Minecraft:Feature: Difference between revisions
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{{About|generated features in the world|the structures|Structure | {{For}} | ||
{{About|generated features in the world|the structures|Structure}} | |||
'''Features''' (also known as '''generated features''') are small decorators generated in each chunk after terrain generation. This page lists generated features in a ''Minecraft'' world. | '''Features''' (also known as '''generated features''') are small decorators generated in each chunk after terrain generation. This page lists generated features in a ''Minecraft'' world. | ||
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|- | |- | ||
| {{EnvLink|Forest rock}} | | {{EnvLink|Forest rock}} | ||
| | | A boulder made entirely of [[Minecraft:mossy cobblestone]] found in old growth taiga biomes. | ||
|- | |- | ||
| {{EnvLink|Iceberg|link=Iceberg (feature)}} | | {{EnvLink|Iceberg|link=Iceberg (feature)}} | ||
| | | A small island-like ice feature made out of [[Minecraft:blue ice]] or [[Minecraft:packed ice]], and [[Minecraft:snow]], found in frozen oceans and deep frozen oceans. | ||
|- | |- | ||
| {{BlockLink|Blue ice|link=Blue Ice (feature)}} | | {{BlockLink|Blue ice|link=Blue Ice (feature)}} | ||
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|- | |- | ||
| {{EnvLink|Bonus Chest}} | | {{EnvLink|Bonus Chest}} | ||
| [[Minecraft: | | A [[Minecraft:chest]] surrounded by torches generated near the player's spawn if the "Bonus chest" option is toggled on. | ||
|- | |- | ||
| {{EnvLink|Void start platform}} | | {{EnvLink|Void start platform}} | ||
| A 33 by 33 platform of [[Minecraft:stone]] centered on a block of [[Minecraft:cobblestone]]. Only generates in the [[Minecraft:void biome]] or the [[Minecraft:Superflat#Default presets|Void superflat preset]] at | | A 33 by 33 platform of [[Minecraft:stone]] centered on a block of [[Minecraft:cobblestone]]. Only generates in the [[Minecraft:void biome]] or the [[Minecraft:Superflat#Default presets|Void superflat preset]] at the bottom of the world. | ||
|- | |- | ||
| {{EnvLink|Desert Well}} | | {{EnvLink|Desert Well}} | ||
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| A pile of blocks that only generate in [[Minecraft:village]]s. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow. | | A pile of blocks that only generate in [[Minecraft:village]]s. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow. | ||
|- | |- | ||
|{{EnvLink|Sulfur Spring | |{{EnvLink|Sulfur Spring}} | ||
| A | | A pool of [[Minecraft:sulfur]], [[Minecraft:sulfur spike]]s and [[Minecraft:potent sulfur]] surrounded with [[Minecraft:tuff]], [[Minecraft:granite]], and [[Minecraft:cinnabar]], used to indicate the [[Minecraft:sulfur caves]] biome. | ||
|} | |} | ||
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| A feature consisting of a natural deposit of [[Minecraft:ore]]s or other blocks. | | A feature consisting of a natural deposit of [[Minecraft:ore]]s or other blocks. | ||
|- | |- | ||
|{{EnvLink|Sulfur Pool | |{{EnvLink|Sulfur Pool}} | ||
|A body of water surrounded by [[Minecraft:sulfur]] blocks with [[Minecraft:potent sulfur]] at the bottom in the [[Minecraft:sulfur caves]] biome. | |A body of water surrounded by [[Minecraft:sulfur]] blocks with [[Minecraft:potent sulfur]] at the bottom in the [[Minecraft:sulfur caves]] biome. | ||
|- | |- | ||
|{{EnvLink|Sulfur Spike|link=Sulfur Spike (feature) | |{{EnvLink|Sulfur Spike|link=Sulfur Spike (feature)}} | ||
