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Minecraft:Mob (entity)

From SAS Gaming Wiki
(Redirected from Minecraft:Lana)

Template:Outdated Template:Infobox entity

An entity, referred to simply as a mob, was a Minecraft:passive mob in early development of Minecraft:Java Edition. This entity came with several different models across early Minecraft: Java Edition versions. They are an in-game instance of the base mob class.

Appearance

In Minecraft:pre-Classic and Classic, as well as from Minecraft:Indev 0.31 20100131 onward, the mob's model looked identical to the Minecraft:player with the default "Minecraft:Steve" Minecraft:skin.

Rana<ref name=rana>Template:Tweet</ref> had a different model, with the appearance of a girl in a frog outfit. This model was used in early Minecraft:Indev versions up until 0.31 20100128-2304. Rana was based on an original character designed by Minecraft:Dock, the artist who added the model.

There were also three other model variants, which were different skin variants of the same model, these variants being commonly referred to by the unofficial names "(White) Steve", "Black Steve", and "Beast Boy". These names originated as unofficial fanmade terms created by players on IRC chat shortly after their addition in January 2010,<ref>Minecraft IRC Logs, Adura.7z, 2010-01-29_#minecraft.log</ref> and were later adopted by the wider community in the absence of any known official names for the mobs.<ref>Template:Citation</ref> This was several months before Minecraft:Notch named the default player character "Minecraft:Steve" in October 2010.<ref>Template:Tumblr</ref> The first usage of the name "Black Steve", which was later followed by "White Steve" and then just "Steve", was likely inspired by the character Black Steve from the TV show Template:W<ref>Template:Reddit2</ref>, and usage of the name "Beast Boy" was likely inspired by the model's resemblance to the DC Comics character of the same name.

Spawning

Mobs would generate in random places when a world was generated when first added in Minecraft:pre-Classic rd-132328. In Minecraft:rd-20090515 until Minecraft:0.0.23a_01, they could be manually spawned by pressing Template:Key while playing. After approximately 1 minute, they would despawn.

During Minecraft:Indev, until their removal in 0.31 20100202, mobs spawned in random locations in the world once again.

After being re-implemented but unused in Minecraft:Infdev 20100316, the mob was only spawnable using mods and map editors, but otherwise was not available in vanilla Minecraft.

Drops

In pre-Classic and Classic versions, as well as Indev versions between 0.31 20091223-0040 and 0.31 20100129-1452, player model and Rana mobs did not Minecraft:drop anything upon Minecraft:death.

In Minecraft:Indev 0.31 20100130, mobs could drop different resources depending on their appearance:

From Minecraft:Indev 0.31 20100131 until their removal in Minecraft:Indev 0.31 20100202, player model mobs could drop 0–2 strings, 0–2 gunpowder, or 0–2 feathers. In Indev 0.31 20100201-2227, mobs could also drop 0–1 Minecraft:flint and steel instead of the other items.

Behavior

File:Mob JE1.gif
The animation of the mob walking before 0.0.15a.

Mobs could not change Minecraft:blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around, until Minecraft:Alpha v1.0.8_01. Mobs were affected by Minecraft:solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any mobs (that were using the player model at the time) created would still use the default skin and would not assume the look of the player. They would not notice dangers, and because of this they would sometimes jump into the Minecraft:void or Minecraft:lava.

After being re-implemented in Minecraft:Infdev 20100316, mobs could no longer move around, but could still float in water and move their head.

Data values

ID

Template:ID table

History

Template:HistoryTable

Trivia

  • Coding for mobs was still present until Minecraft:Java Edition 1.11. Only the mob model was removed in Beta 1.2.
  • The version of this mob with the beardless Steve Minecraft:player skin uses the old player model, so they are actually slightly taller than the player.
  • Despite being taller than the player, mobs looked up at the player when chasing them. This is because their actual hitbox and eye height were shorter than the player's hitbox and eye height.
  • "Rana" is the word for "Minecraft:frog" in several languages including Latin, Italian, Spanish and Corsican.
  • The Rana and "Steve" models were stored in the game as MD3 files, which is the model format used by Quake III Arena. None of the other models in Minecraft are stored like this, as they are instead hard coded into the game.
  • The Rana model is unique in respect to how it is textured. It is the only model that used a palette for its texture, rather than a traditional "net" texture.
  • A stylized redesign of Rana appears in the Minecraft:add-on Actions & Stuff by Minecraft:Oreville Studios as an available skin. Although unofficial, this design would be used on a button used for the Minecraft:Marketplace, promoting it and its release on Minecraft:Marketplace Pass.<ref>Template:Tweet</ref><ref>Template:Mcnet</ref> The same add-on also includes a similar character named Sapo (the Spanish, Portuguese, and Galician word for toad).

Gallery

Textures

Minecraft Classic (remake)

Renders

Screenshots

Of lost versions

Mojang images

Development images

Artwork

Rana artwork

Black Steve

See also

External links

  • Template:Ytl – a video essay on the origin of the names of the Dock-modeled mobs – TheMisterEpic on YouTube.

References

Template:Reflist

Navigation

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