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Minecraft:Dynamic textures

From SAS Gaming Wiki

Template:No navbox A dynamic texture is a graphic which is generated at runtime, as opposed to being simply provided via a Minecraft:resource pack.

A directory containing all current dynamic textures can be produced by pressing Template:Key and Template:Key Template:In.

Produced textures

Current

Missing texture

Template:Main A texture used for indicating missing or corrupted graphics. This is only used for objects not on a texture atlas, as each texture atlas contains its own copy of the texture.

Texture atlases

Template:Main Texture atlases are compilations of several related texture files into one single sheet. Instead of having to load several textures individually, the game can compile several hundreds of images into one texture and reference different sub-textures by their UV position.

Dynamic font files

Font characters will be added to a small atlas-like file as they are needed.

Pack icons

These are defined in resource packs and data packs, but are also replicated in the F3+S output.

Server icons

Server icons are dumped into the folder if they have already been loaded.

Maps

The contents of Minecraft:maps are also dumped to this folder where applicable.

Capes

While capes have existed since Beta, they are now printed to the debug folder as of 24w46a.

Skins

While skins have existed since Classic, they are now printed to the debug folder as of 24w46a.

World icons

World icons are only loaded in while the select world menu is open, so they are only dumped while the menu is open. They are downscaled to 64x64 pixels.

Former

Lightmaps

These are used for rendering lighting in-game.

History

Template:Missing information Template:HistoryTable

References

Template:Reflist

Minecraft:category:Textures Minecraft:pt:Texturas dinâmicas