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Minecraft:Bedrock Edition 26.40: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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| date = 2026
| date = 2026
| prevparent = 26.30
| prevparent = 26.30
| prev = 26.31
| prev = 26.34
| next =  
| next =  
| nextparent = 26.50
| nextparent = 26.50
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== Changes ==
== Changes ==
=== Blocks ===
=== Blocks ===
'''[[Minecraft:Brown mushroom]] and [[Minecraft:red mushroom]]'''
* Can no longer be placed under the [[Minecraft:sky]] when it is dark.
* Now generate on [[Minecraft:crimson nylium]] and [[Minecraft:warped nylium]] no matter the brightness.
'''[[Minecraft:Fence]]'''
'''[[Minecraft:Fence]]'''
* Fences in generated structures now connect correctly to their neighbors.
* Fences in generated structures now connect correctly to their neighbors.
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'''Graphical'''
'''Graphical'''
* Clouds, the sun, the moon, and stars now render when the camera is underwater in [[Minecraft:Vibrant Visuals]].
* Clouds, the sun, the moon, and stars now render when the camera is underwater in [[Minecraft:Vibrant Visuals]].
* Updated supported devices for Vibrant Visuals on Android.


'''[[Minecraft:Music]]'''
'''[[Minecraft:Music]]'''
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* Added an icon for the Admin log tab.
* Added an icon for the Admin log tab.
* Added more Realms [[Minecraft:loading tips]].
* Added more Realms [[Minecraft:loading tips]].
* Added a Delete button on the Subscriptions tab for expired Realms.
* Updated terms on Realms purchase screen.


'''[[Minecraft:Settings]]'''
'''[[Minecraft:Settings]]'''
* Removed the Realms subscriptions from the subscriptions tab.
* Removed the Realms subscriptions from the subscriptions tab.
* Updated old and retail world conversion flows in the Storage settings tab.


'''Storage'''
'''Storage'''
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* Made various adjustments to the UI of the "Slots" tab in the [[Minecraft:Realms Hub]] to improve visual clarity and consistency.
* Made various adjustments to the UI of the "Slots" tab in the [[Minecraft:Realms Hub]] to improve visual clarity and consistency.
* Renamed the Content tab header on the [[Minecraft:Marketplace Pass]] product page to "Included in Marketplace Pass", surfaced the "ALL PACKS" and "CHARACTER CREATOR SETS" buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab.
* Renamed the Content tab header on the [[Minecraft:Marketplace Pass]] product page to "Included in Marketplace Pass", surfaced the "ALL PACKS" and "CHARACTER CREATOR SETS" buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab.
* Added new social drawer infrastructure with performance fixes.
* Exiting the Dressing Room no longer automatically saves the character after an unequipped color change.
* Updated the network disconnection message to direct players to enable "Use Mobile Data" in general settings instead of profile settings.
* Updated Nintendo Switch terminology for local wireless multiplayer.
* Updated Marketplace badges to use semantic tag styling for bordered and spacious variants, with refreshed tag documentation and tests.
* After entering the sidebar in the Dressing Room while spinning the character it will no longer continue to spin by itself.
* Players with multiplayer restricted skins can now enter worlds with multiplayer disabled.
* Updated Marketplace content cards with new pass and rating iconography, refreshed Minecoin visuals, and a notice badge treatment for surfaced states.


=== Technical ===
=== Technical ===
'''Actor Components'''
* Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
** {{cd|minecraft:cannot_be_attacked}}
** {{cd|minecraft:floats_in_liquid}}
** {{cd|minecraft:ignore_cannot_be_attacked}}
** {{cd|minecraft:wants_jockey}}
'''AI Components'''
'''AI Components'''
* Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
* Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
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** {{cd|minecraft:bucketable}}{{note|Although this component does not exist, it was mentioned in the changelog.}}
** {{cd|minecraft:bucketable}}{{note|Although this component does not exist, it was mentioned in the changelog.}}
** {{cd|minecraft:hide}}
** {{cd|minecraft:hide}}
** {{cd|minecraft:jump.dynamic}}
** {{cd|minecraft:jump.static}}
** {{cd|minecraft:managed_wandering_trader}}
** {{cd|minecraft:managed_wandering_trader}}
** {{cd|minecraft:persistent}}
** {{cd|minecraft:persistent}}
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** {{cd|minecraft:on_target_escape}}
** {{cd|minecraft:on_target_escape}}
** {{cd|minecraft:on_wake_with_owner}}
** {{cd|minecraft:on_wake_with_owner}}
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
** {{cd|minecraft:annotation.open_door}}
** {{cd|minecraft:bucketable}}
** {{cd|minecraft:hide}}
** {{cd|minecraft:managed_wandering_trader}}
** {{cd|minecraft:persistent}}
** {{cd|minecraft:trade_resupply}}
** {{cd|minecraft:trust}}


'''[[Minecraft:API]]'''
'''[[Minecraft:API]]'''
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* Released {{cd|class PlayerCancelBreakingBlockAfterEventSignal}} from {{cd|beta}} to {{cd|v2.9.0}}.
* Released {{cd|class PlayerCancelBreakingBlockAfterEventSignal}} from {{cd|beta}} to {{cd|v2.9.0}}.
* Released {{cd|interface PlayerBreakingBlockEventOptions}} from {{cd|beta}} to {{cd|v2.9.0}}.
* Released {{cd|interface PlayerBreakingBlockEventOptions}} from {{cd|beta}} to {{cd|v2.9.0}}.
* Renamed {{cd|Dimension.findClosestBiome}} to {{cd|Dimension.calculateClosestBiomeFromSeed}} and released from {{cd|beta}} to scripts version {{cd|2.9.0}}.
* Released {{cd|BiomeSearchOptions}} from {{cd|beta}} to scripts version {{cd|2.9.0}}.
* Released {{cd|LootItem.conditions}} in {{cd|@minecraft/server v2.4.0}} from {{cd|beta}}.


'''Blocks'''
'''Blocks'''
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** The field {{cd|direction}} horizontal directions will still require the Upcoming Creator Features experiment.
** The field {{cd|direction}} horizontal directions will still require the Upcoming Creator Features experiment.
* Custom [[Minecraft:stairs]] can now form corners with vanilla stairs outside of beta.
* Custom [[Minecraft:stairs]] can now form corners with vanilla stairs outside of beta.
* N-way rotation on geometry components no longer requires the Upcoming Creator Features [[Minecraft:experiment]].
* {{cd|minecraft:sixteen_way_rotation}} state on placement direction block trait no longer requires the Upcoming Creator Features experiment.
* [[Minecraft:Jigsaw Block]] replacement will now log when an invalid {{cd|final_state}} is encountered.
* Added new biome decoration feature {{cd|minecraft:multi_block_feature}}, which can be used exclusively to place blocks defined with the {{cd|minecraft:multi_block}} trait.
* Released the {{cd|minecraft:instrument_sound}} component from {{cd|beta}}.


