Minecraft:Bedrock Edition Preview 26.20.20: Difference between revisions
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'''Beta 26.20.20''' (ChromeOS, Android) or '''Preview 26.20.20''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/''Preview'' for [[Minecraft:Bedrock Edition 26.20]], released on March 10, 2026,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/44164962819725-Minecraft-Beta-Preview-26-20-20|title=Minecraft Beta & Preview - 26.20.20|website=Minecraft Feedback|date=March 10, 2026}}</ref> which fixes bugs. | '''Beta 26.20.20''' (ChromeOS, Android) or '''Preview 26.20.20''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/''Preview'' for [[Minecraft:Bedrock Edition 26.20]], released on March 10, 2026,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/44164962819725-Minecraft-Beta-Preview-26-20-20|title=Minecraft Beta & Preview - 26.20.20|website=Minecraft Feedback|date=March 10, 2026}}</ref> which fixes bugs. | ||
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== Changes == | == Changes == | ||
=== Blocks === | === Blocks === | ||
'''Grass block''' | '''[[Minecraft:Grass block]]''' | ||
* Can now create tall grass when fertilized with bone meal. | * Can now create [[Minecraft:tall grass]] when fertilized with [[Minecraft:bone meal]]. | ||
'''[[Minecraft:Torch]]''' | '''[[Minecraft:Torch]]''' | ||
| Line 33: | Line 32: | ||
=== General === | === General === | ||
'''Graphical''' | '''Graphical''' | ||
* The End flash is now visible on all graphics modes. | * The [[Minecraft:End flash]] is now visible on all graphics modes. | ||
* Added MERS textures for all [[Minecraft:shelf]] blocks and nautilus armor variants. | * Added MERS textures for all [[Minecraft:shelf]] blocks and [[Minecraft:nautilus armor]] variants. | ||
** However, this change caused them to lose their texture. | ** However, this change caused them to lose their texture. | ||
=== Mobs === | === Mobs === | ||
'''Baby mobs''' | '''[[Minecraft:Baby mobs]]''' | ||
* No longer show green growth particles when being fed if their growth is currently paused (due to using a golden dandelion). | * No longer show [[Minecraft:green particle|green growth particles]] when being fed if their growth is currently paused (due to using a [[Minecraft:golden dandelion]]). | ||
=== Technical === | === Technical === | ||
'''AI Goals''' | '''AI Goals''' | ||
* Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer: | * Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer: | ||
** {{ | ** {{cd|minecraft:behavior.admire_item}} | ||
** {{ | ** {{cd|minecraft:behavior.barter}} | ||
** {{ | ** {{cd|minecraft:behavior.eat_carried_item}} | ||
** {{ | ** {{cd|minecraft:behavior.equip_item}} | ||
** {{ | ** {{cd|minecraft:behavior.move_indoors}} | ||
** {{ | ** {{cd|minecraft:behavior.move_outdoors}} | ||
** {{ | ** {{cd|minecraft:behavior.hide}} | ||
** {{ | ** {{cd|minecraft:behavior.mingle}} | ||
** {{ | ** {{cd|minecraft:behavior.move_to_poi}} | ||
** {{ | ** {{cd|minecraft:behavior.move_to_village}} | ||
** {{ | ** {{cd|minecraft:behavior.sleep}} | ||
** {{ | ** {{cd|minecraft:behavior.stroll_towards_village}} | ||
* The {{ | * The {{cd|sound_interval}} float range field in {{cd|minecraft:behavior.admire_item}} now only accepts an object with {{cd|min}} and {{cd|max}} values. Other formats will fail to parse. | ||
'''API''' | '''[[Minecraft:API]]''' | ||
* Released {{ | * Released {{cd|@minecraft/server}} version 2.7.0. | ||
* Added {{ | * Added {{cd|@minecraft/server}} version 2.8.0-beta. | ||
* Released {{ | * Released {{cd|AimAssistCategory}} from {{cd|beta}} to {{cd|v2.6.0}}. | ||
* Released {{ | * Released {{cd|AimAssistCategorySettings}} from {{cd|beta}} to {{cd|v2.6.0}}. | ||
* Released {{ | * Released {{cd|AimAssistPreset}} from {{cd|beta}} to {{cd|v2.6.0}}. | ||
* Released {{ | * Released {{cd|AimAssistPresetSettings}} from {{cd|beta}} to {{cd|v2.6.0}}. | ||
* Released {{ | * Released {{cd|AimAssistRegistry}} from {{cd|beta}} to {{cd|v2.6.0}}. | ||
* Released {{ | * Released {{cd|PlayerAimAssist}} from {{cd|beta}} to {{cd|v2.6.0}}. | ||
* Released {{ | * Released {{cd|PlayerAimAssistSettings}} from {{cd|beta}} to {{cd|v2.6.0}}. | ||
* Released {{ | * Released {{cd|AimAssistTargetMode}} from {{cd|beta}} to {{cd|v2.6.0}}. | ||
