow the Fixed Distance cursor projection.
- The Flood Tool no longer errors when pressing Ctrl+D to remove a preview that has already been removed.
- Fixed a bug in the Biome Data Assignment tool where the Allow biome tag list was matched with a logical AND, so only biomes containing every allowed tag were eligible; allowed tags are now matched with a logical OR, so a biome is eligible if it has any of the allowed tags.
- Fixed a bug in the Vibrant Visuals color settings where dragging a timeline playhead no longer scrubbed the viewport time, so color and value keyframes could not be previewed across the day/night cycle.
- Fixed a bug that caused the sliders connected to any Vibrant Visuals "Enabled" checkbox to be manipulated with the checkbox toggled off.
- Fixed a bug that caused incorrect theme color to display for disabled text field
- Fixed a bug that caused placeholder string in text field to be incorrectly styled
- Fixed a bug that appears in Layout Template Manager during "Copy Template" operation when copying a template with structures. The template is copied along with name and display name. The fix is that the name and display name metadata are set from the caller.
- Fixed a bug where the custom cursor does not change from wait/load icon after canceling the flood operation.
- Fixed a bug that caused Collection Tree UI element width to be incorrect.