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StarCitizen:Stephan Martinière

From SAS Gaming Wiki

Stephan Martinière is a freelance Concept Artist who worked on Star Citizen.

Works at CIG

He has created environment paintings for the T.āl system and worked on spaceships bridge interiors.<ref>Template:Cite RSI</ref><ref>Template:Cite RSI</ref>

Other Works

He first worked on Inspector Gadget. He became interested in directing as he was interested in storytelling, so he became a director eventually working on Madeline. He also worked among others on Where is Waldo and Dennis the Menace. He spent seven years with by DIC working on various projects between L.A, Tokyo and Paris. He spent about 10-12 years in animation.<ref name=":5">Stephan Martiniere biography, Masters in Print</ref><ref name=":3">Stephan Martinière, imdb</ref><ref name=":0">Interview: Magic the Gathering Artist Stephan Martiniere, Concepts & Legends, YouTube, 8 Mar 2021</ref>

He worked in the theme park industry with Landmark Entertainment and Disney Imagineering on Disneyland parks and expansions across the globe doing visual development for Epcot, Zootopia, The Guardians of the Galaxy, The Pirates of the Caribbean, Avatar, Star Wars and Avengers.<ref>Theme parks, martiniere.com</ref><ref name=":0" /> He also worked on Star Trek: The Experience.<ref name=":2">Martiniere Stephan, fantasleria.fr</ref>

He worked on movies such as Foundation, Alita: Battle Angel, Alpha, Aquaman, Ready Player One, The Suicide Squad, Independence Day: Resurgence, Tomorrowland, Avengers: Age of Ultron, Guardians of the Galaxy, 300: Rise of an Empire, Total Recall (2012), Tron: Legacy, Star Trek, Star Wars: Episodes 2-3, Knowing, I, Robot, Red Planet, Titan A.E, Dragon Heart 2 as well as Aquaman 2, Madame Web, The Masters of the Universe, The Fifth Element and Shang-chi.<ref name=":3" /><ref>stephanmartiniere, DeviantArt</ref><ref name=":1">About Stephan Martiniere, martiniere.com</ref><ref>Film, martiniere.com</ref>

He was the visual design director for Cyan Worlds, Inc. for several years. He was responsible for creating and overseeing the look of the game Uru: Ages Beyond Myst, Uru: The Path of the Shell and Myst V: End of Ages. He was the creative visual director at Midway Games in Chicago for Stranglehold and was art director for Rage for ID Software. He also worked on Elder Scrolls: Legend and Fallout 4.<ref>Stephan Martinière, MobyGames</ref><ref name=":1" /><ref>Games, Stephan Martiniere</ref>

He worked for Wizards of the Coast doing artwork for Magic The Gathering.<ref name=":0" /><ref>Stephan Martiniere, scryfall</ref>

He has also produced over two hundred book covers and numerous comic book covers and editorial illustrations for The National Geographic, Popular Science, Tor Books, Pyr, Penguin and Random House, Dark Horse and Radical Comics.<ref name=":1" />

He has participated in the architectural visualization of several mega-projects in Saudi Arabia including Neom, Neom Bay, Qiddiya and Al-Ula.<ref name=":1" />

Early Life

Aged 6 in 1968, he first wanted to be an astronaut, a year before we walked on the moon. He was drawning rockets and spaceships. He didn't have the right to watch TV so he speent time in movie theaters watching fantasy and science fiction movies. He started drawning monsters and aliens.<ref name=":2" /> He grew up surrounded by comics and wanted to become a comic artist.<ref name=":4">Interview with Stephan Martiniere Part:1, inquehaus, May 3, 2012</ref>

As a teen he went to study at the école supérieure des arts appliqués Duperré in Paris, which n addition to the classic disciplines such as anatomy, perspective, drawing, painting and sculpture, was broad enough to allow him to discover and practice a variety of disciplines such as photography, architecture, advertising and a banquet of other artistic courses.<ref name=":4" /><ref name=":2" />

In the meantime he was watching movies fincluding 2001 A Space Odyssey, Alien, Blade Runner and The Dark Crystal.<ref name=":2" />

He graduated in 1983 and continued his studies at the Gobelins, in the animation department.<ref name=":2" /> At the end of the first year, his neighbour introduced him to DIC Entertainment who hired him on what afterwards turned out to be inspector gadget, working in Japan.<ref>Industry Giants Interviews with Stephan Martiniere 1/2, IndustryGiants, 13 Jun 2011</ref> It was a summer job for 1 month, but eventually 1 month became 2, and then 3, and then they offered to hire him full-time. Finishing the animation program became unnecessary.<ref name=":4" /><ref name=":2" />

External Links

Trivia

  • He worked with StarCitizen:Ryan Church on Star Wars Episode 2 and 3.<ref>Thumbnails: Stephan Martiniere, igallo, December 13, 2006</ref>
  • He wrote the Star Wars short story The Fourth Precept for Star Wars: Visionaries, the cover of which was done by StarCitizen:Ryan Church.<ref>Star Wars: Visionaries, Wookiepedia</ref>
  • His biggest influences are Bernie Wrightson, John Buscema, Chris Foss, Moebius, Otto Wagner.<ref name=":3" />
  • As a kid he was buying sci-fi books mainly because of the cover art.<ref name=":5" />

References

<references />