* Released {{ | * Released {{cd|World.getAimAssist}} from {{cd|beta}} to {{cd|v2.6.0}}. | ||
* Released {{ | * Released {{cd|Player.getAimAssist}} from {{cd|beta}} to {{cd|v2.6.0}}. | ||
* A new field, {{ | * A new field, {{cd|embed_in_surface}}, has been added to the schema of {{cd|snap_to_surface_feature}}, which allows specifying whether the snapped feature should be embedded in the located surface. | ||
'''Blocks''' | '''Blocks''' | ||
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**** This can affect the identifiers used for the block, states and menu category groups. | **** This can affect the identifiers used for the block, states and menu category groups. | ||
** [[Minecraft:Block definition|Block Traits]]: | ** [[Minecraft:Block definition|Block Traits]]: | ||
*** {{ | *** {{cd|placement_direction}} trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore. | ||
**** Input value must be a multiple of {{ | **** Input value must be a multiple of {{cd|90.0}}. | ||
**** The value must be in the range {{ | **** The value must be in the range {{cd|0.0}} to {{cd|360.0}} inclusive. | ||
*** {{ | *** {{cd|blocks_to_corner_with}} now requires {{cd|minecraft:corner_and_cardinal_direction}} to be one of the {{cd|enabled_states}} for the {{cd|placement_direction}} trait. | ||
** Category: | ** Category: | ||
*** {{ | *** {{cd|menu_category}}, validation change: An empty {{cd|group}} value is not allowed. | ||
**** The {{ | **** The {{cd|group}} field can either exist with a non-empty value or not exist at all. | ||
*** {{ | *** {{cd|category}} is now a required field, when using {{cd|menu_category}}. | ||
** [[Minecraft:Block components|Components]]: | ** [[Minecraft:Block components|Components]]: | ||
*** {{ | *** {{cd|minecraft:flower_pottable}}, validation change: It is restricted outside of root components object. | ||
*** {{ | *** {{cd|minecraft:geometry}}, validation change: The constraint on the {{cd|culling_shape}} identifier is strictly enforced now. | ||
**** When using the minecraft namespace, the only currently available culling shape identifiers are: {{ | **** When using the minecraft namespace, the only currently available culling shape identifiers are: {{cd|minecraft:empty}} or {{cd|minecraft:unit_cube}}. | ||
**** When using no namespaces or a custom one, the names must start and end with an alpha-numeric character. | **** When using no namespaces or a custom one, the names must start and end with an alpha-numeric character. | ||
*** {{ | *** {{cd|minecraft:light_dampening}} and {{cd|minecraft:light_emission}}, validation change: They now strictly enforce the value to be between {{cd|0}} and {{cd|15}} inclusive. | ||
*** There is a breaking change to how tags are defined. | *** There is a breaking change to how tags are defined. | ||
**** As of version 1.26.20, tags cannot freely live as top level entities in the components array. | **** As of version 1.26.20, tags cannot freely live as top level entities in the components array. | ||
***** They must live inside the {{ | ***** They must live inside the {{cd|minecraft:tags}} component, which accepts an array of tags of the format: | ||
****** {{ | ****** {{cd|minecraft:tags: ["minecraft:crop", "custom:custom_tag"]}}. | ||
**** The values must have the format {{ | **** The values must have the format {{cd|<namespace>:<tag_name>}}. | ||
***** They no longer need to be prefixed with {{ | ***** They no longer need to be prefixed with {{cd|tag:}}. | ||
****** None of the changes mentioned above were actually applied in this preview. | ****** None of the changes mentioned above were actually applied in this preview. | ||
''' | '''[[Minecraft:Component]]s''' | ||
* The {{ | * The {{cd|minecraft:damage_sensor}} component {{cd|deals_damage}} field now supports an additional value: | ||
** {{ | ** {{cd|no_but_entity_effects_apply}}: | ||
*** Damage is not applied to the entity. | *** Damage is not applied to the entity. | ||
*** Knockback and enchantments are applied. | *** Knockback and enchantments are applied. | ||
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'''Entity components''' | '''Entity components''' | ||
* The behavior of the {{ | * The behavior of the {{cd|minecraft:friction_modifier}} component now matches its description. | ||
