StarCitizen:Hunger and thirst
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Hunger and thirst, tracked in-game as Nutrition and Hydration, are survival mechanics in StarCitizen:Star Citizen that require the StarCitizen:player to eat StarCitizen:food and drink drinks to stay healthy.<ref name="ig480">Template:Cite game</ref>
Nutrition and Hydration levels are shown on the StarCitizen:mobiGlas personal status screen and at the bottom-left of the HUD. Both deplete over time and are replenished by consuming food and drink.
Consuming food and drink
Consumables are equipped from the player's inventory. Equipped food is usually eaten in a single bite, while beverages can be taken in small sips or in one continuous drink until the meter is empty. The player must remove their StarCitizen:helmet before eating or drinking.<ref name="ig480" />
When Nutrition and Hydration are already full, consuming an item grants a reduced effect, so it is worth saving consumables until the player is genuinely hungry or thirsty.<ref name="ig480" />
Depletion and damage
As the levels fall, the player begins to suffer ill effects. If Nutrition or Hydration drops too low the player takes damage and will eventually fall unconscious; a death caused by depleted levels is recorded as "Malnutrition".<ref name="ig480" />
Ratings and effects
Most food carries a StarCitizen:Nutritional Density Rating (NDR) and most drink a StarCitizen:Hydration Efficacy Index (HEI); the higher the score, the more effectively the item restores hunger or thirst. Many items also carry one or more [[StarCitizen::Category:Dietary effects|dietary effects]] that further modify the player's condition.<ref name="journal-nutrition">Template:Cite game</ref>
See also
References
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