Minecraft:Taiga Mountains: Difference between revisions
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{{Unobtainable|edition=BE}} | |||
{{Removed feature|edition=JE}} | {{Removed feature|edition=JE}} | ||
{{Infobox biome | {{Infobox biome | ||
| | | group = Old | ||
| | | 1-1 = Taiga Mountains.png | ||
| | | 1-1size = 500px | ||
| | | group2 = Vibrant Visuals | ||
| | | 2-1 = Taiga Mountains Vibrant Visuals.png | ||
| 2-1size = 500px | |||
| temperature = 0.25 | | temperature = 0.25 | ||
| downfall = 0.8 | | downfall = 0.8 | ||
| Line 15: | Line 16: | ||
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#1E6B82}}{{only|bedrock|short=y}} | | watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#1E6B82}}{{only|bedrock|short=y}} | ||
| structures = | | structures = | ||
| | | features = {{EnvLink|Spruce}}<br>{{EnvLink|Pine}} | ||
|atmospherics = Default | | blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Fern}}<br>{{BlockLink|Large Fern}}<br>{{BlockLink|Sweet Berry Bush}}<br>{{BlockLink|Snow}} | ||
|lighting = Cold | | atmospherics = Default | ||
|volumetric = Semi-humid | | lighting = Cold | ||
|colorgrading = Coolish | | volumetric = Semi-humid | ||
| colorgrading = Coolish | |||
}} | }} | ||
The '''taiga mountains''' or '''taiga mutated''' was a rare variant of the [[Minecraft:taiga]] that no longer generates since [[Minecraft:Caves & Cliffs: Part II]], and was removed | The '''taiga mountains''' or '''taiga mutated''' biome was a rare variant of the [[Minecraft:taiga]] that no longer generates since [[Minecraft:Caves & Cliffs: Part II]], and was removed in ''Java Edition''. | ||
== Description == | == Description == | ||
=== Old === | |||
The terrain in taiga mountains was much steeper than in the regular taiga and [[Minecraft:taiga hills]], with peaks occasionally crossing the snowfall line, making this a more difficult variant among the taiga family. However, it wasn't as mountainous as the [[Minecraft:Windswept Hills|windswept hills]]. | The terrain in taiga mountains was much steeper than in the regular taiga and [[Minecraft:taiga hills]], with peaks occasionally crossing the snowfall line, making this a more difficult variant among the taiga family. However, it wasn't as mountainous as the [[Minecraft:Windswept Hills|windswept hills]]. | ||
[[Minecraft:Village]]s and [[Minecraft:Pillager Outpost|pillager outposts]] didn't generate in this biome, though wolves and foxes still spawned. | [[Minecraft:Village]]s and [[Minecraft:Pillager Outpost|pillager outposts]] didn't generate in this biome, though wolves and foxes still spawned. | ||
=== Current === | |||
{{IN|be}}, taiga mountains in older worlds still received updates. When generated through [[Minecraft:single biome]] or [[Minecraft:behavior pack]]s, they can also generate new blocks. | |||
They appear identical to the current taiga, except that structures still don't generate. Cold [[Minecraft:animal]] variants spawn here, and wolves use the pale variant. The [[Minecraft:snowfall]] height is increased to Y=160±8, covering tall hills in [[Minecraft:snow]], where they appear identical to [[Minecraft:Snowy Taiga|snowy taigas]]. | |||
With [[Minecraft:Vibrant Visuals]], taiga mountains use a coolish humid [[Minecraft:Fog#Volumetric fog|volumetric fog]] setting, which slightly fades the distance in an orange tint. Taiga mountains have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn. | With [[Minecraft:Vibrant Visuals]], taiga mountains use a coolish humid [[Minecraft:Fog#Volumetric fog|volumetric fog]] setting, which slightly fades the distance in an orange tint. Taiga mountains have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn. | ||
== Mobs == | == Mobs == | ||
Taiga mountains | Taiga mountains use the same mob spawning chances as taigas. | ||
The following mobs | The following mobs naturally spawn here: | ||
{{Spawn table | {{Spawn table | ||
| Line 62: | Line 69: | ||
{{Spawn table | {{Spawn table | ||
|edition=bedrock | |edition=bedrock | ||
| | |monster= | ||
{{Spawn row|Creeper|weight=100|size=1}} | |||
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} | |||
{{Spawn row|Spider|weight=100|size=1}} | |||
{{Spawn row|Zombie|weight=95|size=2-4}} | |||
{{Spawn row|Skeleton|weight=80|size=1-2}} | |||
{{Spawn row|Enderman|weight=10|size=1-2}} | |||
{{Spawn row|Witch|weight=5|size=1}} | |||
{{Spawn row|Zombie Villager|weight=5|size=2-4}} | |||
|creature= | |||
{{Spawn row|Pale Wolf|weight=13|size=4}} | |||
{{Spawn row|Sheep|weight=12|size=2-3}} | {{Spawn row|Sheep|weight=12|size=2-3}} | ||
{{Spawn row| | {{Spawn row|Cold Chicken|weight=10|size=2-4}} | ||
{{Spawn row| | {{Spawn row|Glow Squid|weight=10|size=2-4}} | ||