** The higher its value, the more friction affects an entity: | ** The higher its value, the more friction affects an entity: | ||
*** {{ | *** {{cd|0.0}} means no friction. | ||
*** {{ | *** {{cd|1.0}} means regular friction. | ||
*** {{ | *** {{cd|2.0}} means double friction. | ||
** The component now affects ground friction only, and no longer partially affects air or liquid drag. | ** The component now affects ground friction only, and no longer partially affects air or liquid drag. | ||
** The legacy incorrect behavior can be re-enabled by adding the {{ | ** The legacy incorrect behavior can be re-enabled by adding the {{cd|minecraft:uses_legacy_friction}} component. | ||
*** This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered. | *** This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered. | ||
** The component now properly works on players, and on other client-predicted entities. | ** The component now properly works on players, and on other client-predicted entities. | ||
* Added the {{ | * Added the {{cd|minecraft:uses_uniform_air_drag}} component. | ||
** When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement. | ** When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement. | ||
* Added the {{ | * Added the {{cd|minecraft:on_equipment_changed}} component, which allows executing entity events when items are equipped or unequipped in specific equipment slots. | ||
** Contains a {{ | ** Contains a {{cd|slots}} field with a list of entries, each with: | ||
*** {{ | *** {{cd|slot}}, the equipment slot to monitor. | ||
*** {{ | *** {{cd|on_equip}}, event to fire when a non-empty item is placed in the slot. | ||
*** {{ | *** {{cd|on_unequip}}, event to fire when the slot is cleared. | ||
** When equipment changes, the first matching slot entry is used. | ** When equipment changes, the first matching slot entry is used. | ||
'''Entity filters''' | '''Entity filters''' | ||
* Added the {{ | * Added the {{cd|has_equipment_block_tag}} entity filter. | ||
* Added the {{ | * Added the {{cd|has_same_equipment_in_slot_as}} entity filter. | ||
'''[[Minecraft:Feature]]s''' | '''[[Minecraft:Feature]]s''' | ||
* Added a boolean {{ | * Added a boolean {{cd|rotate_around_center}} field to the {{cd|minecraft:structure_template_feature}} feature. | ||
** When set to {{ | ** When set to {{cd|true}}, it rotates the structure around its center when placing it in the world. | ||
** Defaults to {{ | ** Defaults to {{cd|false}} if omitted. | ||
'''Graphical''' | '''Graphical''' | ||
* Added new version for the water configuration JSON file: | * Added new version for the water configuration JSON file: | ||
** New format version is {{ | ** New format version is {{cd|1.26.20}}. | ||
** The fields {{ | ** The fields {{cd|minecraft:water_settings}} and {{cd|minecraft:water_settings/description}} are now required. | ||
'''Stability and Performance''' | '''Stability and Performance''' | ||
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'''[[Minecraft:World generation]]''' | '''[[Minecraft:World generation]]''' | ||
* Can now use {{ | * Can now use {{cd|minecraft:feature_pool_element}} in jigsaw structure template pools in order to place features. | ||
* {{ | * {{cd|feature}}s can now connect to a Jigsaw block with any target name, rather than only {{cd|minecraft:bottom}}. | ||
** However, it only connects to internal vanilla features. | ** However, it only connects to internal vanilla features. | ||
== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" experimental toggles. | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" [[Minecraft:experimental]] toggles. | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''[[Minecraft:API]]''' | ||
* Adjusted {{ | * Adjusted {{cd|GameTest}} to no longer run call backs from methods such as {{cd|succeedWhen}} and {{cd|failIf}} after the test has already completed. | ||
* In {{ | * In {{cd|@minecraft/debug-utilities}}: | ||
** Changed the {{ | ** Changed the {{cd|color}} property of {{cd|DebugShape}} from {{cd|RGB}} to {{cd|RGBA}}. | ||
** Added the {{ | ** Added the {{cd|depthTest}} property to {{cd|DebugText}}. | ||
** Added the {{ | ** Added the {{cd|backgroundColorOverride}} property to {{cd|DebugText}}. | ||
** Added the {{ | ** Added the {{cd|useRotation}} property to {{cd|DebugText}}. | ||
* Added {{ | * Added {{cd|kickPlayer()}} to the {{cd|@minecraft/server-admin}} module in {{cd|beta}}. | ||