'''[[Minecraft:Block components]]'''
'''[[Minecraft:Block components]]'''
* [[Minecraft:Fence]]s:
* [[Minecraft:Fence]]s:
** Fence blocks now expose per-direction connection block states ({{cd|minecraft:connection_north}}, {{cd|minecraft:connection_east}}, {{cd|minecraft:connection_south}}, {{cd|minecraft:connection_west}}) reflecting which neighbors the fence connects to.
** Fence blocks now expose per-direction connection block states ({{cd|minecraft:connection_north}}, {{cd|minecraft:connection_east}}, {{cd|minecraft:connection_south}}, {{cd|minecraft:connection_west}}) reflecting which neighbors the fence connects to.
** Fence connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.
* Vanilla blocks defined with shapes in the {{cd|shapes/}} folder now use voxel-shape based culling without requiring the Voxel Shapes experiment.
** This allows custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape.
* Vanilla [[Minecraft:stairs]] blocks now expose a {{cd|minecraft:corner}} block state ({{cd|none}}, {{cd|inner_left}}, {{cd|inner_right}}, {{cd|outer_left}}, {{cd|outer_right}}) reflecting the corner shape formed with adjacent stairs.
** Stair corner-state changes now trigger neighboring blocks to update for parity with {{JE}}. Older worlds keep legacy behavior for compatibility.
'''[[Minecraft:Commands]]'''
* Using player names as a target for commands (i.e. {{cmd|tell}}) for non-operator players is now allowed.
* Using self selection expansion when using commands for non-operator players is now allowed.
'''Crafting'''
* {{cd|minecraft:recipe_smithing_transform}} now accepts items tagged with {{cd|minecraft:transform_materials}} in its {{cd|addition}} field.
'''DDUI'''
* Added image method onto {{cd|CustomForm}} in {{cd|@minecraft/server-ui}} to allow showing images on {{cd|CustomForms}}.
* Added {{cd|ImageOptions.onClick}} and {{cd|ImageOptions.tooltip}}, which allow for a callback on click of an image and a tooltip on images for use with {{cd|CustomForm.image}}.
'''Dedicated Server'''
* Added CLI options to run the dedicated server in pack optimization mode, allowing creators to optimize packs for testing and distribution inside and outside Marketplace.


'''Entity components'''
'''Entity components'''
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*** {{cd|hit_direction}}: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right).
*** {{cd|hit_direction}}: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right).
** The component is no longer in beta.
** The component is no longer in beta.
* Made the following changes to the {{cd|impact_damage}} {{cd|on_hit}} subcomponent of {{cd|minecraft:projectile}}:
** Added a {{cd|ceil_pre_critical_damage}} boolean field that rounds the projectile's damage up to the next integer before the critical hit multiplier is applied.
** {{cd|power_multiplier}} is now applied regardless of the {{cd|difficulty_randomization}} mode, so it can be used on its own to scale damage by the projectile's velocity.
*** The resulting value is added to damage to define the projectile's base damage.
*** Its default value changed from {{cd|2}} to {{cd|0}} so that prior content remains unchanged when neither field is specified.
** Replaced the {{cd|semi_random_diff_damage}} boolean field with {{cd|difficulty_randomization}}, which controls how the world difficulty contributes to the final damage:
*** {{cd|none}}: difficulty is ignored (default).
*** {{cd|additive}}: a difficulty-driven term is added to the base damage (matches the previous behavior when {{cd|semi_random_diff_damage}} was {{cd|true}}).
*** {{cd|multiplicative}}: a difficulty-driven term is added to {{cd|power_multiplier}} before it scales by the projectile's velocity.
* Added the {{cd|minecraft:not_pickable_from_inside}} entity component.
** When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box.
* {{cd|should_bounce}} boolean field of the {{cd|minecraft:projectile}} component is now an enum:
** {{cd|no}}: the projectile never bounces (default).
** {{cd|if_invulnerable}}: the projectile bounces only when the target is invulnerable to the damage source (e.g. creative mode, shield blocking).
** {{cd|if_no_damage_dealt}}: the projectile bounces whenever no damage was dealt, regardless of the reason (invulnerability, damage sensor, invulnerability frames).
** Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later: {{cd|true}} becomes {{cd|if_invulnerable}} and {{cd|false}} becomes {{cd|no}}.


'''[[Minecraft:Feature]]s'''
'''[[Minecraft:Feature]]s'''
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'''Graphical'''
'''Graphical'''
* Optimized FrameGraph topological sorting algorithm by replacing DFS-based approach with Kahn's algorithm for improved performance and clarity.
* Optimized FrameGraph topological sorting algorithm by replacing DFS-based approach with Kahn's algorithm for improved performance and clarity.
* Tightened the anti-x-ray trigger box to avoid false-positive cases when riding a [[Minecraft:mob]].
* The MERS textures for following [[Minecraft:baby mobs]] and [[Minecraft:rabbit]]s are now visible:
** Baby Humanoid [[Minecraft:Chainmail Armor]]
** Baby [[Minecraft:Dolphin]]
** Baby [[Minecraft:Fox]]
** Baby [[Minecraft:Goat]]
** Baby [[Minecraft:Hoglin]]
** Baby [[Minecraft:Panda]]
** Baby Warm [[Minecraft:Pig]]
** Baby [[Minecraft:Zombified Piglin]]
** [[Minecraft:Snifflet]]
'''JSON Schema'''
* Updated generated Minecraft JSON Schema files to use a more granular schema layout instead of producing one self-contained schema file per registered type. This reduces duplicated schema content and makes the generated schemas easier to consume with external tools.
* Added binary-protocol metadata to generated SharedTypes JSON Schemas, including ordinal index, control value type, underlying type, and serialization options. This gives tools more information about the binary layout of the objects described by the JSON Schemas.


'''[[Minecraft:Item components]]'''
'''[[Minecraft:Item components]]'''
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* Custom item definitions in resource packs now reliably override their Vanilla counterparts:
* Custom item definitions in resource packs now reliably override their Vanilla counterparts:
** A custom definition using an older {{cd|format_version}} will now be applied on top of a Vanilla item that ships with {{cd|format_version}} 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects {{cd|minecraft:apple}} and {{cd|minecraft:breeze_rod}}.
** A custom definition using an older {{cd|format_version}} will now be applied on top of a Vanilla item that ships with {{cd|format_version}} 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects {{cd|minecraft:apple}} and {{cd|minecraft:breeze_rod}}.
'''Mobs'''
* Tamed baby [[Minecraft:Wolf|wolves]]' collars now have a proper MERS texture.


'''[[Minecraft:Sound events]]'''
'''[[Minecraft:Sound events]]'''
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== Experimental ==
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Experimental Voxel Shape Features" and new "Drop 3 of 2026" [[Minecraft:experimental]] toggles.
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Experimental Voxel Shape Features", and the new "[[Minecraft:Drop 3 of 2026]]" [[Minecraft:experimental]] toggles.