{{Spawn row| | {{Spawn row|Cold Pig|weight=10|size=1-3}} | ||
{{Spawn row| | {{Spawn row|Cold Cow|weight=8|size=2-3}} | ||
{{Spawn row|Fox|weight=8|size=2-4}} | |||
{{Spawn row|Fox|weight=8|size=2-4 | {{Spawn row|Rabbit|weight=4|size=2-3}} | ||
{{Spawn row| | |||
|ambient= | |ambient= | ||
{{Spawn row|Bat |weight=10 |size=2}} | {{Spawn row|Bat|weight=10|size=2}} | ||
|ignoreusage=1 | |ignoreusage=1}} | ||
}} | |||
== Data values == | == Data values == | ||
| Line 106: | Line 113: | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.17.30|dev=beta 1.17.30.23|The taiga hills and taiga mountain biomes no longer generate without [[Minecraft:add-on]]s or mods.}} | |{{HistoryLine||1.17.30|dev=beta 1.17.30.23|The taiga hills and taiga mountain biomes no longer generate without [[Minecraft:add-on]]s or mods.}} | ||
|{{HistoryLine||1.18.0|dev=?|[[Minecraft:Snowfall]] now occurs above Y{{=}}160±8 instead of 120±8.}} | |||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|Small [[Minecraft:fern]]s now generate more frequently. | |||
|[[Minecraft:Large fern]]s now generate less frequently. | |||
|[[Minecraft:Sweet berry bush]]es now generate in larger patches.}} | |||
|{{HistoryLine||1.21.60|exp=Drop 1 2025|dev=Preview 1.21.60.25|[[Minecraft:Pig]]s that spawn in taigas are now the cold variant.}} | |||
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|[[Minecraft:Cow]]s that spawn in taigas are now the cold variant.}} | |||
|{{HistoryLine|||dev=Preview 1.21.70.22|[[Minecraft:Chicken]]s that spawn in taigas are now the cold variant.}} | |||
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added semi-humid volumetric fog, cold lighting, and coolish color grading to taiga mountains with [[Minecraft:Vibrant Visuals]].}} | |{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added semi-humid volumetric fog, cold lighting, and coolish color grading to taiga mountains with [[Minecraft:Vibrant Visuals]].}} | ||
}} | }} | ||
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|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 133.}} | |{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 133.}} | ||
}} | }} | ||
== Issues == | |||
{{Issue list|Taiga Mutated|projects=MCPE}} | |||
== Gallery == | == Gallery == | ||
| Line 147: | Line 164: | ||
{{navbox biomes|other}} | {{navbox biomes|other}} | ||
{{Navbox unused features}} | {{Navbox unused features}} | ||
[[Category:Unused biomes]] | [[Category:Unused biomes]] | ||
[[Minecraft:pt:Montanhas de taiga]] | [[Minecraft:pt:Montanhas de taiga]] | ||
[[Minecraft:zh:针叶林山地]] | [[Minecraft:zh:针叶林山地]] | ||
Latest revision as of 11:10, 5 June 2026
Template:Unobtainable Template:Removed feature Template:Infobox biome The taiga mountains or taiga mutated biome was a rare variant of the Minecraft:taiga that no longer generates since Minecraft:Caves & Cliffs: Part II, and was removed in Java Edition.
Description
Old
The terrain in taiga mountains was much steeper than in the regular taiga and Minecraft:taiga hills, with peaks occasionally crossing the snowfall line, making this a more difficult variant among the taiga family. However, it wasn't as mountainous as the windswept hills.
Minecraft:Villages and pillager outposts didn't generate in this biome, though wolves and foxes still spawned.
Current
Template:IN, taiga mountains in older worlds still received updates. When generated through Minecraft:single biome or Minecraft:behavior packs, they can also generate new blocks.
They appear identical to the current taiga, except that structures still don't generate. Cold Minecraft:animal variants spawn here, and wolves use the pale variant. The Minecraft:snowfall height is increased to Y=160±8, covering tall hills in Minecraft:snow, where they appear identical to snowy taigas.
With Minecraft:Vibrant Visuals, taiga mountains use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Taiga mountains have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.
Mobs
Taiga mountains use the same mob spawning chances as taigas.
The following mobs naturally spawn here:
Data values
ID
History
Java Edition
Bedrock Edition
Legacy Console Edition
Data history
Issues
Gallery
-
A taiga mountains biome during sunset.
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Taiga mountains next to a flower forest.
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A village generated next to a taiga mountains biome, with a flower forest on the background.
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Taiga mountains in Bedrock Edition.
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A taiga mountains Minecraft:single biome world.
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Taiga mountains with Minecraft:ray tracing.