* Added new tech to support 3D world text objects and rendering to {{ | * Added new tech to support 3D world text objects and rendering to {{cd|@minecraft/server}}. | ||
** Added new beta {{ | ** Added new beta {{cd|PrimitiveShapesManager}} class used to add and remove text primitives to the world. | ||
** Added new beta {{ | ** Added new beta {{cd|PrimitiveShape}} base class used to repesent 3D shape objects in the world. | ||
** Added new beta {{ | ** Added new beta {{cd|TextPrimitive}} class used to render 3D text shape objects in the world. | ||
** Added new beta {{ | ** Added new beta {{cd|primitiveShapesManager}} property to {{cd|World}}. | ||
* Added localization support to {{ | * Added localization support to {{cd|DebugText}}. | ||
** {{ | ** {{cd|DebugText}} constructor changed allow using either {{cd|RawMessage}} or string for the text parameter. | ||
** {{ | ** {{cd|DebugText.text}} changed to be a readonly property. | ||
** {{ | ** {{cd|DebugText.setText}} method added which allows using either {{cd|RawMessage}} or string. | ||
** {{ | ** {{cd|DebugText.rawText readonly}} property added to get the text if {{cd|RawMessage}} is used via {{cd|setText}}. | ||
* Changes to error types in {{ | * Changes to error types in {{cd|@minecraft/server-net}} in {{cd|beta}}: | ||
** {{ | ** {{cd|HttpRequestBodyTooLargeError}} has been renamed to {{cd|RequestBodyTooLargeError}}. | ||
** {{ | ** {{cd|HttpRequestNotAllowedError}} has been renamed to {{cd|UriNotAllowedError}}. | ||
** {{ | ** {{cd|HttpsOnlyError}} has been renamed to {{cd|TLSOnlyError}}. | ||
** {{ | ** {{cd|MalformedHttpRequestError}} has been renamed to {{cd|MalformedUriError}}. | ||
* {{ | * {{cd|@minecraft/server-net}} configuration module permissions parameter {{cd|force_https}} has been renamed to {{cd|force_tls}}. | ||
* Added {{ | * Added {{cd|interface ContainerAccessSource}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|interface ContainerAccessSourceFilter}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|class EntityContainerClosedAfterEvent}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|class EntityContainerClosedAfterEventSignal}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|class EntityContainerOpenedAfterEvent}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|class EntityContainerOpenedAfterEventSignal}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|interface EntityContainerAccessEventOptions}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|class BlockContainerClosedAfterEvent}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|class BlockContainerClosedAfterEventSignal}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|class BlockContainerOpenedAfterEvent}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|class BlockContainerOpenedAfterEventSignal}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|interface BlockContainerAccessEventOptions}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|StructureManager.getPackStructureIds}} to {{cd|beta}}. | ||
* Added {{ | * Added {{cd|EntityEnderInventoryComponent}} for accessing a player's [[Minecraft:ender chest]] to {{cd|beta}}. | ||
'''DDUI''' | '''DDUI''' | ||
* Added support for localization for dropdown items. | * Added support for localization for dropdown items. | ||
* Changed interface {{ | * Changed interface {{cd|DropdownItem}}: | ||
** Changed type for {{ | ** Changed type for {{cd|description}} from {{cd|string}} to {{cd|UIRawMessage | string}}. | ||
*** New Signature: {{ | *** New Signature: {{cd|description?: UIRawMessage | string}} | ||
*** Old Signature: {{ | *** Old Signature: {{cd|description?: string}} | ||
** Changed type for {{ | ** Changed type for {{cd|label}} from {{cd|string}} to {{cd|UIRawMessage | string}}. | ||
** New Signature: {{ | ** New Signature: {{cd|label: UIRawMessage | string}} | ||
*** Old Signature: {{ | *** Old Signature: {{cd|label: string}} | ||
'''Graphical''' | '''Graphical''' | ||
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|235656|When moving the camera in Full Keyboard Mode, the camera continues to move even when an interface is opened. | |235656|When moving the camera in Full Keyboard Mode, the camera continues to move even when an interface is opened. | ||
