Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ProjectGorgon:Augmented Mantis Slave

From SAS Gaming Wiki
Augmented Mantis Slave

Health116Armor147Rage218
Anatomy:
Effective:
Cold, Sonic
Ineffective:
Slashing
Very Ineffective:
Nature


"

Example quoted text.

 First Journal ... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic. Which leaves me in an awkward scenario. Retrieving the helmets would be to lobotomize my brethren, which is bad. But they aren't worthy of being in the new society we mean to create. I have begun etching acid incantations into their carapaces. At least they can be potent --if dimwitted -- guardians.

Augmented Mantis Slaves are found mainly on the west side of Serbule. They are mantises that have been modified by Elzehatl.

Locations

Serbule
Vitals: Health 116 Armor 147 Rage 218
Location: Western Serbule, past the farm.
Loot Level: 10-13

Combat Abilities

AIP:AcidMantis

Miscellaneous

Skinning
None
Butchering
None
Skull Extraction
None

Reported Loot

General Loot
Equipment (Level 10-13)
Augments (Level 10)