Template:MC/LevelActorTable/doc
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Template:Documentation header Template:Lua
The equivalent of {{ID table}} in games that use Unreal Engine. A table used to show how actors (placeable objects in a level in Unreal Engine), any objects, or levels are identified.
Usage
The table needs {{LevelActorLine}} for adding rows.
Entity table: Template:LevelActorTable
Entity table with unified level mob-type: Template:LevelActorTable
Item table: Template:LevelActorTable
Decoration table: Template:LevelActorTable
Level table: Template:LevelActorTable
Maintenance categories
- Category:Pages missing Dungeons blueprint name
- Category:Pages missing Dungeons mob type inside level files
<templatedata> {
"description": "",
"params": { "type": { "description": "The type of sprite for all rows in the table with undefined \"type\" in Template:LevelActorLine.", "type": "string", "suggestedvalues": [ "achievement", "effect", "enchantment", "entity", "level", "item", "decoration", "misc" ] }, "forcecollapsed": { "description": "Forces the table to begin collapsed. ", "type": "boolean" }, "nocat": { "description": "Stops table from inserting categories", "type": "boolean" }, "hasunifiedlevelmobtype": { "type": "string", "description": "If an entity in Template:LevelActorLine has a level mob-type that unifies all its variants into one. Accepts any value entered." } } } </templatedata>
Examples
Mobs
{{LevelActorTable
| type = entity
| {{LevelActorLine
| displayname = Pink Slime<ref group="c">Display name is not visible in-game.</ref>
| variant = -
| blueprint = BP_SlimeCauldronCharacter_C
| levelmobtype = -
| translationkey = mob_SlimeCauldron
}}
}}
{{notelist|c}}
{{LevelActorTable|type=entity
| {{LevelActorLine|displayname=Heart of Ender|blueprint=BP_ArchVesselCharacter_C|levelmobtype=archvessel|translationkey=mob_ArchVessel}}
| {{LevelActorLine|displayname=Arch-Visage|blueprint=BP_ArchVisageCharacter_C|levelmobtype=-|translationkey=mob_ArchVisage}}
| {{LevelActorLine|displayname=Decal Puddle<ref group="d">There is no display name in the localization files.</ref>|spritetype=none|blueprint=BP_EnderspaceDecal_C|levelmobtype=-|translationkey=-}}
}}
{{notelist|d}}
{{LevelActorTable
| type = entity
| hasunifiedlevelmobtype = 1
| {{LevelActorLine
| displayname = Zombie
| variant = Tier 1 | variant2 = Tier 2
| variant3 = Tier 3
| blueprint = BP_ZombieBtCharacter_C
| blueprint2 = BP_ZombieVariant1Character_C
| blueprint3 = BP_ZombieVariant2Character_C
| levelmobtype = zombievariant0
| levelmobtype2 = -
| levelmobtype3 = -
| unifiedlevelmobtype = zombie
| translationkey = mob_Zombie
}}
| {{LevelActorLine|displayname = Grim Guardian
| blueprint = BP_GrimGuardianCharacter_C
| levelmobtype = zombieancient
| translationkey = mob_GrimGuardian
}}
}}
Items
{{LevelActorTable
| type = item
| {{LevelActorLine
| displayname = Diamond Sword
| form = Base
| form2 = Player-held
| form3 = Dropped
| blueprint = BP_Sword_Unique1_C
| blueprint2 = BP_Sword_Unique1Instance_C
| blueprint3 = BP_Sword_Unique1Storable_C
| translationkey = Sword_Unique1
}}
}}
{{LevelActorTable
| type = item
| {{LevelActorLine
| displayname = Corrupted Beacon
| form = Player-held
| form2 = Dropped
| blueprint = BP_CorruptedBeaconInstance_C
| blueprint2 = BP_CorruptedBeaconStorable_C
| translationkey = CorruptedBeacon
}}
}}
{{LevelActorTable
| type = item
| {{LevelActorLine
| displayname = Bread
| form = Base
| form2 = Dropped
| blueprint = BP_Food1Instance_C
| blueprint2 = BP_Food1Storable_C
| translationkey = Food1
}}
}}
Enchantments
{{LevelActorTable
| type = enchantment
| {{LevelActorLine
| displayname = Radiance
| blueprint = BP_RadianceMelee_C
| translationkey = RadianceMelee
}}
| {{LevelActorLine
| displayname = Radiance Shot
| blueprint = BP_RadianceRanged_C
| translationkey = RadianceRanged
}}
}}
Status effects
{{LevelActorTable
| type = effect
| {{LevelActorLine
| displayname = Swiftness
| blueprint = BP_SwiftnessPotionGameplayEffect_C
| blueprint2 = BP_BootsOfSwiftnessGameplayEffect_C
| translationkey = statuseffect_swiftness
}}
}}
Levels
{{LevelActorTable
| type = level
| {{LevelActorLine
| displayname = Creeper Woods
| levelid = creeperwoods
| translationkey = creeperwoods_name
| resourcepack = CreeperWoods
}}
}}