=== Additions ===
=== Additions ===
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|White Wool Slab
|White Wool Slab
|White Wool Stairs
|White Wool Stairs
|White Cushion
|Light Gray Wool Slab
|Light Gray Wool Slab
|Light Gray Wool Stairs
|Light Gray Wool Stairs
|Light Gray Cushion
|Gray Wool Slab
|Gray Wool Slab
|Gray Wool Stairs
|Gray Wool Stairs
|Gray Cushion
|Black Wool Slab
|Black Wool Slab
|Black Wool Stairs
|Black Wool Stairs
|Black Cushion
|Brown Wool Slab
|Brown Wool Slab
|Brown Wool Stairs
|Brown Wool Stairs
|Brown Cushion
|Red Wool Slab
|Red Wool Slab
|Red Wool Stairs
|Red Wool Stairs
|Red Cushion
|Orange Wool Slab
|Orange Wool Slab
|Orange Wool Stairs
|Orange Wool Stairs
|Orange Cushion
|Yellow Wool Slab
|Yellow Wool Slab
|Yellow Wool Stairs
|Yellow Wool Stairs
|Yellow Cushion
|Lime Wool Slab
|Lime Wool Slab
|Lime Wool Stairs
|Lime Wool Stairs
|Lime Cushion
|Green Wool Slab
|Green Wool Slab
|Green Wool Stairs
|Green Wool Stairs
|Green Cushion
|Cyan Wool Slab
|Cyan Wool Slab
|Cyan Wool Stairs
|Cyan Wool Stairs
|Cyan Cushion
|Light Blue Wool Slab
|Light Blue Wool Slab
|Light Blue Wool Stairs
|Light Blue Wool Stairs
|Light Blue Cushion
|Blue Wool Slab
|Blue Wool Slab
|Blue Wool Stairs
|Blue Wool Stairs
|Blue Cushion
|Purple Wool Slab
|Purple Wool Slab
|Purple Wool Stairs
|Purple Wool Stairs
|Purple Cushion
|Magenta Wool Slab
|Magenta Wool Slab
|Magenta Wool Stairs
|Magenta Wool Stairs
|Magenta Cushion
|Pink Wool Slab
|Pink Wool Slab
|Pink Wool Stairs
|Pink Wool Stairs
|Pink Cushion
|Straw Bed BE
|title=26.40 experimental}}
|title=26.40 experimental}}
==== Blocks ====
==== Blocks ====
[[File:Straw Bed.png|32px]] '''[[Minecraft:Straw bed]]'''
* A new type of [[Minecraft:bed]] which can be used to sleep through the night without changing the spawn point.
** It can only be used once and will be destroyed after use.
** Cannot be used in the [[Minecraft:Nether]] or the [[Minecraft:End]]. It is destroyed upon use.
* Generates in [[Minecraft:abandoned camp]]s.
* 4 straw beds are crafted with 3 [[Minecraft:hay bales]].
{{Crafting
| A2 = Hay Bale
| B2 = Hay Bale
| C2 = Hay Bale
| Output = Straw Bed BE, 4
| ignoreusage = 1
}}
'''[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]'''
'''[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]'''
* A new sapling which grows into any one of red, orange or yellow poplar trees.
* A new sapling which grows into any one of red, orange, or yellow poplar trees.
* Sold by [[Minecraft:wandering trader]]s.
* Sold by [[Minecraft:wandering trader]]s.


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* Randomly play [[Minecraft:Ambience|ambient]] block sounds.
* Randomly play [[Minecraft:Ambience|ambient]] block sounds.


'''[[File:Poplar Log.png|32px]] [[Minecraft:Poplar log]] '''
'''[[File:Poplar Log.png|32px]] [[Minecraft:Poplar log]]'''
* A new log found in poplar trees.
* A new log found in poplar trees.
* [[File:Stripped Poplar Log.png|32px]] Can be [[Minecraft:stripped poplar log|stripped]].
* [[File:Stripped Poplar Log.png|32px]] Can be [[Minecraft:stripped poplar log|stripped]].
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'''{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]'''
'''{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]'''
* New variants of [[Minecraft:wool]] blocks that can be dyed in sixteen colors.
* New variants of [[Minecraft:wool]] blocks that can be dyed in sixteen colors.
==== Non-mob entities ====
{{Animate|White Cushion.png;Light Gray Cushion.png;Gray Cushion.png;Black Cushion.png;Brown Cushion.png;Red Cushion.png;Orange Cushion.png;Yellow Cushion.png;Lime Cushion.png;Green Cushion.png;Cyan Cushion.png;Light Blue Cushion.png;Blue Cushion.png;Purple Cushion.png;Magenta Cushion.png;Pink Cushion.png|32px}} '''[[Minecraft:Cushion]]'''
* A new [[Minecraft:entity]] that players can interact with to sit on.
* Has 16 color variants, crafted with its respective variant of [[Minecraft:wool slab]].
{{Crafting
| A2 = Matching Wool Slab
| B2 = Matching Wool Slab
| C2 = Matching Wool Slab
| Output = Matching Cushion
| ignoreusage = 1
}}
* Can be placed on any flat surface.
** Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
** Breaks if the supporting block is removed.
* Cannot be moved.
* Does not have collision and can overlap with other objects (except other cushions).


==== World generation ====
==== World generation ====
'''{{BiomeLink|Dappled forest|scale=1.5}}'''
'''{{BiomeLink|Dappled forest|scale=1.5}}'''
* An autumn-themed forest biome which can be found near cold biomes that consists of [[Minecraft:poplar]] trees, [[Minecraft:red shrub]]s, [[Minecraft:leaf litter]],  [[Minecraft:brown mushroom]]s, [[Minecraft:shelf mushroom]]s, and rarely [[Minecraft:spruce]] trees.
* An autumn-themed forest biome which can be found near cold biomes that consists of [[Minecraft:poplar]] trees, [[Minecraft:red shrub]]s, [[Minecraft:leaf litter]],  [[Minecraft:brown mushroom]]s, [[Minecraft:shelf mushroom]]s, and rarely [[Minecraft:spruce]] trees.
** Poplar Trees and fallen Poplar Trees generate here. [[Minecraft:Fallen Tree|Fallen poplar trees]] generate more frequently than other trees.
** Poplar trees and fallen poplar trees generate here. [[Minecraft:Fallen Tree|Fallen poplar trees]] generate more frequently than other trees.
** Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees.
** Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
* The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:
* The following passive and neutral mobs spawn in dappled forests, using their cold variants where applicable:
**[[Minecraft:Sheep]]
**[[Minecraft:Chicken]]
**[[Minecraft:Chicken]]
**[[Minecraft:Cow]]
**[[Minecraft:Cow]]
**[[Minecraft:Fox]]
**[[Minecraft:Pig]]
**[[Minecraft:Pig]]
**[[Minecraft:Rabbit]]
**[[Minecraft:Rabbit]]
**[[Minecraft:Fox]]
**[[Minecraft:Sheep]]


'''{{Animate|Poplar Tree Red Leaves.png;Poplar Tree Orange Leaves.png;Poplar Tree Yellow Leaves.png|32px}} [[Minecraft:Poplar tree]]'''
'''{{Animate|Poplar Tree Red Leaves.png;Poplar Tree Orange Leaves.png;Poplar Tree Yellow Leaves.png|32px}} [[Minecraft:Poplar tree]]'''
* A [[Minecraft:tree]] that generates in dappled forests.
* A [[Minecraft:tree]] that generates in dappled forests.
* Has three different colors of leaves, orange, red, and yellow, randomly chosen at generation or sapling growth.
* Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
* [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees have shelf mushrooms on them.
* [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees have shelf mushrooms on them.