|A small feature of sulfur blocks with | |A small feature of sulfur blocks with one or multiple [[Minecraft:sulfur spike]]s in the [[Minecraft:sulfur caves]] biome. | ||
|} | |} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java classic}} | |{{HistoryLine|java classic}} | ||
|{{HistoryLine||0.0.14a|Added trees.}} | |{{HistoryLine||0.0.14a|Added oak trees.}} | ||
|{{HistoryLine||?|Added patches of flowers.}} | |||
|{{HistoryLine||?|Mushrooms now generate as a feature.}} | |||
|{{HistoryLine|Java indev}} | |{{HistoryLine|Java indev}} | ||
|{{HistoryLine||March 21, 2010|link=https://blog.omniarchive.uk/post/464021044/caves-and-features/|Notch describes an implementation for Terrain Features.}} | |{{HistoryLine||March 21, 2010|link=https://blog.omniarchive.uk/post/464021044/caves-and-features/|Notch describes an implementation for Terrain Features.}} | ||
| Line 224: | Line 223: | ||
|{{HistoryLine||20100625-1917|Added dungeons.}} | |{{HistoryLine||20100625-1917|Added dungeons.}} | ||
|{{HistoryLine|java alpha}} | |{{HistoryLine|java alpha}} | ||
|{{HistoryLine||?|Redstone ore now generates as an ore feature.}} | |||
|{{HistoryLine||?|Clay now generates as a feature.}} | |||
|{{HistoryLine||v1.2.0|dev=preview|Added [[Minecraft:the Nether]], which contains ceiling springs and glowstone blobs.}} | |{{HistoryLine||v1.2.0|dev=preview|Added [[Minecraft:the Nether]], which contains ceiling springs and glowstone blobs.}} | ||
|{{HistoryLine||?|Patches of fire generate in the Nether.}} | |||
|{{HistoryLine||v1.2.6|Added water and lava lakes.}} | |{{HistoryLine||v1.2.6|Added water and lava lakes.}} | ||
|{{HistoryLine|java beta}} | |{{HistoryLine|java beta}} | ||
|{{HistoryLine||?|Lapis lazuli ore now generates as an ore feature.}} | |||
|{{HistoryLine||?|Added birch trees.}} | |||
|{{HistoryLine||?|Added spruce trees.}} | |||
|{{HistoryLine||1.8|dev=Pre-release|Added disks.}} | |{{HistoryLine||1.8|dev=Pre-release|Added disks.}} | ||
|{{HistoryLine||?|Clay no longer generates as a feature.}} | |||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[Minecraft:Rose]]s generate naturally once again.}} | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[Minecraft:Rose]]s generate naturally once again.}} | ||
|{{HistoryLine|| | |{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Added the exit portal{{verify|is it considered an feature like all the others at this point, or is it a separate, hardcoded world generation item?}} and End spikes along with [[Minecraft:the End]].}} | ||
|{{HistoryLine||?|Added jungle trees: large, normal, and no-vines (from saplings).}} | |||
|{{HistoryLine||1.2.1|dev=12w04a|Added desert wells.}} | |{{HistoryLine||1.2.1|dev=12w04a|Added desert wells.}} | ||
|{{HistoryLine||1.3.1|dev=12w16a|Added bonus chests.}} | |{{HistoryLine||1.3.1|dev=12w16a|Added bonus chests.}} | ||
|{{HistoryLine||1.5|dev=13w02a|Added hidden lava | |{{HistoryLine|||dev=?|Emerald ore now generates as an ore feature.}} | ||
|{{HistoryLine||?|Infested stone now generates as an ore feature.}} | |||
|{{HistoryLine||1.5|dev=13w02a|Added hidden lava springs in the Nether.}} | |||
|{{HistoryLine|||dev=?|Nether quartz ore now generates as an ore feature.}} | |||
|{{HistoryLine||1.7.2|dev=13w36a|Added forest rocks, ice spikes and ice patches.}} | |{{HistoryLine||1.7.2|dev=13w36a|Added forest rocks, ice spikes and ice patches.}} | ||
|{{HistoryLine|||dev=?|Added acacia trees.}} | |||
|{{HistoryLine|||dev=?|Added dark oak trees.}} | |||
