Minecraft:Seed Templates
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The seed templates interface is a selection screen Template:In that allows the player to choose from a number of preset Minecraft:world seeds for generating worlds with specific features or landscapes near the Minecraft:world spawn. There are 26 different seed templates.
Usage
To get to the seed template interface, from the "Worlds" tab in the Minecraft:Play screen, select "Create new world" twice. Go to the "Advanced" section, and next to the "World seed" input field, there is an button named "Templates". Clicking on this button opens the seed templates screen. This screen shows a scrollable region of named thumbnails to browse the preset seeds. Clicking on a thumbnail returns to the Create new world screen with the applicable seed filled in.
Seed templates are only accessible with an Internet connection, even though world creation does not require this. This is because seed templates can get updated through asset updates outside the normal update cycle. Relevant information is stored in the cache files.
Templates
| Template name | World seed | Description |
|---|---|---|
| Template:Code | The player spawns on a large wooded badlands plateau near a small river fjord. The entrance to dripstone caves is clearly visible from the river, connecting to both lush caves and a deep dark with an ancient city. A Minecraft:jungle with stony peaks is nearby on the surface. | |
| Template:Code | The player spawns on the edge of a Minecraft:savanna and a large mangrove swamp. There are many different biomes nearby, most notably a regular Minecraft:swamp and snowy windswept hills. | |
| Template:Code | The player spawns on a Minecraft:beach near a tundra. A Minecraft:village next to a pillager outpost is found farther, An Minecraft:igloo without basement is located inside the village and a ruined portal is close. On the beach is also a fully intact stranded Minecraft:shipwreck. | |
| Template:Code | A jagged peaks mountain ring located in an elevated Minecraft:meadow landscape with many mountain peaks and a dark forest with Minecraft:pale gardens. Multiple ancient cities are below the mountains. A woodland mansion generates close in the dark forest, as well as two Minecraft:stronghold villages in the plains. | |
| Template:Code | A small bamboo jungle on a jagged coast with some Minecraft:stony shores. Stony peaks are close, where the landscape elevates into a dark forest with a pale garden. The spawn is far away from most structures, only an ancient city generates below the stony peaks. | |
| Template:Code | The player spawns on an old growth pine taiga bay with many beaches. On the right is a frozen ocean with a taiga Minecraft:village. Two trail ruins are nearby, and lush caves generate below the taigas. | |
| Template:Code | Lowland Minecraft:forest biomes with a large Minecraft:river that connects to some tiny oceans in the landscape. In the east is a swamp, in the west are trail ruins and a jungle pyramid. | |
| Template:Code | The player spawns between two plains villages plus a ruined portal in a flat landscape with many islands and small ocean bays. More inland to the east are more villages, to the north is a woodland mansion. | |
| Template:Code | The player spawns on a small Minecraft:desert beach next to both a desert pyramid and abandoned desert village. Forests and a warm ocean surround the desert, as well as two savanna villages and a second abandoned village. | |
| Template:Code | A coastal desert village with some buildings crushed by eroded badlands hoodoos. The desert, connected to a Minecraft:jungle and some other biomes, makes up an extremely large island with no connection to the mainland. | |
| Template:Code | The player spawns on a gravel beach with the ocean monument visible underwater only 40 blocks away. The mainland consists of a forest and savanna with some villages. | |
| Template:Code | The world spawn is on a stony shore marking the border between a jungle and badlands biome, the latter stretching over a large area into the north next to wooded badlands. | |
| Template:Code | The player spawns in a very mountainous, forested and cold area, with a vast frozen landscape to the west. A pillager outpost actually a very long distance away. An ocean monument is near the shore, ironically even closer than the one in "Ocean Monument Ahead". | |
| Template:Code | The player spawns on top of a woodland mansion in a dark forest on the coast, surrounded by other forest biomes. Trail ruins are nearby. | |
| Template:Code | This seed spawns the player in an old growth pine taiga next to a cold ocean. On the other side, there is a frozen ocean bay surrounded by snowy taigas on some extremely shattered terrain. Both trail ruins and a Minecraft:village generate on top of the mountains. | |
| Template:Code | Because the coordinates 0 0 are on a giant Minecraft:mushroom island, the world spawn gets pushed south into a snowy Minecraft:stronghold village. An abandoned snowy taiga village generates close, and an ocean monument is visible beneath the frozen ocean. | |
| Template:Code | This seed spawns the player in between many forest biomes with some small beaches, including a dark forest, birch forest, bamboo jungle, and Minecraft:forest. A nearby Minecraft:village extends into a sparse jungle. | |