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**{{BiomeLink|Wooded Badlands}}
**{{BiomeLink|Wooded Badlands}}
**{{BiomeLink|Pale Garden}}
**{{BiomeLink|Pale Garden}}
* Abandoned camps of each structure have their own different variants, consisting of [[Minecraft:wool stairs]] of various colors, or having [[Minecraft:leaves]], [[Minecraft:cobweb]]s, a [[Minecraft:tree]] or a [[Minecraft:crop]] farm.
* Abandoned camps of each structure have their own different variants, consisting of [[Minecraft:wool stairs]] of various colors, or having [[Minecraft:leaves]], [[Minecraft:cobweb]]s, a [[Minecraft:tree]], or a [[Minecraft:crop]] farm.
* [[Minecraft:Chest]]s and [[Minecraft:barrel]]s can be found around the structure with loot.
* [[Minecraft:Chest]]s and [[Minecraft:barrel]]s can be found around the structure with loot.


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* Added {{cd|class EntityTamedBeforeEventSignal}} to {{cd|beta}}.
* Added {{cd|class EntityTamedBeforeEventSignal}} to {{cd|beta}}.
* Added {{cd|property WorldBeforeEvents.entityTamed}} to {{cd|beta}}.
* Added {{cd|property WorldBeforeEvents.entityTamed}} to {{cd|beta}}.
* Added the {{cd|SoundDefinition}} class to beta with read-only {{cd|soundEventId}} and {{cd|durationInfo}} properties.
* Added the {{cd|SoundDefinitionDurationInfo}} interface to beta with a {{cd|duration}} property.
* Added the {{cd|SoundDefinitionFilter}} interface to beta with optional {{cd|minDuration}} and {{cd|maxDuration}} properties.
* Added the {{cd|SoundDefinitionRegistry}} class to beta with a {{cd|getDefinitions}} method that returns the loaded sound definitions, optionally narrowed by a filter.
* Added the {{cd|World.soundDefinitionRegistry}} property to beta that provides read-only access to the sound definitions loaded for the world.
* {{cd|Player.playSound}} now accepts a {{cd|SoundDefinition}} in addition to a sound id string in beta.
* The {{cd|minecraft:server_sound_definitions}} payload in {{cd|sounds/sound_definitions.json}} now accepts an optional {{cd|music_info}} block on each definition with optional genres (array of strings), moods (array of strings), artist (string), and title (string) fields that describe the music content of the sound.
* The {{cd|minecraft:server_sound_definitions}} payload now accepts an optional tags map on each definition where each entry is a tag name mapped to either a single string value or an array of string values, letting behavior packs attach arbitrary metadata to a server sound definition.
* Added new beta {{cd|interface SoundDefinitionMusicInfo}} with optional genres, moods, artist, and title properties describing the music content of a sound definition.
* Added new optional beta {{cd|property SoundDefinition.musicInfo}} exposing the music metadata declared on a server sound definition.
* Added new optional beta {{cd|property SoundDefinition.tags}} exposing the arbitrary tag metadata declared on a server sound definition.
* Added new optional beta properties on {{cd|SoundDefinitionFilter}} for filtering by music metadata and tags: genres, moods, artists, titles, and tags. All comparisons are case-insensitive. An omitted field does not filter; a non-empty array matches when any provided value overlaps the definition's values.
* Added {{cd|getShapes}} method on {{cd|PrimitiveShapesManager}}.
* Added interface {{cd|PrimitiveShapeQueryOptions}} for use with {{cd|getShapes}}.
* Added {{cd|AllowListEntry}} to {{cd|@minecraft/server-admin}} with optional name and xuid properties in beta.
* Changed {{cd|AllowList}} in {{cd|@minecraft/server-admin all}} in beta.
** Added entries: {{cd|AllowListEntry[] property}}
*** Changed {{cd|add()}} to accept either a {{cd|Player}} or {{cd|AllowListEntry}} and removed accepting string as parameter. Adds {{cd|InvalidArgumentError}} to this function when {{cd|AllowListEntry}} has both name and xuid properties set to undefined.
*** Changed {{cd|remove()}} to accept either a {{cd|Player}} or {{cd|AllowListEntry}} and removed accepting string as parameter. Adds {{cd|InvalidArgumentError}} to this function when {{cd|AllowListEntry}} has both name and xuid properties set to undefined.
*** Changed {{cd|contains()}} to accept either a {{cd|Player}} or {{cd|AllowListEntry}} and removed accepting string as parameter. Adds {{cd|InvalidArgumentError}} to this function when {{cd|AllowListEntry}} has both name and xuid properties set to undefined.
* Added new beta enum {{cd|CloneMode}} with values {{cd|Copy}}, {{cd|ForceCopy}}, and {{cd|Move}} that specifies how blocks are cloned between regions.


'''Blocks'''
'''Blocks'''
Line 453: Line 600:
* Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts.
* Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts.
* Block-entity's dynamic-properties stored on an item-stack can now be modified through the new {{cd|set}} method.
* Block-entity's dynamic-properties stored on an item-stack can now be modified through the new {{cd|set}} method.
* Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID.
* Added support for {{cd|y_rotation_offset}} when using the {{cd|minecraft:sixteen_way_rotation}} placement direction block trait.
* Added horizontal {{cd|direction}} support for the {{cd|minecraft:multi_block}} trait.
** These new directions {{cd|north}}, {{cd|south}}, {{cd|west}}, and {{cd|east}} still require Upcoming Creator Features experiment to be enabled.
** When placing horizontal multi-blocks, if one or more parts go into an unloaded {{cd|LevelChunk}}, then the placement of all parts is delayed until both {{cd|LevelChunks}} are loaded. Delayed placement actions are persistent and saved to Level storage until they are executed.
** If placing the horizontal multi-block in a structure template, then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the {{cd|minecraft:placement_direction}} trait enabling the {{cd|minecraft:cardinal_direction}} state. Otherwise, the multi-block parts will not respect the structures rotation.


'''DDUI'''
'''DDUI'''
* Fixed the default behavior for close button bellow DDUI custom forms.
* Fixed the default behavior for close button bellow DDUI custom forms.
** Default visibility value is {{cd|false}}.
** Default visibility value is {{cd|false}}.
'''Dimension'''
* Added {{cd|cloneBlocks}} method to beta that clones a region of blocks from one area of the dimension to another, with support for clone modes and an optional block filter.


'''Graphical'''
'''Graphical'''
* Re-enabled colored block light migration to GPU as well as their influence on volumetric fog.
* Re-enabled colored block light migration to GPU as well as their influence on volumetric fog.
* Added a system to dynamically scale per-point-light shadow resources.
* Increased the maximum number of point lights.


'''Items'''
'''Items'''
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'''[[Minecraft:Jigsaw structure]]s'''
'''[[Minecraft:Jigsaw structure]]s'''
* A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.
* A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.
'''SoundDurationInfo'''
* The playback position now reflects calls to {{cd|SoundInstance.seekTo}}.
* While a sound is paused via {{cd|SoundInstance.pause}}, the playback position no longer advances; {{cd|SoundInstance.resume}} continues from where it was paused.


'''[[Minecraft:Sound]]s'''
'''[[Minecraft:Sound]]s'''
Line 474: Line 636:
** A {{cd|mode}} of {{cd|game_time}} means the duration is tracked by ticks.
** A {{cd|mode}} of {{cd|game_time}} means the duration is tracked by ticks.
** A {{cd|mode}} of {{cd|real_time}} means the duration is tracked by wall-clock time.
** A {{cd|mode}} of {{cd|real_time}} means the duration is tracked by wall-clock time.
* Added the {{cd|minecaft:sound}} block component:
** It requires the Upcoming Creator Features experiment.
** It can be used to assign a set of sounds to block and its permutations similar to sound field in {{cd|blocks.json}}.
** {{cd|blocks.json}} overrides values of {{cd|minecraft:sound}} component, including values in all permutations.