|{{HistoryLine||1.9|dev=15w31a|Added End gateways.}} | |{{HistoryLine||1.9|dev=15w31a|Added End gateways.}} | ||
|{{HistoryLine|||dev=15w37a|Added void start platforms.}} | |{{HistoryLine|||dev=15w37a|Added void start platforms.}} | ||
|{{HistoryLine||?|Gold ore now generates as a bonus ore feature in badlands biomes.}} | |||
|{{HistoryLine||1.10|dev=16w20a|Added fossils.}} | |{{HistoryLine||1.10|dev=16w20a|Added fossils.}} | ||
|{{HistoryLine||1.13|dev=18w15a|Added icebergs.}} | |{{HistoryLine||1.13|dev=18w15a|Added icebergs.}} | ||
|{{HistoryLine|||dev=?|Added corals.}} | |||
|{{HistoryLine|||dev=?|Added kelp features.}} | |||
|{{HistoryLine|||dev=?|Added seagrass features.}} | |||
|{{HistoryLine||1.15|dev=?|Variants of trees with bee nests now exist.}} | |||
|{{HistoryLine||1.16|dev=20w06a|Added basalt pillars.}} | |{{HistoryLine||1.16|dev=20w06a|Added basalt pillars.}} | ||
|{{HistoryLine|||dev=20w15a|Added deltas and basalt columns. | |{{HistoryLine|||dev=20w15a|Added deltas and basalt columns. | ||
|Added basalt blobs and blackstone blobs.}} | |Added basalt blobs and blackstone blobs.}} | ||
|{{HistoryLine|||dev=?|Added nether vine features, both weeping and twisting.{{info needed|were these in separate snapshots?}}}} | |||
|{{HistoryLine|||dev=?|Soul sand now generates as an ore feature.}} | |||
|{{HistoryLine|||dev=?|Ancient debris now generates as an ore feature.}} | |||
|{{HistoryLine|||dev=?|Nether gold ore now generates as an ore feature.}} | |||
|{{HistoryLine||1.17|dev=20w45a|Added amethyst geodes.}} | |{{HistoryLine||1.17|dev=20w45a|Added amethyst geodes.}} | ||
|{{HistoryLine|||dev=20w49a|Added dripstone features.}} | |{{HistoryLine|||dev=20w49a|Added dripstone features.}} | ||
|{{HistoryLine|||dev=21w06a|Added underwater magma.}} | |{{HistoryLine|||dev=21w06a|Added underwater magma.}} | ||
|{{HistoryLine|||dev=?|Many generation features{{info needed|there's multiple, but what exactly?}} have been added for lush caves.}} | |||
|{{HistoryLine|||dev=?|Deepslate now generates as an ore feature.}} | |||
|{{HistoryLine||1.18|dev=21w40a|Water lakes no longer generate, as [[Minecraft:aquifer]]s provide an effective substitute.<ref>{{snap|21w40a}}</ref>}} | |{{HistoryLine||1.18|dev=21w40a|Water lakes no longer generate, as [[Minecraft:aquifer]]s provide an effective substitute.<ref>{{snap|21w40a}}</ref>}} | ||
|{{HistoryLine|||dev=21w41a|Freeze top layer now becomes a feature technically.}} | |{{HistoryLine|||dev=21w41a|Freeze top layer now becomes a feature technically.{{verify|there is a bug in 13w01a where features do not generate in stripes of the world, and this also includes snow layers and ice, so I believe this was handled internally as a feature many years prior. my question is when, exactly, did it start being one?}}}} | ||
|{{HistoryLine|||dev=?|Deepslate no longer generates as an ore feature.}} | |||
|{{HistoryLine||1.19|dev=?|Many generation features{{info needed|there's multiple, but what exactly? and in what specific snapshots?}} have been added for the deep dark and mangrove swamp biomes.}} | |||
|{{HistoryLine||?|Added cherry trees.}} | |||
|{{HistoryLine||?|Added pale oak trees.}} | |||
|{{HistoryLine||?|Added fallen trees.}} | |||
|{{HistoryLine||1.21.5|dev=?|Added wildflowers patches.}} | |||
|{{HistoryLine||26.2|dev=?|Added sulfur spikes.}} | |||
|{{HistoryLine|java upcoming}} | |||
|{{HistoryLine||?|The exit portal, now formally called the "End podium", is now handled as a feature rather than a hardcoded thing.}} | |||