| Template:Code | Spawns the player on the edge of a large Minecraft:jungle with other forest biomes and a Minecraft:savanna nearby. There are many jungle pyramids here. | |
| Template:Code | The player spawns facing the mushroom fields, visible with a render distance above 24 chunks. It is located in a rather small ocean that is surrounded entirely by very mountainous terrain, mostly with Minecraft:forests, old growth taigas, and Minecraft:cherry groves as lower biomes. | |
| Template:Code | The player spawns on a cave entrance that eventually leads to some very large sulfur caves. The surface includes coastal plains biomes with a dappled forest in the north.Template:Upcoming | |
| Template:Code | The player spawns on a small plains island with a Minecraft:village and ruined portal with a Minecraft:stronghold below it. There is a larger Minecraft:taiga island with another stronghold village to the east. The mainland is extremely far away, thousands of blocks in each direction. | |
| Template:Code | There are trial chambers right below spawn. The surface is plains and forest with some massive Minecraft:mountains to the north, although there are barely any other structures close. | |
| Template:Code | Spawns the player in a forest facing a cherry grove to the south. The cherry grove is small, but there is a very large pale garden to the west. | |
| Template:Cd | Large sunflower plains with some hills containing Minecraft:cherry groves or cheese caves. There are many Minecraft:villages in the landscape. | |
| Template:Code | Spawns the player in a large dark forest next to some massive pale garden plateaus. Rivers in the landscape cut deep fjords, exposing lush caves. | |
| Template:Code | The player spawns on a dark forest bordering birch forests on a lake with hilly, sometimes mountainous terrain. The lake reveals large cheese cave openings connecting into lush caves below the landscape. |
Discontinued presets
Seeds in the seed templates are discontinued when changes in the world generating algorithms cause the seed to appear differently.
In 1.10.0 and 1.11.0, the locations of many generated structures were altered, causing many seeds to be removed or changed.
In 1.17.40, several seeds were removed in preparation for the Minecraft:Caves & Cliffs Part II update (1.18.0), because they were made obsolete by the introduction of significant changes in the terrain generation algorithm.<ref name="feedback">Template:Citation</ref><ref>Template:Citation</ref> These worlds were restored to the seed templates in 1.18.0 with new seed values.
| Template name | World seed | Description | Removed |
|---|---|---|---|
| Template:Code | The player spawns deep in a Minecraft:jungle biome surrounded by a large Minecraft:taiga. | Removed in alpha 1.0.0.0 | |
| Template:Code | A small Minecraft:desert biome with a desert pyramid. The environment includes a tiny ocean, and Minecraft:savanna biomes with some shattered savannas. | ||
| Template:Code | A small island with a double Minecraft:village, far from the mainland. | ||
| Template:Code | The player spawns in a dark forest clearing. Right next to spawn is a Minecraft:monster room completely of the surface, where the Minecraft:cobblestone replaced logs and leaves from the trees to form its "walls". | ||
| Template:Code | The world spawn is on the edge of a large Minecraft:snowy tundra biome and a forest. | Removed in 1.9.0 | |
| Template:Code | The player spawns in a Minecraft:village on the edge of some very tall mountain cliffs reaching the world generation limit of Y=128, with some buildings on top of this. This is next to a swamp with a visible swamp hut, and a Minecraft:desert biome. The seed thumbnail is now used for world slots in the Edit Realm page on minecraft.net. | Removed in 1.11.0 mostly due to village generation and world spawn algorithm changes. | |
| Template:Code | Near the world spawn on the coast, the player can overlook multiple coastal mountain biomes with stone shores reaching the world generation limit and some very rugged terrain with overhangs and floating islands. One of these is completely disconnected from the mainland. | ||
| Template:Code | The player spawns on the edge of rare ice spikes and taiga mountains biomes close to a Minecraft:village in some snowy plains with an Minecraft:igloo. Some of the rarest biomes in the game are nearby, including the snowy taiga mountains and gravelly mountains+. | ||
| Template:Code | A spawn close to a jungle pyramid in the middle of a large Minecraft:jungle biome. | ||
| Template:Code | A plains village in between some large mountains and a Minecraft:taiga. | ||
| Template:Code | The rare occurence of a larger island with a Minecraft:savanna biome, although not far from the mainland. "Regular" smaller islands are nearby. | ||
| Template:Code | A plains village near the coast with a Minecraft:stronghold below. There is a taiga in the north and snowy plains in the southwest. | ||
| Template:Code | The player spawns on a small island in a large ocean, with many more similar islands. The mainland begins with a savanna to the south. | ||
| Template:Code | Some large Minecraft:desert biomes with plains and forest clearings inside. There is interesting terrain nearby with a Minecraft:shattered savanna and desert lakes. | ||