'''Voxel Shapes'''
'''Voxel Shapes'''
Line 485: Line 651:
|44493|Arrows shot at perched ender dragons pass right through them.
|44493|Arrows shot at perched ender dragons pass right through them.
|49850|Beds still use the old color palette in the inventory.
|49850|Beds still use the old color palette in the inventory.
|60799|Block breaking sounds originate on the South-East corner of the block.
|62683|Boats have 40 health (20 hearts).
|62683|Boats have 40 health (20 hearts).
|123918|Splitscreen - crosshair flickers or disappears when one player opens a UI.
|123918|Splitscreen - crosshair flickers or disappears when one player opens a UI.
|128988|Fire overlay is much higher compared to previous versions.
|128988|Fire overlay is much higher compared to previous versions.
|161077|Skeleton arrow damage is random no matter the proximity.
|182130|When activating or deactivating a resource pack, the formatting in toast notifications extends to regular text.
|184669|Tutorial option does not appear sometimes.
|185730|Unflattened enchanted golden apple ID is used for rarity in vanilla resources, causing issues changing rarity with flattened ID.
|185730|Unflattened enchanted golden apple ID is used for rarity in vanilla resources, causing issues changing rarity with flattened ID.
|189683|Decorated Pot Ghost Block.
|189683|Decorated Pot Ghost Block.
|194395|Desert flat world preset uses an inaccurate world thumbnail.
|216837|Parity: minecart entity separation no longer works since 1.21.0.
|216837|Parity: minecart entity separation no longer works since 1.21.0.
|217896|Azalea outer layer is transparent on the inside.
|218532|PBR textures in worlds with the official RTX texture packs enabled no longer load.
|221546|Vibrant Visuals: It takes a long time for water reflections to be rendered correctly after using "/time set midnight".
|221546|Vibrant Visuals: It takes a long time for water reflections to be rendered correctly after using "/time set midnight".
|223126|Atlas compositing no longer working as of 1.21.90.
|229796|"Watch out, game is no longer paused!" notification doesn't appear in the Dressing Room or the Achievements, Profile, and Social screens.
|231750|Game lags while scrolling down the list of crafting recipes.
|231879|Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected.
|231879|Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected.
|234423|Simultaneously uncrouching and opening a block GUI places a ghost block.
|234423|Simultaneously uncrouching and opening a block GUI places a ghost block.
|234752|Disabling custom block icon auto-scaling in GUIs results in incorrect visual shift.
|234752|Disabling custom block icon auto-scaling in GUIs results in incorrect visual shift.
|235811|Crafting/Inventory UI causes lag while opening.
|236296|Vibrant Visuals: Green noise / outline appears on distant blocks.
|236296|Vibrant Visuals: Green noise / outline appears on distant blocks.
|236783|Sliding up and down in the Creative inventory sometimes lags or is unresponsive on touch devices.
|237101|Enable Game Pause toggle can no longer be accessed from main menu.
|237155|Anti-Aliasing resets to 1 when launching the game in fullscreen mode.
|237394|Items go under the searchbar in the recipe book.
|237394|Items go under the searchbar in the recipe book.
|237456|PlayStation: Can no longer play split screen.
|237456|PlayStation: Can no longer play split screen.
|237155|Anti-Aliasing resets to 1 when launching the game in fullscreen mode.
|237493|Ambient occlusion differs between custom blocks and Vanilla blocks.
|237517|MER not applied to all model types for custom blocks with component driven rendering.
|237517|MER not applied to all model types for custom blocks with component driven rendering.
|237752|Sulfur cube loses gravity when hit by a mace with Wind Burst and Density enchantments.
|237752|Sulfur cube loses gravity when hit by a mace with Wind Burst and Density enchantments.
|237830|Split-screen: Additional players can no longer change settings.
|237893|Sulfur spring structure templates do not use the "minecraft" namespace.
|238051|The skybox in custom dimensions is messed up.
|238051|The skybox in custom dimensions is messed up.
|238160|Controller settings menu inverts A, B, Y and X buttons, and Emote menu inverts X and Y buttons on Nintendo Switch.
|238160|Controller settings menu inverts A, B, Y and X buttons, and Emote menu inverts X and Y buttons on Nintendo Switch.
|238162|Sulfur cube buckets containing named sulfur cubes with blocks don't show the block tooltip.
|238162|Sulfur cube buckets containing named sulfur cubes with blocks don't show the block tooltip.
|238265|Getting hurt by sweet berry bush does not produce subtitles.
|238265|Getting hurt by sweet berry bush does not produce subtitles.
|238269|Blocks absorbed by sulfur cube face forward.
|238275|Sulfur cubes in buckets preserve momentum and other unwanted data.
|238275|Sulfur cubes in buckets preserve momentum and other unwanted data.
|238293|End crystal beam texture displays incorrectly when respawning or healing the ender dragon.
|238293|End crystal beam texture displays incorrectly when respawning or healing the ender dragon.
Line 524: Line 707:
|239096|Worlds in the “Shared” folder cannot be uploaded to the cloud and show misleading error.
|239096|Worlds in the “Shared” folder cannot be uploaded to the cloud and show misleading error.
|239103|Duplicating cloud-synced worlds may trigger false "Cloud storage is full / almost full" warning.
|239103|Duplicating cloud-synced worlds may trigger false "Cloud storage is full / almost full" warning.
|239104|Uploading a world with full cloud storage shows misleading “check your internet connection” error.
|239128|Thrown projectiles briefly render as solid colors when Texture Streaming is enabled.
|239128|Thrown projectiles briefly render as solid colors when Texture Streaming is enabled.
|239135|Ignited TNT smoke particles don't resemble ''Java Edition''.
|239135|Ignited TNT smoke particles don't resemble ''Java Edition''.
Line 529: Line 713:
|239139|Sulfur cube prevents players from sleeping in ''Bedrock Edition''.
|239139|Sulfur cube prevents players from sleeping in ''Bedrock Edition''.
|239180|Conduit attacks sulfur cubes in ''Bedrock Edition''.
|239180|Conduit attacks sulfur cubes in ''Bedrock Edition''.
|239318|Sulfur cubes with blocks don't play squish animations or particles.
|239433|Hardcore icon on Hardcore mode shows incorrectly.
|239433|Hardcore icon on Hardcore mode shows incorrectly.
|otherissuescount=41
|239513|Game launch time increases significantly when the skin_packs folder contains a large number of files
|239589|NPC Dialogues Edits Lead to Crash.
|239689|Sulfur Stairs and Cinnabar Stairs Prevent Chests from Opening.
|239698|If you drink milk in a sulphur spring, the screen flickers.
|239742|Vibrant Visuals is no longer supported on Samsung devices with One UI 8.5 or above installed
|239753|Writing in a book and quill and closing it doesn't allow you to interact with anything in pre-26.30 worlds.
|239951|Suspicious sand/gravel produce different loot in the same seed.
|otherissuescount=77
}}
}}
'''Other'''
'''Other'''
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* Fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags.
* Fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags.
* Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
* Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
* Fixed an issue where the game would crash when opening the game from an invite notification on Android.
* Fixed arm animations triggering when no blocks are affected.
* Fixed clouds rendering in front of transparent blocks, such as [[Minecraft:glass]], when Vibrant Visuals is enabled.
* Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items.
* Fixed an issue where downloading a world from the Realms Hub slot screen from the Realms Edit World screens would result in different names.
* Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal.
* Fixed a rare crash that occurred when interacting with items in the UI.
* Fixed Fullscreen mode to remember which screen it was last on.
* Fixed the 'Remove' button not eliminating blocks from the Creative inventory on mobile UI.
* Fixed the focus indicator on the "More options" button on the start screen so it no longer relies on color alone, but adds an underline when the button is focused.
* Fixed a miscolored pixel in one of the [[Minecraft:sulfur spike]] textures.
* Fixed a rendering issue with Vibrant Visuals where some items and text could be invisible on certain Android GPUs.
* Fixed a crash that could occur when spawning more than one [[Minecraft:iron golem]] at a time.
* Fixed a crash that could occur during world generation when placing structures containing double [[Minecraft:chest]]s.
* Fixed a crash that could occur when [[Minecraft:concrete powder]] converts into [[Minecraft:concrete]].
* Fixed a bug where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
* Fixed a soft-lock that prevented further join attempts after a party leader's Experience join was blocked by the party eligibility check.
* Fixed the "How to Play" button being missing from the Settings menu in ''Minecraft Education''.
* Fixed the beacon screen displaying a duplicated header in the Pocket UI.
* Fixed the skin info button not working on expanded skin pack page.
* Fixed the {{cmd|clone}} command cloning partial [[Minecraft:bed]]s.
* Fixed the {{cmd|fill}} command from improperly placing blocks defined with the {{cd|minecraft:multi_block}} trait.
* Fixed custom blocks rendering a stray solid face that could bleed through textures when a model face was hidden by setting one of its UV size dimensions to zero.
* Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures.
* Fixed a bug where the {{cd|on_kill}} event in the following behavior components was incorrectly mapped to the {{cd|on_attack}} field, causing the event to never fire when an entity killed its target. The fix applies to entity definitions with format version 1.26.40 and above:
** {{cd|minecraft:behavior.melee_attack}}
** {{cd|minecraft:behavior.melee_box_attack}}
** {{cd|minecraft:behavior.delayed_attack}}
** {{cd|minecraft:behavior.stomp_attack}}
** {{cd|minecraft:behavior.use_kinetic_weapon}}
* Fixed {{cd|minecraft:hopper_minecart}} to fire {{cd|EntityItemPickupAfterEvent}} and {{cd|EntityItemPickupBeforeEvent}} for items above the cart.
* Fixed Images in {{cd|CustomForms}} not being centered in the form.
* Fixed incorrect example json for Height Difference Filter documentation.
* Fixed a performance issue when in the [[Minecraft:Nether]].
* Fixed a bug where point light shadows would flicker during dynamic scaling.
* Fixed a bug where WinHTTP would not honor a 3 second timeout when probing for NetherNet under certain conditions.


