Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Mob Maze

From SAS Gaming Wiki

Template:Exclusive Template:Infobox serverMob Maze is a Template:W Minecraft:server for Template:BE created by Minecraft:Gamemode One. It is a Minecraft:featured server.<ref>Template:Citation</ref>

Summary

The Plot

Upon entering the server, the player is put into a small, 3x3 tube of glitchy-appearing blocks, with, at the end of the tunnel, the Mob Maze logo pointed towards the player. Leaving the tube, the player is thrust into a tutorial with The Host, a robot character wearing a suit and a top hat. Ahead of the spawn is a laboratory and the entrance to the maze. To the left of the spawn is a shop where the player can buy costumes, VIP, titles, glyphs, and pets using Cubits and Minecraft:minecoins. Various Taters are roaming the map that you can talk to. Glitch chests are also scattered throughout the map, which grant 50 Cubits when opened. To the right of the spawn is a forge containing a toolsmith. Not far is a Ninja NPC named KU, who will offer the player a parkour challenge. After completing the parkour, the player will reach the roof of the forge, where a glitch chest containing 50 Cubits can be found. In a mine in the Plot, there is hard parkour, with a Ninja NPC named RO. Beat it will go to the hardest parkour, the "EXTREME DEADLY PARKOUR" called in-game by another Ninja NPC called DA. Further to the left of spawn is an empty chunk with an NPC in front of it. Speaking to that NPC allows the player to play a minigame. In the minigame, the player has 20 seconds to reach the exit of a small parkour challenge. There are 10 rounds, each with a layout randomly chosen from a pool, and the player has 3 lives. Playing the minigame rewards cubits based on the number of rounds completed.

Lab

Just ahead of the labyrinth entrance is a laboratory where various NPCs sell abilities:

  • Slime Bounce - 12000 Cubits
    • When activated, allows the player to jump higher than normal (about the height of a giant block) for a few seconds.
  • Shield Totem - 12000 Cubits
    • When activated, the player does not receive damage from spikes and magma for a few seconds.
  • Swift Boot - 6000 Cubits
    • When activated, it speeds up the player for a few seconds.
  • X-Ray Hack - 1500 Cubits
    • When activated, allows the player to see chests, pots, pressure plates, and doors through walls for a few seconds.

Every ability has a cooldown. Near these NPCs are small labyrinths where player can test these abilities.

File:Abilities menu.jpg
Ability Manager menu

Abilities can be upgraded and additional slots for new abilities can be purchased using Cubit

  • Ability Slot 2 - 12,000 Cubits
  • Ability Slot 3 - 30,000 Cubits
  • Heart Upgrade 1 - 3,000 Cubits
  • Heart Upgrade 2 - 6,000 Cubits.

Maze

Before the maze run begins, players wait in the lobby until 8 players join, then for about 30 seconds, during which time you can take abilities if they are unlocked, and after which the gates open and the run begins. The maze maps change every day.

Deprecated maze maps:

  • The Broken Monument
  • Maze of Mysteries
  • Shattered Stronghold
  • Redstone Riddles
  • Chambers of Chaos
  • Powder Keg
  • Forbidden Fortress
  • Tunnels of Terror
  • Crafty Challenges
  • Maze of the Many
  • The Broken Monolith
  • Maze of Mastery
  • Splintered Stronghold
  • Redstone Run
  • Halls of Havoc
  • Creeper Keg
  • Forsaken Fortress
  • Terrifying Tunnels
  • Crafty Trials
  • Maze of Masses

Maze maps:

  • Citadel of Cinders
  • Clockwork Catacombs
  • Piston Paradox
  • Pillars of the Past
  • Maze of Fractures
  • The Silent Keep
  • Stranglehold
  • The Inner Wall

Chests and pots are scattered throughout the map. Chests can drop coal, iron, gold, and diamonds. Cookie jars can also be found, dropping a cookie when broken. There are several types of chests: regular, green, blue, and purple. Regular and green chests are scattered throughout the map, while blue and purple ones are found only in specific locations. Two golden shulker boxes can also be found within the map, giving more resources than chests, and give a yellow object as the last item. Some chests are locked, requiring several players to stand on a pressure plate in front of it before it can be opened. Sometimes chests are hidden behind a wall, and to open the way to them, several players need to stand on a nearby pressure plate. Chests and pots can be seen through walls from a distance using the X-Ray ability. The higher the chest, the larger and better the rewards it drops, and the more times it must be hit to open it. There are also three types of pots: large, small and cookie jars. Pots are low in resources and usually drop coal and iron, but cookie jars drop cookies, which, when eaten, can restore 2 hearts (Template:Hp.

