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StarCitizen:Gareth Bourn

From SAS Gaming Wiki

Gareth James Bourn was Senior Live Designer on StarCitizen:Star Citizen at StarCitizen:Cloud Imperium Games Ltd. from 2016 to 2020.<ref>Star Citizen Live : Alpha 3.7 Recap, Star Citizen, Youtube, 18 oct. 2019</ref><ref>Gareth Bourn, linkedin</ref><ref name=":0">Star Citizen, garethbourn.carbonmade.com</ref>

Work at CIG

His work at Cloud Imperium Games on Star Citizen began late 2016. He started initially as a Live Designer, authoring missions using CIG's proprietary visual scripting software StarCitizen:Subsumption and building the StarCitizen:Persistent Universe utilizing many different technologies for periodic Alpha releases.<ref name=":0" />

In early 2018, he shimmied over to his friends in the art department and began working as a Technical Artist. With the aim of pushing forward procedural planet based location tech and expanding his engine-side/coding skill base. He created tools for procedural planetside locations using Python.<ref name=":0" />

As much as he enjoyed creating procedural caves, landing areas, underground facilities and the tools with which to place them on planets, his foray into art was cut short.<ref name=":0" />

I returned to the Live Design team as Senior Live Designer due to his mentor, the Tech Art Director moving on to become Tech Director at Riot.<ref name=":0" />

External links

References