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Minecraft:Ranged attack

From SAS Gaming Wiki

Template:For Template:Wip

File:Ranged attack.gif
An example of a ranged attack.

A ranged attack is a type of Minecraft:attack that mobs and players use to cause damage to a target from a distance.

Projectile damage

The projectiles used as ammo by Minecraft:bows and Minecraft:crossbows, as well as the thrown Minecraft:trident projectile, have varying damage depending on the user and their velocity. The projectiles exclusive to mobs vary in damage depending on Minecraft:difficulty.

Players

The damage of ranged weapons is different when used by players compared to when they're used by mobs.

Template:ItemSprite
Charge time Enchantment Projectile damage
0.1 s (no charge) Unenchanted Template:Hp
Power I Template:Hp
Power II Template:Hp
Power III Template:Hp
Power IV Template:Hp
Power V Template:Hp
0.2 s - 0.8 s (medium charge) Unenchanted Template:Hp
Power I Template:Hp
Power II Template:Hp
Power III Template:Hp
Power IV Template:Hp
Power V Template:Hp
0.9 s (full charge) Unenchanted Template:Hp
Power I Template:Hp
Power II Template:Hp
Power III Template:Hp
Power IV Template:Hp
Power V Template:Hp
1 s (critical charge) Unenchanted Template:Hp to Template:Hp
Power I Template:Hp to Template:Hp
Power II Template:Hp to Template:Hp
Power III Template:Hp to Template:Hp
Power IV Template:Hp to Template:Hp
Power V Template:Hp to Template:Hp
Template:ItemSprite
Template:ItemSprite
Template:JE
Template:Hp to Template:Hp
Template:BE
Template:Hp
Template:ItemSprite
Firework stars Projectile damage Enchantment Charge time Damage/second (DPS)
1 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 3.75 to 4.5
Quick Charge I 1 s 5 to 6
Quick Charge II 0.75 s 6.25 to 7.5
Quick Charge III 0.5 s 7.5 to 9
2 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 4.5 to 6
Quick Charge I 1 s 6 to 8
Quick Charge II 0.75 s 7.5 to 10
Quick Charge III 0.5 s 9 to 12
3 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 5.25 to 7.5
Quick Charge I 1 s 7 to 10
Quick Charge II 0.75 s 8.75 to 12.5
Quick Charge III 0.5 s 10.5 to 15
4 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 6 to 9
Quick Charge I 1 s 8 to 12
Quick Charge II 0.75 s 10 to 15
Quick Charge III 0.5 s 12 to 18
5 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 6.75 to 10.5
Quick Charge I 1 s 9 to 14
Quick Charge II 0.75 s 11.25 to 17.5
Quick Charge III 0.5 s 13.5 to 21
6 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 7.5 to 12
Quick Charge I 1 s 10 to 16
Quick Charge II 0.75 s 12.5 to 20
Quick Charge III 0.5 s 15 to 24
7 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 8.25 to 13.5
Quick Charge I 1 s 11 to 18
Quick Charge II 0.75 s 13.75 to 22.5
Quick Charge III 0.5 s 16.5 to 27
Template:ItemSprite
Projectile damage
Template:Hp

Mobs

When used by mobs, ranged weapons have set damage according to the mob type. Additionally, certain mobs have ranged attacks that are not replicable by player-obtained weapons.

Mob Difficulty Minecraft:Status effect(s)
Easy Normal Hard
Template:EntitySprite Template:EntityLink Template:Hp + Minecraft:fire for 5 seconds Template:Tc
Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Tc Template:EffectLink for 4 seconds

If holding a Minecraft:tipped arrow or a Minecraft:spectral arrow in its off-hand: The effect of the arrow

Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Tc Template:EffectLink for 4 seconds
Template:EntitySprite Template:EntityLink Template:Hp Template:Hp Template:Tc
Template:EntitySprite Template:EntityLink (ranged)Template:Only Template:Hp Template:Hp Template:Hp Template:Tc
Template:EntitySprite Template:EntityLink (ranged)Template:Only Template:Hp Template:Tc
Template:EntityLink (laser) Template:Hp Template:Hp Template:Hp Template:TcTemplate:EffectLink III for 5 minutes on nearby players
Template:EntityLink (breath) Template:Hp per second Template:Tc Minecraft:Area effect cloud of Template:EffectLink
Template:EntityLink Template:EntityLink Template:Hp per second
Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp Template:Hp Template:Hp Template:Tc
Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp Template:Tc
Template:EntitySprite Template:EntityLink (impact) Template:Hp Template:Hp Template:Hp Template:Tc
Template:EntitySprite Template:EntityLink (explosion) Template:Hp Template:Hp Template:Hp Template:Tc
Template:EntityLink (laser) Template:Hp Template:Hp Template:Hp Template:Tc
Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Tc Template:EffectLink spells on the player, if Minecraft:regional difficulty is 2 or greater
Template:EntitySprite Template:EntityLink Template:Hp Template:Hp Template:Tc
Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Tc
Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Tc
Template:EntitySprite Template:EntityLink Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Tc
Template:EntitySprite Template:EntityLink Template:Hp Template:Hp Template:Hp Template:TcTemplate:EffectLink for 10 seconds
Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Tc