Spikes are scattered throughout the map, dealing 1 damage when you step on them. There can be large pistons located near the spikes that cyclically extend and retract, which can knock the player onto the spikes and cause damage. When the piston is extended, its retractable portion can be jumped over. If the piston retracts while the player is between the head and the block, the player will take damage. Occasionally, there are areas with lava and magma blocks. Unlike in the original game, if the player adopts a sneaking stance, the player will continue to take damage from the magma. The map features green paths where giant zombies walk and special rooms with giant creepers.

When completing a maze, the collected loot, doors opened, puzzle steps completed, secrets found, and escape bonus are totaled, and Cubits and ability XP are awarded. Upon death, progress is not lost, and the player still receives Cubits and ability XP, but in smaller quantities since there will be no escape bonus.

Challenges

The maze has 5 puzzle rooms: two after start, one after 2 normal chests facing each other (always pressure plates; also marks the halfway point), and two more after that. Puzzle rooms can have one of four challenges:

Find the blocks to complete the monument:

Three to eight empty wool slots are located near the center of the room. Players need to find one of each wool color from dispensers in the room somewhere, and move it to its empty slot.

Use blocks to complete the recipe:

A crafting grid is located near the center of the room, displaying the target recipe above it. Players will need to find the required blocks for the recipe in nearby dispensers, and move them to the correct slots of the crafting grid.

Find the pressure plates:

Multiple pressure plates are located around the room. Players will need to press all the pressure plates to open the door.

Find the correct path:

The room is filled with checkered tiles. When stepped on by a player, they will either turn purple to indicate the correct path, or disappear and cause the player to fall through the floor. The path forward will be opened when at least 2 players step on each of the side pressure plates of the door.

Outside of puzzle rooms, locked doors can be found often, requiring one or more players to find a nearby pressure plate to open the door.

Danger! Evacuate!

This occurs when the Miasma reaches the section of the maze that the player is in. The player's hearts will turn pink or white (Minecraft:file:MM Miasma heart.png), and the player will begin to slowly take damage. Players in the Miasma will need to quickly reach the next section of the maze in order to survive.

Secrets

Hidden chests can commonly be found in the maze, coming in a few forms. Some chests can be found hidden behind a fake block, which will disappear when the player moves near it. Some chests can be found hidden in a wall, requiring multiple players to press a nearby pressure plate to reveal them. Chests can also be found on the other side of an impossible jump, such as a large spike pit or a high jump, requiring the player to use a specific ability to reach it.

Items

Player's Hotbar

  • File:Ability Manager.png Ability Manager
    • Allows the player to look and improve their abilities
  • File:Ability XP.png Ability XP
    • It is a currency for improving abilities
  • File:MM Cookie.png Cookie
  • File:Cubits.png Cubits
    • It is a currency for in-game purchases
  • File:Enter Maze.png Enter Maze
    • Allows the player to enter the labyrinth without going through the portal in The Plot
  • File:Inbox.png Inbox
    • Here player can check and view server messages
  • File:Shop.png Shop
    • Allows the player to enter Cubits Shop without approaching the NPC.
  • File:Vip.png VIP
    • Upon purchase, it grants the player a 50% boost to XP and Cubits, as well as an extra heart.
    • VIP status remains with the player forever (although before the February 15, 2026 update, it lasted for 30 days).
  • File:Wardrobe.png Wardrobe
    • Allows the player to view and customize their outfits, costumes, and skins.
  • File:Quests item.png Quests
    • Allows the player to view their quests and collect rewards for them
  • File:Exit item.png Exit
    • Allows the player to exit parkour in The Plot

Abilities

Outfits

Outfits are items that appear on the player as armor, but have only a decorative function. Each outfit costs for 4,500 Cubits (but Mecha Outfits costs for 7,500 Cubits).

Costumes

Costumes serve a purely cosmetic role. All costumes cost for 22,500 Cubits. And cip access

Skins

Skins serve a purely cosmetic role. Each skin costs for 10,500 Cubits and VIP access (But Mecha Skins are exclusive and are awarded to the player upon reaching level 10 of the ability upgrade).

