Minecraft:Skin (Legacy Console Edition): Difference between revisions
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'''{{LCE}} | '''{{LCE}} skins''' differ from [[Minecraft:skin]]s found in other editions of the game with the inclusion of custom geometry and special effects for individual skins, such as a [[Minecraft:Zombie]] skin having its arms raised up. Custom skin support was added in [[Minecraft:TU3]]{{Note|For simplicity, this article will primarily follow the ''Xbox 360 Edition'' title update version scheme to allow for a complete history and understanding of skins. The ''PlayStation 4 Edition'' version scheme is used after TU69 to chronicle content updates after ''Xbox 360 Edition'' was discontinued.}} via [[Minecraft:skin pack]]s, and later [[Minecraft:mash-up pack]]s introduced in [[Minecraft:TU12]], that were purchased and downloaded from the "Minecraft Store" on the main menu. Unlike {{JE}}, capes are not tied to account data and are instead part of the skin definition itself. The capabilities of {{LCE}} skins would later be adapted for {{PE}} and {{BE}}. | ||
==Official | ==Official skins== | ||
{{LCE}} comes with free built-in skins, and also allows for skins from paid DLC [[Minecraft:skin | {{LCE}} comes with free built-in skins, and also allows for skins from paid DLC [[Minecraft:skin pack]]s. Skins can be found in the "Change Skin" menu, commonly called the "Skin Select" menu. Most skins for {{LCE}} were made by [[Minecraft:4J Studios]], barring a few exceptions. Some packs were exclusive to certain platforms. | ||
===List of | ===List of default skins=== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+ | |+ | ||
! width=100px |Name | ! width=100px |Name | ||
! width=60px |Render | ! width=60px |Render | ||
!Update | !Update introduced | ||
!Skin ID | !Skin ID | ||
!ANIM | !ANIM value | ||
!Filename | !Filename | ||
!Description | !Description | ||
| Line 27: | Line 27: | ||
|0x0 | |0x0 | ||
|char.png | |char.png | ||
|64x32 | |64x32 skin, wide arms | ||
|- | |- | ||
|Tennis Steve | |Tennis Steve | ||
| Line 34: | Line 34: | ||
|0x0 | |0x0 | ||
|char1.png | |char1.png | ||
|64x32 | |64x32 skin, wide arms | ||
|- | |- | ||
|Tuxedo Steve | |Tuxedo Steve | ||
| Line 41: | Line 41: | ||
|0x0 | |0x0 | ||
|char2.png | |char2.png | ||
|64x32 | |64x32 skin, wide arms | ||
|- | |- | ||
|Athlete Steve | |Athlete Steve | ||
| Line 48: | Line 48: | ||
|0x0 | |0x0 | ||
|char3.png | |char3.png | ||
|64x32 | |64x32 skin, wide arms | ||
|- | |- | ||
|{{visible anchor|Scottish Steve}} | |{{visible anchor|Scottish Steve}} | ||
| Line 55: | Line 55: | ||
|0x0 | |0x0 | ||
|char4.png | |char4.png | ||
|64x32 | |64x32 skin, wide arms | ||
|- | |- | ||
|Prisoner Steve | |Prisoner Steve | ||
| Line 62: | Line 62: | ||
|0x0 | |0x0 | ||
|char5.png | |char5.png | ||
|64x32 | |64x32 skin, wide arms | ||
|- | |- | ||
|Cyclist Steve | |Cyclist Steve | ||
| Line 69: | Line 69: | ||
|0x0 | |0x0 | ||
|char6.png | |char6.png | ||
|64x32 | |64x32 skin, wide arms | ||
|- | |- | ||
|Boxer Steve | |Boxer Steve | ||
| Line 78: | Line 78: | ||
|0x0 | |0x0 | ||
|char7.png | |char7.png | ||
|64x32 | |64x32 skin, wide arms. The top and bottom arm UVs are incorrectly mapped in {{editions|xb360|ps3}}. | ||
|- | |- | ||
|Alex | |Alex | ||
| Line 86: | Line 86: | ||
|0x80000 | |0x80000 | ||
|alex.png | |alex.png | ||
|64x64 | |64x64 skin, slim arms | ||
|- | |- | ||
|Tennis Alex | |Tennis Alex | ||
| Line 93: | Line 93: | ||
|0x80000 | |0x80000 | ||
|alex1.png | |alex1.png | ||
|64x64 | |64x64 skin, slim arms | ||
|- | |- | ||
|Tuxedo Alex | |Tuxedo Alex | ||
| Line 100: | Line 100: | ||
|0x80000 | |0x80000 | ||
|alex2.png | |alex2.png | ||
|64x64 | |64x64 skin, slim arms | ||
|- | |- | ||
|Athlete Alex | |Athlete Alex | ||
| Line 107: | Line 107: | ||
|0x80000 | |0x80000 | ||
|alex3.png | |alex3.png | ||
|64x64 | |64x64 skin, slim arms | ||
|- | |- | ||
|Swedish Alex | |Swedish Alex | ||
| Line 114: | Line 114: | ||
|0x80000 | |0x80000 | ||
|alex4.png | |alex4.png | ||
|64x64 | |64x64 skin, slim arms | ||
|- | |- | ||
|Prisoner Alex | |Prisoner Alex | ||
| Line 121: | Line 121: | ||
|0x80000 | |0x80000 | ||
|alex5.png | |alex5.png | ||
|64x64 | |64x64 skin, slim arms | ||
|- | |- | ||
|Cyclist Alex | |Cyclist Alex | ||
| Line 128: | Line 128: | ||
|0x80000 | |0x80000 | ||
|alex6.png | |alex6.png | ||
|64x64 | |64x64 skin, slim arms | ||
|- | |- | ||
|Boxer Alex | |Boxer Alex | ||
| Line 135: | Line 135: | ||
|0x80000 | |0x80000 | ||
|alex7.png | |alex7.png | ||
|64x64 | |64x64 skin, slim arms | ||
|- | |- | ||
|Developer Steve | |Developer Steve | ||
| Line 143: | Line 143: | ||
|0x40000 | |0x40000 | ||
|DevSteve.png | |DevSteve.png | ||
|64x64 | |64x64 skin, wide arms | ||
|- | |- | ||
|Developer Alex | |Developer Alex | ||
| Line 150: | Line 150: | ||
|0x80000 | |0x80000 | ||
|DevAlex.png | |DevAlex.png | ||
|64x64 | |64x64 skin, slim arms | ||
|} | |} | ||
=== List of | === List of official packs with skins === | ||
{|class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;" data-description="LCE BOX Types" | {|class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;" data-description="LCE BOX Types" | ||
|+ | |+ | ||
!Pack ID | !Pack ID | ||
!width="10px"|Number of | !width="10px"|Number of skins | ||
!width="10px"|[[#XMLVERSION|XMLVERSION]] | !width="10px"|[[#XMLVERSION|XMLVERSION]] | ||
!width="135px"|Image | !width="135px"|Image | ||
!Pack | !Pack name | ||
!Release | !Release date | ||
!Notes | !Notes | ||
|- | |- | ||
| Line 210: | Line 210: | ||
|[[Minecraft:Festive Skin Pack]] | |[[Minecraft:Festive Skin Pack]] | ||
|December 19, 2012 | |December 19, 2012 | ||
|The first themed DLC pack and the first pack to feature extra geometry and data-driven custom animations for skins. The pack featured Christmas and winter inspired versions of ''[[Minecraft:Minecraft]]'' characters. Some of these skins would later reappear or be used as a base for skins in the [[Minecraft:Festive Mash-up|Festive Mash-Up Pack]]. The pack's release coincides with the release of [[Minecraft:TU7]] and is the first pack to use <code>ANIM</code> parameters, <code>BOX</code> parameters, and the effect for | |The first themed DLC pack and the first pack to feature extra geometry and data-driven custom animations for skins. The pack featured Christmas and winter inspired versions of ''[[Minecraft:Minecraft]]'' characters. Some of these skins would later reappear or be used as a base for skins in the [[Minecraft:Festive Mash-up|Festive Mash-Up Pack]]. The pack's release coincides with the release of [[Minecraft:TU7]] and is the first pack to use <code>ANIM</code> parameters, <code>BOX</code> parameters, and the effect for zombie arm animations. An <code>ANIM</code> effect flag for the previously unused sitting idle animation effect was also added and the Bad Santa skin in this pack is the only skin to ever use it. | ||
|- | |- | ||
|515 | |515 | ||
| Line 234: | Line 234: | ||
|[[Minecraft:1st Birthday Skin Pack]] | |[[Minecraft:1st Birthday Skin Pack]] | ||
|May 9, 2013<br/><br/>December 17, 2014 ([[Minecraft:PlayStation Edition]]) | |May 9, 2013<br/><br/>December 17, 2014 ([[Minecraft:PlayStation Edition]]) | ||
|A free limited time skin pack that featured party-themed ''[[Minecraft:Minecraft]]'' characters created to celebrate the one year anniversary of ''[[Minecraft: Xbox 360 Edition]]''. The pack was also released for | |A free limited time skin pack that featured party-themed ''[[Minecraft:Minecraft]]'' characters created to celebrate the one year anniversary of ''[[Minecraft: Xbox 360 Edition]]''. The pack was also released for PlayStation platforms on December 17, 2014 to celebrate the one year anniversary of ''[[Minecraft: PlayStation 3 Edition]]''. It would be re-released annually on the respective platform's anniversary for a limited time until the discontinuation of {{LCE}} in 2019. | ||
|- | |- | ||
|521 | |521 | ||
| Line 250: | Line 250: | ||
|[[Minecraft:mash-up_pack#N7_Mash-up|Mass Effect Mash-Up Pack]] | |[[Minecraft:mash-up_pack#N7_Mash-up|Mass Effect Mash-Up Pack]] | ||
|September 4, 2013 | |September 4, 2013 | ||
|The first [[Minecraft: | |The first [[Minecraft:mash-up pack]], [[Minecraft:texture pack (downloadable content)|texture pack]], and the first pack to be entirely themed to an IP. It was themed to {{Wikipedia|Bioware's}} ''{{Wikipedia|Mass Effect}}'' series, primarily ''{{Wikipedia|Mass Effect 3}}''. The pack features a texture pack, a themed world, and characters from ''{{Wikipedia|Mass Effect (video game)|Mass Effect}}'', ''{{Wikipedia|Mass Effect 2}}'', and ''{{Wikipedia|Mass Effect 3}}''. | ||
|- | |- | ||
|522 | |522 | ||
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|[[Minecraft:Marvel Avengers Skin Pack]] | |[[Minecraft:Marvel Avengers Skin Pack]] | ||
|December 23, 2013 | |December 23, 2013 | ||
|The first skin pack to be entirely themed to an IP. It featured | |The first skin pack to be entirely themed to an IP. It featured {{Wikipedia|Marvel Comics}} characters, primarily those in the 2012 film ''{{Wikipedia|The Avengers (2012 film)|The Avengers}}''. It was delisted on December 21, 2015. | ||
|- | |- | ||
|512 | |512 | ||
| Line 282: | Line 282: | ||
|[[Minecraft:Skin Pack 1 (PlayStation)]] | |[[Minecraft:Skin Pack 1 (PlayStation)]] | ||
|March 27, 2014 | |March 27, 2014 | ||
|A re-release of [[Minecraft:Skin Pack 1]] for [[Minecraft: PlayStation Edition]] that featured | |A re-release of [[Minecraft:Skin Pack 1]] for [[Minecraft: PlayStation Edition]] that featured PlayStation IP characters in place of the Xbox IP characters in the original pack. The pack featured characters from ''[[Minecraft:Minecraft]]'', ''{{Wikipedia|Killzone (video game)|Killzone}}'', ''{{Wikipedia|Sly Cooper and the Thievius Raccoonus}}'', the ''{{Wikipedia|SOCOM U.S. Navy SEALs}}'' series, ''{{Wikipedia|Heavy Rain}}'', ''{{Wikipedia|Uncharted (video game)|Uncharted}}'', and ''{{Wikipedia|Resistance: Fall of Man}}''. The skin of [[Minecraft:Herobrine]] was later removed on March 27, 2018 with the release of [[Minecraft:PlayStation 3 Edition 1.67]]. | ||
|- | |- | ||
|530 | |530 | ||
| Line 290: | Line 290: | ||
|[[Minecraft:Marvel Spider-Man Skin Pack]] | |[[Minecraft:Marvel Spider-Man Skin Pack]] | ||
|April 30, 2014 | |April 30, 2014 | ||
|A skin pack themed after the | |A skin pack themed after the {{Wikipedia|Marvel Comics}} ''{{Wikipedia|Spider-Man}}'' franchise with a wide variety of canon and spinoff series represented in the pack. It was delisted on December 21, 2015. | ||
|- | |- | ||
|534 | |534 | ||
| Line 298: | Line 298: | ||
|[[Minecraft:2nd Birthday Skin Pack]] | |[[Minecraft:2nd Birthday Skin Pack]] | ||
|May 9, 2014 | |May 9, 2014 | ||
|A free limited time pack that features party variants of ''[[Minecraft:Minecraft]]'' and IP characters celebrating the two year anniversary of ''[[Minecraft: Xbox 360 Edition]]''. In addition to ''[[Minecraft:Minecraft]]'', the pack also features characters from ''{{Wikipedia|Dust: An Elysian Tale}}'', ''{{Wikipedia|Fable (2004 video game)|Fable}}'', ''{{Wikipedia|Fable III}}'', ''{{Wikipedia|Viva Piñata}}'', ''{{Wikipedia|Conker's Bad Fur Day}}'', ''{{Wikipedia|Conker: Live & Reloaded}}'', ''{{Wikipedia|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', ''{{Wikipedia|Banjo-Tooie}}'', and the ''{{Wikipedia|Halo (franchise)|Halo}}'' series. It would be re-released annually on the respective platform's anniversary for a limited time until the discontinuation of {{LCE}} in 2019. | |A free limited-time pack that features party variants of ''[[Minecraft:Minecraft]]'' and IP characters celebrating the two year anniversary of ''[[Minecraft: Xbox 360 Edition]]''. In addition to ''[[Minecraft:Minecraft]]'', the pack also features characters from ''{{Wikipedia|Dust: An Elysian Tale}}'', ''{{Wikipedia|Fable (2004 video game)|Fable}}'', ''{{Wikipedia|Fable III}}'', ''{{Wikipedia|Viva Piñata}}'', ''{{Wikipedia|Conker's Bad Fur Day}}'', ''{{Wikipedia|Conker: Live & Reloaded}}'', ''{{Wikipedia|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', ''{{Wikipedia|Banjo-Tooie}}'', and the ''{{Wikipedia|Halo (franchise)|Halo}}'' series. It would be re-released annually on the respective platform's anniversary for a limited time until the discontinuation of {{LCE}} in 2019. | ||
|- | |- | ||
|1026 | |1026 | ||
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|[[Minecraft:Skin Pack 2 (PlayStation)]] | |[[Minecraft:Skin Pack 2 (PlayStation)]] | ||
|May 28, 2014 | |May 28, 2014 | ||
|A re-release of [[Minecraft:Skin Pack 2]] for [[Minecraft: PlayStation Edition]] that featured | |A re-release of [[Minecraft:Skin Pack 2]] for [[Minecraft: PlayStation Edition]] that featured PlayStation IP characters in place of the Xbox IP characters in the original pack. The pack featured characters from ''{{Wikipedia|Skulls of the Shogun}}'', ''{{Wikipedia|Owlboy}}'', ''{{Wikipedia|Super Meat Boy}}'', ''[[Minecraft:Cobalt (game)|Cobalt]]'', ''{{Wikipedia|Gamma Bros}}'', ''GLORG'', ''{{Wikipedia|Retro City Rampage}}'', ''{{Wikipedia|Spelunky}}'', ''[[Minecraft:Minecraft]]'', ''{{Wikipedia|Ratchet and Clank (video game)|Ratchet and Clank}}'', ''{{Wikipedia|inFAMOUS (video game)|inFAMOUS}}'', ''{{Wikipedia|Journey (2012 video game)|Journey}}'', ''{{Wikipedia|The Last of Us (video game)|The Last of Us}}'', ''{{Wikipedia|God of War (2005 video game)|God of War}}'', and ''{{Wikipedia|Castle Crashers}}''. Unlike the original pack, the ''Super Meat Boy'' and ''Glorg'' skins were never removed. | ||
|- | |- | ||
|527 | |527 | ||
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|[[Minecraft:Skin Pack 6]] | |[[Minecraft:Skin Pack 6]] | ||
|June 4, 2014 | |June 4, 2014 | ||
|A sequel to [[Minecraft:Skin Pack 5]] and the final installment of the main skin pack series. It featured characters from ''{{Wikipedia|Killer Instinct (1994 video game)|Killer Instinct (1994)}}'', ''{{Wikipedia|Killer Instinct (2013 video game)|Killer Instinct (2013)}}'', ''[[Minecraft:Minecraft]]'', ''{{Wikipedia|Dragon Age II}}'', ''{{Wikipedia|Dragon Age: Inquisition}}'', ''{{Wikipedia|State of Decay (video game)|State of Decay}}'', ''{{Wikipedia|Super Time Force}}'', ''{{Wikipedia|Mirror's Edge}}'', and ''{{Wikipedia|Trials Fusion}}''. The Faith skin was originally designed to appear as a [[Minecraft:Java Edition 1.8]] style skin but was introduced before support for the modern skin formats were added to the game. The skin was later updated to use the new skin model in [[Minecraft:Xbox 360 Edition TU32]] and [[Minecraft:Xbox One Edition CU20]]. | |A sequel to [[Minecraft:Skin Pack 5]] and the final installment of the main skin pack series. It featured characters from ''{{Wikipedia|Killer Instinct (1994 video game)|Killer Instinct (1994)}}'', ''{{Wikipedia|Killer Instinct (2013 video game)|Killer Instinct (2013)}}'', ''[[Minecraft:Minecraft]]'', ''{{Wikipedia|Dragon Age II}}'', ''{{Wikipedia|Dragon Age: Inquisition}}'', ''{{Wikipedia|State of Decay (video game)|State of Decay}}'', ''{{Wikipedia|Super Time Force}}'', ''{{Wikipedia|Mirror's Edge}}'', and ''{{Wikipedia|Trials Fusion}}''. The Faith skin was originally designed to appear as a [[Minecraft:Java Edition 1.8]]-style skin but was introduced before support for the modern skin formats were added to the game. The skin was later updated to use the new skin model in [[Minecraft:Xbox 360 Edition TU32]] and [[Minecraft:Xbox One Edition CU20]]. | ||
|- | |- | ||
|535 | |535 | ||
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|[[Minecraft:Marvel Guardians of the Galaxy Skin Pack]] | |[[Minecraft:Marvel Guardians of the Galaxy Skin Pack]] | ||
|August 1, 2014 | |August 1, 2014 | ||
|A skin pack themed after the recently released 2014 film, ''{{Wikipedia|Guardians of the Galaxy (film)|Guardians of the Galaxy}}'', based on | |A skin pack themed after the recently released 2014 film, ''{{Wikipedia|Guardians of the Galaxy (film)|Guardians of the Galaxy}}'', based on {{Wikipedia|Marvel Comics}} characters of the same IP. It was delisted on December 21, 2015. | ||
|- | |- | ||
|514 | |514 | ||
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|[[Minecraft:Skin Pack 3 (PlayStation)]] | |[[Minecraft:Skin Pack 3 (PlayStation)]] | ||
|September 4, 2014 | |September 4, 2014 | ||
|A re-release of [[Minecraft:Skin Pack 3]] for [[Minecraft: PlayStation Edition]] designed by [[Minecraft:4J Studios]]. It differs by featuring | |A re-release of [[Minecraft:Skin Pack 3]] for [[Minecraft: PlayStation Edition]] designed by [[Minecraft:4J Studios]]. It differs by featuring PlayStation IP characters in place of the Xbox IPs in the original pack. The pack featured characters from ''[[Minecraft:Minecraft]]'', ''Awesomenauts'', ''Slam Bolt Scrappers'', ''Guacamelee!'', ''BIT.TRIP RUNNER'', ''Left 4 Dead 2'', ''Half-Life'', ''Half-Life 2'', ''Portal'', ''Portal 2'', ''Ittle Dew'', ''Jak and Daxter'', ''Tearaway'', and ''Everyone's Golf''. The Iota and Atoi skins utilize <code>ANIM</code> effects to disable base player parts originally designed for the [[Minecraft:Doctor Who Skins Volume I|Doctor Who Skins Volume I pack]] but used here before its release. The Headcrab Scientist skin in this pack is affected by the [[#China Filter|Chinese content filter]]. This pack's release coincides with the release of {{el|ps4}}. | ||
|- | |- | ||
|532 | |532 | ||
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|[[Minecraft:Festive Mash-up|Festive Mash-Up Pack]] | |[[Minecraft:Festive Mash-up|Festive Mash-Up Pack]] | ||
|December 10, 2014 | |December 10, 2014 | ||
|A [[Minecraft:mash-up pack]] primarily themed after the {{Wikipedia|Christmas}} holiday and general Winter festivities. The pack features a texture pack, a themed world, an original score by [[Minecraft:C418]], and skins themed around Winter, Christmas, and winter traditions. Some of the skins are adaptations of skins from the [[Minecraft:Festive Skin Pack]]. This is the first | |A [[Minecraft:mash-up pack]] primarily themed after the {{Wikipedia|Christmas}} holiday and general Winter festivities. The pack features a texture pack, a themed world, an original score by [[Minecraft:C418]], and skins themed around Winter, Christmas, and winter traditions. Some of the skins are adaptations of skins from the [[Minecraft:Festive Skin Pack]]. This is the first mash-up pack to not be themed after an existing IP. | ||
|- | |- | ||
|537 | |537 | ||