| Template:Code | Two overlapping Minecraft:villages on a very small island in a large ocean. | ||
| Template:Code | The player spawns in a forest with a Minecraft:taiga village nearby. There is a large lake in the taiga. | Replaced around 1.12.0 | |
| Template:Code | The player spawns in a desert with an abandoned savanna village extending into it. Before 1.11.0, the village was not abandoned and the preset was called "Savanna Village". The thumbnail image is now used for a Minecraft:Realms Hub world slot. | Changed or removed in 1.18.0 due to the world generation changes. | |
| Template:Code | The player spawns on a small plains right next to a Minecraft:bamboo jungle biome enclosed by mountains and the ocean. Other Minecraft:jungle biomes can be found in the south. | ||
| Template:Code | A plains coastline with some islands and rivers close to a desert. A Minecraft:village generates on the coast. The location of the village changed in 1.10.0 to be next to a lake rather than the ocean. | ||
| Template:Code | The player spawns in a Minecraft:desert with some Minecraft:savannas facing both a desert pyramid and a desert Minecraft:village. | ||
| Template:Code | A Minecraft:jungle biome with some tall and shattered jungle hills. A modified jungle with even more extreme terrain is nearby, as well as some jungle pyramids and Minecraft:badlands. | ||
| Template:Code | A small sunflower plains biome with some forests in a valley surrounded by many mountain biomes. Two Minecraft:abandoned villages are in the north. This seed was also used for the Minecraft:trial version. The image is now used for a Minecraft:Realms Hub world slot. | ||
| Template:Code | The player spawns near a large Minecraft:badlands region, with some eroded badlands, badlands plateau, and Minecraft:wooded badlands plateau biomes. A Minecraft:jungle connects to the north with an abandoned village, snowy biomes are in the east past an ocean. | ||
| Template:Code | The player spawns on a small plains island only a couple of blocks away from many mushroom islands before a very large mushroom fields biome far away from the mainland. | ||
| Template:Code | Many tiny islands far from the mainland with multiple Minecraft:ocean monuments close in the ocean. Mushroom fields are nearby in the south. | ||
| Template:Code | A large savanna biome with a pillager outpost and savanna village to the south. Deserts surround the savanna. | ||
| Template:Code | A plains coastline next to snowy plains, with different snowy Minecraft:villages. There is also a giant ruined portal at spawn. | ||
| Template:Code | A plains clearing in a dark forest with a woodland mansion. Nearby biomes include a Minecraft:swamp and mountains, with a village to the north. | ||
| Template:Code | The player spawns in a Minecraft:desert facing a village with a Minecraft:stronghold underneath. In the desert are both a buried ruined portal and desert pyramid. An abandoned village is close in the north. | ||
| Template:Code | Spawn is on a mountain cliff overlooking a large sunflower plains biome. A stronghold village is close in the east. | ||
| Template:Code | A small island far from the mainland, in an ocean with more small islands. The island is divided into a lower part with a beach and an overhang where the player spawns. The seed thumbnail is now used for a Minecraft:Realms Hub world slot.
This seed belonged to the first seeds in the seed picker as "Perfect Survival Island" and has been removed in Minecraft:alpha 1.0.0.0 but got re-added. | ||
| Template:Code | The player spawns on the edge of a Minecraft:giant tree taiga and a snowy taiga overlooking a large ocean bay. Interestingly, the world spawn is 5,000 blocks from 0 0. | ||
| Template:Code | A Minecraft:taiga coast with a taiga Minecraft:village not far away. There are also some Minecraft:forests in the area. | ||
| Template:Code | A river with unusual curves cutting through a plains biome surrounded by different forests. An abandoned Minecraft:stronghold village generates here. This seed was used for the Minecraft:panorama in 1.2.0. | ||
| Template:Code | A small Minecraft:forest island with a dark forest island to the south, far from the mainland. | The seed got changed in 1.21.60 because the player would no longer spawn on the island. | |
| Template:Cd | A small savanna coast near large mushroom fields. On the mainland are many Minecraft:villages and some Minecraft:cherry groves. | Replaced by a seed with closer mushroom fields in 1.21.100. | |
| Template:Cd | A coastline parallel to a winding river in some hilly terrain with sunflower plains in between, and a flower forest on the other side. There are many forest biomes to the south. | Replaced by larger sunflower plains in 26.0. |
History
Template:Info Template:HistoryTable
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The original seed picker in alpha 0.17.0.2
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The seed picker after alpha 1.0.0.0
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The seed picker after 1.0.3
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The seed picker after 1.13.0
References
Template:Navbox Bedrock Edition Template:Featured
Minecraft:de:Seed-Vorlagen Minecraft:ja:シード値テンプレート Minecraft:pt:Modelos de sementes Minecraft:zh:种子模板