StarCitizen:Graham Philipson
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Graham Philipson is Director of Audio Technology at Cloud Imperium Games.<ref>Star Citizen Live: Chasing Racing, Star Citizen, YouTube, 11 nov. 2022</ref>
Works at CIG
He joined CIG in 2015 as Lead Audio Programmer.<ref name=":0">Graham Phillipson, Linkedin</ref><ref>Star Citizen Live: Audio Team Q&A, Star Citizen, YouTube, 1 july 2022</ref> He writes code that joins all the systems and attaches the audio to all the systems, and makes decisions as to what can be done.<ref>Star Citizen Live: Sounds of a Life in Space, Star Citizen, YouTube, 19 june 2020</ref> He does his best to provide tools for other members of the audio team.<ref>Star Citizen Live: Audio - Design & Programming, Star Citizen, YouTube, 8 nov. 2019</ref>
He has developed automated foley and footstep systems, supported a large number of gameplay features, extended StarCitizen:CryEngine/Lumberyard to meet the requirements of the game, developed an audio LODding system and much more.<ref name=":1">grahamphillipson.com, archived June 7 2019</ref>
He also worked on FOIP implementation.<ref>Star Citizen: Subscriber's Town Hall LIVE - Technical Content, Star Citizen, YouTube, 1 february 2018</ref>
Other Works
He was Firmware Engineer at Thomson Marconi Sonar Ltd. working on the firmware for a large-scale military submarine SONAR system.<ref name=":0" />
He was Software Engineer at AMS Neve working on designing and developing software and firmware for mixing consoles and post production editing systems for film applications.<ref name=":0" />
He was Senior Audio Programmer at THQ Digital Studios working on providing a stable, reliable in-game audio engine to deliver high quality audio for videogames.<ref name=":0" />
He was Contract Audio Programmer at Evolution Studios working on the MotorStorm franchise and Driveclub.<ref name=":1" /><ref name=":0" />
He also worked on Juiced 2: Hot Import Nights, Red Faction: Battlegrounds and Warhammer 40K: Kill Team.<ref name=":1" />
Early Life
He studied Computing.<ref name=":0" />
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