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|[[File:Minecon2015PresentationPack.png|150px]] | |[[File:Minecon2015PresentationPack.png|150px]] | ||
|[[Minecraft:Minecon 2015 Presentation Pack]] | |[[Minecraft:Minecon 2015 Presentation Pack]] | ||
|July 5, 2015 ( | |July 5, 2015 (presented) | ||
|A pack created solely for the [[Minecraft:4J Studios]] art team's "Minecraft Console Edition - Making Mashup Packs" panel hosted on July 5, 2015. The pack features a custom texture pack, a world featuring the 4J Studios Dundee office, and skins of members of the 4J Studios art team. This is the only known unreleased pack ever seen by the public. The skins in this pack seem to be from a private skin pack or at least private individual skins made for 4J Studios employees, as they are identical to those that appeared in social media profile pictures of 4J | |A pack created solely for the [[Minecraft:4J Studios]] art team's "Minecraft Console Edition - Making Mashup Packs" panel hosted on July 5, 2015. The pack features a custom texture pack, a world featuring the 4J Studios Dundee office, and skins of members of the 4J Studios art team. This is the only known unreleased pack ever seen by the public. The skins in this pack seem to be from a private skin pack or at least private individual skins made for 4J Studios employees, as they are identical to those that appeared in social media profile pictures of 4J staff while working on {{LCE}}. Some of these skins seen during this presentation would be adapted in the [[Minecraft:5th Birthday Skin Pack]]. This pack was presented on an [[Minecraft:Xbox One]] console and it is unlikely that it existed in any form elsewhere. | ||
|- | |- | ||
|1031 | |1031 | ||
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|[[Minecraft:Greek Mythology Mash-up|Greek Mythology Mash-Up Pack]] | |[[Minecraft:Greek Mythology Mash-up|Greek Mythology Mash-Up Pack]] | ||
|July 24, 2015 | |July 24, 2015 | ||
|A [[Minecraft:mash-up pack]] themed after {{Wikipedia|Greek | |A [[Minecraft:mash-up pack]] themed after {{Wikipedia|Greek mythology}}. The pack features a texture pack, a themed world, an original score by [[Minecraft:Gareth Coker]], and characters from Ancient Greek stories and myths including ''{{Wikipedia|The Theogony}}'', ''{{Wikipedia|The Iliad}}'', and ''{{Wikipedia|The Odyssey}}''. This is the first Mash-Up pack in the "Mythology" series and [[Minecraft:Gareth Coker]]'s debut as composer for {{LCE}}. This pack's release coincides with the release of [[Minecraft:TU27]]. | ||
|- | |- | ||
|1033 | |1033 | ||
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|[[Minecraft:2nd Birthday Skin Pack (PlayStation)]] | |[[Minecraft:2nd Birthday Skin Pack (PlayStation)]] | ||
|December 18, 2015 | |December 18, 2015 | ||
|A re-release of the [[Minecraft:2nd Birthday Skin Pack]]. It was a free limited time pack that features party variants of ''[[Minecraft:Minecraft]]'' and IP characters celebrating the two year anniversary of ''[[Minecraft: PlayStation 3 Edition]]''. It featured | |A re-release of the [[Minecraft:2nd Birthday Skin Pack]]. It was a free limited time pack that features party variants of ''[[Minecraft:Minecraft]]'' and IP characters celebrating the two year anniversary of ''[[Minecraft: PlayStation 3 Edition]]''. It featured PlayStation IP characters in place of the Xbox IP characters in the original pack. In addition to ''[[Minecraft:Minecraft]]'', the pack also features characters from ''{{Wikipedia|Dust: An Elysian Tale}}'', ''{{Wikipedia|Ratchet and Clank (video game)|Ratchet and Clank}}'', ''{{Wikipedia|LittleBigPlanet (2009 video game)|LittleBigPlanet}}'', ''{{Wikipedia|Sly Cooper and the Thievius Raccoonus}}'', ''{{Wikipedia|God of War (2002 video game)|God of War}}'', and ''{{Wikipedia|Journey (2012 video game)|Journey}}''. It would be re-released annually on {{el|ps3}}'s anniversary for a limited time every year until the discontinuation of {{LCE}} in 2019. This pack's release coincides with the release of [[Minecraft:1.22]] on PlayStation platforms. | ||
|- | |- | ||
|538 | |538 | ||
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|[[Minecraft:Mash-up pack#Super Mario Mash-Up|Super Mario Mash-Up Pack]] | |[[Minecraft:Mash-up pack#Super Mario Mash-Up|Super Mario Mash-Up Pack]] | ||
|May 18, 2016 | |May 18, 2016 | ||
|A free built-in [[Minecraft:mash-up pack | |A free built-in [[Minecraft:mash-up pack]] themed to {{Wikipedia|Nintendo|Nintendo's}} ''{{Wikipedia|Super Mario}}'' video game series. The pack features a texture pack, a themed world, and characters from ''{{Wikipedia|Super Mario Bros.}}'', ''{{Wikipedia|Super Mario Sunshine}}'', ''{{Wikipedia|Luigi's Mansion}}'', ''{{Wikipedia|Super Mario World}}'', ''{{Wikipedia|Super Mario Galaxy}}'', ''{{Wikipedia|Donkey Kong Country}}'', ''{{Wikipedia|Super Mario Land}}'', ''{{Wikipedia|Super Mario Land 2: 6 Golden Coins}}'', ''{{Wikipedia|Mario Tennis}}'', ''{{Wikipedia|Super Mario Bros. 3}}'', ''{{Wikipedia|Mario Kart: Double Dash!!}}'', ''{{Wikipedia|Super Mario Bros. 2}}'', ''{{Wikipedia|Dr. Mario}}'', ''{{Wikipedia|Super Mario World 2: Yoshi's Island}}'', ''{{Wikipedia|Super Mario 3D Land}}'', ''{{Wikipedia|New Super Mario Bros. Wii}}'', and ''{{Wikipedia|Super Mario 3D World}}''. It is exclusive to Nintendo platforms and released as part of [[Minecraft:Patch 5]] and is the first DLC pack to be part of an update's contents. It is also the only {{LCE}} DLC pack to never be released separately online because it is included with the game. | ||
|- | |- | ||
|541 | |541 | ||
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|[[Minecraft:Chinese Mythology Mash-up|Chinese Mythology Mash-Up Pack]] | |[[Minecraft:Chinese Mythology Mash-up|Chinese Mythology Mash-Up Pack]] | ||
|October 4, 2016 | |October 4, 2016 | ||
|A [[Minecraft:mash-up pack]] themed after {{Wikipedia|Chinese | |A [[Minecraft:mash-up pack]] themed after {{Wikipedia|Chinese mythology}}. The pack features a texture pack, a themed world, a [[Minecraft:Battle Mini Game]] map, an original score by [[Minecraft:Gareth Coker]], and skins depicting Chinese historical figures, legends, and characters from Chinese stories and myths including ''{{Wikipedia|Journey to the West}}'', ''{{Wikipedia|Guicang}}'', ''{{Wikipedia|Fengshen Yanyi}}'', and ''{{Wikipedia|Lieguo Zhi|the Lieguo Zhi}}''. This is the second Mash-Up pack in the "Mythology" series. The first fifteen skins, which are ported from the {{PE}}/{{BE}} exclusive [[Minecraft:Journey to the West Skin Pack]], were designed by [[Minecraft:Mojang]]. These skins seldom have <code>GAME_FLAGS</code> parameters with a value of 0 while the remaining skins made by [[Minecraft:4J Studios]] lack the parameter entirely. This may indicate that they had been converted to {{LCE}} with an in-house converter. This pack released as part of [[Minecraft:TU43]]. | ||
|- | |- | ||
|542 | |542 | ||
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December 22, 2016{{Only|WiiU|short=y}} | December 22, 2016{{Only|WiiU|short=y}} | ||
|A [[Minecraft:mash-up pack]] themed to ''{{Wikipedia|Fallout}}'' video game series developed by {{Wikipedia|Interplay Productions}}, {{Wikipedia|Black Isle Studios}}, {{Wikipedia|Bethesda Softworks}}, and {{Wikipedia|Obsidian Entertainment}}. The pack features a texture pack, a themed world, and characters from ''{{Wikipedia|Fallout (video game)|Fallout}}'', ''{{Wikipedia|Fallout 2}}'', ''{{Wikipedia|Fallout 3}}'', and ''{{Wikipedia|Fallout 4}}''. This pack released as part of [[Minecraft:TU46]]. It is the final | |A [[Minecraft:mash-up pack]] themed to ''{{Wikipedia|Fallout}}'' video game series developed by {{Wikipedia|Interplay Productions}}, {{Wikipedia|Black Isle Studios}}, {{Wikipedia|Bethesda Softworks}}, and {{Wikipedia|Obsidian Entertainment}}. The pack features a texture pack, a themed world, and characters from ''{{Wikipedia|Fallout (video game)|Fallout}}'', ''{{Wikipedia|Fallout 2}}'', ''{{Wikipedia|Fallout 3}}'', and ''{{Wikipedia|Fallout 4}}''. This pack released as part of [[Minecraft:TU46]]. It is the final mash-up pack to be themed after a video game. | ||
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|[[Minecraft:5th Birthday Skin Pack]] | |[[Minecraft:5th Birthday Skin Pack]] | ||
|May 9, 2017 | |May 9, 2017 | ||
|A free limited time skin pack that features skins of [[Minecraft:4J Studios]] employees and three more characters dressed in mob themed mini game gear like in the prior [[Minecraft:Mini Game Masters Skin Pack]] to celebrate the five year anniversary of ''[[Minecraft: Xbox 360 Edition]]''. This pack was released as the " | |A free limited time skin pack that features skins of [[Minecraft:4J Studios]] employees and three more characters dressed in mob themed mini game gear like in the prior [[Minecraft:Mini Game Masters Skin Pack]] to celebrate the five year anniversary of ''[[Minecraft: Xbox 360 Edition]]''. This pack was released as the "4th Birthday Skin Pack" for PlayStation platforms and as the "2nd Birthday Skin Pack" for Nintendo platforms on December 19, 2017. It would be re-released annually on the respective platform's anniversary for a limited time until the discontinuation of {{LCE}} in 2019. The skins in this pack are based on custom skins made for 4J staff for various events and social media accounts. Earlier renditions of some skins previously appeared in the [[Minecraft:Minecon 2015 Presentation Pack]]. This is the final pack to not be released as part of an update. | ||
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|[[Minecraft:Mash-up pack|Norse Mythology Mash-Up Pack]] | |[[Minecraft:Mash-up pack|Norse Mythology Mash-Up Pack]] | ||
|December 19, 2017 | |December 19, 2017 | ||
|A [[Minecraft:mash-up pack]] themed after {{Wikipedia|Norse | |A [[Minecraft:mash-up pack]] themed after {{Wikipedia|Norse mythology}}. The pack features a texture pack, a themed world, an original score by [[Minecraft:Gareth Coker]], and skins depicting Nordic characters and gods from Nordic myths and stories including ''{{Wikipedia|Germania (Book)|Germania}}'', ''{{Wikipedia|Poetic Edda}}'', and ''{{Wikipedia|Prose Edda}}''. This is the third Mash-Up pack in the "Mythology" series. This pack released as part of [[Minecraft:TU60]]. | ||
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|[[Minecraft:5th Birthday Skin Pack|4th Birthday Skin Pack (PlayStation)]] | |[[Minecraft:5th Birthday Skin Pack|4th Birthday Skin Pack (PlayStation)]] | ||
|December 19, 2017 | |December 19, 2017 | ||
|A re-release of the [[Minecraft:5th Birthday Skin Pack]]. It was a free limited time skin pack that features skins of [[Minecraft:4J Studios]] employees and three more characters dressed in mob themed mini game gear like in the prior [[Minecraft:Mini Game Masters Skin Pack]] to celebrate the four year anniversary of ''[[Minecraft: PlayStation 3 Edition]]''. It would be re-released annually on its anniversary for a limited time until the discontinuation of {{LCE}} in 2019. | |A re-release of the [[Minecraft:5th Birthday Skin Pack]]. It was a free limited time skin pack that features skins of [[Minecraft:4J Studios]] employees and three more characters dressed in mob themed mini game gear like in the prior [[Minecraft:Mini Game Masters Skin Pack]] to celebrate the four year anniversary of ''[[Minecraft:PlayStation 3 Edition]]''. It would be re-released annually on its anniversary for a limited time until the discontinuation of {{LCE}} in 2019. | ||
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|[[Minecraft:5th Birthday Skin Pack|2nd Birthday Skin Pack (Nintendo)]] | |[[Minecraft:5th Birthday Skin Pack|2nd Birthday Skin Pack (Nintendo)]] | ||
|December 19, 2017 | |December 19, 2017 | ||
|A re-release of the [[Minecraft:5th Birthday Skin Pack]]. It was a free limited time skin pack that features skins of [[Minecraft:4J Studios]] employees and three more characters dressed in mob themed mini game gear like in the prior [[Minecraft:Mini Game Masters Skin Pack]] to celebrate the two year anniversary of ''[[Minecraft: Wii U Edition]]''. It would be re-released annually on its anniversary for a limited time until the discontinuation of {{LCE}} in 2019. | |A re-release of the [[Minecraft:5th Birthday Skin Pack]]. It was a free limited time skin pack that features skins of [[Minecraft:4J Studios]] employees and three more characters dressed in mob themed mini game gear like in the prior [[Minecraft:Mini Game Masters Skin Pack]] to celebrate the two year anniversary of ''[[Minecraft:Wii U Edition]]''. It would be re-released annually on its anniversary for a limited time until the discontinuation of {{LCE}} in 2019. | ||
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|[[Minecraft:Mash-up pack|Egyptian Mythology Mash-Up Pack]] | |[[Minecraft:Mash-up pack|Egyptian Mythology Mash-Up Pack]] | ||
|May 29, 2018 | |May 29, 2018 | ||
|A [[Minecraft:mash-up pack]] themed after {{Wikipedia|Egyptian | |A [[Minecraft:mash-up pack]] themed after {{Wikipedia|Egyptian mythology}} that features a texture pack, a themed world, an original score by [[Minecraft:Gareth Coker]], and skins depicting characters, deities, and figures from ancient Egyptian history and texts, notably the {{Wikipedia|Pyramid Texts}}, the {{Wikipedia|Coffin Texts}}, and the ''{{Wikipedia|Book of the Dead}}''. This is the fourth and final Mash-Up pack in the "Mythology" series and the final Mash-Up pack to release for ''[[Minecraft:Xbox One Edition]]'' and ''[[Minecraft:Nintendo Switch Edition]]''. This pack released as part of [[Minecraft:TU65]]. | ||
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==Technical== | ==Technical== | ||
A skin is a PNG image file used as the texture for player models. It is mostly found within DLC skin and [[Minecraft:mash-up]] packs, which hold special properties for controlling how skins are displayed. By default, a skins are expected to be 64x32 "wide" skins, as seen in older versions of {{JE}}. However, {{LCE}} features exclusive parameters for skin files for greater customization. There are two types of skins that the game will register, <code>defskin</code> and <code>dlcskin</code> for [[#List of | A skin is a PNG image file used as the texture for player models. It is mostly found within DLC skin and [[Minecraft:mash-up]] packs, which hold special properties for controlling how skins are displayed. By default, a skins are expected to be 64x32 "wide" skins, as seen in older versions of {{JE}}. However, {{LCE}} features exclusive parameters for skin files for greater customization. There are two types of skins that the game will register, <code>defskin</code> and <code>dlcskin</code> for [[#List of default skins|default skins]] and [[#List of official packs with skins|DLC skins]] respectively. Skins are assigned an 8 digit skin ID within their file name following the name of its type as a prefix. This ID is used by the game to easily identify a skin for various purposes, such as being stored in the settings data for the player's worn skin and selection of "Favorite Skins". Although there is no strict requirement, skins that are not 32-bit PNG files are often not displayed properly and can appear corrupt in some instances. | ||
Default skins are assigned a skin ID using hexadecimal digits. and the skin ID or "Tennis Alex" from the [[Minecraft:Default Skin Pack (Legacy Console Edition)|Default Skin Pack]] is <code>defskin0000000A</code>. Unlike DLC skins, the texture assets for the default skins can be found in the <code>res/mob</code> directory and do not store the ID in its filename. These skins can also be overridden via a texture pack due to using entity textures instead of skin assets. | Default skins are assigned a skin ID using hexadecimal digits. and the skin ID or "Tennis Alex" from the [[Minecraft:Default Skin Pack (Legacy Console Edition)|Default Skin Pack]] is <code>defskin0000000A</code>. Unlike DLC skins, the texture assets for the default skins can be found in the <code>res/mob</code> directory and do not store the ID in its filename. These skins can also be overridden via a texture pack due to using entity textures instead of skin assets. | ||
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=== Capes === | === Capes === | ||
[[File:XboxCape screenshot.jpg|thumb|A development screenshot of the Xbox cape on display shared by executive producer of {{LCE}} | [[File:XboxCape screenshot.jpg|thumb|A development screenshot of the Xbox cape on display shared by executive producer of {{LCE}} Roger Carpenter]] | ||
Similar to skins, there are two types of capes, capes with a <code>dlccape</code> prefix for DLC skins and, despite being entirely unutilized, capes with a <code>defcape</code> prefix for default skins. These types use cape IDs similar to skin IDs and use decimal digits for DLC capes and hexadecimal digits for default capes. Minecraft's [[#Xbox 360 Title Management System|TMS]] data stores a variety of cape files and the IDs of accounts that are assigned to wear them. Some personal capes from {{JE}}, such as the cape given to [[Minecraft:Mojang]] developers and a cape for video game composer Danny Baranowsky, were defined in the TMS data and some were assigned to actual Xbox Live accounts. There were also two capes designed exclusively for ''[[Minecraft:Xbox 360 Edition]]'' for [[Minecraft:4J Studios]] and [[Minecraft:Xbox (division)|Xbox]] employees, respectively. Users with specially distributed capes were able to toggle cape visibility for as long as this feature was supported for, but it does appear this was removed at some point and it's unknown if it ever made it to an official release of the game.<ref>{{tweet|PopsRamjet|1128979747382452224|archiveid=20220326205242|#minecraftmemories Time to pull another photo of out the archives :) Once upon a time we used to have the ability to turn capes on & off on in #MinecraftXBLA #MinecraftX360 This is the cape that Microsoft folks had when they played online! @mojang had one too & our 1st birthday!|May 16, 2019}}</ref> | Similar to skins, there are two types of capes, capes with a <code>dlccape</code> prefix for DLC skins and, despite being entirely unutilized, capes with a <code>defcape</code> prefix for default skins. These types use cape IDs similar to skin IDs and use decimal digits for DLC capes and hexadecimal digits for default capes. Minecraft's [[#Xbox 360 Title Management System|TMS]] data stores a variety of cape files and the IDs of accounts that are assigned to wear them. Some personal capes from {{JE}}, such as the cape given to [[Minecraft:Mojang]] developers and a cape for video game composer Danny Baranowsky, were defined in the TMS data and some were assigned to actual Xbox Live accounts. There were also two capes designed exclusively for ''[[Minecraft:Xbox 360 Edition]]'' for [[Minecraft:4J Studios]] and [[Minecraft:Xbox (division)|Xbox]] employees, respectively. Users with specially distributed capes were able to toggle cape visibility for as long as this feature was supported for, but it does appear this was removed at some point and it's unknown if it ever made it to an official release of the game.<ref>{{tweet|PopsRamjet|1128979747382452224|archiveid=20220326205242|#minecraftmemories Time to pull another photo of out the archives :) Once upon a time we used to have the ability to turn capes on & off on in #MinecraftXBLA #MinecraftX360 This is the cape that Microsoft folks had when they played online! @mojang had one too & our 1st birthday!|May 16, 2019}}</ref> | ||
