Minecraft:Java Edition Classic 0.0.13a/Development
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Several unreleased development versions of the game labelled 0.0.13a were developed on May 21st. They show in-development features later included in Minecraft:0.0.13a and later releases. The huge world size features showcased in these versions would not be publicly available until Minecraft:0.0.14a.
World size test (1) (May 21, 2009)
Template:Unreleased version Template:Infobox version
- Additions
- Added a thin black block selection outline.
- Pressing Esc now opens the pause menu (but doesn't close it yet), with options to return to game, generate a new level, and (not yet functional) save/load level. Unlike in the final release of 0.0.13a, the "Game menu" text at the top is missing, and the background gradient is slightly different.
- Changes
- Changed the game's resolution from 640×480 to 854×480.
- The block being used is once again shown in the top right corner.
- Made swimming and sinking faster than before.
- Holding the Template:Ctrl key no longer allows for autojumping.
- Jump height reduced back to just over 1 block instead of just over 1.5 blocks.
- This is the earliest known version where holding down R no longer causes the player to cycle between different locations - holding the key now has the same effect as simply pressing it.
- Lava is no longer transparent and has a thick, red mist when underneath it.
- Changed the texture of saplings from File:Oak Sapling JE1.png to File:Oak Sapling JE2.png
- The generated world is now completely flat. When generating a new level from the pause menu, the world is of a long shape (32×64×512), but still flat. However, caves and underground lava can still generate in these worlds.
- Trivia
- This is the only 0.0.13a developer build that is available in the launcher, added to it among several other versions on August 6, 2013.
Gallery
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A screenshot of world size test 1.
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A long flat strip of grass block.
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Screenshot of this version from Minecraft:Dinnerbone.
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Lava in a cave.
World size test (2) (May 21, 2009)
- Changes
- The world is now 1024×64×64 instead of 512×64×32 in size, and generates actual terrain.<ref>IRC logs: "(10:48:56) Notch_: and I just tried making a 1024x64x64 map. It's nuts [...] (10:49:06) Notch_: it's basically a looong gauntlet of hills and lakes"</ref>
- Terrain has been updated to the 0.0.13a_03 format.
- Dirt layer is now more uniform.
- There is always a single block of dirt after grass and before stone.
- If water generates next to lava on world generation, it now produces stone.
- Trivia
- It is very likely this version has the new level generation screen, however this is not confirmed.
Huge levels (May 21, 2009)
Template:Unreleased version YouTube video (reupload)
- Changes
- The world size is now 512×64×512.
- Surface lava lakes are still possible, as seen in the video.
- The world generation screen has been changed.
- The dirt background is now darker.
- Added a progress bar below the progress text.
References
- Template:AnchorIRC logs, #minecraft.20090521.log (May 21, 2009, UTC+2).
Template:Navbox Java Edition versions
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