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Minecraft:Wooded Badlands: Difference between revisions

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Sync: updated from Minecraft
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| dryfoliagecolor = #9E814D
| dryfoliagecolor = #9E814D
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#55809E}}{{only|bedrock|short=y}}
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#55809E}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Badlands Mineshaft}}
| structures = {{EnvLink|Abandoned Camp}}{{upcoming|Third Drop 2026}}<br>{{EnvLink|Badlands Mineshaft}}
| features = {{EnvLink|Oak}}
| features = {{EnvLink|Oak}}
| blocks = {{BlockLink|Red Sand}}<br>{{BlockLink|Red Sandstone}}{{only|je|short=1}}<br>{{BlockLink|Terracotta}}<br>{{BlockLink|Cactus}}<br>{{BlockLink|Cactus Flower}}<br>{{BlockLink|Short Dry Grass}}<br>{{BlockLink|Tall Dry Grass}}<br>{{BlockLink|Dead Bush}}<br>{{BlockLink|Leaf Litter}}<br>{{BlockLink|Grass Block|Grass}}<br>{{BlockLink|Coarse Dirt}}<br>{{BlockLink|Gold Ore}}<br>'''{{BlockLink|Stained Terracotta}}''': {{collapse|content=
| blocks = {{BlockLink|Red Sand}}<br>{{BlockLink|Red Sandstone}}{{only|je|short=1}}<br>{{BlockLink|Terracotta}}<br>{{BlockLink|Cactus}}<br>{{BlockLink|Cactus Flower}}<br>{{BlockLink|Short Dry Grass}}<br>{{BlockLink|Tall Dry Grass}}<br>{{BlockLink|Dead Bush}}<br>{{BlockLink|Leaf Litter}}<br>{{BlockLink|Grass Block|Grass}}<br>{{BlockLink|Coarse Dirt}}<br>{{BlockLink|Gold Ore}}<br>'''{{BlockLink|Stained Terracotta}}''': {{collapse|content=
Line 41: Line 41:


The coarse dirt and grass layer on top begins generating above Y=97. Beneath, wooded badlands generate similar to regular badlands, with [[Minecraft:red sand]], [[Minecraft:stained terracotta]], [[Minecraft:dead bush]]es and [[Minecraft:cacti]] making up the landscape. Additionally, [[Minecraft:gold ore]] has a higher chance of generating, like in other badlands biomes, and mineshafts made of dark oak planks generate much more elevated and exposed than regular mineshafts.
The coarse dirt and grass layer on top begins generating above Y=97. Beneath, wooded badlands generate similar to regular badlands, with [[Minecraft:red sand]], [[Minecraft:stained terracotta]], [[Minecraft:dead bush]]es and [[Minecraft:cacti]] making up the landscape. Additionally, [[Minecraft:gold ore]] has a higher chance of generating, like in other badlands biomes, and mineshafts made of dark oak planks generate much more elevated and exposed than regular mineshafts.
[[Minecraft:Abandoned camp]]s sometimes generate in wooded badlands.{{upcoming|Third Drop 2026}}


Despite being more lush, wooded badlands still count as arid biomes and never experience [[Minecraft:rainfall]].
Despite being more lush, wooded badlands still count as arid biomes and never experience [[Minecraft:rainfall]].
Line 104: Line 106:
== Sounds ==
== Sounds ==
=== Music ===
=== Music ===
{{IN|be}}, default Overworld music tracks play while the player is in the wooded badlands.
These music tracks play while the player is in the wooded badlands:


{{IN|je}}, badlands music tracks play while the player is in the wooded badlands:
{{MusicTable|tracks=
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
{{MusicRow|Memories|2|2}}
!'''Filename<br>in Minecraft'''
{{MusicRow|Crescent Dunes|1|0|file=Crescent Dunes}}
![[Minecraft:Gameplay]]
{{MusicRow|Danny|1|1}}
!'''Soundtrack title'''
{{MusicRow|Dry Hands|1|1}}
!Soundtrack
{{MusicRow|Echo in the Wind|1|0|file=Echo in the Wind}}
! class="unsortable" |Track preview
{{MusicRow|Featherfall|1|0}}
!Weight
{{MusicRow|Haggstrom|1|1}}
|-
{{MusicRow|Key (song)|1|1}}
!crescent_dunes.ogg
{{MusicRow|Living Mice|1|1}}
|[[Minecraft:Desert]], [[Minecraft:Badlands]], [[Minecraft:Eroded Badlands]], [[Minecraft:Wooded Badlands]]
{{MusicRow|Mice on Venus|1|1}}
|"[[Minecraft:Crescent Dunes]]"
{{MusicRow|One More Day|1|1}}
|{{sort|T04|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 4}}
{{MusicRow|Oxygène|1|1}}
|[[File:Crescent Dunes.ogg]]
{{MusicRow|Subwoofer Lullaby|1|1}}
|2
{{MusicRow|Wet Hands|1|1}}
|-
{{MusicRow|Ebb|0|2}}
!echo_in_the_wind.ogg
{{MusicRow|Home (song)|0|2}}
|[[Minecraft:Cherry Grove]], [[Minecraft:Flower Forest]], [[Minecraft:Lush Caves]], [[Minecraft:Badlands]], [[Minecraft:Eroded Badlands]], [[Minecraft:Wooded Badlands]]
{{MusicRow|Nightly|0|2}}
|"[[Minecraft:Echo in the Wind]]"
{{MusicRow|Shores|0|2}}
|{{sort|T01|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 1}}
{{MusicRow|Below and Above|0|1|file=Below and Above}}
|[[File:Echo in the Wind.ogg]]
{{MusicRow|Broken Clocks|0|1|file=Broken Clocks}}
|1
{{MusicRow|Clark|0|1}}
|-
{{MusicRow|Comforting Memories|0|1}}
!one_more_day.ogg
{{MusicRow|Fireflies (song)|0|1}}
|[[Minecraft:The Overworld]], further emphasized in [[Minecraft:Snowy Slopes]], [[Minecraft:Meadow]], [[Minecraft:Forest]], [[Minecraft:Old Growth Taiga]], [[Minecraft:Lush Caves]], [[Minecraft:Desert]], [[Minecraft:Badlands]], [[Minecraft:Eroded Badlands]], and [[Minecraft:Wooded Badlands]]
{{MusicRow|Floating Dream|0|1}}
|"[[Minecraft:One More Day]]"
{{MusicRow|komorebi|0|1}}
|{{sort|C06|''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 6}}
{{MusicRow|Left to Bloom|0|1}}
|[[File:One more day.ogg]]
{{MusicRow|Lilypad (song)|0|1}}
|1
{{MusicRow|Minecraft (song)|0|1}}
|-
{{MusicRow|O's Piano|0|1|file=O's Piano}}
!featherfall.ogg
{{MusicRow|Puzzlebox|0|1}}
|[[Minecraft:The Overworld]], further emphasized in [[Minecraft:Flower Forest]], [[Minecraft:Cherry Grove]], [[Minecraft:Badlands]], [[Minecraft:Eroded Badlands]], [[Minecraft:Wooded Badlands]], [[Minecraft:Lush Caves]], and [[Minecraft:Main menu]]
{{MusicRow|Sweden|0|1}}
|"[[Minecraft:Featherfall]]"
{{MusicRow|Watcher|0|1}}
|{{sort|TT01|''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' No. 1}}
{{MusicRow|yakusoku|0|1}}
|[[File:Featherfall.ogg]]
}}
|1
|-
!subwoofer_lullaby{{only|JE|short=1}}<br>hal1.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Subwoofer Lullaby]]"
|{{sort|A03|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 3}}
|[[File:Subwoofer lullaby.ogg]]
|1
|-
!living_mice.ogg{{only|JE|short=1}}<br>hal2.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Living Mice]]"
|{{sort|A05|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 5}}
|[[File:Living mice.ogg]]
|1
|-
!haggstrom.ogg{{only|JE|short=1}}<br>hal3.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Haggstrom]]"
|{{sort|A07|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 7}}
|[[File:Haggstrom.ogg]]
|1
|-
!danny.ogg{{only|JE|short=1}}<br>hal4.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Danny]]"
|{{sort|A21|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 21}}
|[[File:Danny.ogg]]
|1
|-
!key.ogg{{only|JE|short=1}}<br>nuance1.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Key (song)|Key]]"
|{{sort|A01|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 1}}
|[[File:Key.ogg]]
|1
|-
!oxygene.ogg{{only|JE|short=1}}<br>nuance2.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Oxygène]]"
|{{Sort|A09|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 9}}
|[[File:Oxygene.ogg]]
|1
|-
!dry_hands.ogg{{only|JE|short=1}}<br>piano1.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Dry Hands]]"
|{{sort|A12|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 12}}
|[[File:Dry hands.ogg]]
|1
|-
!wet_hands.ogg{{only|JE|short=1}}<br>piano2.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Wet Hands]]"
|{{sort|A13|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 13}}
|[[File:Wet hands.ogg]]
|1
|-
!mice_on_venus.ogg{{only|JE|short=1}}<br>piano3.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Mice on Venus]]"
|{{sort|A11|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 11}}
|[[File:Mice on venus.ogg]]
|1
|}


