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Minecraft:Vault/Upstream

From SAS Gaming Wiki

Template:Infobox block A vault is a Minecraft:block found in trial chambers that ejects loot when unlocked using a trial key. Each vault can be opened by an unlimited number of players, but each player can unlock a specific vault only once.<ref name="Minecraft Monthly">Template:Ytl</ref>

Obtaining

Vaults can be obtained only by the Minecraft:Creative inventory, using {{#vardefine: control | middle click on mouse }}pick block, or executing Minecraft:commands.

Breaking

A vault has no tool associated with it and does not drop anything when destroyed. Script error: No such module "breaking row".

Natural generation

File:Vaultrender3.png
A vault, as it appears in trial chambers.

In trial chambers, vaults can generate naturally in all rooms that also contain trial spawners, as well as the entrance room. They are found generated on small pedestals made of waxed cut copper blocks and cut copper slabs.

Usage

Activation

When a player is within 3.0 blocks of a vault, it becomes active and begins emitting flame particles inside of it. If the player has not unlocked the vault before (i.e. if the player is not in its list of players), a stream of orange particles flows from the player to the vault's keyhole. The vault becomes inactive if there are no players within 4.0 blocks who have not unlocked the vault.

When active, a vault idly cycles between items once every second, visually displaying the current item inside the block. Each time the vault cycles to a new item, the item is randomly chosen from the loot table (Template:Slink). While the display items are chosen from the same loot table, their sequence is unrelated to the sequence rolls for items to eject while opening the vault. Small orange particles also appear in front of the vault as if they were being sucked into the keyhole.

Unlocking

File:Vault Ejecting Loot Screenshot.png
A vault in the process of ejecting loot.

When a trial key is {{#vardefine: control | right click on mouse or left trigger on gamepad }}used on a vault, it ejects items. Items are ejected one stack at a time with a burst of particles for each stack.

While a vault is ejecting items, it will briefly show the next item to be ejected. This should not be confused with the random items displayed while the vault is idle. These random item displays cannot be used for timing the unlocking, as the items to eject are rolled independently of whatever the idle display shows.

When a vault is finished ejecting items, it becomes inactive until another player approaches it.

Each vault can be unlocked only once per player. Vaults are intended to reward each player for completing each trial chamber one time. This gives every player in a world the opportunity to find their own loot without having to travel substantial distances to find undiscovered loot at a fresh structure.

Player limit

Each vault keeps track of up to 128 unique players that have opened it. If the list of players is full and another opens the vault, the new player is added to the end of the list while the first known player is forgotten and becomes able to open the vault again. Because of this, any item dropped by vaults is functionally renewable with enough players.<ref>Template:Bug</ref> See Template:Slink.

Piston interactivity

A vault cannot be pushed by a Minecraft:piston or pulled by a sticky piston.

Loot

A vault ejects 2 to 5 stacks of loot, which can sometimes include a few unstackable items. It ejects a combination of loot from three different loot tables. The following information describes the loot ejected for a single player when a single trial key is {{#vardefine: control | right click on mouse or left trigger on gamepad }}used.

  • Common loot
    • Every vault gives between one and three sets of common loot, corresponding the 3rd and 6th columns below.
    • A vault that does not give rare loot gives an additional set of common loot, making it possible to get 4 sets of common loot.
  • Rare loot
    • in Template:Editions, every vault has an 80% chance to include a set of rare loot.
    • in Template:Editions, every vault has a 20% chance to include a set of rare loot.
    • The loot listed in the 2nd and 5th columns below corresponds with the chance of one set of rare loot, plus the chance of the one set of common loot that can be used in its place.
  • Unique loot
    • Every vault has a 25% chance to also include one set of unique loot.
    • This loot, and the 75% chance for each vault to not have this loot, corresponds with the 4th and 7th columns below.

Script error: No such module "lootChest".

Sounds

Generic

Template:Edition: Template:Sound table/Block/Vault/JE

Template:Edition: Template:Sound table/Block/Vault/BE

Unique

Vault/Sounds

Data values

ID

Java Edition: Template:ID table Template:ID table

Bedrock Edition: Template:ID table Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

Java Edition: Template:Bst Template:Bst Template:Bst

Bedrock Edition: Template:Bst Template:Bst Template:Bst

Block data

A vault has a block entity associated with it that holds additional data about the block.

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

<section begin="block data"/>

  1. REDIRECT Template:Code

Template:Redr.

      • Template:Nbt/sprite override_loot_table_to_display: A resource location to the loot table that is used to display items in the vault. If not present, the game uses the
  1. REDIRECT Template:Code

Template:Redr field.

      • Template:Nbt/sprite activation_range: The range in blocks when the vault should activate. Defaults to 4.
      • Template:Nbt/sprite deactivation_range: The range in blocks when the vault should deactivate. Defaults to 4.5.
      • Template:Nbt/sprite key_item: The key item that is used to check for valid keys. Defaults to
  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr after a delay.

<section end="block data"/>

Bedrock Edition:

See Minecraft:Bedrock Edition level format/Block entity format.

Advancements

Script error: No such module "Advancement".

Videos

Note: The vault's texture has been changed since this video's release

Template:Article other

  1. REDIRECT Template:YouTube

Template:Redr

  1. REDIRECT Template:YouTube

Template:Redr

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • During unseen development, the texture of a vault had blue eyes, but the eyes were later changed to be orange to match the eyes seen on the trial spawner.<ref>Template:Tweet</ref>
  • Vaults were inspired by
  1. REDIRECT Template:Wikipedia

Template:Redr, which are vending machines that dispense capsuled toys.<ref>https://www.youtube.com/watch?v=bBr8BBrk1v8</ref>

Gallery

Screenshots

Mojang screenshots

Development images

In other media

Concept artwork


References

<references group="">

 </references>

External links

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