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Minecraft:Beacon: Difference between revisions

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* A landmark beam reaching into the sky which is visible from far away.
* A landmark beam reaching into the sky which is visible from far away.
* Powers, which give players status effects within a certain range.
* Powers, which give players status effects within a certain range.
Additionally, {{in|bedrock}} beacons can also be [[Minecraft:waterlogged]].


=== Activation ===
=== Activation ===
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In order to activate a beacon, the beacon must meet the following requirements:
In order to activate a beacon, the beacon must meet the following requirements:


* Beacons require an unobstructed view of the sky.<br> All the blocks that let light pass through (glass, water, leaves, slabs, etc.) and [[Minecraft:bedrock]] (the Nether ceiling) <!-- works in vanilla since 1.8.2, do not remove without reason --> are allowed. [[Minecraft:Lava]] is allowed in ''Java Edition'', but not in ''Bedrock Edition''.
* Beacons require an unobstructed view of the sky (see [[#Beam|§ Beam]]).
* The beacon is on top of a pyramid constructed from [[Minecraft:iron block]]s, [[Minecraft:gold block]]s, [[Minecraft:emerald block]]s, [[Minecraft:diamond block]]s, and/or [[Minecraft:netherite block]]s. <br>
* The beacon is on top of a pyramid constructed from [[Minecraft:iron block]]s, [[Minecraft:gold block]]s, [[Minecraft:emerald block]]s, [[Minecraft:diamond block]]s, and/or [[Minecraft:netherite block]]s. <br>
The type of block used is purely cosmetic, having no effect on the pyramid's power level or the range and strength of the [[Minecraft:status effect]]. A mixture of blocks of different types can also be used in any orientation, so long as they form a pyramid structure, like the ones listed below.
The type of block used is purely cosmetic, having no effect on the pyramid's power level or the range and strength of the [[Minecraft:status effect]]. A mixture of blocks of different types can also be used in any orientation, so long as they form a pyramid structure, like the ones listed below.
Line 232: Line 230:


=== Beam ===
=== Beam ===
A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block, up to height 2048. Beacon beams cannot go through most blocks, but can go through [[Minecraft:bedrock]] (to allow beacons to be used in [[Minecraft:the Nether]]), [[Minecraft:end portal frame]]s, and variants of glass.{{Verify|Tinted glass?}}
A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block, up to height 2048. Beacon beams deactivate if they ever intersect any fully [[Minecraft:opacity#Lighting|opaque]] block excluding [[Minecraft:bedrock]] (this allows beacons to be used below the [[Minecraft:Nether]] ceiling). Once the blocks that are obstructing the beacon beam are removed, the beam reactivates itself.


Horizontally, the beam is visible from any loaded chunk, which can be up to 512 blocks {{in|Java}} or 2048 blocks {{in|Bedrock}}.
Horizontally, the beam is visible from any loaded chunk, which can be up to 512 blocks {{in|Java}} or 2048 blocks {{in|Bedrock}}.


==== Colors ====
==== Colors ====
The color of the beam may be changed by placing [[Minecraft:stained glass]], [[Minecraft:stained glass pane]]s, [[Minecraft:hardened stained glass]],{{only|bedrock|education|short=1}} [[Minecraft:hardened stained glass pane]]s,{{only|bedrock|education|short=1}} anywhere above the beacon block, with glass panes and full glass blocks having the same effect. Placing multiple colored glass blocks anywhere above the beam causes the colors to blend. The first or bottom most glass block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Minecraft:Dye#Color values|those for the corresponding dye]].
The color of the beam may be changed by placing [[Minecraft:stained glass]], [[Minecraft:stained glass pane]]s, [[Minecraft:hardened stained glass]],{{only|bedrock|education|short=1}} [[Minecraft:hardened stained glass pane]]s,{{only|bedrock|education|short=1}} or another beacon {{only|je|short=1}} anywhere above the beacon block, with glass panes and full glass blocks having the same effect. Placing multiple colored glass blocks anywhere above the beam causes the colors to blend. The first or bottom most glass block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Minecraft:Dye#Color values|those for the corresponding dye]].


If <math>\vec{c}</math> is an RGB vector,{{Note|An RGB vector has three components representing the red, green, and blue values each from 0 to 255}} the resulting beam color can be found as <math>\vec{C} = \frac{1}{2^{n}}\left(\vec{c_0} + \sum_{i=1}^n{2^{i-1}\vec{c_i}}\right)</math> where <math>\vec{c_i}</math> is the sequence of glass color RGB vectors (<math>\vec{c_0}</math> corresponds to the lowest block and <math>\vec{c_n}</math> to the highest one).
If <math>\vec{c}</math> is an RGB vector,{{Note|An RGB vector has three components representing the red, green, and blue values each from 0 to 255}} the resulting beam color can be found as <math>\vec{C} = \frac{1}{2^{n}}\left(\vec{c_0} + \sum_{i=1}^n{2^{i-1}\vec{c_i}}\right)</math> where <math>\vec{c_i}</math> is the sequence of glass color RGB vectors (<math>\vec{c_0}</math> corresponds to the lowest block and <math>\vec{c_n}</math> to the highest one).


