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Minecraft:Root System

From SAS Gaming Wiki

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A root system is a Minecraft:feature that spawns below naturally generated Minecraft:azalea trees.

Generation

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Data values

ID

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Config

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<section begin="config"/>

<section end="config"/>

Template:Collapse <syntaxhighlight lang="json"> {

 "type": "minecraft:root_system",
 "config": {
   "required_vertical_space_for_tree": 3,
   "root_radius": 3,
   "root_placement_attempts": 20,
   "root_column_max_height": 100,
   "hanging_root_radius": 3,
   "hanging_roots_vertical_span": 2,
   "hanging_root_placement_attempts": 20,
   "allowed_vertical_water_for_tree": 2,
   "root_replaceable": "#minecraft:azalea_root_replaceable",
   "root_state_provider": {
     "type": "minecraft:simple_state_provider",
     "state": {
       "Name": "minecraft:rooted_dirt"
     }
   },
   "hanging_root_state_provider": {
     "type": "minecraft:simple_state_provider",
     "state": {
       "Name": "minecraft:hanging_roots",
       "Properties": {
         "waterlogged": "false"
       }
     }
   },
   "allowed_tree_position": {
     "type": "minecraft:true"
   },
   "feature": {
     "feature": "minecraft:azalea_tree",
     "placement": []
   }
 }

} </syntaxhighlight> Template:Collapse

History

Java Edition

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Bedrock Edition

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Issues

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References

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Navigation

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Minecraft:fr:Système racinaire Minecraft:ja:root_system Minecraft:pt:Sistema de raízes