Minecraft:Ranged attack
More actions
A ranged attack is a type of Minecraft:attack that mobs and players use to cause damage to a target from a distance.
Projectile damage
The projectiles used as ammo by Minecraft:bows and Minecraft:crossbows, as well as the thrown Minecraft:trident projectile, have varying damage depending on the user and their velocity. The projectiles exclusive to mobs vary in damage depending on Minecraft:difficulty.
Players
The damage of ranged weapons is different when used by players compared to when they're used by mobs.
| Template:ItemSprite | |||
|---|---|---|---|
| Charge time | Enchantment | Projectile damage | |
| 0.1 s (no charge) | Unenchanted | Template:Hp | |
| Power I | Template:Hp | ||
| Power II | Template:Hp | ||
| Power III | Template:Hp | ||
| Power IV | Template:Hp | ||
| Power V | Template:Hp | ||
| 0.2 s - 0.8 s (medium charge) | Unenchanted | Template:Hp | |
| Power I | Template:Hp | ||
| Power II | Template:Hp | ||
| Power III | Template:Hp | ||
| Power IV | Template:Hp | ||
| Power V | Template:Hp | ||
| 0.9 s (full charge) | Unenchanted | Template:Hp | |
| Power I | Template:Hp | ||
| Power II | Template:Hp | ||
| Power III | Template:Hp | ||
| Power IV | Template:Hp | ||
| Power V | Template:Hp | ||
| 1 s (critical charge) | Unenchanted | Template:Hp to Template:Hp | |
| Power I | Template:Hp to Template:Hp | ||
| Power II | Template:Hp to Template:Hp | ||
| Power III | Template:Hp to Template:Hp | ||
| Power IV | Template:Hp to Template:Hp | ||
| Power V | Template:Hp to Template:Hp | ||
| Template:ItemSprite | |||||
|---|---|---|---|---|---|
| Template:ItemSprite | |||||
| Template:JE | |||||
| Template:Hp to Template:Hp | |||||
| Template:BE | |||||
| Template:Hp | |||||
| Template:ItemSprite | |||||
| Firework stars | Projectile damage | Enchantment | Charge time | Damage/second (DPS) | |
| 1 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 3.75 to 4.5 | |
| Quick Charge I | 1 s | 5 to 6 | |||
| Quick Charge II | 0.75 s | 6.25 to 7.5 | |||
| Quick Charge III | 0.5 s | 7.5 to 9 | |||
| 2 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 4.5 to 6 | |
| Quick Charge I | 1 s | 6 to 8 | |||
| Quick Charge II | 0.75 s | 7.5 to 10 | |||
| Quick Charge III | 0.5 s | 9 to 12 | |||
| 3 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 5.25 to 7.5 | |
| Quick Charge I | 1 s | 7 to 10 | |||
| Quick Charge II | 0.75 s | 8.75 to 12.5 | |||
| Quick Charge III | 0.5 s | 10.5 to 15 | |||
| 4 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 6 to 9 | |
| Quick Charge I | 1 s | 8 to 12 | |||
| Quick Charge II | 0.75 s | 10 to 15 | |||
| Quick Charge III | 0.5 s | 12 to 18 | |||
| 5 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 6.75 to 10.5 | |
| Quick Charge I | 1 s | 9 to 14 | |||
| Quick Charge II | 0.75 s | 11.25 to 17.5 | |||
| Quick Charge III | 0.5 s | 13.5 to 21 | |||
| 6 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 7.5 to 12 | |
| Quick Charge I | 1 s | 10 to 16 | |||
| Quick Charge II | 0.75 s | 12.5 to 20 | |||
| Quick Charge III | 0.5 s | 15 to 24 | |||
| 7 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 8.25 to 13.5 | |
| Quick Charge I | 1 s | 11 to 18 | |||
| Quick Charge II | 0.75 s | 13.75 to 22.5 | |||
| Quick Charge III | 0.5 s | 16.5 to 27 | |||
| Template:ItemSprite | |
|---|---|
| Projectile damage | |
| Template:Hp | |
Mobs
When used by mobs, ranged weapons have set damage according to the mob type. Additionally, certain mobs have ranged attacks that are not replicable by player-obtained weapons.
Charge time
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Charge time represents the time it takes to charge a ranged weapon before firing it.
Players
The charge time of player-initiated ranged attacks is dependent on the ranged weapon they're using. Due to a server-client desync bug, ranged weapons can occasionally be fired 1 tick earlier than their programmed charge times.<ref>Template:Bug</ref>
| Ranged weapon | Charge time |
|---|---|
| Template:ItemSprite | 0.1 s (no charge) |
| 0.2–0.8 s (medium charge) | |
| 0.9 s (full charge) | |
| 1 s (critical charge) |
| Ranged weapon | Charge time | Enchantment |
|---|---|---|
| Template:ItemSprite | 1.25 s | None |
| 1 s | Minecraft:Quick Charge I | |
| 0.75 s | Minecraft:Quick Charge II | |
| 0.5 s | Minecraft:Quick Charge III |
| Ranged weapon | Charge time |
|---|---|
| Template:ItemSprite | 0.5 s |
| Ranged weapon | Charge time |
|---|---|
| Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSprite |
0 s |
Mobs
Template:Expand section Mobs have differing firing speeds for their ranged attacks, some of which are changed based on Minecraft:difficulty.
Inaccuracy
Ranged attacks have innate inaccuracy values, which dictate the randomness of projectile trajectory. This value affects both players and mobs.
Players
Player ranged attacks using bows, crossbows, and tridents have a default inaccuracy value of 1 (0.25 in the Minecraft:Java Edition Combat Tests).
Mobs
Certain mobs are affected by the inaccuracy value. Skeletons (and their variants) specifically have their inaccuracy value affected by the world difficulty, with a value of 10 on Easy, 6 on Normal, and 2 on Hard. Template:Expand section
Sounds
Bow
Template:JE Template:SoundTable
Template:BE: Template:SoundTable
Crossbow
Template:El: Template:SoundTable
Trident
Template:Edition:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
Template:Edition: Template:SoundTable
Wind charge
Template:JE Template:SoundTable
Template:BE: Template:SoundTable
Other
Template:Edition:
Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events.