== Notes ==
== Notes ==
Line 586: Line 814:
[[Minecraft:ko:Bedrock Edition 26.40]]
[[Minecraft:ko:Bedrock Edition 26.40]]
[[Minecraft:pt:Edição Bedrock 26.40]]
[[Minecraft:pt:Edição Bedrock 26.40]]
[[Minecraft:ru:26.40 (Bedrock Edition)]]
[[Minecraft:zh:基岩版26.40]]
[[Minecraft:zh:基岩版26.40]]

Latest revision as of 11:02, 24 July 2026

Template:Infobox version 26.40 (also known as 1.26.40) is an upcoming minor update for Template:BE with no set release date, which adds experimental features for the third drop of 2026 and fixes bugs.

Additions

General

Minecraft:Settings

Changes

Blocks

Minecraft:Brown mushroom and Minecraft:red mushroom

Minecraft:Fence

  • Fences in generated structures now connect correctly to their neighbors.

Minecraft:Potent sulfur

Minecraft:Sulfur spike

  • Sulfur spikes now have their own dedicated block sounds and events.
  • Limited how long spikes can grow.

Items

Template:Animate Minecraft:Beds

  • Updated item sprites to match the appearance of the blocks.

Minecraft:Music disc Bounce

Mobs

Minecraft:Chicken

  • Updated hurt and death sounds for one of the chicken sound variants.

Minecraft:Ender dragon

  • Now deflects projectiles when perching.

Minecraft:Player

  • Players in Creative mode now deflect projectiles.

Minecraft:Slime

  • No longer plays step sounds when moving around.

Minecraft:Sulfur cube

  • No longer push each other when placed on adjacent blocks.
  • No longer absorbs a block in the player's hand from further distance than 8 blocks.
  • Sulfur cubes with a block absorbed can no longer freeze.
  • No longer plays step sounds when moving around.
  • No longer destroys snow layers upon its spawning from a bucket.
  • Now correctly takes damage from magma sulfur cubes if they don't have a block absorbed.
  • Are no longer considered hostile.
  • Can no longer absorb Minecraft:observers or Minecraft:redstone lamps.
  • Now deflects projectiles while a block is absorbed.

Minecraft:Turtle

Non-mob entities

Minecraft:Boat

Projectiles

  • Blocked projectiles no longer bounce off targets too early.

General

Accessibility

  • Text field now narrates its content when editing is stopped via keyboard or gamepad.

Graphical

  • Clouds, the sun, the moon, and stars now render when the camera is underwater in Minecraft:Vibrant Visuals.
  • Updated supported devices for Vibrant Visuals on Android.

Minecraft:Music

Minecraft:Realms

  • Realm tags are now on the left side of the information screen.
  • Various adjustments to the Realms Hub Community tab components.
  • When the client is outdated, all Realms Hub features will now be loaded while the player is unable to join.
  • Shrinked focus size of side menu in story comments and report screens to fit the content.
  • Added an icon for the Admin log tab.
  • Added more Realms Minecraft:loading tips.
  • Added a Delete button on the Subscriptions tab for expired Realms.
  • Updated terms on Realms purchase screen.

Minecraft:Settings

  • Removed the Realms subscriptions from the subscriptions tab.
  • Updated old and retail world conversion flows in the Storage settings tab.

Storage

  • When downloading resource packs to join Minecraft:multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.
  • Packs will be downloaded one a time to compact the total required space.

UI

  • Player names will now show as blue when in a Minecraft:party.
  • Added Minecraft:toast notification when Character Creator fails to initalize on Realm join.
  • Main menu music will now start after the initial loading screen to prevent stuttering.
  • Added a specific error message when adding or editing an external server with an address and port that already exists.
  • The Marketplace Pass accordion is now hidden when the player is in any beta, as well as the "Get More" button on PlayStation, iOS, and Nintendo Switch Template:Sic.
  • Added new variant for the Marketplace Bundle UI.
  • Changed furnace tabs order; reordered furnace recipes.
  • Pressing Template:Key while hovering the mouse cursor over the recipe search bar now inputs the letter Template:Key instead of closing the screen.
  • Improved narration of navigation tabs, toggles and smelting context of slots in the Minecraft:furnace.
  • Removed the possibility to trigger older join Minecraft:Realm menus from using an invite link desktop shortcut.
  • Made various adjustments to the UI of the "Slots" tab in the Minecraft:Realms Hub to improve visual clarity and consistency.
  • Renamed the Content tab header on the Minecraft:Marketplace Pass product page to "Included in Marketplace Pass", surfaced the "ALL PACKS" and "CHARACTER CREATOR SETS" buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab.
  • Added new social drawer infrastructure with performance fixes.
  • Exiting the Dressing Room no longer automatically saves the character after an unequipped color change.
  • Updated the network disconnection message to direct players to enable "Use Mobile Data" in general settings instead of profile settings.
  • Updated Nintendo Switch terminology for local wireless multiplayer.
  • Updated Marketplace badges to use semantic tag styling for bordered and spacious variants, with refreshed tag documentation and tests.
  • After entering the sidebar in the Dressing Room while spinning the character it will no longer continue to spin by itself.
  • Players with multiplayer restricted skins can now enter worlds with multiplayer disabled.
  • Updated Marketplace content cards with new pass and rating iconography, refreshed Minecoin visuals, and a notice badge treatment for surfaced states.