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</gallery> | </gallery> | ||
==== Global | ==== Global cape ==== | ||
There's another cape defintion called <code>Default_Cape.png</code> that appears as early as [[Minecraft:Build 0054]], but was later changed to <code>Special_Cape.png</code> in [[Minecraft:TU12]]. When a file with this name is found in any DLC pack, regardless of its assigned DLC file type, it will be read as a PNG image and displayed globally on every player. However, unlike DLC capes, it is purely client side and will not interact with the server. | There's another cape defintion called <code>Default_Cape.png</code> that appears as early as [[Minecraft:Build 0054]], but was later changed to <code>Special_Cape.png</code> in [[Minecraft:TU12]]. When a file with this name is found in any DLC pack, regardless of its assigned DLC file type, it will be read as a PNG image and displayed globally on every player. However, unlike DLC capes, it is purely client side and will not interact with the server. | ||
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</gallery> | </gallery> | ||
===User | ===User generated content=== | ||
[[Minecraft:4J Studios]] were considering official support for user generated custom skins and capes alongside the DLC skins but had abandoned the feature at some point in development. While not functional, skins and capes with the <code>ugcskin</code> and <code>ugccape</code> prefixes are recognized by the game but nothing further is done. Each type take hexadecimal values for its skin IDs rather than decimal ones, similar to default skins. This was likely to increase the amount of maximum possible skins and capes. References to user generated skin and cape types are present as early as when DLC skins were added in [[Minecraft:TU3]] and were never removed from the game. | [[Minecraft:4J Studios]] were considering official support for user generated custom skins and capes alongside the DLC skins but had abandoned the feature at some point in development. While not functional, skins and capes with the <code>ugcskin</code> and <code>ugccape</code> prefixes are recognized by the game but nothing further is done. Each type take hexadecimal values for its skin IDs rather than decimal ones, similar to default skins. This was likely to increase the amount of maximum possible skins and capes. References to user generated skin and cape types are present as early as when DLC skins were added in [[Minecraft:TU3]] and were never removed from the game. | ||
===Xbox 360 Title Management System=== | ===Xbox 360 Title Management System=== | ||
Microsoft's Title Management Storage system was an entirely data driven system that allowed Xbox 360 developers to quickly and, usually not permanently, update some game content remotely without a Title Update. This was often used for time limited cosmetics, daily multiplayer map playlists, and other game features that required being switched out or changed on demand. For Minecraft, the pack icons for Xbox Marketplace items, the IDs of several people associated with the game (Xbox Live XUIDs), and special cape and skin assets for these accounts were stored here. This data is stored remotely and not stored in the actual game files. | Microsoft's Title Management Storage system was an entirely data driven system that allowed Xbox 360 developers to quickly and, usually not permanently, update some game content remotely without a Title Update. This was often used for time limited cosmetics, daily multiplayer map playlists, and other game features that required being switched out or changed on demand. For ''Minecraft'', the pack icons for Xbox Marketplace items, the IDs of several people associated with the game (Xbox Live XUIDs), and special cape and skin assets for these accounts were stored here. This data is stored remotely and not stored in the actual game files. | ||
====Deadmau5 | ====Deadmau5 skin effect==== | ||
Minecraft's TMS data stores the skin file and ID for [[Minecraft:Deadmau5]] in order to display his skin and enable the custom skin effects for his Xbox 360 account. Unlike the other skin specific flags for {{LCE}}, this flag is not present in the <code>ANIM</code> bit-field, but rather a hardcoded flag in the player renderer itself. The flag for this effect, and the function checking for Deadmau5's XUID, is present on every platform in {{LCE}} and can be enabled with external tools. | ''Minecraft'''s TMS data stores the skin file and ID for [[Minecraft:Deadmau5]] in order to display his skin and enable the custom skin effects for his Xbox 360 account. Unlike the other skin specific flags for {{LCE}}, this flag is not present in the <code>ANIM</code> bit-field, but rather a hardcoded flag in the player renderer itself. The flag for this effect, and the function checking for Deadmau5's XUID, is present on every platform in {{LCE}} and can be enabled with external tools. | ||
<gallery> | <gallery> | ||
Deadmau5 blue.png|Deadmau5's skin as found in the Xbox 360 Edition's TMS data | Deadmau5 blue.png|Deadmau5's skin as found in the Xbox 360 Edition's TMS data | ||
</gallery> | </gallery> | ||
===China | ===China filter=== | ||
When playing {{LCE}} on a Chinese platform, two skins are removed from the game when the skin select menu is opened. Any skin matching the ID of the "Headcrab Zombie" skin from [[Minecraft:Skin Pack 3]], <code>dlcskin00000217</code>, or the "Imperial Japanese Soldier" skin from [[Minecraft:Skin Pack 5]], <code>dlcskin00000941</code>, is removed for content moderation. The function to remove these skins exist and is run in every edition of {{LCE}} regardless of pack availability. | When playing {{LCE}} on a Chinese platform, two skins are removed from the game when the skin select menu is opened. Any skin matching the ID of the "Headcrab Zombie" skin from [[Minecraft:Skin Pack 3]], <code>dlcskin00000217</code>, or the "Imperial Japanese Soldier" skin from [[Minecraft:Skin Pack 5]], <code>dlcskin00000941</code>, is removed for content moderation. The function to remove these skins exist and is run in every edition of {{LCE}} regardless of pack availability. | ||
<gallery> | <gallery> | ||
Headcrab Scientist.png|Headcrab Scientist from [[Minecraft:Skin Pack 3]] | Headcrab Scientist.png|Headcrab Scientist from [[Minecraft:Skin Pack 3]] | ||
Skin Pack 5 Imperial Japanese Soldier skin render.png|Imperial Japanese Soldier from [[Minecraft:Skin Pack 5]] | Skin Pack 5 Imperial Japanese Soldier skin render.png|Imperial Japanese Soldier from [[Minecraft:Skin Pack 5]] | ||
</gallery> | </gallery> | ||
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===ANIM=== | ===ANIM=== | ||
Introduced in [[Minecraft:TU7]], the <code>ANIM</code> parameter uses a hexadecimal value with a "0x" prefix that represents a bit-mask for overriding the player's animation settings found inside of <code>SkinAdjustments</code>. The size and effects of this mask depend on the version of the game being used. It does not accept an integer value and the "0x" prefix must be present. Initially starting out as a 4-bit value, the bit-mask would grow to be 32-bit after [[Minecraft:TU24]]. This parameter is not to be confused with the <code>ANIM</code> parameter found for <code>DLCTextureFile</code> that handles [[Minecraft:Animation#Animated_textures|animated textures]] for blocks and items. All entities in {{LCE}} have a <code>SkinAdjustments</code> bit-mask and it controls all of the display states for that entity, such as which animations are currently displayed. For DLC skins, it was most often used for disabling boxes of the base player model to make space in the texture for custom boxes. It is also capable of overriding some game settings such as "Custom Skin Animations", special limb animations, such as legs not being animated and arms being out like a [[Minecraft:Zombie| | Introduced in [[Minecraft:TU7]], the <code>ANIM</code> parameter uses a hexadecimal value with a "0x" prefix that represents a bit-mask for overriding the player's animation settings found inside of <code>SkinAdjustments</code>. The size and effects of this mask depend on the version of the game being used. It does not accept an integer value and the "0x" prefix must be present. Initially starting out as a 4-bit value, the bit-mask would grow to be 32-bit after [[Minecraft:TU24]]. This parameter is not to be confused with the <code>ANIM</code> parameter found for <code>DLCTextureFile</code> that handles [[Minecraft:Animation#Animated_textures|animated textures]] for blocks and items. All entities in {{LCE}} have a <code>SkinAdjustments</code> bit-mask and it controls all of the display states for that entity, such as which animations are currently displayed. For DLC skins, it was most often used for disabling boxes of the base player model to make space in the texture for custom boxes. It is also capable of overriding some game settings such as "Custom Skin Animations", special limb animations, such as legs not being animated and arms being out like a [[Minecraft:Zombie|zombie's]]. Starting with [[Minecraft:TU24]], it can set the player model to [[Minecraft:Java Edition 1.8]] style "wide" and "slim" models. If either of these models are used, it causes the main player boxes to have their south UVs flipped on the V (vertical) axis, as is the case in {{JE}}, but does not affect custom box parameters. Some skins have custom effects but were introducted before <code>ANIM</code> was introduced, so these skins had hardcoded effects by skin ID until the packs were eventually updated to use <code>ANIM</code> in later versions. An example animation override value that sets the model type to "Slim", removes the <code>HEADWEAR</code> box, and disables leg animation would be <code>0x80014</code>. | ||
==== Hardcoded | ==== Hardcoded skin effects ==== | ||
There are a few skins that existed prior to the <code>ANIM</code> parameter's inclusion in [[Minecraft:TU7]] that retroactively received special skin effects after release. Oddly, these skins' effects remained hardcoded after these skin packs were later updated to override the original DLC versions and never used the new data driven parameters that newer skin packs used. The code to set these skin effects are still present in every edition of {{LCE}} regardless of if the edition had these skins or not. The Frankenstein skin was originally intended to use a custom skin animation as it's defined in the game's hardcoded skin effects but none is actually applied. | There are a few skins that existed prior to the <code>ANIM</code> parameter's inclusion in [[Minecraft:TU7]] that retroactively received special skin effects after release. Oddly, these skins' effects remained hardcoded after these skin packs were later updated to override the original DLC versions and never used the new data driven parameters that newer skin packs used. The code to set these skin effects are still present in every edition of {{LCE}} regardless of if the edition had these skins or not. The Frankenstein skin was originally intended to use a custom skin animation as it's defined in the game's hardcoded skin effects but none is actually applied. | ||
====List of | ====List of skins with hardcoded effects==== | ||
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;text-align:center;font-size:smaller" data-description="LCE Hardcoded Skin Effects" | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;text-align:center;font-size:smaller" data-description="LCE Hardcoded Skin Effects" | ||
|+ | |+ | ||
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!SkinID | !SkinID | ||
!ANIM | !ANIM | ||
!Skin | !Skin pack | ||
!Notes | !Notes | ||
|- | |- | ||
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===GAME_FLAGS=== | ===GAME_FLAGS=== | ||
Introduced in [[Minecraft:TU25]], the <code>GAME_FLAGS</code> parameter uses a hexadecimal value with a <code>0x</code> prefix that represents a bit-mask for skin meta data used by the skin select menu. Despite being implemented this early on, it wouldn't have any actual functionality until [[Minecraft:TU36]]. Only the first bit is functional in game and it blocks skins from being selected that pose an [[#Unfair | Introduced in [[Minecraft:TU25]], the <code>GAME_FLAGS</code> parameter uses a hexadecimal value with a <code>0x</code> prefix that represents a bit-mask for skin meta data used by the skin select menu. Despite being implemented this early on, it wouldn't have any actual functionality until [[Minecraft:TU36]]. Only the first bit is functional in game and it blocks skins from being selected that pose an [[#Unfair skins|unfair advantage]] in certain conditions. The other four bits of the bit-mask were unused but regularly assigned to skins for most of the game's remaining development. These flags may have been used for a [[#Skin Types|cut skin filtering feature]] left over in the data of ''[[Minecraft:PlayStation 4 Edition]]''. | ||
====Unfair | ====Unfair skins==== | ||
[[File:Battle_unfair_skin.png|thumb|An unfair skin being blocked in the skin select menu during a competitive mini game session | [[File:Battle_unfair_skin.png|thumb|An unfair skin being blocked in the skin select menu during a competitive mini game session]] | ||
The first bit in the <code>GAME_FLAGS</code> bit-mask represents if a skin is allowed to be used in competitive mini game sessions that have the "Allow All Skins" option disabled. The flag was introduced in [[Minecraft:TU25]], over a year before [[Minecraft:Battle (mini game)|Battle]] released in [[Minecraft:TU36]], and started appearing on skins in the very same update. The first skins to be flagged as unfair in [[Minecraft:TU25]] were the Baby Ghast skin in the [[Minecraft:Battle & Beasts 2 Skin Pack]], the Teselecta Antibody skin in [[Minecraft:Doctor Who Skins Volume I]], the K9 skin in [[Minecraft:Doctor Who Skins Volume II]], the Snow Flake skin in the [[Minecraft:Festive Mash-up|Festive Mash-Up Pack]], the 343 Guilty Spark and Drone skins in the [[Minecraft:Halo Mash-up|Halo Mash-Up Pack]], the Super Meat Boy and GLORG skins in [[Minecraft:Skin Pack 2]], the Atlas and P-Body skins in [[Minecraft:Skin Pack 3]], the Claptrap skin in [[Minecraft:Skin Pack 4]], the R2-D2, Yoda, Jawa, and Wicket W. Warrick skins in the [[Minecraft:Star Wars Classic Skin Pack]], and the Maggie Simpson skin in [[Minecraft:The Simpsons Skin Pack]]. | The first bit in the <code>GAME_FLAGS</code> bit-mask represents if a skin is allowed to be used in competitive mini game sessions that have the "Allow All Skins" option disabled. The flag was introduced in [[Minecraft:TU25]], over a year before [[Minecraft:Battle (mini game)|Battle]] released in [[Minecraft:TU36]], and started appearing on skins in the very same update. The first skins to be flagged as unfair in [[Minecraft:TU25]] were the Baby Ghast skin in the [[Minecraft:Battle & Beasts 2 Skin Pack]], the Teselecta Antibody skin in [[Minecraft:Doctor Who Skins Volume I]], the K9 skin in [[Minecraft:Doctor Who Skins Volume II]], the Snow Flake skin in the [[Minecraft:Festive Mash-up|Festive Mash-Up Pack]], the 343 Guilty Spark and Drone skins in the [[Minecraft:Halo Mash-up|Halo Mash-Up Pack]], the Super Meat Boy and GLORG skins in [[Minecraft:Skin Pack 2]], the Atlas and P-Body skins in [[Minecraft:Skin Pack 3]], the Claptrap skin in [[Minecraft:Skin Pack 4]], the R2-D2, Yoda, Jawa, and Wicket W. Warrick skins in the [[Minecraft:Star Wars Classic Skin Pack]], and the Maggie Simpson skin in [[Minecraft:The Simpsons Skin Pack]]. | ||
====List of | ====List of official unfair skins==== | ||
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;text-align:center;font-size:smaller" data-description="LCE Unfair Skins" | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;text-align:center;font-size:smaller" data-description="LCE Unfair Skins" | ||
|+ | |+ | ||
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!SkinID | !SkinID | ||
!GAME_FLAGS | !GAME_FLAGS | ||
!Skin | !Skin pack | ||
|- | |- | ||
|rowspan="2"|Wither | |rowspan="2"|Wither | ||
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|} | |} | ||
====Skin | ====Skin types==== | ||
[[File:SkinSelect AllTabSelected.png|thumb|Unused skin select tab icons for skin types found in ''[[PlayStation 4 Edition]]'']] | [[File:SkinSelect AllTabSelected.png|thumb|Unused skin select tab icons for skin types found in ''[[PlayStation 4 Edition]]'']] | ||
