StarCitizen:Chad McKinney
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Chad McKinney was Senior Lead Gameplay Engineer at Cloud Imperium Games.<ref>1/2 of @bitrotgames developing @recursiveruin and Senior Lead Gameplay Engineer on #StarCitizen Twitter bio</ref>
Work at CIG
He developed and supported many player facing multiplayer gameplay features using StarCitizen:Star Engine. This includes among others the interaction system, item health and destruction, the room and atmosphere system, player created missions, energy and power distribution, designer systems for item creation, spline traversal to planetary surface locations, physically moving elevators, inventory, global persistence.<ref name=":0" />
He was promoted to Lead Gameplay Engineer in 2017.<ref name=":0">chadmckinneyaudio.com</ref>
He left CIG in March 2025 to go work at Blizzard on an unnanounced game.<ref>"Big life update", @raycast_curses, twitter, 28 March 2025</ref>