|{{HistoryLine||26.3|dev=?|Added poplar trees.}} | |||
|{{HistoryLine|||dev=?|The seagrass feature no longer exists as a separate thing in a technical sense.}} | |||
|{{HistoryLine|||dev=snap8|Removed feature type {{cd|minecraft:desert_well}}.}} | |||
}} | }} | ||
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[[Minecraft:ja:生成物]] | [[Minecraft:ja:生成物]] | ||
[[Minecraft:ko:지물]] | [[Minecraft:ko:지물]] | ||
[[Minecraft:lzh:地物]] | |||
[[Minecraft:pt:Recurso]] | [[Minecraft:pt:Recurso]] | ||
[[Minecraft:ru:Натуральные декорации]] | [[Minecraft:ru:Натуральные декорации]] | ||
[[Minecraft:zh:地物]] | [[Minecraft:zh:地物]] | ||
Latest revision as of 11:04, 14 August 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Features (also known as generated features) are small decorators generated in each chunk after terrain generation. This page lists generated features in a Minecraft world.
Overworld
Aboveground
| Feature | Description |
|---|---|
| Template:EnvLink | A boulder made entirely of Minecraft:mossy cobblestone found in old growth taiga biomes. |
| Template:EnvLink | A small island-like ice feature made out of Minecraft:blue ice or Minecraft:packed ice, and Minecraft:snow, found in frozen oceans and deep frozen oceans. |
| Template:BlockLink | Small blobs of Minecraft:blue ice adjacent to Minecraft:packed ice blocks, generating at or below the ocean surface. |
| Template:EnvLink | Minecraft:Ice on water and Minecraft:snow on blocks. Template:IN, it is technically not a feature. |
| Template:EnvLink | Tall spires made of Minecraft:packed ice found in the Minecraft:ice spikes biome. In order to generate using the /place command, the position given is required to be on a snow block and in an ice spikes biome. |
| Template:EnvLink | Minecraft:Disk-like feature of Minecraft:packed ice. |
| Template:EnvLink | A small, widespread feature that contains a volume of Minecraft:lava. |
| Template:EnvLink | Small circular patches of Minecraft:clay, Minecraft:sand (sandstone if above air), Minecraft:grass (dirt if under solid-material block or water), and Minecraft:gravel found throughout the world. |
| Template:EnvLink | A Minecraft:chest surrounded by torches generated near the player's spawn if the "Bonus chest" option is toggled on. |
| Template:EnvLink | A 33 by 33 platform of Minecraft:stone centered on a block of Minecraft:cobblestone. Only generates in the Minecraft:void biome or the Void superflat preset at the bottom of the world. |
| Template:EnvLink | A structure-like feature made of Minecraft:sandstone blocks and slabs which contains Minecraft:water source blocks and suspicious sand inside. |
| Template:EnvLink | A Minecraft:water or Minecraft:lava source block that generates on the side of a hill, cave or ravine. |
| Template:EnvLink | A pile of blocks that only generate in Minecraft:villages. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow. |
| Template:EnvLink | A pool of Minecraft:sulfur, Minecraft:sulfur spikes and Minecraft:potent sulfur surrounded with Minecraft:tuff, Minecraft:granite, and Minecraft:cinnabar, used to indicate the Minecraft:sulfur caves biome. |
Underground
| Feature | Description |
|---|---|
| Template:EnvLink | A small, widespread feature that contains a volume of Minecraft:lava. |
| Template:EnvLink | A structure-like feature made of Minecraft:cobblestone and Minecraft:mossy cobblestone that contains a Minecraft:monster spawner and several loot chests. |