|235787|Icons for custom blocks with item overrides not always used for auto-completions in commands. | |235787|Icons for custom blocks with item overrides not always used for auto-completions in commands. | ||
|235802|{{ | |235802|{{cd|Block#localizationKey}} property in scripting does not respect display name component. | ||
|236314|Block item overrides set to be hidden in commands incorrectly added to command item enum. | |236314|Block item overrides set to be hidden in commands incorrectly added to command item enum. | ||
|236308|Describe action ignores display name component. | |236308|Describe action ignores display name component. | ||
| Line 234: | Line 233: | ||
'''Other''' | '''Other''' | ||
* Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world. | * Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world. | ||
* Fixed baby zombified piglin snout texture to be front facing. | * Fixed baby [[Minecraft:zombified piglin]] snout texture to be front facing. | ||
* Fixed adult rabbit textures which had a line under their heads. | * Fixed adult [[Minecraft:rabbit]] textures which had a line under their heads. | ||
* Fixed baby hoglin crest texture to be on both sides. | * Fixed baby [[Minecraft:hoglin]] crest texture to be on both sides. | ||
* Fixed baby goat and baby snifflet underside texture to be consistent with their adults. | * Fixed baby [[Minecraft:goat]] and baby [[Minecraft:snifflet]] underside texture to be consistent with their adults. | ||
* Fixed baby dolphin inconsistent backside head pixels. | * Fixed baby [[Minecraft:dolphin]] inconsistent backside head pixels. | ||
* Fixed an issue where the save world modal would remain active after use. | * Fixed an issue where the save world modal would remain active after use. | ||
* Fixed 'Create on Realms' button in the create new world screen. | * Fixed 'Create on Realms' button in the create new world screen. | ||
* Fixed PS4/5 store logo not appearing after navigating to the sidebar pages. | * Fixed PS4/5 store logo not appearing after navigating to the sidebar pages. | ||
* Fixed {{ | * Fixed {{cd|minecraft:placement_filter}} for blocks with the trait {{cd|minecraft:multi_block}}. | ||
* Fixed an issue with mob projectile accuracy going negative on higher difficulty settings. | * Fixed an issue with mob projectile accuracy going negative on higher difficulty settings. | ||
* Fixed a bug in {{ | * Fixed a bug in {{cd|minecraft:interact}} where combining {{cd|drop_item_slot}} and {{cd|equip_item_slot}} would not equip the given item. | ||
* Fixed a bug where the {{ | * Fixed a bug where the {{cd|summon_cap}} for custom entities was ignored. | ||
* Fixed a bug where entering custom settings of a behavior pack screen disables the pack. | * Fixed a bug where entering custom settings of a behavior pack screen disables the pack. | ||
* Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms. | * Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms. | ||
* Fixed players getting stuck and crashing when the DDUI screen is open. | * Fixed players getting stuck and crashing when the DDUI screen is open. | ||
* Fixed buttons getting clipped when in a focused state. | * Fixed buttons getting clipped when in a focused state. | ||
* Fixed an issue where showing forms ({{ | * Fixed an issue where showing forms ({{cd|CustomForm}} or {{cd|MessageBox}}) back to back resulted in the second form not showing.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{Reflist}} | ||
== Navigation == | == Navigation == | ||
{{ | {{Navbox Bedrock Edition versions|2026}} | ||
de:Bedrock Edition beta 26.20.20 | [[Minecraft:de:Bedrock Edition beta 26.20.20]] | ||
es:Bedrock Edition Preview 26.20.20 | [[Minecraft:es:Bedrock Edition Preview 26.20.20]] | ||
pt:Edição Bedrock Preview 26.20.20 | [[Minecraft:pt:Edição Bedrock Preview 26.20.20]] | ||
[[Minecraft:ru:Preview 26.20.20 (Bedrock Edition)]] | |||
[[Minecraft:th:รุ่น Bedrock Preview 26.20.20]] | |||
[[Minecraft:zh:基岩版26.20.20]] | |||
Latest revision as of 11:02, 31 May 2026
Beta 26.20.20 (ChromeOS, Android) or Preview 26.20.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview for Minecraft:Bedrock Edition 26.20, released on March 10, 2026,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
- Can now create Minecraft:tall grass when fertilized with Minecraft:bone meal.