The other bits of the <code>GAME_FLAGS</code> bitmask likely would have been used for a cut filter/category feature for the skin select menu found in the UI Data. Tabs for skin types are defined in the <code>SkinHDGraphics</code> data called <code>SkinSelect_MalTabSelected</code> (Male), <code>SkinSelect_FemTabSelected</code> (Female), and <code>SkinSelect_BeaTabSelected</code> (Beast) with icon sprites of [[Minecraft:Steve]]'s face, [[Minecraft:Alex]]'s face, and a [[Minecraft:Creeper]] face for the tabs respectively. These tabs seemingly correlate with a pattern found in the <code>GAME_FLAGS</code> values and the type of skin that uses that value. "Male" skins have bit 3 enabled, "Female" have bit 2 enabled, "Beast" skins (animals, fantasy creatures and monsters) have both bits enabled. General character skins, and skins with no applicable gender such as the Spartan skins in the [[Minecraft:2nd Birthday Skin Pack]] and Racing Driver skins in [[Minecraft:Skin Pack 1]], use bit 4. Nonbiological skins that don't fit into any category, such as both "Evil Robot" skins in [[Minecraft:Halloween Charity Skin Pack]] and the "Dwarven Centurion" skin in [[Minecraft:Skyrim|Skyrim Mash-Up Pack]], use the male, female, and generic skin flags, but not the last flag. All official skins that use the flags have bit 5 enabled, with the sole exception of nonbiological skins. Notably, human Minecraft characters tend to be marked as gender neutral. Some IP animal characters such as Banjo from [[Minecraft:Banjo-Kazooie]] and Conker from [[Minecraft:Conker's Bad Fur Day]], despite having personalities and clearly defined genders, are categorized like "Beast" skins instead of normal character ones. An example of a female skin unfair to use in competitive mini games would be <code>0x1b</code> and an example of a robot skin that is fair to use would be <code>0x0e</code>. | The other bits of the <code>GAME_FLAGS</code> bitmask likely would have been used for a cut filter/category feature for the skin select menu found in the UI Data. Tabs for skin types are defined in the <code>SkinHDGraphics</code> data called <code>SkinSelect_MalTabSelected</code> (Male), <code>SkinSelect_FemTabSelected</code> (Female), and <code>SkinSelect_BeaTabSelected</code> (Beast) with icon sprites of [[Minecraft:Steve]]'s face, [[Minecraft:Alex]]'s face, and a [[Minecraft:Creeper]] face for the tabs respectively. These tabs seemingly correlate with a pattern found in the <code>GAME_FLAGS</code> values and the type of skin that uses that value. "Male" skins have bit 3 enabled, "Female" have bit 2 enabled, "Beast" skins (animals, fantasy creatures and monsters) have both bits enabled. General character skins, and skins with no applicable gender such as the Spartan skins in the [[Minecraft:2nd Birthday Skin Pack]] and Racing Driver skins in [[Minecraft:Skin Pack 1]], use bit 4. Nonbiological skins that don't fit into any category, such as both "Evil Robot" skins in [[Minecraft:Halloween Charity Skin Pack]] and the "Dwarven Centurion" skin in [[Minecraft:Skyrim|Skyrim Mash-Up Pack]], use the male, female, and generic skin flags, but not the last flag. All official skins that use the flags have bit 5 enabled, with the sole exception of nonbiological skins. Notably, human Minecraft characters tend to be marked as gender neutral. Some IP animal characters such as Banjo from ''[[Minecraft:Banjo-Kazooie]]'' and Conker from ''[[Minecraft:Conker's Bad Fur Day]]'', despite having personalities and clearly defined genders, are categorized like "Beast" skins instead of normal character ones. An example of a female skin unfair to use in competitive mini games would be <code>0x1b</code> and an example of a robot skin that is fair to use would be <code>0x0e</code>. | ||
Packs released after [[Minecraft:TU53]] and skins ported from {{PE}}/{{BE}} often would get a value of <code>0</code>, or no <code>GAME_FLAGS</code> parameter at all. Strangely, some packs got parameters on some platforms only, while others had none at all. | Packs released after [[Minecraft:TU53]] and skins ported from {{PE}}/{{BE}} often would get a value of <code>0</code>, or no <code>GAME_FLAGS</code> parameter at all. Strangely, some packs got parameters on some platforms only, while others had none at all. | ||
===OFFSET=== | ===OFFSET=== | ||
[[File:MargeSimpsonLCEHelmetOffset.png|thumb|Marge Simpson from [[The Simpsons Skin Pack]] wearing a helmet displayed 12.1 units higher than a normal skin | [[File:MargeSimpsonLCEHelmetOffset.png|thumb|Marge Simpson from [[The Simpsons Skin Pack]] wearing a helmet displayed 12.1 units higher than a normal skin]] | ||
Introduced in [[Minecraft:TU33]], the <code>OFFSET</code> parameter uses a string configuration to affect vertical positions of all boxes of a given type. Every offset has 3 parameters; a string that represents the offset type to affect, a {{Wikipedia|Character_(computing)|character}} that represents the axis to affect (although Y is the only valid value), and an integer value for the offset itself. It is worth nothing that the Y axis is inverted, meaning negative values make the boxes appear higher instead of lower. The original implementation of the <code>OFFSET</code> parameter was to only affect the offsets of armor pieces and held items for skins with special limbs or box sizes. For example, the "Marge Simpson" skin in [[Minecraft:The Simpsons Skin Pack]] has the Helmet offset higher to sit on top of her very tall hair. | Introduced in [[Minecraft:TU33]], the <code>OFFSET</code> parameter uses a string configuration to affect vertical positions of all boxes of a given type. Every offset has 3 parameters; a string that represents the offset type to affect, a {{Wikipedia|Character_(computing)|character}} that represents the axis to affect (although Y is the only valid value), and an integer value for the offset itself. It is worth nothing that the Y axis is inverted, meaning negative values make the boxes appear higher instead of lower. The original implementation of the <code>OFFSET</code> parameter was to only affect the offsets of armor pieces and held items for skins with special limbs or box sizes. For example, the "Marge Simpson" skin in [[Minecraft:The Simpsons Skin Pack]] has the Helmet offset higher to sit on top of her very tall hair. | ||
| Line 1,241: | Line 1,241: | ||
Introduced in [[Minecraft:TU71]], the <code>LOC_KEY</code> parameter works identically to the <code>THEMENAMEID</code> parameter. It was added to use the same localization keys for packs originally built for {{BE}}. | Introduced in [[Minecraft:TU71]], the <code>LOC_KEY</code> parameter works identically to the <code>THEMENAMEID</code> parameter. It was added to use the same localization keys for packs originally built for {{BE}}. | ||
==Data | ==Data values== | ||
===BOX | ===BOX types=== | ||
The following values are for the 1st argument for box parameters and represented each basic part of the player model. In [[Minecraft:TU34]], new box types were introduced for [[Minecraft:Java Edition 1.8]] style player models, introduced in [[Minecraft:TU24]]. Armor box types for easier conversion of skins that originated from [[Minecraft:Bedrock Edition]] were added in [[Minecraft:TU58]] and [[Minecraft:TU60]] respectively. Using an improper box type with the wrong model or version will cause a crash. | The following values are for the 1st argument for box parameters and represented each basic part of the player model. In [[Minecraft:TU34]], new box types were introduced for [[Minecraft:Java Edition 1.8]] style player models, introduced in [[Minecraft:TU24]]. Armor box types for easier conversion of skins that originated from ''[[Minecraft:Bedrock Edition]]'' were added in [[Minecraft:TU58]] and [[Minecraft:TU60]] respectively. Using an improper box type with the wrong model or version will cause a crash. | ||
{|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE BOX Types" | {|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE BOX Types" | ||
!BOX | !BOX type name | ||
!Skin | !Skin model | ||
!Update | !Update introduced | ||
!Notes | !Notes | ||
|- | |- | ||
|HEAD | |HEAD | ||
|rowspan="7" |All | |rowspan="7" |All model types | ||
|rowspan="6" |[[Minecraft:TU7]] | |rowspan="6" |[[Minecraft:TU7]] | ||
|Player's head | |Player's head | ||
| Line 1,275: | Line 1,275: | ||
|- | |- | ||
|JACKET | |JACKET | ||
|rowspan="5"|64x64 | |rowspan="5"|64x64 wide or slim models only | ||
|The overlay box for the torso. All boxes with this type inflate to 0.25 with <code>XMLVERSION</code> 1 and 2 | |The overlay box for the torso. All boxes with this type inflate to 0.25 with <code>XMLVERSION</code> 1 and 2 | ||
|- | |- | ||
| Line 1,291: | Line 1,291: | ||
|- | |- | ||
|WAIST | |WAIST | ||
|All | |All model yypes | ||
|rowspan="7"|[[Minecraft:TU58]] | |rowspan="7"|[[Minecraft:TU58]] | ||
|Child of the torso box. All boxes with this type inflate to 0.25 with <code>XMLVERSION</code> 1 and 2 | |Child of the torso box. All boxes with this type inflate to 0.25 with <code>XMLVERSION</code> 1 and 2 | ||
|- | |- | ||
|LEGGING0 | |LEGGING0 | ||
|rowspan="10"|64x64 | |rowspan="10"|64x64 wide or slim models only | ||
|Child of the right leg box. Is automatically hidden when wearing leggings. | |Child of the right leg box. Is automatically hidden when wearing leggings. | ||
|- | |- | ||
| Line 1,328: | Line 1,328: | ||
|} | |} | ||
===BOX | ===BOX armor bitmask=== | ||
{|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE BOX Armor Mask Flags" | {|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE BOX Armor Mask Flags" | ||
!Bit | !Bit | ||
| Line 1,334: | Line 1,334: | ||
|- | |- | ||
|1 | |1 | ||
|Head | |Head armor (helmet or pumpkin) | ||
|- | |- | ||
|2 | |2 | ||
| Line 1,346: | Line 1,346: | ||
|} | |} | ||
===BOX | ===BOX armor bit-mask values=== | ||
The following values are for the 10th argument for box parameters after [[Minecraft:TU31]]. When a piece of armor is worn that is in the bit-mask, the box is hidden. | The following values are for the 10th argument for box parameters after [[Minecraft:TU31]]. When a piece of armor is worn that is in the bit-mask, the box is hidden. | ||
{|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE BOX Armor Mask Values" | {|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE BOX Armor Mask Values" | ||
!Decimal | !Decimal value | ||
!Binary | !Binary value | ||
!Armor | !Armor | ||
|- | |- | ||
| Line 1,359: | Line 1,359: | ||
|1 | |1 | ||
|0001 | |0001 | ||
|Head | |Head armor (helmet or pumpkin) | ||
|- | |- | ||
|2 | |2 | ||
| Line 1,367: | Line 1,367: | ||
|3 | |3 | ||
|0011 | |0011 | ||
|Head | |Head armor (helmet or pumpkin), chestplate | ||
|- | |- | ||
|4 | |4 | ||
| Line 1,375: | Line 1,375: | ||
|5 | |5 | ||
|0101 | |0101 | ||
|Head | |Head armor (helmet or pumpkin), leggings | ||
|- | |- | ||
|6 | |6 | ||
|0110 | |0110 | ||
|Chestplate, | |Chestplate, leggings. The same effect as the <code>BELT</code> box type. | ||
|- | |- | ||
|7 | |7 | ||
|0111 | |0111 | ||
|Head | |Head armor (helmet or pumpkin), chestplate, leggings | ||
|- | |- | ||
|8 | |8 | ||
| Line 1,391: | Line 1,391: | ||
|9 | |9 | ||
|1001 | |1001 | ||
|Head | |Head armor (helmet or pumpkin), boots | ||
|- | |- | ||
|10 | |10 | ||
|1010 | |1010 | ||
|Chestplate, | |Chestplate, boots | ||
|- | |- | ||
|11 | |11 | ||
|1011 | |1011 | ||
|Head | |Head armor (helmet or pumpkin), chestplate, boots | ||
|- | |- | ||
|12 | |12 | ||
|1100 | |1100 | ||
|Leggings, | |Leggings, boots. The same effect as the <code>SOCK0</code> and <code>SOCK1</code> box types. | ||
|- | |- | ||
|13 | |13 | ||
|1101 | |1101 | ||
|Head | |Head armor (helmet or pumpkin), leggings, boots | ||
|- | |- | ||
|14 | |14 | ||
|1110 | |1110 | ||
|Chestplate, | |Chestplate, leggings, boots | ||
|- | |- | ||
|15 | |15 | ||
|1111 | |1111 | ||
|Any | |Any armor | ||
|} | |} | ||
===ANIM | ===ANIM bitmask=== | ||
{|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE ANIM Flags" | {|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE ANIM Flags" | ||
!Bit | !Bit | ||
!Effect | !Effect | ||
!Update | !Update introduced | ||
!Notes | !Notes | ||
|- | |- | ||
| Line 1,435: | Line 1,435: | ||
|- | |- | ||
|3 | |3 | ||
|Arm animations are changed to stick out, similar to the arms of a [[Minecraft: | |Arm animations are changed to stick out, similar to the arms of a [[Minecraft:zombie]]. | ||
|This is overridden by the arm animation effect of bit 1 when activated. | |This is overridden by the arm animation effect of bit 1 when activated. | ||
|- | |- | ||
| Line 1,470: | Line 1,470: | ||
|- | |- | ||
|11 | |11 | ||
|Disables the player model's base head box and disables the rendering for head armor, such as [[Minecraft: | |Disables the player model's base head box and disables the rendering for head armor, such as [[Minecraft:helmet]]s and [[Minecraft:carved pumpkin|pumpkins]]. | ||
|rowspan="7"|Also achieves the effects of bit 5 by overriding the "Custom Skin Animation" setting in the graphics settings and overriding other players' settings to ensure skins look correct to all players. Armor can be forcefully rendered with effects found in bits 26-31, respectively. | |rowspan="7"|Also achieves the effects of bit 5 by overriding the "Custom Skin Animation" setting in the graphics settings and overriding other players' settings to ensure skins look correct to all players. Armor can be forcefully rendered with effects found in bits 26-31, respectively. | ||
|- | |- | ||
|12 | |12 | ||
|Disables the player model's base right arm box and disables the rendering for the right shoulder of [[Minecraft: | |Disables the player model's base right arm box and disables the rendering for the right shoulder of [[Minecraft:chestplate]]s. | ||
|- | |- | ||
|13 | |13 | ||
|Disables the player model's base left arm box and disables the rendering for the left shoulder of [[Minecraft: | |Disables the player model's base left arm box and disables the rendering for the left shoulder of [[Minecraft:chestplate]]s. | ||
|- | |- | ||
|14 | |14 | ||
|Disables the player model's base torso box and disables the rendering for the chest part of [[Minecraft: | |Disables the player model's base torso box and disables the rendering for the chest part of [[Minecraft:chestplate]]s and the belt part of [[Minecraft:leggings]]. | ||
|- | |- | ||
|15 | |15 | ||
| Line 1,497: | Line 1,497: | ||
|- | |- | ||
|19 | |19 | ||
|Sets the player model to the [[Minecraft:Java Edition 1.8]] " | |Sets the player model to the [[Minecraft:Java Edition 1.8]] "wide" player model | ||
|rowspan="14"|[[Minecraft:TU24]] | |rowspan="14"|[[Minecraft:TU24]] | ||
|The model uses a 64x64 pixel texture instead of 64x32. Is overriden by the " | |The model uses a 64x64 pixel texture instead of 64x32. Is overriden by the "slim" model set in bit 20. | ||
|- | |- | ||
|20 | |20 | ||
|Sets the player model to the [[Minecraft:Java Edition 1.8]] " | |Sets the player model to the [[Minecraft:Java Edition 1.8]] "slim" player model | ||
|The model uses a 64x64 pixel texture instead of 64x32. Overrides the " | |The model uses a 64x64 pixel texture instead of 64x32. Overrides the "wide" model set in bit 19. | ||
|- | |- | ||
|21 | |21 | ||
| Line 1,522: | Line 1,522: | ||
|- | |- | ||
|26 | |26 | ||
|Forcefully renders headarmor, such as [[Minecraft: | |Forcefully renders headarmor, such as [[Minecraft:helmet]]s and [[Minecraft:carved pumpkin|pumpkins]]. | ||
|rowspan="6"|Only effective if the corresponding base box, found in bits 11-16, has been disabled. Overriden by the disabled armor rendering effect of bit 9. | |rowspan="6"|Only effective if the corresponding base box, found in bits 11-16, has been disabled. Overriden by the disabled armor rendering effect of bit 9. | ||
|- | |- | ||
|27 | |27 | ||
|Forcefully renders the right shoulder of [[Minecraft: | |Forcefully renders the right shoulder of [[Minecraft:chestplate]]s. | ||
|- | |- | ||
|28 | |28 | ||
|Forcefully renders the left shoulder of [[Minecraft: | |Forcefully renders the left shoulder of [[Minecraft:chestplate]]s. | ||
|- | |- | ||
|29 | |29 | ||
|Forcefully renders the chest part of [[Minecraft: | |Forcefully renders the chest part of [[Minecraft:chestplate]]s and the belt part of [[Minecraft:leggings]]. | ||
|- | |- | ||
|30 | |30 | ||
| Line 1,545: | Line 1,545: | ||
|} | |} | ||
===GAME_FLAGS | ===GAME_FLAGS bitmask=== | ||
Of the values used for the <code>GAME_FLAGS</code> parameter, only the first bit actually has an in game function. | Of the values used for the <code>GAME_FLAGS</code> parameter, only the first bit actually has an in game function. | ||
{|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE GAME_FLAGS Values" | {|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE GAME_FLAGS Values" | ||
| Line 1,567: | Line 1,567: | ||
|} | |} | ||
===OFFSET | ===OFFSET types=== | ||
The following values are for the 1st argument for <code>OFFSET</code> parameters and represent certain parts of the player model and extendsions of the player, such as held [[Minecraft: | The following values are for the 1st argument for <code>OFFSET</code> parameters and represent certain parts of the player model and extendsions of the player, such as held [[Minecraft:item]]s and worn [[Minecraft:armor]], to be offset vertically. In [[Minecraft:TU58]], new offset types were introduced for a player's base parts, such as the head and limbs. Some types are additive to other types, such as the offset value of <code>HELMET</code> also being affected by the offset value of <code>HEAD</code>. | ||
{|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE BOX Types" | {|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="LCE BOX Types" | ||
!OFFSET | !OFFSET type name | ||
!Update | !Update introduced | ||
!Notes | !Notes | ||
|- | |- | ||
| Line 1,629: | Line 1,629: | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
PrincessPeachLCEArmorMaskExmaple.png|"Princess Peach" from the [[Minecraft:Super Mario Mash-up]] wearing diamond boots to armor mask the bottom of her dress | PrincessPeachLCEArmorMaskExmaple.png|"Princess Peach" from the [[Minecraft:Super Mario Mash-up]] wearing diamond boots to armor mask the bottom of her dress | ||
SkinSelect MalTabSelected.png|Unused skin select graphic for male skins selected in the skin select menu | SkinSelect MalTabSelected.png|Unused skin select graphic for male skins selected in the skin select menu | ||
SkinSelect FemTabSelected.png|Ditto for female skins | SkinSelect FemTabSelected.png|Ditto for female skins | ||
SkinSelect BeaTabSelected.png|Ditto for beast skins | SkinSelect BeaTabSelected.png|Ditto for beast skins | ||
SkinSelect AllTabSelected.png|Ditto for all skins | SkinSelect AllTabSelected.png|Ditto for all skins | ||
</gallery> | </gallery> | ||
Latest revision as of 11:17, 2 September 2026
Template:LCE skins differ from Minecraft:skins found in other editions of the game with the inclusion of custom geometry and special effects for individual skins, such as a Minecraft:Zombie skin having its arms raised up. Custom skin support was added in Minecraft:TU3Template:Note via Minecraft:skin packs, and later Minecraft:mash-up packs introduced in Minecraft:TU12, that were purchased and downloaded from the "Minecraft Store" on the main menu. Unlike Template:JE, capes are not tied to account data and are instead part of the skin definition itself. The capabilities of Template:LCE skins would later be adapted for Template:PE and Template:BE.