Technical

Actor Components

AI Components

AI Goals

Minecraft:API

Blocks

Minecraft:Block components

  • Minecraft:Fences:
    • Fence blocks now expose per-direction connection block states (Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting which neighbors the fence connects to.
    • Fence connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.
  • Vanilla blocks defined with shapes in the Template:Cd folder now use voxel-shape based culling without requiring the Voxel Shapes experiment.
    • This allows custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape.
  • Vanilla Minecraft:stairs blocks now expose a Template:Cd block state (Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting the corner shape formed with adjacent stairs.
    • Stair corner-state changes now trigger neighboring blocks to update for parity with Template:JE. Older worlds keep legacy behavior for compatibility.

Minecraft:Commands

  • Using player names as a target for commands (i.e. Template:Cmd) for non-operator players is now allowed.
  • Using self selection expansion when using commands for non-operator players is now allowed.

Crafting

DDUI

Dedicated Server

  • Added CLI options to run the dedicated server in pack optimization mode, allowing creators to optimize packs for testing and distribution inside and outside Marketplace.

Entity components

  • Added a new Template:Cd boolean field to Template:Cd's presets:
    • Determines whether the collision boxes of two entities must overlap for pushing to occur.
    • For format versions 1.26.40 and higher, this field defaults to Template:Cd.
    • For format versions below 1.26.40, this field defaults to Template:Cd.
  • Made the following changes to the Template:Cd component:
  • Made the following changes to the Template:Cd Template:Cd subcomponent of Template:Cd:
    • Added a Template:Cd boolean field that rounds the projectile's damage up to the next integer before the critical hit multiplier is applied.
    • Template:Cd is now applied regardless of the Template:Cd mode, so it can be used on its own to scale damage by the projectile's velocity.
      • The resulting value is added to damage to define the projectile's base damage.
      • Its default value changed from Template:Cd to Template:Cd so that prior content remains unchanged when neither field is specified.
    • Replaced the Template:Cd boolean field with Template:Cd, which controls how the world difficulty contributes to the final damage:
  • Added the Template:Cd entity component.
    • When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box.
  • Template:Cd boolean field of the Template:Cd component is now an enum:
    • Template:Cd: the projectile never bounces (default).
    • Template:Cd: the projectile bounces only when the target is invulnerable to the damage source (e.g. creative mode, shield blocking).
    • Template:Cd: the projectile bounces whenever no damage was dealt, regardless of the reason (invulnerability, damage sensor, invulnerability frames).
    • Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later: Template:Cd becomes Template:Cd and Template:Cd becomes Template:Cd.

Minecraft:Features

  • Added content error when loading features with identifiers that already exist within the same behavior pack.

Graphical

JSON Schema

  • Updated generated Minecraft JSON Schema files to use a more granular schema layout instead of producing one self-contained schema file per registered type. This reduces duplicated schema content and makes the generated schemas easier to consume with external tools.
  • Added binary-protocol metadata to generated SharedTypes JSON Schemas, including ordinal index, control value type, underlying type, and serialization options. This gives tools more information about the binary layout of the objects described by the JSON Schemas.

Minecraft:Item components

Items

  • Items declared with a Template:Cd of 1.26.30 or higher now require at least one entry under Template:Cd. Previously such items would silently fall back to legacy item parsing; they now fail to register with a content error.
  • Custom item definitions in resource packs now reliably override their Vanilla counterparts:
    • A custom definition using an older Template:Cd will now be applied on top of a Vanilla item that ships with Template:Cd 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects Template:Cd and Template:Cd.

Mobs

  • Tamed baby wolves' collars now have a proper MERS texture.

Minecraft:Sound events

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Experimental Voxel Shape Features", and the new "Minecraft:Drop 3 of 2026" Minecraft:experimental toggles.

Additions

Template:Additions table

Blocks

File:Straw Bed.png Minecraft:Straw bed

Template:Crafting

File:Poplar Sapling.png Minecraft:Poplar sapling

Template:Animate Minecraft:Poplar leaves

  • Added three new types of leaves that grow on their respective poplar tree variants.
  • Randomly play ambient block sounds.

File:Poplar Log.png Minecraft:Poplar log

File:Poplar Wood.png Minecraft:Poplar wood

File:Poplar Planks.png Minecraft:Poplar planks

File:Red Shrub.png Minecraft:Red shrub

File:Shelf Mushroom.png Minecraft:Shelf mushroom

Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs

  • New variants of Minecraft:wool blocks that can be dyed in sixteen colors.

Non-mob entities

Template:Animate Minecraft:Cushion

Template:Crafting

  • Can be placed on any flat surface.
    • Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
    • Breaks if the supporting block is removed.
  • Cannot be moved.
  • Does not have collision and can overlap with other objects (except other cushions).

World generation

Template:BiomeLink

Template:Animate Minecraft:Poplar tree

  • A Minecraft:tree that generates in dappled forests.
  • Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
  • File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.

File:Abandoned Camp.png Minecraft:Abandoned camp

Changes

Technical

Minecraft:Add-ons

  • Improved the experimental JSON document upgrader:
    • Configuration parsing errors are now surfaced through the upgrader's error logging. Errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run.

Minecraft:API

Blocks

  • When applying a Template:Cd value via console command, autocomplete suggestions will now correctly show numbers 0-15. Sixteen-way placement direction block trait now applies its rotation with the same orientation as existing Cardinal Direction and Facing Direction traits.
  • Added some trait restrictions for blocks with the Template:Cd trait:
  • Each pack now has its own 1KBytes block dynamic properties limit instead of being global.
    • The storage structure was updated, the saved properties will be lost.
  • Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts.
  • Block-entity's dynamic-properties stored on an item-stack can now be modified through the new Template:Cd method.
  • Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID.
  • Added support for Template:Cd when using the Template:Cd placement direction block trait.
  • Added horizontal Template:Cd support for the Template:Cd trait.
    • These new directions Template:Cd, Template:Cd, Template:Cd, and Template:Cd still require Upcoming Creator Features experiment to be enabled.
    • When placing horizontal multi-blocks, if one or more parts go into an unloaded Template:Cd, then the placement of all parts is delayed until both Template:Cd are loaded. Delayed placement actions are persistent and saved to Level storage until they are executed.
    • If placing the horizontal multi-block in a structure template, then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the Template:Cd trait enabling the Template:Cd state. Otherwise, the multi-block parts will not respect the structures rotation.

