StarCitizen:Silverheart
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Template:InfoboxNeue Silverheart is an unrealeased third person action-adventure video game planned by StarCitizen:Chris Roberts at StarCitizen:Origin Systems,<ref>PC Games Ausgabe 05/96 Reportage: Besuch bei Origin Teil 1, Boston2George, YouTube, 19 january 2012</ref><ref>Wing Commander IV Guide, ISBN 0-929373-37-5, page 212</ref> set in a universe created by English fantasy author Michael Moorcock.<ref>The conquest of Origin, The Escapist, page 3, 11 October 2005</ref><ref>The forgotten interview with Chris Roberts by Paul Dean, March 11, 2016</ref><ref>Back On The Flight Deck: An Interview With Wing Commander’s Chris Roberts, g4tv, August 12, 2011, archived</ref> It was trademarked Template:Years or months ago in August 1995.<ref>Silverheart - Trademark Details, trademarks.justia.com</ref><ref>Game Ideas, box 2008-091/23, 1965-2007, University of Texas' Briscoe Center for American History's Guide to the Warren Spector Papers</ref>
Plot
Set in a fantasy world, the game focuses on Max Silverskin, a thief who must discover the secrets of his heritage. He has a few days to uncover the mystery of the Silverheart, the witch mark which is slowly killing him. He and Lady Rose, daughter of the leader of the powerful Clan Iron, are thrown into an alliance as they search for the secrets that could save the city’s future.<ref>Silverheart, FMV Story</ref>
Silverheart would have featured an entirely new universe with which the team hoped to start a new franchise.<ref name=":1">Origin, Next Generation Magazine, january 1996</ref>
Gameplay
Silverheart would feature a combination of first-person action for exploration, and third-person action for solving puzzles, with a seamless interface that wouldn't interfere with the player's enjoyment. The spellcasting used an interface that required player skill, using the mouse to trace the different spelIs in the air.<ref name=":1" /> Silverheart was meant to combine live-action interactive movie elements with first-person shooter elements in a high-fantasy setting.<ref>Silverheart Game Plans and Design, Mark Day Papers covering Day's work at Origin & Sony from 1995 - 2000, The Strong Museum</ref>
Development
Michael Moorcock was originally asked to provide a scenario for the game. His condition, in writing the game, which at the time was going to be a live action movie/game as some of [[StarCitizen::Category:Video games by Chris Roberts|Chris Roberts's other games]], was to dump genre conventions and not to have villains with booming voices but people with different interests, different moral notions of how to order the world. Once they agreed on the basic idea Michael Moorcock sat down and began a scenario so detailed that it became a short novel of some 45,000 words.<ref>Multiverse.org forum post by Michael Moorcock, 09-04-2005</ref> By this time they also had the script he had produced for the movie and for the game, re-done from the original ideas.<ref name=":0">Chasing Silverheart, venturebeat, September 12, 2012</ref>
Silverheart was going to be Chris Roberts project right after Wing Commander III.
Electronic Arts came knocking for a fourth Wing Commander game immediately after the third title in the series, however, which ended up pushing back Silverheart’s development.
Silverheart was in early pre-production while StarCitizen:Wing Commander IV was made. About $2m worth of work had been done on it when Electronic Arts pulled the plug.<ref name=":0" /><ref>Multiverse.org forum post by Michael Moorcock, 08-24-2004</ref>
Oscar Chichoni was the game's conceptual designer.<ref>"Oscar Chichoni e Isabel Molina hanno lavorato anche in un altro importante progetto multimediale: Silverheart della Origin, su storia originale dello scrittore di fantascienza Michael Morcook", Oscar Chiconi:
riprogettare il Titanic, delos.fantascienza.com</ref><ref>Environments, including from Silverheart, chichoni.com, archived</ref><ref>Portfolio, chichoni.com, archived</ref>
in 1996 the game was on hold, but the rights were expected to be bought by Microsoft or Digital Anvil. Chris Roberts negotiated to get the rights to Silverheart back from Electronic Arts while doing the deal for the Wing Commander movie, and planned to produce the fantasy game after Freelancer’s completion.
Chris Roberts said that they could never get the tech to work. They needed a living breathing city - something Assasin's Creed does so well nowadays<ref>#Wingnut Q&A with series creator Chris Roberts, wcnews.com, August 10, 2012</ref>
Having sold StarCitizen:Digital Anvil to Microsoft and going off to do movies, Chris Roberts never got around to make the game.
A fair amount of Silverheart musical themes were written by StarCitizen:George Oldziey, and following the project cancellation they were to be added to a proposed Ultima Underworld 3 with a minimum of alterations.<ref>Ultima Underworld 3 Design Document, pixsoriginadventures.co.uk, June 1, 2018, archived</ref> His Wing Commander Orchestral Project Volume 2 includes a Bonus Track Action Music from Silverheart.<ref>The Wing Commander Orchestral Project Volume 2, Phase 1!, kickstarter.com, November 30, 2020</ref>
A promotional Origin Systems shirt intended to be distributed at promotional events shows characters from all of Origin's active projects at the time including Silverheart.<ref>Auction Alert: Billy Cain's Collection, wcnews.com, October 3, 2018</ref>
Michael Moorcock eventually published Silverheart as a book written with Storm Constantine based on the game he had initially written for Chris Roberts.<ref name=":0" /> A critique of it was that it seemed to be written for a game's format, which it was.<ref>#Wingnut Q&A with series creator Chris Roberts, Wing Commander Combat Information Center, August 10, 2012</ref>
Gallery
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External links
References
<references /> StarCitizen:category:Video games