Official skins
Template:LCE comes with free built-in skins, and also allows for skins from paid DLC Minecraft:skin packs. Skins can be found in the "Change Skin" menu, commonly called the "Skin Select" menu. Most skins for Template:LCE were made by Minecraft:4J Studios, barring a few exceptions. Some packs were exclusive to certain platforms.
List of default skins
| Name | Render | Update introduced | Skin ID | ANIM value | Filename | Description |
|---|---|---|---|---|---|---|
| Auto Select | — | 1.66.0033.0 | defskin00000000
|
Varies on player index | The skin is decided by the server based on the index of the player at the time of joining the server and will depend on the earliest available index. This is also how player color is chosen. | |
| Steve | File:Steve JE3 BE1.png | Minecraft:TU3 | defskin00000001
|
0x0 | char.png | 64x32 skin, wide arms |
| Tennis Steve | File:Tennis Steve.png | defskin00000002
|
0x0 | char1.png | 64x32 skin, wide arms | |
| Tuxedo Steve | File:Tuxedo Steve.png | defskin00000003
|
0x0 | char2.png | 64x32 skin, wide arms | |
| Athlete Steve | File:Athlete Steve.png | defskin00000004
|
0x0 | char3.png | 64x32 skin, wide arms | |
| Template:Visible anchor | File:Scottish Steve.png | defskin00000005
|
0x0 | char4.png | 64x32 skin, wide arms | |
| Prisoner Steve | File:Prisoner Steve.png | defskin00000006
|
0x0 | char5.png | 64x32 skin, wide arms | |
| Cyclist Steve | File:Cyclist Steve.png | defskin00000007
|
0x0 | char6.png | 64x32 skin, wide arms | |
| Boxer Steve | File:Boxer Steve LCE1.png Template:Only Template:Note |
defskin00000008
|
0x0 | char7.png | 64x32 skin, wide arms. The top and bottom arm UVs are incorrectly mapped in Template:Editions. | |
| Alex | File:Alex (slim) JE1.png | Minecraft:TU24 | defskin00000009
|
0x80000 | alex.png | 64x64 skin, slim arms |
| Tennis Alex | File:Tennis Alex.png | defskin0000000A
|
0x80000 | alex1.png | 64x64 skin, slim arms | |
| Tuxedo Alex | File:Tuxedo Alex.png | defskin0000000B
|
0x80000 | alex2.png | 64x64 skin, slim arms | |
| Athlete Alex | File:Athlete Alex.png | defskin0000000C
|
0x80000 | alex3.png | 64x64 skin, slim arms | |
| Swedish Alex | File:Swedish Alex.png | defskin0000000D
|
0x80000 | alex4.png | 64x64 skin, slim arms | |
| Prisoner Alex | File:Prisoner Alex.png | defskin0000000E
|
0x80000 | alex5.png | 64x64 skin, slim arms | |
| Cyclist Alex | File:Cyclist Alex.png | defskin0000000F
|
0x80000 | alex6.png | 64x64 skin, slim arms | |
| Boxer Alex | File:Boxer Alex.png | defskin00000010
|
0x80000 | alex7.png | 64x64 skin, slim arms | |
| Developer Steve | File:Developer Steve.png | Minecraft:TU46 | defskin00000011
|
0x40000 | DevSteve.png | 64x64 skin, wide arms |
| Developer Alex | File:Developer Alex.png | defskin00000012
|
0x80000 | DevAlex.png | 64x64 skin, slim arms | |
List of official packs with skins
| Pack ID | Number of skins | XMLVERSION | Image | Pack name | Release date | Notes |
|---|---|---|---|---|---|---|
| 512 | 44Template:Note | 0 | File:SP1 Xbox 360 key art.jpg | Minecraft:Skin Pack 1 | July 16, 2012 | The first skin pack, the first to feature licensed characters, and the first to have a skin later removed. The pack featured characters from Minecraft:Minecraft, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. A skin of Minecraft:Herobrine was later removed on March 27, 2018 with the release of Minecraft:TU63. This was later released as the Minecraft:Classic Skin Pack 1 for PlayStation Editions in Minecraft:1.67. |
| 516 | 15 | 0 | File:SummerOfArcadePromotionalSP.jpg | Minecraft:Summer of Arcade Skin Pack | July 18, 2012 | A free limited time skin pack to promote the Template:Wikipedia Xbox Live Event in the Summer of 2012 and the first to later feature custom animations for skins. It would later be delisted on August 22, 2012 and never available again. The pack featured characters from Summer of Arcade titles Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. The zombie skins in the pack were updated to have custom animations on December 19, 2012 with the release of Minecraft:TU7. |
| 513 | 43Template:Note | 0 | File:SP2 key art Xbox 360.jpg | Minecraft:Skin Pack 2 | August 24, 2012 | A sequel to Minecraft:Skin Pack 1 and the first skin pack to later feature an unfair skin. The pack featured characters from Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Cobalt, Template:Wikipedia, GLORG, Template:Wikipedia, Template:Wikipedia, Minecraft:Minecraft, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. Both unfair skins, Super Meat Boy and Glorg, were later removed on December 19, 2017 with the release of Minecraft:TU60. |
| 514 | 45 | 0 | File:SP3 key art Xbox 360.jpg | Minecraft:Skin Pack 3 | October 17, 2012 | A sequel to Minecraft:Skin Pack 2 designed by Minecraft:Army of Trolls<ref>Template:Tweet</ref> that featured characters from Minecraft:Minecraft, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. The Headcrab Scientist skin is affected by the Chinese content filter. This is the first pack to not feature any original work by Minecraft:4J Studios. |
| 517 | 55 | 0 | File:HalloweenSP.png | Minecraft:Halloween Charity Skin Pack | October 26, 2012 | A limited time skin pack available from October 26, 2012 through November 26, 2012 with Halloween and horror themed skins designed by many studios. Some of the skins featured were characters from participating studios' games or references to characters from their games. The pack raised $770,448 USD<ref>Template:Tweet</ref> and was donated to several charities, including Minecraft:Block by Block. Some of these skins would later reappear or be used as a base for skins in the Halloween 2015 Mash-Up Pack. Participating game studios included Minecraft:4J Studios, Template:Wikipedia, Minecraft:Army of Trolls, Template:Wikipedia, Minecraft:Mojang, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. The pack features characters from, or references to, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia series, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. Some skins in the pack were updated to have custom animations on December 19, 2012 with the release of Minecraft:TU7. |
| 518 | 24 | 0 | File:Festive Skin Pack.png | Minecraft:Festive Skin Pack | December 19, 2012 | The first themed DLC pack and the first pack to feature extra geometry and data-driven custom animations for skins. The pack featured Christmas and winter inspired versions of Minecraft:Minecraft characters. Some of these skins would later reappear or be used as a base for skins in the Festive Mash-Up Pack. The pack's release coincides with the release of Minecraft:TU7 and is the first pack to use ANIM parameters, BOX parameters, and the effect for zombie arm animations. An ANIM effect flag for the previously unused sitting idle animation effect was also added and the Bad Santa skin in this pack is the only skin to ever use it.
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| 515 | 45 | 0 | File:SP4 key art Xbox 360.jpg | Minecraft:Skin Pack 4 | March 13, 2013 | A sequel to Minecraft:Skin Pack 3 and the first pack to require the addition of a new custom animation for a specific skin. The pack featured characters from Minecraft:Minecraft, the Template:Wikipedia series, the Template:Wikipedia series, the Template:Wikipedia series, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia. The ANIM effect to override the "Custom Skin Animation" setting was added for and first appears on the Claptrap skin.
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| 520 | 45 | 0 | File:BattleAndBeasts.png | Minecraft:Battle & Beasts Skin Pack | May 8, 2013 | This pack features original characters consisting of animals (beasts) and people from many cultures, often suited for battle. |
| 519 | 22 | 0 | File:SkinPack Birthday.png | Minecraft:1st Birthday Skin Pack | May 9, 2013 December 17, 2014 (Minecraft:PlayStation Edition) |
A free limited time skin pack that featured party-themed Minecraft:Minecraft characters created to celebrate the one year anniversary of Minecraft: Xbox 360 Edition. The pack was also released for PlayStation platforms on December 17, 2014 to celebrate the one year anniversary of Minecraft: PlayStation 3 Edition. It would be re-released annually on the respective platform's anniversary for a limited time until the discontinuation of Template:LCE in 2019. |
| 521 | 45 | 0 | File:SP5 key art Xbox 360.jpg | Minecraft:Skin Pack 5 | July 31, 2013 | A sequel to Minecraft:Skin Pack 4 that featured characters from Minecraft:Minecraft, Template:Wikipedia, Template:Wikipedia by Minecraft:Telltale Games, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. The Imperial Japanese Soldier skin is affected by the Chinese content filter. |
| 1024 | 36 | 0 | File:Mass Effect Mash-up.jpg | Mass Effect Mash-Up Pack | September 4, 2013 | The first Minecraft:mash-up pack, texture pack, and the first pack to be entirely themed to an IP. It was themed to Template:Wikipedia Template:Wikipedia series, primarily Template:Wikipedia. The pack features a texture pack, a themed world, and characters from Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. |
| 522 | 45 | 0 | File:BattleAndBeasts2.png | Minecraft:Battle & Beasts 2 Skin Pack | October 9, 2013 | A sequel to the Minecraft:Battle & Beasts Skin Pack. Similar to the first pack, it also features original characters consisting of animals (beasts) and people from many cultures, some suited for battle. The ANIM effects for synchronized limb animations were added for the Shark, Walrus, Narwhal, and Orca skins.
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| 1025 | 40 | 0 | File:Skyrim Mash-up.jpg | Skyrim Mash-Up Pack | November 15, 2013 | A Minecraft:mash-up pack themed to Template:Wikipedia Template:Wikipedia series, primarily Template:Wikipedia. The pack features a texture pack, a themed world, and skins based on characters and creatures from Template:Wikipedia and the Template:Wikipedia series. |
| 529 | 35 | 0 | File:Marvel Avengers SP.jpg | Minecraft:Marvel Avengers Skin Pack | December 23, 2013 | The first skin pack to be entirely themed to an IP. It featured Template:Wikipedia characters, primarily those in the 2012 film Template:Wikipedia. It was delisted on December 21, 2015. |
| 512 | 44Template:Note | 0 | File:SP1 PS key art PS4.png | Minecraft:Skin Pack 1 (PlayStation) | March 27, 2014 | A re-release of Minecraft:Skin Pack 1 for Minecraft: PlayStation Edition that featured PlayStation IP characters in place of the Xbox IP characters in the original pack. The pack featured characters from Minecraft:Minecraft, Template:Wikipedia, Template:Wikipedia, the Template:Wikipedia series, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. The skin of Minecraft:Herobrine was later removed on March 27, 2018 with the release of Minecraft:PlayStation 3 Edition 1.67. |
| 530 | 35 | 0 | File:Marvel Spider-Man SP.jpg | Minecraft:Marvel Spider-Man Skin Pack | April 30, 2014 | A skin pack themed after the Template:Wikipedia Template:Wikipedia franchise with a wide variety of canon and spinoff series represented in the pack. It was delisted on December 21, 2015. |
| 534 | 25 | 0 | File:Skinpack 2ndBirthday.png | Minecraft:2nd Birthday Skin Pack | May 9, 2014 | A free limited-time pack that features party variants of Minecraft:Minecraft and IP characters celebrating the two year anniversary of Minecraft: Xbox 360 Edition. In addition to Minecraft:Minecraft, the pack also features characters from Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and the Template:Wikipedia series. It would be re-released annually on the respective platform's anniversary for a limited time until the discontinuation of Template:LCE in 2019. |
| 1026 | 40 | 0 | File:Halo Mash-up.jpg | Halo Mash-Up Pack | May 28, 2014 | A Minecraft:mash-up pack themed to Template:Wikipedia Template:Wikipedia video game series developed by Template:Wikipedia and Template:Wikipedia. The pack features a texture pack, a themed world, and characters from Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. The pack was later updated on October 23, 2015 to include characters from Template:Wikipedia. |
| 513 | 45 | 0 | File:SP2 PS key art PS4.png | Minecraft:Skin Pack 2 (PlayStation) | May 28, 2014 | A re-release of Minecraft:Skin Pack 2 for Minecraft: PlayStation Edition that featured PlayStation IP characters in place of the Xbox IP characters in the original pack. The pack featured characters from Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Cobalt, Template:Wikipedia, GLORG, Template:Wikipedia, Template:Wikipedia, Minecraft:Minecraft, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. Unlike the original pack, the Super Meat Boy and Glorg skins were never removed. |
| 527 | 45 | 0 | File:SP6 key art Xbox 360.jpg | Minecraft:Skin Pack 6 | June 4, 2014 | A sequel to Minecraft:Skin Pack 5 and the final installment of the main skin pack series. It featured characters from Template:Wikipedia, Template:Wikipedia, Minecraft:Minecraft, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. The Faith skin was originally designed to appear as a Minecraft:Java Edition 1.8-style skin but was introduced before support for the modern skin formats were added to the game. The skin was later updated to use the new skin model in Minecraft:Xbox 360 Edition TU32 and Minecraft:Xbox One Edition CU20. |
| 535 | 24 | 0 | File:Marvel Guardians of the Galaxy SP.jpg | Minecraft:Marvel Guardians of the Galaxy Skin Pack | August 1, 2014 | A skin pack themed after the recently released 2014 film, Template:Wikipedia, based on Template:Wikipedia characters of the same IP. It was delisted on December 21, 2015. |
| 514 | 45 | 0 | File:SP3 PS key art PS4.png | Minecraft:Skin Pack 3 (PlayStation) | September 4, 2014 | A re-release of Minecraft:Skin Pack 3 for Minecraft: PlayStation Edition designed by Minecraft:4J Studios. It differs by featuring PlayStation IP characters in place of the Xbox IPs in the original pack. The pack featured characters from Minecraft:Minecraft, Awesomenauts, Slam Bolt Scrappers, Guacamelee!, BIT.TRIP RUNNER, Left 4 Dead 2, Half-Life, Half-Life 2, Portal, Portal 2, Ittle Dew, Jak and Daxter, Tearaway, and Everyone's Golf. The Iota and Atoi skins utilize ANIM effects to disable base player parts originally designed for the Doctor Who Skins Volume I pack but used here before its release. The Headcrab Scientist skin in this pack is affected by the Chinese content filter. This pack's release coincides with the release of Template:El.
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| 532 | 57 | 0 | File:Doctor who volume 1.jpg | Minecraft:Doctor Who Skins Volume I | October 3, 2014 | A skin pack themed after Template:Wikipedia's Template:Wikipedia science-fiction television series featuring many characters from both the classic and modern eras of the show. Many ANIM effects were added for this skin pack as it was the most advanced skin pack designed by Minecraft:4J Studios up to that point and required extra features to properly depict the monsters from the series. These effects would massively expand what was possible for skins and allow for much more detailed skins going forward. These include an effect to raise the right arm of a skin similarly to the Template:Wikipedia for the Angel of Liberty skin (and is the only skin to use it), an effect to disable all armor for the Dalek skins, an effect to override the "View Bobbing" setting and disable first person view bobbing for the Dalek skins, and the many effects to disable parts of player skins were also added for the Dalek skins.
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| 524 | 55 | 0 | File:Star Wars Classic SP.jpg | Minecraft:Star Wars Classic Skin Pack | November 25, 2014 | A skin pack themed after Template:Wikipedia Template:Wikipedia film series that features characters from Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. An ANIM effect was added for this pack that inverts the crouching animation for the R2D2, Yoda, Jawa, and Wicket W. Warrick skins so they appear looking up rather than down when crouching due to their size. The flag for the inverted crouch effect was not was introduced into the game until a little over 3 weeks later with the release of Minecraft:TU19, consequently resulting in the normal crouch animation being used erroneously until the update was released.