Resources

Resources can be obtained in the labyrinth from chests, shulkers and vases, and they give points that at the end of the run are summed up with other data, based on which a reward is given to the player.

Blocks

Blocks appear in the maze during the challenges such as Find the blocks to complete the monument and Use blocks to complete the recipe. Only one block can be carried at a time, and holding a block slows the player down.

Glyphs

Glyphs are decorative items displayed next to a player's nickname. Glyphs come in regular and VIP varieties, and are sometimes given out as gifts. Each ghyph costs for 3,000 Cubits.

Titles

Titles are decorative items that appear under a player's nickname. Titles can be regular or VIP. Each title costs for 3,000 Cubits.

  • Main Character
  • Gl1ch 3d
  • Aura Farmer
  • Brain=Rotted
  • SUPERSIZED
  • -Error404-

Trails

Trails are decorative items that leave a trail behind the player when equipped. Each trail costs for 15,000 Cubits.

  • Glitchy Flow Trail

Mobs

NPC/taters

Taters are characters that appear in The Plot and the Maze Hub. They teach the player actions on the server or simply talk to the player. There are also NPC vendors and parkour NPCs.

Enemies

  • File:Giant creeper.png Giant Creeper
    • Dashes at players on sight. A giant creeper will become stunned for a short period when hitting a wall. On contact with a player, the giant creeper will explode, dealing damage to nearby players and sometimes destroying blocks.
  • File:Giant zombie.png Giant Zombie
    • Walks along green paths. If a player gets too close, the giant zombie will stomp the ground, damaging nearby players. Players also take damage on contact.

Pets

Pets serve a decorative function and simply follow the player. Each pet costs for 18,000 Cubits.

Quests

File:Daily Quests.jpg
Daily Quests log

Quests were added in the "Quests of Quality" update and are tasks for which the player receives a reward in the form of Cubits. There are two types of quests: Daily and Regular.

File:Quests Log.jpg
Quests log

Daily quests are short and change every day, while regular quests have no time limit and are more challenging, rewarding more Cubits.

Credits

Gamemode One

  • Studio Creative Director: Sean Davidson
  • Executive Producer: Tian Figg
  • Associate Producer: Brandon Walsh

Design

  • Senior Game Designer: Martyn Cooke
  • Game Designer: Jack Woodward, Kit Houle
  • Sound Designer: Josh Richardson
  • Game Design Intern: Lucas Sharkey-Chouinard

Art

  • Art Director: Wilson Viegas
  • Senior Technical Artist: Matthew Blair
  • Technical Artist: Alec Cameron
  • Animation: Alyssa Nicholas
  • Senior Artist: Joseth Segura
  • Artist: Lenni Määttänen
  • Asset Artist: Em Martin

Engineering

  • Gameplay Programmer: Lars Rickert, Adam Brady, Alexander Thomas, Eliote Schuler
  • Services: Thomas Orsbourne

Quality & Release

  • Release Manager: Thomas Orsbourne
  • QA Tester: Chris Schnurr

Marketing

  • Community Manager: Anton Charpentier
  • Marketing Artist: Jos Vieveen
  • Graphic Artist: Joanne Leung
  • Video Producer: Jassen Scharifie

Business

  • General Manager: Chinara Adhofer
  • HR Coordinator: Sarah Creelman

Special Thanks

  • Partners: Mojang Studios
  • Tools: Dash Compiler, Blockbench
  • Beta Testers

History

Template:HistoryTable

Trivia

  • The Speed ability is similar the Template:MCD from Template:MCD.
    • The Shield boost is a reference to the Template:MCD in the same game.
    • Also, Tater, who is standing in the lab next to the Speed ​​ability, has a suit that makes him look like the Template:AMCM from Template:AMCM.
  • There is a Mob Maze thread on the official Minecraft Discord server.
  • The server can only be accessed using the Featured server list and has no direct IP, similar to Minecraft:SoulSteel. This is due to the fact that it uses multiple separate worlds on one server.

Videos

Template:Yt Template:Yt

Gallery

Promotional images

Screenshots

Renders

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox Bedrock Edition Minecraft:it:Mob Maze Minecraft:pt:Labirinto das Criaturas