If holding a Minecraft:tipped arrow or a Minecraft:spectral arrow in its off-hand: The effect of the arrow

Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp to Template:Hp, varies with proximity Template:Hp to Template:Hp, varies with proximity Template:Tc
Template:EntitySprite Template:EntityLink Template:Hp to Minecraft:blazes Template:Tc
Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp to Template:Hp Template:Tc Template:EffectLink for 30 seconds when their tipped arrow hits any mob (including another stray)

If holding a Minecraft:tipped arrow or a Minecraft:spectral arrow in its off-hand: The effect of the arrow

Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp to Template:Hp, varies with proximity Template:Hp to Template:Hp, varies with proximity Template:Tc Template:EffectLink for 30 seconds when their tipped arrow hits any mob (including another stray)
Template:EntitySprite Template:EntityLink Template:Hp Template:Hp Template:Tc
Template:EntitySprite Template:EntityLink Template:Hp Template:Hp Template:Hp Template:Tc
Template:EntityLink (ranged) Template:Hp Template:Hp Template:Hp Template:Tc
Template:EntityLink Deals damage by throwing Minecraft:potions Template:Tc Minecraft:splash potions of Template:EffectLink, Template:EffectLink, Template:EffectLink, and Template:EffectLink
Template:EntitySprite Template:EntityLinkTemplate:Only Template:Hp to Template:Hp + Minecraft:fire for 5 seconds Template:Hp to Template:Hp + Minecraft:fire for 5 seconds Template:Hp to Template:Hp + Minecraft:fire for 5 seconds Template:Tc No

If holding a Minecraft:tipped arrow or a Minecraft:spectral arrow in its off-hand: The effect of the arrow

Template:EntityLink (impact) Template:Hp Template:Hp Template:Hp Template:TcTemplate:EffectLink II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
Template:EntityLink (explosion) Template:Hp Template:Tc

Charge time

File:Steve Charging Crossbow.gif
Charging a crossbow.


Charge time represents the time it takes to charge a ranged weapon before firing it.

Players

The charge time of player-initiated ranged attacks is dependent on the ranged weapon they're using. Due to a server-client desync bug, ranged weapons can occasionally be fired 1 tick earlier than their programmed charge times.<ref>Template:Bug</ref>

Ranged weapon Charge time
Template:ItemSprite 0.1 s (no charge)
0.2–0.8 s (medium charge)
0.9 s (full charge)
1 s (critical charge)
Ranged weapon Charge time Enchantment
Template:ItemSprite 1.25 s None
1 s Minecraft:Quick Charge I
0.75 s Minecraft:Quick Charge II
0.5 s Minecraft:Quick Charge III
Ranged weapon Charge time
Template:ItemSprite 0.5 s
Ranged weapon Charge time
Template:ItemSprite
Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Template:ItemSprite
Template:ItemSprite
Template:ItemSprite
0 s

Mobs

Template:Expand section Mobs have differing firing speeds for their ranged attacks, some of which are changed based on Minecraft:difficulty.

Mob Weapon Easy Normal Hard
Template:EntitySprite Template:ItemSprite 3.0 s 2.0 s
Template:EntitySprite Template:ItemSprite
Template:EntitySprite Template:ItemSprite 3.5 s 2.5 s
Template:EntitySprite Template:ItemSprite
Template:EntitySprite Template:ItemSprite
Template:EntitySprite Template:ItemSprite
Template:EntitySprite
Template:EntitySprite
Template:EntitySprite
Template:EntitySprite Template:ItemSprite
Template:EntitySprite Template:ItemSprite 3.0s

Inaccuracy

Ranged attacks have innate inaccuracy values, which dictate the randomness of projectile trajectory. This value affects both players and mobs.

Players

Player ranged attacks using bows, crossbows, and tridents have a default inaccuracy value of 1 (0.25 in the Minecraft:Java Edition Combat Tests).

Mobs

Certain mobs are affected by the inaccuracy value. Skeletons (and their variants) specifically have their inaccuracy value affected by the world difficulty, with a value of 10 on Easy, 6 on Normal, and 2 on Hard. Template:Expand section

Sounds

Bow

Template:JE Template:SoundTable

Template:BE: Template:SoundTable

Crossbow

Template:El:

Template:SoundTable

Template:El: Template:SoundTable

Trident

Template:Edition:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.

Template:SoundTable

Template:Edition: Template:SoundTable

Wind charge

Template:JE Template:SoundTable

Template:BE: Template:SoundTable

Other

Template:Edition:
Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events.

Template:SoundTable

Template:Edition: Template:SoundTable

History

Template:Expand section

Issues

Template:Issue list

Navigation

Template:Navbox combat Template:Navbox gameplay

Minecraft:ja:ノックバック (仕組み) Minecraft:pt:Repulsão (mecânica)