- Recipe can now be unlocked by acquiring either a Minecraft:stick, Minecraft:coal, Minecraft:charcoal, or any Minecraft:pickaxe.
General
Graphical
- The Minecraft:End flash is now visible on all graphics modes.
- Added MERS textures for all Minecraft:shelf blocks and Minecraft:nautilus armor variants.
- However, this change caused them to lose their texture.
Mobs
- No longer show green growth particles when being fed if their growth is currently paused (due to using a Minecraft:golden dandelion).
Technical
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
- The Template:Cd float range field in Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Released Template:Cd version 2.7.0.
- Added Template:Cd version 2.8.0-beta.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- A new field, Template:Cd, has been added to the schema of Template:Cd, which allows specifying whether the snapped feature should be embedded in the located surface.
Blocks
- The custom block json API has the following changes that will affect loading of block json with format version 1.26.20 and up:
- General:
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- This can affect the identifiers used for the block, states and menu category groups.
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- Block Traits:
- Template:Cd trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- Input value must be a multiple of Template:Cd.
- The value must be in the range Template:Cd to Template:Cd inclusive.
- Template:Cd now requires Template:Cd to be one of the Template:Cd for the Template:Cd trait.
- Template:Cd trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- Category:
- Template:Cd, validation change: An empty Template:Cd value is not allowed.
- The Template:Cd field can either exist with a non-empty value or not exist at all.
- Template:Cd is now a required field, when using Template:Cd.
- Template:Cd, validation change: An empty Template:Cd value is not allowed.
- Components:
- Template:Cd, validation change: It is restricted outside of root components object.
- Template:Cd, validation change: The constraint on the Template:Cd identifier is strictly enforced now.
- When using the minecraft namespace, the only currently available culling shape identifiers are: Template:Cd or Template:Cd.
- When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
- Template:Cd and Template:Cd, validation change: They now strictly enforce the value to be between Template:Cd and Template:Cd inclusive.
- There is a breaking change to how tags are defined.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- They must live inside the Template:Cd component, which accepts an array of tags of the format:
- The values must have the format Template:Cd.
- They no longer need to be prefixed with Template:Cd.
- None of the changes mentioned above were actually applied in this preview.
- They no longer need to be prefixed with Template:Cd.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- General:
- The Template:Cd component Template:Cd field now supports an additional value:
- Template:Cd:
- Damage is not applied to the entity.
- Knockback and enchantments are applied.
- The attacker's weapon is used as normal.
- The entity does not flash red.
- Template:Cd:
Entity components
- The behavior of the Template:Cd component now matches its description.
- The higher its value, the more friction affects an entity:
- Template:Cd means no friction.
- Template:Cd means regular friction.
- Template:Cd means double friction.
- The component now affects ground friction only, and no longer partially affects air or liquid drag.
- The legacy incorrect behavior can be re-enabled by adding the Template:Cd component.
- This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered.
- The component now properly works on players, and on other client-predicted entities.
- The higher its value, the more friction affects an entity:
- Added the Template:Cd component.
- When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement.
- Added the Template:Cd component, which allows executing entity events when items are equipped or unequipped in specific equipment slots.
- Contains a Template:Cd field with a list of entries, each with:
- Template:Cd, the equipment slot to monitor.