== Data values ==
== Data values ==
Line 260: Line 197:
|{{HistoryLine|||dev=25w06a|[[Minecraft:Chicken]]s that spawn in wooded badlands are now the warm variant.|[[Minecraft:Short dry grass]], [[Minecraft:tall dry grass]] and [[Minecraft:cactus flower]]s now generate in wooded badlands.}}
|{{HistoryLine|||dev=25w06a|[[Minecraft:Chicken]]s that spawn in wooded badlands are now the warm variant.|[[Minecraft:Short dry grass]], [[Minecraft:tall dry grass]] and [[Minecraft:cactus flower]]s now generate in wooded badlands.}}
|{{HistoryLine|||dev=25w09a|[[Minecraft:Firefly bush]]es can now generate near water in all types of badlands (very rarely), like other biomes with water.}}
|{{HistoryLine|||dev=25w09a|[[Minecraft:Firefly bush]]es can now generate near water in all types of badlands (very rarely), like other biomes with water.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.3|dev=snap1|Added [[Minecraft:abandoned camp]]s, which can generate in wooded badlands.}}
}}
}}


Line 274: Line 213:
|{{HistoryLine|||dev=Preview 1.21.70.22|[[Minecraft:Chicken]]s that spawn in wooded badlands are now the warm variant.|[[Minecraft:Short dry grass]], [[Minecraft:tall dry grass]] and [[Minecraft:cactus flower]]s now generate in wooded badlands.}}
|{{HistoryLine|||dev=Preview 1.21.70.22|[[Minecraft:Chicken]]s that spawn in wooded badlands are now the warm variant.|[[Minecraft:Short dry grass]], [[Minecraft:tall dry grass]] and [[Minecraft:cactus flower]]s now generate in wooded badlands.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added unique atmospherics and color grading, and warmish lighting to wooded badlands with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added unique atmospherics and color grading, and warmish lighting to wooded badlands with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Added [[Minecraft:abandoned camp]]s, which can generate in meadows.}}
}}
}}


Line 314: Line 255:
File:Wooded Badlands.png|A [[Minecraft:river]] forming a canyon inside a wooded badlands biome
File:Wooded Badlands.png|A [[Minecraft:river]] forming a canyon inside a wooded badlands biome
File:Badland Delta.png|A large [[Minecraft:cheese cave]] with [[Minecraft:aquifers]] under a wooded badlands biome
File:Badland Delta.png|A large [[Minecraft:cheese cave]] with [[Minecraft:aquifers]] under a wooded badlands biome
File:Wooded Badlands single biome.png|A wooded badlands [[Minecraft:single biome]] world
File:Camp in wooded badlands.png|An abandoned camp in wooded badlands
File:Wooded Badlands single biome.png|A wooded badlands [[Minecraft:single biome]] world  
</gallery>
</gallery>



Latest revision as of 11:30, 27 June 2026

Template:Infobox biome The wooded badlands or mesa plateau stone biome is a more humid variant of the Minecraft:badlands covered by Minecraft:grass blocks and Minecraft:coarse dirt on their plateaus, vegetated by small Minecraft:oak trees.