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| 1029 | 44 | 0 | File:Festive Mash-up.jpg | Festive Mash-Up Pack | December 10, 2014 | A Minecraft:mash-up pack primarily themed after the Template:Wikipedia holiday and general Winter festivities. The pack features a texture pack, a themed world, an original score by Minecraft:C418, and skins themed around Winter, Christmas, and winter traditions. Some of the skins are adaptations of skins from the Minecraft:Festive Skin Pack. This is the first mash-up pack to not be themed after an existing IP. |
| 537 | 51 | 0 | File:Apps.22333.6510b.jpg | Minecraft:Doctor Who Skins Volume II | December 18, 2014 | A sequel to the Minecraft:Doctor Who Skins Volume I pack that features more characters and monsters that were not included in the first pack. This pack's release coincides with the release of Minecraft:TU19. |
| 536 | 23 | 0 | File:Star Wars Rebels SP.jpg | Minecraft:Star Wars Rebels Skin Pack | February 10, 2015 | A skin pack themed after Template:Wikipedia's Template:Wikipedia television series. |
| 533 | 24 | 0 | File:Simpsons SP Xbox 360.jpg | Minecraft:The Simpsons Skin Pack | February 27, 2015
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A skin pack themed after Template:Wikipedia's Template:Wikipedia animated sitcom series. This pack's release coincides with the release of Minecraft:TU22 and was delisted on May 30, 2017. |
| 546 | 19Template:Note | 0 | File:Skinpack 3rdBirthday.png | Minecraft:3rd Birthday Skin Pack | May 9, 2015
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A free limited time skin pack that features skins of Minecraft:Mojang employees and some original Minecraft:Minecraft creatures created to celebrate the three year anniversary of Minecraft: Xbox 360 Edition. This pack was released as the "1st Birthday Skin Pack" for Minecraft:Wii U Edition on December 17, 2016 to celebrate its one year anniversary, and again on December 17, 2017 for Minecraft:Nintendo Switch Edition. It would be re-released annually on the respective platform's anniversary for a limited time until the discontinuation of Template:LCE in 2019. This is the first skin pack to utilize the ANIM effects added in Minecraft:TU24 to add support for Minecraft:Java Edition 1.8 model skins. The ANIM effect for rendering a skin upside down was added for the Nathan and Erik skins and is the final ANIM effect added to the game. It is the only skin pack to use this effect. The Tommaso skin was added in Minecraft:TU46.
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| 547 | 8 | 0 | File:Minecon 2015 SP.jpg | Minecraft:Minecon 2015 Skin Pack | July 1, 2015 | A free limited time skin pack created for Minecraft:MINECON 2015 that features Steve and Alex skins with every released Minecraft:MINECON cape to date. This pack's release coincides with the release of Minecraft:TU25 and it was delisted on July 15, 2015. |
| 1030 | 38 | 0 | File:LittleBigPlanet Thumbnail.jpg | LittleBigPlanet Mash-Up Pack | July 1, 2015 | A Minecraft:mash-up pack themed to Template:Wikipedia's Template:Wikipedia video game series developed by Template:Wikipedia. The pack features a texture pack, a themed world, and characters from Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. This pack's release coincides with the release of 1.17 on PlayStation platforms. It is exclusive to PlayStation platforms. |
| ?Template:Note | ?Template:Note | 0Template:Note | File:Minecon2015PresentationPack.png | Minecraft:Minecon 2015 Presentation Pack | July 5, 2015 (presented) | A pack created solely for the Minecraft:4J Studios art team's "Minecraft Console Edition - Making Mashup Packs" panel hosted on July 5, 2015. The pack features a custom texture pack, a world featuring the 4J Studios Dundee office, and skins of members of the 4J Studios art team. This is the only known unreleased pack ever seen by the public. The skins in this pack seem to be from a private skin pack or at least private individual skins made for 4J Studios employees, as they are identical to those that appeared in social media profile pictures of 4J staff while working on Template:LCE. Some of these skins seen during this presentation would be adapted in the Minecraft:5th Birthday Skin Pack. This pack was presented on an Minecraft:Xbox One console and it is unlikely that it existed in any form elsewhere. |
| 1031 | 39 | 0 | File:Greek Mythology Mash-up.jpg | Greek Mythology Mash-Up Pack | July 24, 2015 | A Minecraft:mash-up pack themed after Template:Wikipedia. The pack features a texture pack, a themed world, an original score by Minecraft:Gareth Coker, and characters from Ancient Greek stories and myths including Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. This is the first Mash-Up pack in the "Mythology" series and Minecraft:Gareth Coker's debut as composer for Template:LCE. This pack's release coincides with the release of Minecraft:TU27. |
| 1033 | 45 | 0 | File:Halloween Mash-up.jpg | Halloween 2015 Mash-Up Pack | October 23, 2015 | A Minecraft:mash-up pack themed after the Template:Wikipedia holiday. The pack features a texture pack, a themed world, an original score by Minecraft:C418, and skins depicting famous monsters and costumes, many of them being adapted from the Minecraft:Halloween Charity Skin Pack. Along with the Minecraft:Star Wars Prequel Skin Pack, it is the first pack to utilize the ANIM effects added in Minecraft:TU24 to disable overlay parts of Minecraft:Java Edition 1.8 model skins and to forcefully enable armor parts of hidden base skin parts. This pack's release coincides with the release of Minecraft:TU30.
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| 525 | 52 | 0 | File:Star Wars Prequel SP.jpg | Minecraft:Star Wars Prequel Skin Pack | October 23, 2015 | A skin pack themed after Template:Wikipedia's Template:Wikipedia film series that features characters from Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. Along with the Halloween 2015 Mash-Up Pack, it is the first pack to utilize the ANIM effects added in Minecraft:TU24 to disable overlay parts of Minecraft:Java Edition 1.8 model skins and to forcefully enable armor parts of hidden base skin parts. This pack's release coincides with the release of Minecraft:TU30.
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| 549 | 24 | 0 | File:2nd Birthday PS SP.jpg | Minecraft:2nd Birthday Skin Pack (PlayStation) | December 18, 2015 | A re-release of the Minecraft:2nd Birthday Skin Pack. It was a free limited time pack that features party variants of Minecraft:Minecraft and IP characters celebrating the two year anniversary of Minecraft: PlayStation 3 Edition. It featured PlayStation IP characters in place of the Xbox IP characters in the original pack. In addition to Minecraft:Minecraft, the pack also features characters from Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. It would be re-released annually on Template:El's anniversary for a limited time every year until the discontinuation of Template:LCE in 2019. This pack's release coincides with the release of Minecraft:1.22 on PlayStation platforms. |
| 538 | 24 | 0 | File:BiomeSettlersPack1SP.jpg | Biome Settlers Pack 1 | February 25, 2016 | The first skin pack to be designed by Minecraft:Mojang to appear in Template:LCE and the first to be ported from either Template:PE/Template:BE. It features original characters suited to live in various biomes and is the first entry in the "Biome Settlers" series. This pack's release coincides with the release of Minecraft:TU33. |
| 540 | 27 | 1 | File:MinecraftStoryModeSP.jpg | Minecraft:Story Mode Skin Pack | April 6, 2016 | A skin pack themed after Minecraft:Telltale Games' Minecraft: Story Mode episodic game series and features characters from the first half of season one. This pack's release coincides with the release of Minecraft:TU34. According to the credits of the pack, Telltale Games helped Minecraft:4J Studios design the skins in the packTemplate:Note. It is the first DLC pack to use the XMLVERSION parameter.
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| 548 | 20 | 1 | File:4th Birthday SP.jpg | Minecraft:4th Birthday Skin Pack | May 9, 2016 | A free limited time skin pack that features Steve and Alex wearing various mob t-shirts that Minecraft:4J Studios developers would wear at events such as Minecraft:MINECON. It would be re-released annually on the anniversary of Minecraft:Xbox 360 Edition for a limited time every year until the discontinuation of Template:LCE in 2019. This pack was exclusive to Xbox platforms. |
| 1034 | 40 | 0 | File:Super Mario Mash-up.jpg | Super Mario Mash-Up Pack | May 18, 2016 | A free built-in Minecraft:mash-up pack themed to Template:Wikipedia Template:Wikipedia video game series. The pack features a texture pack, a themed world, and characters from Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. It is exclusive to Nintendo platforms and released as part of Minecraft:Patch 5 and is the first DLC pack to be part of an update's contents. It is also the only Template:LCE DLC pack to never be released separately online because it is included with the game. |
| 541 | 15 | 1 | File:RedstoneSpecialistsSP.jpg | Minecraft:Redstone Specialists Skin Pack | July 26, 2016 | A skin pack designed by Minecraft:Mojang and ported from Template:PE/Template:BE that features skins specializing in several kinds of engineering. This pack released as part of Minecraft:TU39. |
| 550 | 14 | 0 | File:MineCon2016SP.jpg | Minecraft:Minecon 2016 Skin Pack | September 23, 2016 | A free limited time skin pack designed by Minecraft:Mojang created for Minecraft:MINECON 2016 that features Steve and Alex skins with every released Minecraft:MINECON cape up to that point and four biome specific character skins. It was delisted on October 3, 2016. |
| 1268 | 40 | 1 | File:Chinese Mythology Mash-up.jpg | Chinese Mythology Mash-Up Pack | October 4, 2016 | A Minecraft:mash-up pack themed after Template:Wikipedia. The pack features a texture pack, a themed world, a Minecraft:Battle Mini Game map, an original score by Minecraft:Gareth Coker, and skins depicting Chinese historical figures, legends, and characters from Chinese stories and myths including Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. This is the second Mash-Up pack in the "Mythology" series. The first fifteen skins, which are ported from the Template:PE/Template:BE exclusive Minecraft:Journey to the West Skin Pack, were designed by Minecraft:Mojang. These skins seldom have GAME_FLAGS parameters with a value of 0 while the remaining skins made by Minecraft:4J Studios lack the parameter entirely. This may indicate that they had been converted to Template:LCE with an in-house converter. This pack released as part of Minecraft:TU43.
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| 542 | 16 | 1 | File:CampfireTalesSP.jpg | Minecraft:Campfire Tales Skin Pack | October 25, 2016 | A Halloween themed skin pack designed by Minecraft:Mojang and ported from Template:PE/Template:BE that features fictional folk tale monsters. This pack released as part of Minecraft:TU44. |
| 1269 | 44 | 1 | File:Fallout Mash-up.jpg | Minecraft:Fallout Mash-Up Pack | December 21, 2016
December 22, 2016Template:Only |
A Minecraft:mash-up pack themed to Template:Wikipedia video game series developed by Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. The pack features a texture pack, a themed world, and characters from Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. This pack released as part of Minecraft:TU46. It is the final mash-up pack to be themed after a video game. |
| 551 | 19 | 0 | File:Skinpack 3rdBirthday.png | 1st Birthday Skin Pack (Nintendo) | December 22, 2016 | A re-release of the Minecraft:3rd Birthday Skin Pack. It was a free limited time skin pack that features skins of Minecraft:Mojang employees and some original Minecraft:Minecraft creatures created to celebrate the three year anniversary of Minecraft: Xbox 360 Edition. It would be re-released annually on the anniversary of Minecraft:Wii U Edition for a limited time until the discontinuation of Template:LCE in 2019. It released as part of Minecraft:Patch 15. |
| 552 | 17 | 1 | File:VillainsSP.jpg | Minecraft:Villains Skin Pack | January 31, 2017 | A skin pack designed by Minecraft:Mojang and ported from Template:PE/Template:BE that features villainous characters. This pack released as part of Minecraft:TU48. |
| 553 | 30 | 1 | File:MinigameMastersSkins.jpg | Minecraft:Mini Game Masters Skin Pack | March 28, 2017 | A skin pack featuring characters dressed in mob themed gear to compete in Battle, Tumble, and Glide mini game matches. This pack released as part of Minecraft:TU51 and coincided with the release of the Glide mini game. |
| 554 | 20 | 1 | File:PowerRangersSP.jpg | Minecraft:Mighty Morphin Power Rangers | March 28, 2017 | A skin pack designed by Minecraft:Mojang and themed after Template:Wikipedia's Template:Wikipedia Template:Wikipedia television series and features characters from all three seasons. This pack released as part of Minecraft:TU51. The pack was delisted on March 31, 2020.Template:Note |
| 556 | 28 | 1 | File:5th Birthday SP.jpg | Minecraft:5th Birthday Skin Pack | May 9, 2017 | A free limited time skin pack that features skins of Minecraft:4J Studios employees and three more characters dressed in mob themed mini game gear like in the prior Minecraft:Mini Game Masters Skin Pack to celebrate the five year anniversary of Minecraft: Xbox 360 Edition. This pack was released as the "4th Birthday Skin Pack" for PlayStation platforms and as the "2nd Birthday Skin Pack" for Nintendo platforms on December 19, 2017. It would be re-released annually on the respective platform's anniversary for a limited time until the discontinuation of Template:LCE in 2019. The skins in this pack are based on custom skins made for 4J staff for various events and social media accounts. Earlier renditions of some skins previously appeared in the Minecraft:Minecon 2015 Presentation Pack. This is the final pack to not be released as part of an update. |
| 1036 | 51 | 1 | File:Adventure Time Mash-up.jpg | Minecraft:Adventure Time Mash-Up Pack | May 30, 2017 | A Minecraft:mash-up pack themed to Template:Wikipedia's Minecraft:Adventure Time animated television series on Minecraft:Cartoon Network and the first to be based on media that was not originally a video game. The pack features a texture pack, a themed world, and characters from all ten seasons of the original show. This pack released as part of Minecraft:TU53. |
| 557 | 15 | 1 | File:MagicTheGatheringSP.jpg | Minecraft:Magic: The Gathering Skin Pack | May 30, 2017 | A skin pack designed by Minecraft:Mojang and themed after Template:Wikipedia's Template:Wikipedia trading card game and features characters from the following expansion sets: Rise of the Eldrazi, Lorwyn, Zendikar, Legends, Shards of Alara, Amonkhet, Kaladesh, and Avacyn Restored . This pack released as part of Minecraft:TU53. |
| 555 | 30 | 1 | File:MinigameheroesSkins.jpg | Minecraft:Mini Game Heroes Skin Pack | June 27, 2017 | A sequel to the Minecraft:Mini Game Masters Skin Pack that features even more characters dressed in mob themed gear to compete in Battle, Tumble, and Glide mini game matches. This pack released as part of Minecraft:TU54. |
| 539 | 24 | 1 | File:BiomeSettlersPack2SP.jpg | Biome Settlers Pack 2 | July 25, 2017 | A sequel to Biome Settlers Pack 1 designed by Minecraft:Mojang that features original characters suited to live in various biomes and the Minecraft:Nether dimension. It is the second entry in the "Biome Settlers" series. This pack released as part of Minecraft:TU56. |
| 558 | 25 | 1 | File:BiomeSettlersPack3SP.jpg | Strangers - Biome Settlers Pack 3 | August 29, 2017 | A sequel to Biome Settlers Pack 2 designed by Minecraft:Mojang that features original characters suited to live in various biomes and the Minecraft:End dimension. It is the third and final entry in the "Biome Settlers" series. This pack released as part of Minecraft:TU57. This is the first DLC pack to store its skins inside of a SkinData file named Skins.pck.
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| 559 | 52 | 1 | File:Stranger Things Skin Pack.jpg | Minecraft:Stranger Things Skin Pack | October 27, 2017 | A skin pack themed after Template:Wikipedia' Template:Wikipedia horror Minecraft:Netflix series and features characters from the first two seasons. This pack released as part of Minecraft:TU58. |
| 560 | 8 | 2 | File:Minecon Earth 2017 skins .jpg | Minecraft:Minecon Earth 2017 Skin Pack | November 14, 2017 | A free limited time skin pack designed by Minecraft:Mojang created for Minecraft:MINECON Earth 2017 that features party and convention themed skins. It is the final skin pack designed by Minecraft:Mojang to appear in Template:LCE. This pack was released as part of Minecraft:TU59 and was delisted on November 22, 2017. This is the first DLC pack to use XMLVERSION 2.