| Template:EnvLink | A rarely-occurring skeletal feature composed of Minecraft:bone blocks and sometimes also Minecraft:coal ore or Minecraft:diamond ore. |
| Template:EnvLink | Some Minecraft:pointed dripstone blocks generated hanging from the ceiling. |
| Template:EnvLink | Stalagnate composed entirely of Minecraft:dripstone blocks. |
| Template:EnvLink | A single stalagmite or stalactite composed of Minecraft:pointed dripstone blocks. |
| Template:BlockLink | Group of Minecraft:magma blocks found underwater. |
| Template:EnvLink | Large geodes consisting of amethyst and Minecraft:budding amethyst blocks surrounded by a layer of Minecraft:calcite and an outer layer of Minecraft:smooth basalt. |
| Template:EnvLink | A feature consisting of a natural deposit of Minecraft:ores or other blocks. |
| Template:EnvLink | A body of water surrounded by Minecraft:sulfur blocks with Minecraft:potent sulfur at the bottom in the Minecraft:sulfur caves biome. |
| Template:EnvLink | A small feature of sulfur blocks with one or multiple Minecraft:sulfur spikes in the Minecraft:sulfur caves biome. |
The Nether
| Feature | Description |
|---|---|
| Template:EnvLink | One-block-deep sheets of constrained lava. |
| Template:EnvLink | Vertical clusters of basalt blocks found within basalt delta biomes |
| Template:EnvLink | Tall features made up of basalt block. |
| Template:EnvLink | Piles of glowstone. |
| Template:EnvLink | A feature consisting of a natural deposit of ores or other blocks. |
| Template:EnvLinkTemplate:Only | A feature consisting of a natural deposit of Minecraft:basalts or Minecraft:blackstones. |
| Template:EnvLink | A single Minecraft:lava source block that generates inside blocks or open to air. |
| Template:BlockLink | A patch of Minecraft:fire or Minecraft:soul fire. |
The End
| Feature | Description |
|---|---|
| Template:EnvLink | The exit portal in Minecraft:the End. |
| Template:EnvLink | Tall spikes made of Minecraft:obsidian. |
| Template:EnvLink | Minecraft:End gateway block surrounded with bedrock. |
| Template:EnvLink | Hemispherical clusters of Minecraft:End stone blocks. |
| Template:EnvLink | Square of Minecraft:obsidian at the entity spawnpoint in Minecraft:the End. |
Plant-like
Composed features
The following features are composed of multiple plant-like features mentioned above.
| Configured feature ID | Included configured features |
|---|---|
| Template:Cd | |
| Template:Cd |
Template:Cd |
| Feature ID | Included features |
|---|---|
| Template:Cd Template:Cd Template:Cd |
Template:Cd |
| Template:Cd |
Generation
Features are generated for a given chunk after the terrain has been formed. When features are generated, they can spill over into neighboring chunks that have been previously generated. Thus, a tree at the edge of the generated world may be overwritten by a village before the player reaches it. It is also theoretically possible for two worlds generated with the same seed, from the same version of Minecraft, to differ slightly depending on the players' travel routes, because the chunk generation order may determine which of two conflicting features overwrite or suppress the other.
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Minecraft Education
Issues
References
Template:Navbox generated features Template:Navbox environment
Minecraft:de:Merkmal Minecraft:es:Característica Minecraft:fr:Élément du terrain Minecraft:ja:生成物 Minecraft:ko:지물 Minecraft:lzh:地物 Minecraft:pt:Recurso Minecraft:ru:Натуральные декорации Minecraft:zh:地物