Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Procedural animated texture generation/Gears

From SAS Gaming Wiki

Template:Outdated

Code which generates the frames of the gear texture can be found here.

The animation for gears was generated using two predefined image files - Template:Code for the rotating gear and Template:Code for the stationary center.

The animation, updated every game tick, is rendered as a 16×16 texture like most other blocks. The resulting gear has 18.75 RPM.

There are two different animations used for gears - one for clockwise rotation, and another for anticlockwise rotation, to allow for logical meshing. These are generated effectively identically, with the only difference being the direction of rotation; both start on the same frame, but cycle through them in the opposite direction.<ref name="geargen">Template:Citation</ref>