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| 1032 | 47 | 2 | File:Norse Mythology mashup pack.webp | Norse Mythology Mash-Up Pack | December 19, 2017 | A Minecraft:mash-up pack themed after Template:Wikipedia. The pack features a texture pack, a themed world, an original score by Minecraft:Gareth Coker, and skins depicting Nordic characters and gods from Nordic myths and stories including Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. This is the third Mash-Up pack in the "Mythology" series. This pack released as part of Minecraft:TU60. |
| 563 | 28 | 1 | File:5th Birthday SP.jpg | 4th Birthday Skin Pack (PlayStation) | December 19, 2017 | A re-release of the Minecraft:5th Birthday Skin Pack. It was a free limited time skin pack that features skins of Minecraft:4J Studios employees and three more characters dressed in mob themed mini game gear like in the prior Minecraft:Mini Game Masters Skin Pack to celebrate the four year anniversary of Minecraft:PlayStation 3 Edition. It would be re-released annually on its anniversary for a limited time until the discontinuation of Template:LCE in 2019. |
| 564 | 28 | 1 | File:5th Birthday SP.jpg | 2nd Birthday Skin Pack (Nintendo) | December 19, 2017 | A re-release of the Minecraft:5th Birthday Skin Pack. It was a free limited time skin pack that features skins of Minecraft:4J Studios employees and three more characters dressed in mob themed mini game gear like in the prior Minecraft:Mini Game Masters Skin Pack to celebrate the two year anniversary of Minecraft:Wii U Edition. It would be re-released annually on its anniversary for a limited time until the discontinuation of Template:LCE in 2019. |
| 562 | 25 | 2 | File:Moana.png | Minecraft:Moana Character Pack | January 30, 2018 | A skin pack themed after Minecraft:Disney's 2016 animated film Template:Wikipedia that features characters from the film. This pack released released as part of Minecraft:TU62. |
| 565 | 53 | 2 | File:Star Wars Sequel SP.jpg | Minecraft:Star Wars Sequel Skin Pack | March 27, 2018 | A skin pack themed after Template:Wikipedia's Template:Wikipedia film series that features characters from Template:Wikipedia and Template:Wikipedia. Notably, it was made before the release of Template:Wikipedia, so it is the only mainline Star Wars skin pack to not feature a complete trilogy. This pack released as part of Minecraft:TU63. |
| 567 | 44Template:Note | 1 | File:PS4 Classic Skin Pack 1.jpg | Minecraft:Classic Skin Pack 1 | March 27, 2018 | A re-release of Minecraft:Skin Pack 1. The pack featured characters from Minecraft:Minecraft, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. A skin of Minecraft:Herobrine was later removed on March 27, 2018 with the release of Minecraft:TU63. |
| 566 | 43 | 2 | File:FFXV SP.png | Minecraft:FINAL FANTASY XV Skin Pack | April 24, 2018 | A skin pack themed after Template:Wikipedia's 2016 video game Template:Wikipedia that features characters from the game, its Template:Wikipedia DLC, and recurring creatures, enemies, and charactersTemplate:Note from the Final Fantasy series. This pack released as part of Minecraft:TU64. |
| 1039 | 38 | 2 | File:Egypt.jpg | Egyptian Mythology Mash-Up Pack | May 29, 2018 | A Minecraft:mash-up pack themed after Template:Wikipedia that features a texture pack, a themed world, an original score by Minecraft:Gareth Coker, and skins depicting characters, deities, and figures from ancient Egyptian history and texts, notably the Template:Wikipedia, the Template:Wikipedia, and the Template:Wikipedia. This is the fourth and final Mash-Up pack in the "Mythology" series and the final Mash-Up pack to release for Minecraft:Xbox One Edition and Minecraft:Nintendo Switch Edition. This pack released as part of Minecraft:TU65. |
| 568 | 42 | 2 | File:Incredibles.png | Minecraft:The Incredibles Skin Pack | June 21, 2018 | A skin pack themed after Minecraft:Disney-Template:Wikipedia's Template:Wikipedia animated film series that features characters from Template:Wikipedia and Template:Wikipedia. This pack released as part of Minecraft:TU66. |
| 2066 | 15 | 2 | File:Super Cute Texture Pack key art Xbox 360.jpg | Minecraft:Super Cute Texture Pack | July 31, 2018 | A texture pack inspired by the Template:Wikipedia asthetic. It is the only texture pack to feature DLC skins. Despite being entirely compatible with Minecraft:Xbox One Edition and Minecraft:Nintendo Switch Edition, it was not released on either edition. This pack released as part of Minecraft:TU67. |
| 569 | 37 | 2 | File:Solo SP.jpg | Minecraft:Solo: A Star Wars Story Pack | August 28, 2018 | A skin pack themed after and promoting Template:Wikipedia's 2018 film Template:Wikipedia. This pack released as part of Minecraft:TU68. |
| 1038 | 45 | 3 | File:PiratesoftheCaribbean thumbnail 800x450.jpg | Pirates of the Caribbean Mash-Up Pack | September 25, 2018 | A Minecraft:mash-up pack themed to Template:Wikipedia's Template:Wikipedia media franchise based on the eponymous theme park ride. The pack features a texture pack, a themed world, and skins depicting characters from Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. This pack released as part of Minecraft:TU70. |
| 572 | 16 | 3 | File:From the shadows skin pack.jpg | Minecraft:From the Shadows Skin Pack | October 23, 2018 | The final skin pack and the first DLC pack to feature high resolution skins, referred to officially as "HD skins". The skins were inspired by creatures and motifs often associated with Template:Wikipedia monsters. This pack released as part of Minecraft:TU71. |
| 1273 | 40 | 3 | File:NightmareBeforeChristmas.jpg | The Nightmare Before Christmas Mash-Up Pack | December 18, 2018 | A Minecraft:mash-up pack themed to Template:Wikipedia's 1993 stop motion animated film Template:Wikipedia. The pack features a texture pack, a themed world, and high resolution skins based on characters from the film. This pack released as part of Minecraft:TU73/Minecraft:PlayStation 4 Edition 1.83 and is the final DLC pack for all editions except for Minecraft:PlayStation 4 Edition. |
| 1275 | 48 | 3 | File:StevenUniverse thumbnail 800x450.jpg | Steven Universe Mash-Up Pack | February 26, 2019 | A Minecraft:mash-up pack themed to Template:Wikipedia's animated television series Template:Wikipedia on Minecraft:Cartoon Network. The pack features a texture pack, a themed world, and characters from all five seasons of the original show. It released as part of Minecraft:1.88. |
| 1278 | 29 | 3 | File:Toystory Mash-up.jpg | Toy Story Mash-Up Pack | June 25, 2019 | The final Minecraft:mash-up pack and overall DLC pack for Template:LCE. It is themed to Minecraft:Disney/Template:Wikipedia's Template:Wikipedia animated film series. The pack features a texture pack, a themed world, and skins depicting characters from Template:Wikipedia, Template:Wikipedia, Template:Wikipedia, and Template:Wikipedia. It released as part of Minecraft:1.93. |
Technical
A skin is a PNG image file used as the texture for player models. It is mostly found within DLC skin and Minecraft:mash-up packs, which hold special properties for controlling how skins are displayed. By default, a skins are expected to be 64x32 "wide" skins, as seen in older versions of Template:JE. However, Template:LCE features exclusive parameters for skin files for greater customization. There are two types of skins that the game will register, defskin and dlcskin for default skins and DLC skins respectively. Skins are assigned an 8 digit skin ID within their file name following the name of its type as a prefix. This ID is used by the game to easily identify a skin for various purposes, such as being stored in the settings data for the player's worn skin and selection of "Favorite Skins". Although there is no strict requirement, skins that are not 32-bit PNG files are often not displayed properly and can appear corrupt in some instances.
Default skins are assigned a skin ID using hexadecimal digits. and the skin ID or "Tennis Alex" from the Default Skin Pack is defskin0000000A. Unlike DLC skins, the texture assets for the default skins can be found in the res/mob directory and do not store the ID in its filename. These skins can also be overridden via a texture pack due to using entity textures instead of skin assets.
DLC skin IDs are compromised of decimal digits only. For instance, the skin ID for "Fidget" from the Minecraft:Summer of Arcade Skin Pack is dlcskin00000411. The features a DLC skin can use depend on parameter metadata found within the DLCFile, often using a .pck file extension, in which it is stored. However, the extension of the file format is not specifically defined nor checked by the game and can be anything. Minecraft:4J Studios created tools for artists to build DLC data from XML files. Starting with the release of the Minecraft:Story Mode Skin Pack in Minecraft:TU34, skin packs included an XMLVERSION value that determined the format of the XML data being used, and, ultimately, how a skin was displayed and which features could be used with a BOX parameter. This feature was mostly used for portability of skins that originally appeared in Template:PE/Template:BE.
In online multiplayer, if a user had an equipped skin or cape with a missing ID, the server would retrieve the skin and cape contents from the multiplayer session and display it for the user missing the skin. This system allowed players to see DLC content not installed on their systems. However, this system was later exploited by modders to create custom skins and capes that even users without a modded game or system could see them.
Capes
Similar to skins, there are two types of capes, capes with a dlccape prefix for DLC skins and, despite being entirely unutilized, capes with a defcape prefix for default skins. These types use cape IDs similar to skin IDs and use decimal digits for DLC capes and hexadecimal digits for default capes. Minecraft's TMS data stores a variety of cape files and the IDs of accounts that are assigned to wear them. Some personal capes from Template:JE, such as the cape given to Minecraft:Mojang developers and a cape for video game composer Danny Baranowsky, were defined in the TMS data and some were assigned to actual Xbox Live accounts. There were also two capes designed exclusively for Minecraft:Xbox 360 Edition for Minecraft:4J Studios and Xbox employees, respectively. Users with specially distributed capes were able to toggle cape visibility for as long as this feature was supported for, but it does appear this was removed at some point and it's unknown if it ever made it to an official release of the game.<ref>Template:Tweet</ref>
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4J Studios developer cape
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Mojang developer cape
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Xbox Live Arcade developer cape
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Unused millionth customer cape that was never assigned
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DannyBStyle's cape
Global cape
There's another cape defintion called Default_Cape.png that appears as early as Minecraft:Build 0054, but was later changed to Special_Cape.png in Minecraft:TU12. When a file with this name is found in any DLC pack, regardless of its assigned DLC file type, it will be read as a PNG image and displayed globally on every player. However, unlike DLC capes, it is purely client side and will not interact with the server.
It can also be set via texture packs but is unloaded with the rest of the pack's textures upon exiting a world. This leads to a dangling pointer and ultimately will cause a crash when attempting to load a new world. The cape can not be changed by another DLC pack once set.
This feature is likely how the Birthday Cape was implemented for a limited time via Xbox 360 Edition's TMS data. The cape was also available as an Minecraft:Xbox 360 avatar item.
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Xbox 360 Edition 1st Birthday Cape
User generated content
Minecraft:4J Studios were considering official support for user generated custom skins and capes alongside the DLC skins but had abandoned the feature at some point in development. While not functional, skins and capes with the ugcskin and ugccape prefixes are recognized by the game but nothing further is done. Each type take hexadecimal values for its skin IDs rather than decimal ones, similar to default skins. This was likely to increase the amount of maximum possible skins and capes. References to user generated skin and cape types are present as early as when DLC skins were added in Minecraft:TU3 and were never removed from the game.
Xbox 360 Title Management System
Microsoft's Title Management Storage system was an entirely data driven system that allowed Xbox 360 developers to quickly and, usually not permanently, update some game content remotely without a Title Update. This was often used for time limited cosmetics, daily multiplayer map playlists, and other game features that required being switched out or changed on demand. For Minecraft, the pack icons for Xbox Marketplace items, the IDs of several people associated with the game (Xbox Live XUIDs), and special cape and skin assets for these accounts were stored here. This data is stored remotely and not stored in the actual game files.
Deadmau5 skin effect
Minecraft's TMS data stores the skin file and ID for Minecraft:Deadmau5 in order to display his skin and enable the custom skin effects for his Xbox 360 account. Unlike the other skin specific flags for Template:LCE, this flag is not present in the ANIM bit-field, but rather a hardcoded flag in the player renderer itself. The flag for this effect, and the function checking for Deadmau5's XUID, is present on every platform in Template:LCE and can be enabled with external tools.
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Deadmau5's skin as found in the Xbox 360 Edition's TMS data
China filter
When playing Template:LCE on a Chinese platform, two skins are removed from the game when the skin select menu is opened. Any skin matching the ID of the "Headcrab Zombie" skin from Minecraft:Skin Pack 3, dlcskin00000217, or the "Imperial Japanese Soldier" skin from Minecraft:Skin Pack 5, dlcskin00000941, is removed for content moderation. The function to remove these skins exist and is run in every edition of Template:LCE regardless of pack availability.
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Headcrab Scientist from Minecraft:Skin Pack 3
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Imperial Japanese Soldier from Minecraft:Skin Pack 5
Parameters
Skins, like other file types found in Template:LCE DLC files, feature parameters that extend the capabilities of the skin. Some parameters became unused or were changed in later updates to the game. Parameters are UTF-8 encoded string pairs and are parsed as various types of data depending on the parameter type.
DISPLAYNAME
The DISPLAYNAME parameter uses a string value to set a skin's display name, displayed under the skin, in the skin select menu. Any value is a valid entry as long as it is formatted as UTF-8 text. This parameter is overridden with DISPLAYNAMEID parameters. This parameter is no longer functional starting with Minecraft:PlayStation 4 Edition 1.83 in favor of DISPLAYNAMEID and LOC_KEY.
THEMENAME
The THEMENAME parameter uses a string value to set a skin's theme, displayed under the display name, in the skin select menu. Any value is a valid entry as long as it is formatted as UTF-8 text. This parameter is overriden with THEMENAMEID parameters. Themes were often used to disclose which pack a skin was from or the Template:Wikipedia that a licensed character originated from. This parameter is no longer functional starting with Minecraft:PlayStation 4 Edition 1.83 in favor of THEMENAMEID.
FREE
The FREE parameter sets a skin as free to use regardless of if the DLC pack was purchased or not. No value is actually required to set the skin as free, although all official instances set the value to simply 1. Most skin packs came with at least two free skins, as a way for players to try the skin pack.
CREDIT
The CREDIT parameter uses a string value to add a credit to the credits screen. This was often used to disclose legal information such as copyright information regarding licensed Template:Wikipedia and music production credits for Mash-Up Packs. Any value is a valid entry as long as it is formatted as UTF-8 text. This parameter is no longer functional starting with Minecraft:TU21 in favor of CREDITID.
CAPEPATH
Introduced in Minecraft:TU5, the CAPEPATH parameter uses a UTF-8 string value to set a skin's cape texture. The string must be the name of a valid DLCCapeFile within the DLC file, for instance dlccape00001034.png is a valid value, even if placed in a Skins directory. A crash will occur for guest players in multiplayer if a cape is defined for a skin but the cape file does not actually exist in the DLC file. This is not replicable normally as every official skin has a defined cape that exists.
BOX
"Faith" from Template:Wikipedia as depicted in Minecraft:Skin Pack 6. Note the box in the top right corner of the texture wrapping around the left side.
Introduced in Minecraft:TU7, the BOX parameter uses a string configuration to create an additional box for a skin. Every box has at least 9 arguments; a string that represents the ModelPart that the box belongs to, 3 Template:Wikipedia values representing X, Y, and Z coordinates, 3 float values representing width, height, and depth (although the game truncates these values to integers), and 2 float values representing U, V for Template:Wikipedia. It is worth nothing that the Y axis is inverted, meaning negative values make the box appear higher instead of lower. The UVs of boxes can also wrap around the texture like in the texture for "Faith" in Minecraft:Skin Pack 6. An example of a basic box would be HEAD -4 -8 -4 8 8 8 0 0.
In Minecraft:TU31, the box parameter was updated to include an integer argument, representing a 4-bit mask, for armor masking. Unlike other bit-masks for skins, the value is represented by a decimal value instead of a hexadecimal value. Each bit represents a piece of armor that will make the box invisible when worn. For instance a value of 3, represents head armor and chestplates, the first and second bits in the mask. Whenever a helmet, pumpkin or a chestplate is worn, that box will be hidden as long as the box has those flags set. An example box that is disabled with any armor worn would be HEAD -4 -8 -4 8 8 8 0 0 15.
In Minecraft:TU34, the box parameter was updated to include another integer argument, representing a boolean value, for mirroring a box's texture U (horizontal) axis, accepting either 0 or 1 as valid values. An example box that is invisible with all armor and with texture mirroring enabled would be HEAD -4 -8 -4 8 8 8 0 0 15 1. Overlay box typesTemplate:Note were also added for parity with Template:PE/Template:BE skins.
In Minecraft:TU58, armor masking box typesTemplate:Note were added for parity with Template:PE/Template:BE skins.
In Minecraft:TU60, the last four armor masking box typesTemplate:Note were added to complete parity with Template:PE/Template:BE skins.
XMLVERSION
Introduced in Minecraft:TU34, the XMLVERSION is not a skin parameter, but rather a DLC file parameter that sets the format that all skin boxes use for display. It's primarily used for parity and porting of skins originating from Template:PE/Template:BE and appears in all DLC with skins after its introduction. Older skin packs were updated to the new format in various updates. The parameter can be set inside of any DLC file, often being set inside of SkinData files named Skins.pck.
If the pack is set to either XMLVERSION 1 or 2, then any overlayTemplate:NoteTemplate:Note boxes will be inflated. All overlay types are inflated by by 0.25, but HEADWEAR is inflated by 0.5. Custom box parameters have their south UVs flipped on the V (vertical) axis if any XMLVERSION is set.
In Minecraft:TU69, the box parameter was updated to include a float argument for a box's inflate value, but requires XMLVERSION 3 to work. The size of the box is calculated by adding the inflate value to the box values. For instance, a value of 0.25 would make a box of 8x8x8 into 8.25x8.25x8.25. As the value is now set manually, overlay parts will no longer scale automatically when the pack is set to XMLVERSION 3. An example box that is hidden when wearing any armor, with texture mirroring enabled, and an inflation of 0.5 would be HEAD -4 -8 -4 8 8 8 0 0 15 1 0.5.
ANIM
Introduced in Minecraft:TU7, the ANIM parameter uses a hexadecimal value with a "0x" prefix that represents a bit-mask for overriding the player's animation settings found inside of SkinAdjustments. The size and effects of this mask depend on the version of the game being used. It does not accept an integer value and the "0x" prefix must be present. Initially starting out as a 4-bit value, the bit-mask would grow to be 32-bit after Minecraft:TU24. This parameter is not to be confused with the ANIM parameter found for DLCTextureFile that handles animated textures for blocks and items. All entities in Template:LCE have a SkinAdjustments bit-mask and it controls all of the display states for that entity, such as which animations are currently displayed. For DLC skins, it was most often used for disabling boxes of the base player model to make space in the texture for custom boxes. It is also capable of overriding some game settings such as "Custom Skin Animations", special limb animations, such as legs not being animated and arms being out like a zombie's. Starting with Minecraft:TU24, it can set the player model to Minecraft:Java Edition 1.8 style "wide" and "slim" models. If either of these models are used, it causes the main player boxes to have their south UVs flipped on the V (vertical) axis, as is the case in Template:JE, but does not affect custom box parameters. Some skins have custom effects but were introducted before ANIM was introduced, so these skins had hardcoded effects by skin ID until the packs were eventually updated to use ANIM in later versions. An example animation override value that sets the model type to "Slim", removes the HEADWEAR box, and disables leg animation would be 0x80014.
Hardcoded skin effects
There are a few skins that existed prior to the ANIM parameter's inclusion in Minecraft:TU7 that retroactively received special skin effects after release. Oddly, these skins' effects remained hardcoded after these skin packs were later updated to override the original DLC versions and never used the new data driven parameters that newer skin packs used. The code to set these skin effects are still present in every edition of Template:LCE regardless of if the edition had these skins or not. The Frankenstein skin was originally intended to use a custom skin animation as it's defined in the game's hardcoded skin effects but none is actually applied.
List of skins with hardcoded effects
| Name | Render | SkinID | ANIM | Skin pack | Notes |
|---|---|---|---|---|---|
| Zombie | File:Skin Pack 1 Zombie skin render (zombie pose).png | dlcskin00000002
|
0x2 | Minecraft:Skin Pack 1 | Has the Zombie Arm animation ANIM skin effect enabled
|
| Herobrine | File:Skin Pack 1 Herobrine skin render (zombie pose).png | dlcskin00000003
| |||
| Zombie Pigman | File:Zombie Pigman Man2.png | dlcskin00000200
|
Minecraft:Skin Pack 3 | ||
| Zombie Herobrine | File:Zombie Herobrine2.png | dlcskin00000201
| |||
| Mummy | File:Mummy 4J Studios (zombie pose).png | dlcskin00000504
|
Minecraft:Halloween Charity Skin Pack | ||
| MummyTemplate:Note | File:Mummy Army of Trolls (zombie pose).png | dlcskin00000544
| |||
| Zombie Businessman | File:Zombie Businessman (zombie pose).png | dlcskin00000570
| |||
| Evil Robot | File:Evil Robot Climax Studios (zombie pose).png | dlcskin00000573
| |||
| Zombie | File:Zombie Climax Studios (zombie pose).png | dlcskin00000583
| |||
| Skinny Zombie | File:Skinny Zombie (zombie pose).png | dlcskin00000404
|
Minecraft:Summer of Arcade Skin Pack | ||
| Female Zombie | File:Skinny Zombie (zombie pose).png | dlcskin00000405
| |||
| Ghost | File:Ghost (zombie pose).png | dlcskin00000506
|
0x6 | Minecraft:Halloween Charity Skin Pack | Has the Zombie Arm animation and disabled leg animation ANIM skin effects enabled
|
| The Grim Reaper | File:The Grim Reaper.png | dlcskin00000500
|
0x5 | Has the disabled arm animation and disabled leg animation ANIM skin effects enabled
| |
| Frankenstein | File:Frankenstein 4J Studios.png | dlcskin00000503
|
0x8 | Was intended to have the sitting idle animation ANIM skin effect enabled but was disabled in the game's code and never restored in any edition of the game
|
GAME_FLAGS
Introduced in Minecraft:TU25, the GAME_FLAGS parameter uses a hexadecimal value with a 0x prefix that represents a bit-mask for skin meta data used by the skin select menu. Despite being implemented this early on, it wouldn't have any actual functionality until Minecraft:TU36. Only the first bit is functional in game and it blocks skins from being selected that pose an unfair advantage in certain conditions. The other four bits of the bit-mask were unused but regularly assigned to skins for most of the game's remaining development. These flags may have been used for a cut skin filtering feature left over in the data of Minecraft:PlayStation 4 Edition.