- Template:Cd, event to fire when a non-empty item is placed in the slot.
- Template:Cd, event to fire when the slot is cleared.
- When equipment changes, the first matching slot entry is used.
- Contains a Template:Cd field with a list of entries, each with:
Entity filters
- Added the Template:Cd entity filter.
- Added the Template:Cd entity filter.
- Added a boolean Template:Cd field to the Template:Cd feature.
- When set to Template:Cd, it rotates the structure around its center when placing it in the world.
- Defaults to Template:Cd if omitted.
Graphical
- Added new version for the water configuration JSON file:
- New format version is Template:Cd.
- The fields Template:Cd and Template:Cd are now required.
Stability and Performance
- Improved sign-in speed on most platforms by triggering authentication earlier during game startup.
- Can now use Template:Cd in jigsaw structure template pools in order to place features.
- Template:Cds can now connect to a Jigsaw block with any target name, rather than only Template:Cd.
- However, it only connects to internal vanilla features.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" Minecraft:experimental toggles.
Changes
Technical
- Adjusted Template:Cd to no longer run call backs from methods such as Template:Cd and Template:Cd after the test has already completed.
- In Template:Cd:
- Changed the Template:Cd property of Template:Cd from Template:Cd to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added Template:Cd to the Template:Cd module in Template:Cd.
- Added new tech to support 3D world text objects and rendering to Template:Cd.
- Added new beta Template:Cd class used to add and remove text primitives to the world.
- Added new beta Template:Cd base class used to repesent 3D shape objects in the world.
- Added new beta Template:Cd class used to render 3D text shape objects in the world.
- Added new beta Template:Cd property to Template:Cd.
- Added localization support to Template:Cd.
- Template:Cd constructor changed allow using either Template:Cd or string for the text parameter.
- Template:Cd changed to be a readonly property.
- Template:Cd method added which allows using either Template:Cd or string.
- Template:Cd property added to get the text if Template:Cd is used via Template:Cd.
- Changes to error types in Template:Cd in Template:Cd:
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd configuration module permissions parameter Template:Cd has been renamed to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd for accessing a player's Minecraft:ender chest to Template:Cd.
DDUI
- Added support for localization for dropdown items.
- Changed interface Template:Cd:
- Changed type for Template:Cd from Template:Cd to Template:Cd.
- New Signature: Template:Cd
- Old Signature: Template:Cd
- Changed type for Template:Cd from Template:Cd to Template:Cd.
- New Signature: Template:Cd
- Old Signature: Template:Cd
- Changed type for Template:Cd from Template:Cd to Template:Cd.
Graphical
- Point lights no longer fade out when past a certain distance from the camera.
Fixes
Template:Fixes Other
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- Fixed baby Minecraft:zombified piglin snout texture to be front facing.
- Fixed adult Minecraft:rabbit textures which had a line under their heads.
- Fixed baby Minecraft:hoglin crest texture to be on both sides.
- Fixed baby Minecraft:goat and baby Minecraft:snifflet underside texture to be consistent with their adults.
- Fixed baby Minecraft:dolphin inconsistent backside head pixels.
- Fixed an issue where the save world modal would remain active after use.
- Fixed 'Create on Realms' button in the create new world screen.
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages.
- Fixed Template:Cd for blocks with the trait Template:Cd.
- Fixed an issue with mob projectile accuracy going negative on higher difficulty settings.
- Fixed a bug in Template:Cd where combining Template:Cd and Template:Cd would not equip the given item.
- Fixed a bug where the Template:Cd for custom entities was ignored.
- Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
- Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms.
- Fixed players getting stuck and crashing when the DDUI screen is open.
- Fixed buttons getting clipped when in a focused state.
- Fixed an issue where showing forms (Template:Cd or Template:Cd) back to back resulted in the second form not showing.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 26.20.20 Minecraft:es:Bedrock Edition Preview 26.20.20 Minecraft:pt:Edição Bedrock Preview 26.20.20 Minecraft:ru:Preview 26.20.20 (Bedrock Edition) Minecraft:th:รุ่น Bedrock Preview 26.20.20 Minecraft:zh:基岩版26.20.20