StarCitizen:Redeemer
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The Redeemer is a [[StarCitizen::Category:Gunships|gunship]] developed by StarCitizen:Aegis Dynamics. It has been designed as a powerful combat gunship, featuring advanced engineering that enhances its operational capabilities in warfare. It is outfitted with durable turrets that provide significant firepower, allowing for effective targeting and engagement of enemy forces. Additionally, the gunship carries a missile payload, which further amplifies its offensive capabilities. This combination the ship to participate effectively in various combat scenarios, ensuring it can confront and neutralize threats on the battlefield with efficiency and precision.<ref name="RedeemerFlyable">Template:Cite RSI</ref>
Features
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Specifications
Model
Ship profile
Exterior
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Interior
| Lower deck | Upper deck |
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Paints
Acquisition
Pledge price history
| Date | Pledge cost (USD) | Insurance | Availability | Sale |
|---|---|---|---|---|
| 2020-05-26 | 250 | 120 months | Time-limited | Invictus 2950 <ref>Template:Cite RSI</ref> |
Lore
Redeemer was intended to be the UEE Navy's next-generation gunship in StarCitizen:2946, but it was plagued with issues and delays.<ref name="jpwgprowler">Template:Cite Jump Point</ref>
Gallery
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Development
| 2014-06-08 | The Next Great Starship: The Redeemer was designed by a group of Star Citizen's backers called Four Horsemen (StarCitizen:Paul Dalessi, StarCitizen:Tobias Frank, and StarCitizen:David Simon). It was chosen as the first-place winner of StarCitizen:The Next Great Starship competition.<ref>Template:Cite RSI</ref><ref name="wiptng">Template:Cite RSI</ref> |
| 2018-02-05 | The Doldrums: Even though it was the winner of TNGS competition, its final design didn't sit well with the developers. So it laid dormant in development. It was one of the few hangar ready vehicles that didn't become flight ready for years, as it was not required by the StarCitizen:Persistent Universe and StarCitizen:Squadron 42 in 2018. Apart from that, it had multiple design issues that would require significant rework.<ref>Star Citizen: Calling All Devs - Of Golf Balls and Tessa</ref> |
| 2020-05-19 | Change of Roles: The original role of the Redeemer was to be both a gunship as well as a boarding/dropship. During the development of Squadron 42, it was decided to create the Vanguard Hoplite instead of using the Redeemer as the games dropship, mainly due to the Vanguard's ability to fit inside the Javelin's hangar. This left the role of the Redeemer in limbo for many years. It was finally decided that its role should solely be a gunship and so development finally proceeded on this basis. In StarCitizen:Fleet Week 2020, the reworked Redeemer made a debut with a holo model in game. In Fleet Week 2021, its physicalized, albeit incomplete, model was on the showroom floor. |
| 2021-11-18 | Flight Ready: The Redeemer was implemented in the game in Alpha 3.15.1.<ref name="patch3151">Template:Cite RSI</ref> |
See also
- Updates on Aegis Redeemer on Calling All Devs - Talking Ship on YouTube (2020-09-25)
- Template:Link RSI
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References
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