Generation

Wooded badlands generate at higher Minecraft:humidity values compared to the default badlands, which means that they can often be found bordering Minecraft:jungles and Minecraft:bamboo jungles. Near lower altitudes or Minecraft:oceans with Minecraft:stony shores, wooded badlands change to Minecraft:deserts.

They can also generate in Minecraft:mountain peaks, where they can elevate up to Y=256 and rarely border Minecraft:stony peaks.

Due to their high humidity values, wooded badlands almost always have Minecraft:lush caves beneath them, although Minecraft:dripstone caves may generate instead when they are far inland. Due to their low erosion value, wooded badlands have a high chance to generate the Minecraft:deep dark beneath them.

Description

Wooded badlands generate groves of trees at their plateaus, and therefore are the forest variant of the badlands. The uppermost layers of terrain consist of both Minecraft:grass blocks and Minecraft:coarse dirt, with Minecraft:oak trees and Minecraft:short grass growing on them, the former always appearing as small variants. Minecraft:Leaf litter and Minecraft:dead bushes commonly cover the ground under the trees. In wooded badlands, the grass and oak leaves take on a dull greenish-brown color darker than that of the Minecraft:savanna biome, giving it a droughted and weathered appearance.

The coarse dirt and grass layer on top begins generating above Y=97. Beneath, wooded badlands generate similar to regular badlands, with Minecraft:red sand, Minecraft:stained terracotta, Minecraft:dead bushes and Minecraft:cacti making up the landscape. Additionally, Minecraft:gold ore has a higher chance of generating, like in other badlands biomes, and mineshafts made of dark oak planks generate much more elevated and exposed than regular mineshafts.

Minecraft:Abandoned camps sometimes generate in wooded badlands.Template:Upcoming

Despite being more lush, wooded badlands still count as arid biomes and never experience Minecraft:rainfall.

Minecraft:Armadillos live in wooded badlands, and the warm variants of farm animals can spawn on top of the wooded plateaus. Striped wolves exclusively spawn in here.

When a Minecraft:river cuts through wooded badlands and generates dry terrain with grass blocks, the wooded badlands biome will spawn oak trees in this river biome, even though it is not on a plateau and surrounded by red sand.

With Minecraft:Vibrant Visuals, wooded badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.

Mobs

The following mobs naturally spawn here:

Template:Spawn table

Template:Spawn table

Sounds

Music

These music tracks play while the player is in the wooded badlands:

Template:MusicTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Old generation

File:Rare dry temperature zone.png
Old wooded badlands plateaus along with many other badlands biomes in the rare dry climate zone

Before Minecraft:Caves & Cliffs, the wooded badlands plateau took up 2/3 of the rare dry temperature zones, alongside badlands plateaus which had no forest. Wooded badlands plateaus formed almost perfectly flat plateaus about 30 blocks above sea level, exposing different stained terracotta layers altered by its forest vegetation. When rivers cut through wooded badlands plateaus, they formed steep and narrow canyons exposing all terracotta layers.

The rare dry climate zone was surrounded by a regular Minecraft:badlands biome at lower altitudes, mostly covered by red sand, which had a thin Minecraft:desert border. Regular badlands or eroded badlands also generated as small spots inside wooded badlands plateaus, creating curved cliffs and much variation. No Minecraft:beaches generated next to oceans. Their mutation was the modified wooded badlands plateau.

Issues

Template:Issue list

Gallery

Screenshots

Historical screenshots

Mojang images

See also

External links

Navigation

Template:Navbox biomes

Minecraft:de:Bewaldete Tafelberge Minecraft:fr:Badlands boisées Minecraft:pt:Terras áridas florestadas Minecraft:uk:Лісисті безплідні землі Minecraft:zh:疏林恶地