DDUI

  • Fixed the default behavior for close button bellow DDUI custom forms.

Dimension

  • Added Template:Cd method to beta that clones a region of blocks from one area of the dimension to another, with support for clone modes and an optional block filter.

Graphical

  • Re-enabled colored block light migration to GPU as well as their influence on volumetric fog.
  • Added a system to dynamically scale per-point-light shadow resources.
  • Increased the maximum number of point lights.

Items

  • Added a new loot function Template:Cd with a single boolean field Template:Cd defaulted to Template:Cd.
    • When looting a block with a block-entity and dynamic-properties, it will try to carry its dynamic-properties over to the created item-stack.
    • Requires "Upcoming Creator Features Experiment".

Minecraft:Jigsaw structures

  • A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.

SoundDurationInfo

  • The playback position now reflects calls to Template:Cd.
  • While a sound is paused via Template:Cd, the playback position no longer advances; Template:Cd continues from where it was paused.

Minecraft:Sounds

  • Added a new Template:Cd payload to Template:Cd that lets behavior packs declare server-side sound definitions for sounds played from script.
    • Each definition can include an optional duration_info with a seconds length and a mode that controls how playback time is tracked.
    • A Template:Cd of Template:Cd means the duration is tracked by ticks.
    • A Template:Cd of Template:Cd means the duration is tracked by wall-clock time.
  • Added the Template:Cd block component:
    • It requires the Upcoming Creator Features experiment.
    • It can be used to assign a set of sounds to block and its permutations similar to sound field in Template:Cd.
    • Template:Cd overrides values of Template:Cd component, including values in all permutations.

Voxel Shapes

  • Added occlusion voxel shapes for one-arm, two-arm, three-arm, four-arm, and full-arm wall connections. These shapes will be applied to all Wall variations when the Voxel Shapes experiment is enabled.
    • These shapes improve face culling so that hidden faces of custom blocks are correctly removed when attached to different Wall geometries: single posts, wall runs, corners, T-junctions, intersections, and wall clusters.

Fixes

Template:Fixes Other

  • Fixed text field narration restarting label and description on every keypress.
  • Fixed a rare crash that could occur when relaunching the game near an Minecraft:End gateway beam after changing graphics mode.
  • Fixed the spacing in the Realms Hub Side.
  • Fixed an issue in Realms hub admin logs where gamertags of players who are no longer members of the Realm were delayed on loading.
  • Fixed Minecraft:shulker hurt sounds not playing due to mismatched audio file names.
  • Fixed Minecraft:pillager celebrate sound not playing due to a typo in the sound definition (Template:CdTemplate:Cd).
  • Fixed normal, aggressive, and worried Minecraft:panda idle sounds referencing non-existent audio files, which could cause missing audio.
  • Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms.
  • Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes.
  • Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected.
  • Fixed invulnerable timer bypass when changing before hurt event damage below source amount.
  • Fixed the Template:Cd component not being able to shoot if no ammunition was defined.
  • Fixed Template:Cd and Template:Cd from firing when a block cannot be broken using an item in Minecraft:Creative.
  • Fixed corrupted visuals on mobs when using Minecraft:Vibrant Visuals with PBR resource packs that include heightmap textures for actors.
  • Fixed a bug where Minecraft:sulfur cubes would sink or not be able to move after ejecting their block.
  • Fixed an issue where the profanity popup would not show when using profanity in the Realm title or description.
  • Fixed an issue where Realms specific tips were not showing when loading into a Realm.
  • Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.
  • Fixed a potential rare crash related to dimension changes on PlayStation.
  • Fixed strikethrough alignment for sale prices.
  • Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.
  • Fixed Fullscreen mode to remember which screen it was last on.
  • Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage.
  • Fixed invulnerability timer floating-point cycling issue for very small damage diffs.
  • Fixed a crash that occurred when loading a behavior pack containing a Template:Cd file with the Template:Cd payload.
  • Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen.
  • Fixed transparent blocks such as Minecraft:water and Minecraft:ice rendering in front of Minecraft:clouds when Vibrant Visuals is off.
  • Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.
  • Fixed Minecraft:bundles not reliably playing the pickup-pop animation in the Hotbar when picked up.
  • Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.
  • Fixed an error that occurred when opening Realms Hub without Admin permissions.
  • Fixed an issue where the Active Behaviour or Resource pack tab in Edit World would not be selected by default when there was at least 1 active pack.
  • Fixed restart modal showing for region settings when no changes were made.
  • Fixed critical hit sounds and some jumping/landing sounds not being affected by the "Minecraft:Player" sounds volume control.
  • Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack's technical details when creating a new world.
  • Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported.
  • Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu.
  • Fixed an issue where Template:Cd would not work when called with a block filter.
  • Fixed an occasional crash when loading structures.
  • Fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags.
  • Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
  • Fixed an issue where the game would crash when opening the game from an invite notification on Android.
  • Fixed arm animations triggering when no blocks are affected.
  • Fixed clouds rendering in front of transparent blocks, such as Minecraft:glass, when Vibrant Visuals is enabled.
  • Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items.
  • Fixed an issue where downloading a world from the Realms Hub slot screen from the Realms Edit World screens would result in different names.
  • Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal.
  • Fixed a rare crash that occurred when interacting with items in the UI.
  • Fixed Fullscreen mode to remember which screen it was last on.
  • Fixed the 'Remove' button not eliminating blocks from the Creative inventory on mobile UI.
  • Fixed the focus indicator on the "More options" button on the start screen so it no longer relies on color alone, but adds an underline when the button is focused.
  • Fixed a miscolored pixel in one of the Minecraft:sulfur spike textures.
  • Fixed a rendering issue with Vibrant Visuals where some items and text could be invisible on certain Android GPUs.
  • Fixed a crash that could occur when spawning more than one Minecraft:iron golem at a time.
  • Fixed a crash that could occur during world generation when placing structures containing double Minecraft:chests.
  • Fixed a crash that could occur when Minecraft:concrete powder converts into Minecraft:concrete.
  • Fixed a bug where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
  • Fixed a soft-lock that prevented further join attempts after a party leader's Experience join was blocked by the party eligibility check.
  • Fixed the "How to Play" button being missing from the Settings menu in Minecraft Education.
  • Fixed the beacon screen displaying a duplicated header in the Pocket UI.
  • Fixed the skin info button not working on expanded skin pack page.
  • Fixed the Template:Cmd command cloning partial Minecraft:beds.
  • Fixed the Template:Cmd command from improperly placing blocks defined with the Template:Cd trait.
  • Fixed custom blocks rendering a stray solid face that could bleed through textures when a model face was hidden by setting one of its UV size dimensions to zero.
  • Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures.
  • Fixed a bug where the Template:Cd event in the following behavior components was incorrectly mapped to the Template:Cd field, causing the event to never fire when an entity killed its target. The fix applies to entity definitions with format version 1.26.40 and above:
  • Fixed Template:Cd to fire Template:Cd and Template:Cd for items above the cart.
  • Fixed Images in Template:Cd not being centered in the form.
  • Fixed incorrect example json for Height Difference Filter documentation.
  • Fixed a performance issue when in the Minecraft:Nether.
  • Fixed a bug where point light shadows would flicker during dynamic scaling.
  • Fixed a bug where WinHTTP would not honor a 3 second timeout when probing for NetherNet under certain conditions.

Notes

Template:Notelist

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