Unfair skins
The first bit in the GAME_FLAGS bit-mask represents if a skin is allowed to be used in competitive mini game sessions that have the "Allow All Skins" option disabled. The flag was introduced in Minecraft:TU25, over a year before Battle released in Minecraft:TU36, and started appearing on skins in the very same update. The first skins to be flagged as unfair in Minecraft:TU25 were the Baby Ghast skin in the Minecraft:Battle & Beasts 2 Skin Pack, the Teselecta Antibody skin in Minecraft:Doctor Who Skins Volume I, the K9 skin in Minecraft:Doctor Who Skins Volume II, the Snow Flake skin in the Festive Mash-Up Pack, the 343 Guilty Spark and Drone skins in the Halo Mash-Up Pack, the Super Meat Boy and GLORG skins in Minecraft:Skin Pack 2, the Atlas and P-Body skins in Minecraft:Skin Pack 3, the Claptrap skin in Minecraft:Skin Pack 4, the R2-D2, Yoda, Jawa, and Wicket W. Warrick skins in the Minecraft:Star Wars Classic Skin Pack, and the Maggie Simpson skin in Minecraft:The Simpsons Skin Pack.
List of official unfair skins
Skin types
The other bits of the GAME_FLAGS bitmask likely would have been used for a cut filter/category feature for the skin select menu found in the UI Data. Tabs for skin types are defined in the SkinHDGraphics data called SkinSelect_MalTabSelected (Male), SkinSelect_FemTabSelected (Female), and SkinSelect_BeaTabSelected (Beast) with icon sprites of Minecraft:Steve's face, Minecraft:Alex's face, and a Minecraft:Creeper face for the tabs respectively. These tabs seemingly correlate with a pattern found in the GAME_FLAGS values and the type of skin that uses that value. "Male" skins have bit 3 enabled, "Female" have bit 2 enabled, "Beast" skins (animals, fantasy creatures and monsters) have both bits enabled. General character skins, and skins with no applicable gender such as the Spartan skins in the Minecraft:2nd Birthday Skin Pack and Racing Driver skins in Minecraft:Skin Pack 1, use bit 4. Nonbiological skins that don't fit into any category, such as both "Evil Robot" skins in Minecraft:Halloween Charity Skin Pack and the "Dwarven Centurion" skin in Skyrim Mash-Up Pack, use the male, female, and generic skin flags, but not the last flag. All official skins that use the flags have bit 5 enabled, with the sole exception of nonbiological skins. Notably, human Minecraft characters tend to be marked as gender neutral. Some IP animal characters such as Banjo from Minecraft:Banjo-Kazooie and Conker from Minecraft:Conker's Bad Fur Day, despite having personalities and clearly defined genders, are categorized like "Beast" skins instead of normal character ones. An example of a female skin unfair to use in competitive mini games would be 0x1b and an example of a robot skin that is fair to use would be 0x0e.
Packs released after Minecraft:TU53 and skins ported from Template:PE/Template:BE often would get a value of 0, or no GAME_FLAGS parameter at all. Strangely, some packs got parameters on some platforms only, while others had none at all.
OFFSET
Introduced in Minecraft:TU33, the OFFSET parameter uses a string configuration to affect vertical positions of all boxes of a given type. Every offset has 3 parameters; a string that represents the offset type to affect, a Template:Wikipedia that represents the axis to affect (although Y is the only valid value), and an integer value for the offset itself. It is worth nothing that the Y axis is inverted, meaning negative values make the boxes appear higher instead of lower. The original implementation of the OFFSET parameter was to only affect the offsets of armor pieces and held items for skins with special limbs or box sizes. For example, the "Marge Simpson" skin in Minecraft:The Simpsons Skin Pack has the Helmet offset higher to sit on top of her very tall hair.
In Minecraft:TU58, offset types were added to affect base player parts, such as HEAD and ARM0, and these values also affect children parts too, such as HEADWEAR and SLEEVE0 overlays. Some later skin packs erroneously have OFFSET parameters for overlays, likely left over from Template:PE/Template:BE conversion, but they are not valid offset types in Template:LCE and do not affect the skin. Some offset values will stack values together, such as the offset values of TOOL0 and ARM0 both applying to the player's right held item or the offset values of HELMET and HEAD both applying to the player's helmet.
An example of an offset value that lowers a player's helmet by four units would be HELMET Y 4 and an offset value that raises a player's head and helmet by two units would be HEAD Y -2. If both examples were present, the helmet would appear in its normal position while the head will appear two units higher than usual.
DISPLAYNAMEID
Introduced in Minecraft:TU21, the DISPLAYNAMEID parameter sets a skin's display name localization key to be used in a DLCLocalisationFile named either languages.loc or localisation.loc. This file is used to translate DLC string data according to the player's language setting to override a skin's displayed name in the "Change Skin" menu. This parameter overrides the DISPLAYNAME parameter. In Minecraft:TU71, the LOC_KEY parameter was added and exhibits identical behavior to DISPLAYNAMEID.
THEMENAMEID
Introduced in Minecraft:TU21, the THEMENAMEID parameter sets a skin's theme name localization key to be used in a DLCLocalisationFile named either languages.loc or localisation.loc. This file is used to translate DLC string data according to the player's language setting to override a skin's displayed theme in the "Change Skin" menu. This parameter overrides the THEMENAME parameter.
CREDITID
Introduced in Minecraft:TU21, the CREDITID parameter adds a localization key to be used in a DLCLocalisationFile named either languages.loc or localisation.loc. This file is used to translate DLC string data according to the player's language setting to add a credit to the credits screen. This parameter completely replaces the CREDIT parameter as it is no longer works after Minecraft:TU21.
LOC_KEY
Introduced in Minecraft:TU71, the LOC_KEY parameter works identically to the THEMENAMEID parameter. It was added to use the same localization keys for packs originally built for Template:BE.
Data values
BOX types
The following values are for the 1st argument for box parameters and represented each basic part of the player model. In Minecraft:TU34, new box types were introduced for Minecraft:Java Edition 1.8 style player models, introduced in Minecraft:TU24. Armor box types for easier conversion of skins that originated from Minecraft:Bedrock Edition were added in Minecraft:TU58 and Minecraft:TU60 respectively. Using an improper box type with the wrong model or version will cause a crash.
| BOX type name | Skin model | Update introduced | Notes |
|---|---|---|---|
| HEAD | All model types | Minecraft:TU7 | Player's head |
| BODY | Player's torso | ||
| ARM0 | Player's right arm | ||
| ARM1 | Player's left arm | ||
| LEG0 | Player's right leg | ||
| LEG1 | Player's left leg | ||
| HEADWEAR | Minecraft:TU34 | The overlay box for the head. All boxes with this type inflate to 0.5 with XMLVERSION 1 and 2
| |
| JACKET | 64x64 wide or slim models only | The overlay box for the torso. All boxes with this type inflate to 0.25 with XMLVERSION 1 and 2
| |
| SLEEVE0 | The overlay box for the player's right arm. All boxes with this type inflate to 0.25 with XMLVERSION 1 and 2
| ||
| SLEEVE1 | The overlay box for the player's left arm. All boxes with this type inflate to 0.25 with XMLVERSION 1 and 2
| ||
| PANTS0 | The overlay box for the player's right Leg. All boxes with this type inflate to 0.25 with XMLVERSION 1 and 2
| ||
| PANTS1 | The overlay box for the player's left Leg. All boxes with this type inflate to 0.25 with XMLVERSION 1 and 2
| ||
| WAIST | All model yypes | Minecraft:TU58 | Child of the torso box. All boxes with this type inflate to 0.25 with XMLVERSION 1 and 2
|
| LEGGING0 | 64x64 wide or slim models only | Child of the right leg box. Is automatically hidden when wearing leggings. | |
| LEGGING1 | Child of the left leg box. Is automatically hidden when wearing leggings. | ||
| SOCK0 | Child of the right leg box. Is automatically hidden when wearing leggings or boots. | ||
| SOCK1 | Child of the left leg box. Is automatically hidden when wearing leggings or boots. | ||
| BOOT0 | Child of the right leg box. Is automatically hidden when wearing boots. | ||
| BOOT1 | Child of the left leg box. Is automatically hidden when wearing boots. | ||
| ARMARMOR1 | Minecraft:TU60 | Child of the left arm box. Is automatically hidden when wearing a chestplate. | |
| ARMARMOR0 | Child of the right arm box. Is automatically hidden when wearing a chestplate. | ||
| BODYARMOR | Child of the torso box. Is automatically hidden when wearing a chestplate. | ||
| BELT | Child of the torso box. Is automatically hidden when wearing a chestplate or leggings. |
BOX armor bitmask
| Bit | Armor |
|---|---|
| 1 | Head armor (helmet or pumpkin) |
| 2 | Chestplate |
| 3 | Leggings |
| 4 | Boots |
BOX armor bit-mask values
The following values are for the 10th argument for box parameters after Minecraft:TU31. When a piece of armor is worn that is in the bit-mask, the box is hidden.
| Decimal value | Binary value | Armor |
|---|---|---|
| 0 | 0000 | None. Box remains visible regardless of armor. |
| 1 | 0001 | Head armor (helmet or pumpkin) |
| 2 | 0010 | Chestplate. The same effect as the BODYARMOR, ARMARMOR0, ARMARMOR1 box type.
|
| 3 | 0011 | Head armor (helmet or pumpkin), chestplate |
| 4 | 0100 | Leggings. The same effect as the LEGGING0 and LEGGING1 box types.
|
| 5 | 0101 | Head armor (helmet or pumpkin), leggings |
| 6 | 0110 | Chestplate, leggings. The same effect as the BELT box type.
|
| 7 | 0111 | Head armor (helmet or pumpkin), chestplate, leggings |
| 8 | 1000 | Boots. The same effect as the BOOT0 and BOOT1 box types.
|
| 9 | 1001 | Head armor (helmet or pumpkin), boots |
| 10 | 1010 | Chestplate, boots |
| 11 | 1011 | Head armor (helmet or pumpkin), chestplate, boots |
| 12 | 1100 | Leggings, boots. The same effect as the SOCK0 and SOCK1 box types.
|
| 13 | 1101 | Head armor (helmet or pumpkin), leggings, boots |
| 14 | 1110 | Chestplate, leggings, boots |
| 15 | 1111 | Any armor |
ANIM bitmask
| Bit | Effect | Update introduced | Notes |
|---|---|---|---|
| 1 | Sets the player's arms at their sides and disables the animation of arms in most contexts. | Minecraft:TU7 | This overrides the arm animation effects of bit 3, bit 7 and bit 8 when activated. |
| 2 | Disables the animation of legs in most contexts | This is partially overridden by the leg animation effects of bit 4 when that effect is activated and overrides the leg animation effects of bit 6 when activated. In Minecraft:TU17, this effect was updated to disable the first person bobbing animation and also overrides the "View Bobbing" setting. | |
| 3 | Arm animations are changed to stick out, similar to the arms of a Minecraft:zombie. | This is overridden by the arm animation effect of bit 1 when activated. | |
| 4 | After idling for about 10 seconds of no controller input, the skin is put in a sitting animation. | This is the only custom skin effect from Template:LCE that did not get ported to Template:BE. This effect works even if other leg animation effects are enabled. | |
| 5 | Overrides the "Custom Skin Animation" setting in the graphics settings. | Minecraft:TU10 | This also overrides other players' settings to ensure skins look correct to all players. In Minecraft:TU17, effects for disabling any base player model parts were added and also achieve this same effect. |
| 6 | Synchronizes the animation of both legs in most contexts. | Minecraft:TU13 | This is overridden by the leg animation effect of bit 2 when activated. |
| 7 | Synchronizes the animation of both arms in most contexts. | This is overridden by the arm animation effect of bits 1 and 3 when activated. | |
| 8 | Raises the skin's right arm like the Template:Wikipedia. | Minecraft:TU17 | This is overridden by the arm animation effect of bits 1, 3 and 7 when activated. In Minecraft:TU69, this effect's animation was replaced with the animation of aiming a trident. Depsite the "Angel of Liberty" skin and Doctor Who Skins Volume I Skin Pack not releasing on Template:BE, the effect was still ported. |
| 9 | Disables the rendering of all armor. | Overrides the effects of bits 26-31, which force render armor. | |
| 10 | Disables the first person bobbing animation. | This also overrides the "View Bobbing" setting. | |
| 11 | Disables the player model's base head box and disables the rendering for head armor, such as Minecraft:helmets and pumpkins. | Also achieves the effects of bit 5 by overriding the "Custom Skin Animation" setting in the graphics settings and overriding other players' settings to ensure skins look correct to all players. Armor can be forcefully rendered with effects found in bits 26-31, respectively. | |
| 12 | Disables the player model's base right arm box and disables the rendering for the right shoulder of Minecraft:chestplates. | ||
| 13 | Disables the player model's base left arm box and disables the rendering for the left shoulder of Minecraft:chestplates. | ||
| 14 | Disables the player model's base torso box and disables the rendering for the chest part of Minecraft:chestplates and the belt part of Minecraft:leggings. | ||
| 15 | Disables the player model's base right leg box and disables the rendering for the right legging and right boot. | ||
| 16 | Disables the player model's base left leg box and disables the rendering for the left legging and left boot. | ||
| 17 | Disables the player model's base headwear box. | ||
| 18 | Inverts the player's crouch animation, making the torso slouch forward and arms hang back. | Minecraft:TU19 | This effect was used for small skins, to make them appear looking up when crouching instead of down, such as in several Star Wars skin packs and Minecraft:The Simpsons Skin Pack. |
| 19 | Sets the player model to the Minecraft:Java Edition 1.8 "wide" player model | Minecraft:TU24 | The model uses a 64x64 pixel texture instead of 64x32. Is overriden by the "slim" model set in bit 20. |
| 20 | Sets the player model to the Minecraft:Java Edition 1.8 "slim" player model | The model uses a 64x64 pixel texture instead of 64x32. Overrides the "wide" model set in bit 19. | |
| 21 | Disables the player model's base left sleeve/left arm overlay box. | This effect only works on Minecraft:Java Edition 1.8 model skins. | |
| 22 | Disables the player model's base right sleeve/right arm overlay box. | ||
| 23 | Disables the player model's base left pants/left leg overlay box. | ||
| 24 | Disables the player model's base right pants/right leg overlay box. | ||
| 25 | Disables the player model's base jacket/torso overlay box. | ||
| 26 | Forcefully renders headarmor, such as Minecraft:helmets and pumpkins. | Only effective if the corresponding base box, found in bits 11-16, has been disabled. Overriden by the disabled armor rendering effect of bit 9. | |
| 27 | Forcefully renders the right shoulder of Minecraft:chestplates. | ||
| 28 | Forcefully renders the left shoulder of Minecraft:chestplates. | ||
| 29 | Forcefully renders the chest part of Minecraft:chestplates and the belt part of Minecraft:leggings. | ||
| 30 | Forcefully renders the right legging and right boot. | ||
| 31 | Forcefully renders the left legging and left boot. | ||
| 32 | Renders the player upside-down. | Made for the Minecraft:Nathan and Erik skins in the Minecraft:3rd Birthday Skin Pack. |
GAME_FLAGS bitmask
Of the values used for the GAME_FLAGS parameter, only the first bit actually has an in game function.
| Bit | Notes |
|---|---|
| 1 | Marks a skin as unfair and blocks use of the skin in competitive Minecraft:Minigames |
| 2 | Feminine skins have this flag set |
| 3 | Masculine skins have this flag set |
| 4 | Gender neutral skins, such as human Minecraft characters, have this flag set. |
| 5 | Skins that are not biological do not have this flag set. This flag is otherwise set for all skins. |
OFFSET types
The following values are for the 1st argument for OFFSET parameters and represent certain parts of the player model and extendsions of the player, such as held Minecraft:items and worn Minecraft:armor, to be offset vertically. In Minecraft:TU58, new offset types were introduced for a player's base parts, such as the head and limbs. Some types are additive to other types, such as the offset value of HELMET also being affected by the offset value of HEAD.
| OFFSET type name | Update introduced | Notes |
|---|---|---|
| TOOL0 | Minecraft:TU33 | Affects the offset of the player's right held item. |
| TOOL1 | Affects the offset of the player's left held item. | |
| HELMET | Affects the offset of the player's worn head armor. | |
| SHOULDER0 | Affects the offset of right arm part of the player's worn chestplate. | |
| SHOULDER1 | Affects the offset of left arm part of the player's worn chestplate. | |
| CHEST | Affects the offset of the center part of the player's worn chestplate. | |
| WAIST | Affects the offset of the belt part of the player's worn chestplate. This does not affect WAIST boxes.
| |
| PANTS0 | Affects the offset of the player's worn right legging. This does not affect PANTS0 boxes.
| |
| PANTS1 | Affects the offset of the player's worn left legging. This does not affect PANTS1 boxes.
| |
| BOOT0 | Affects the offset of the player's worn right boot. This does not affect BOOT0 boxes.
| |
| BOOT1 | Affects the offset of the player's worn left boot. This does not affect BOOT1 boxes.
| |
| HEAD | Minecraft:TU58 | Affects the offset of all HEAD and HEADWEAR boxes and adds to the HELMET offset value.
|
| BODY | Affects the offset of all BODY, JACKET, WAIST, BODYARMOR, and BELT boxes and adds to the CHEST and WAIST offset values.
| |
| ARM0 | Affects the offset of all ARM0, SLEEVE0, and ARMARMOR0 boxes and adds to the TOOL0 and SHOULDER0 offset values.
| |
| ARM1 | Affects the offset of all ARM1, SLEEVE1, and ARMARMOR1 boxes and adds to the TOOL1 and SHOULDER1 offset values.
| |
| LEG0 | Affects the offset of all LEG0, PANTS0, LEGGING0, SOCK0, and BOOT0 boxes and adds to the PANTS0 and BOOT0 offset values.
| |
| LEG1 | Affects the offset of all LEG1, PANTS1, LEGGING1, SOCK1, and BOOT1 boxes and adds to the PANTS1 and BOOT1 offset values.
|
Gallery
-
"Princess Peach" from the Minecraft:Super Mario Mash-up wearing diamond boots to armor mask the bottom of her dress
-
Unused skin select graphic for male skins selected in the skin select menu
-
Ditto for female skins
-
Ditto for beast skins
-
Ditto for all skins