{{Calculator|beaconColor}}
{{Calculator|beaconColor}}
====Updating====
{{IN|je}}, the amount of ticks a beacon beam takes to update (change color, deactivate due an obstructing block being placed, reactivate due to the obstructing block being removed) is equal to {{Fraction|1|10}} of the space (expressed in blocks) between (inclusive) the beacon block and the topmost block that is intersected by the beacon beam, rounded up to the nearest integer.
{{IN|be}}, the beacon beam updates every 80 ticks (4 seconds).


=== Powers ===
=== Powers ===
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*Increasing the primary power to level II.
*Increasing the primary power to level II.


Every 4 seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area of effect, the powers persist for 5–9 seconds, or 13–17 seconds with a full pyramid.
Every 4 seconds, if the beacon beam is currently active, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area of effect, the powers persist for 5–9 seconds, or 13–17 seconds with a full pyramid.


==== Range ====
==== Range ====
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|pitch=1.0
|pitch=1.0
|distance=16}}
|distance=16}}
| {{SoundLine
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a beacon locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}
}}


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|{{HistoryLine|||dev=August 7, 2014|slink={{tweet|Dinnerbone|497367641900609536}}|Dinnerbone tweets that the beacon beam can now pass through [[Minecraft:block]]s that block [[Minecraft:light]] slightly.}}
|{{HistoryLine|||dev=August 7, 2014|slink={{tweet|Dinnerbone|497367641900609536}}|Dinnerbone tweets that the beacon beam can now pass through [[Minecraft:block]]s that block [[Minecraft:light]] slightly.}}
|{{HistoryLine|||dev=14w32b|Beacon beams now show if they are going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through [[Minecraft:water]] and [[Minecraft:lava]].
|{{HistoryLine|||dev=14w32b|Beacon beams now show if they are going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through [[Minecraft:water]] and [[Minecraft:lava]].
|Beacons in [[Minecraft:the Nether]] and [[Minecraft:the End]] now check for [[Minecraft:block]]s and render the beam only up to the world height (Y{{=}}127).|Beacon beams now immediately update when blocks above the beacon are changed. This applies to the beam appearing, disappearing and changing color. Previously it could sometimes take a few seconds.}}
|Beacons in [[Minecraft:the Nether]] and [[Minecraft:the End]] now check for [[Minecraft:block]]s and render the beam only up to the world height (Y{{=}}127).|Beacon beams now immediately update when blocks above the beacon are changed. This applies to the beam appearing, disappearing and changing color. Previously, the beam was updated every time the [[Minecraft:game_tick|game time]] was perfectly divisible by 80 (every 4 seconds).}}
|{{HistoryLine||1.8.2|dev=pre5|[[Minecraft:Bedrock]] no longer obstructs beacon activation or beams.
|{{HistoryLine||1.8.2|dev=pre5|[[Minecraft:Bedrock]] no longer obstructs beacon activation or beams.
|Beacons in [[Minecraft:the Nether]] and [[Minecraft:the End]] now check and use the full build height (Y{{=}}255) rather than the world height (Y{{=}}127).}}
|Beacons in [[Minecraft:the Nether]] and [[Minecraft:the End]] now check and use the full build height (Y{{=}}255) rather than the world height (Y{{=}}127).}}
Line 524: Line 515:
|{{HistoryLine||1.13|dev=18w19a|Beacons now produce [[Minecraft:sound]]s.}}
|{{HistoryLine||1.13|dev=18w19a|Beacons now produce [[Minecraft:sound]]s.}}
|{{HistoryLine|||dev=18w21a|The [[Minecraft:rarity]] of beacons has been changed from "Common" to "Rare".}}
|{{HistoryLine|||dev=18w21a|The [[Minecraft:rarity]] of beacons has been changed from "Common" to "Rare".}}
|{{HistoryLine|||dev=18w50a|Beacons once again update their beam every 4 seconds, as it was the case before [[Minecraft:14w32b]].}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Beacon JE5.png|32px]] The texture of beacons has been changed.|[[File:Beacon pyramid revision 5.gif|48px]] Due to the change of the texture of beacons, the look of the beacon pyramid has been changed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Beacon JE5.png|32px]] The texture of beacons has been changed.|[[File:Beacon pyramid revision 5.gif|48px]] Due to the change of the texture of beacons, the look of the beacon pyramid has been changed.}}
|{{HistoryLine|||dev=18w44a|[[File:Beacon.png|32px]] The texture of beacons has been changed, once again.}}
|{{HistoryLine|||dev=18w44a|[[File:Beacon.png|32px]] The texture of beacons has been changed, once again.}}
|{{HistoryLine|||dev=19w14a|Beacon beam no longer stops at the build height limit.}}
|{{HistoryLine|||dev=19w14a|The beacon beam no longer stops at the build height limit.
|Beacon blocks can now be used to change the color of other beacons' beams (the color variation is the same as if [[Minecraft:white stained glass]] were used instead).
|The beacon beam is not updated every 4 seconds anymore. Instead, the beam takes as many ticks to update as the amount of sections it contains.}}
|{{HistoryLine||1.15|dev=19w41a|Beacon beams are no longer visible from the inside.}}
|{{HistoryLine||1.15|dev=19w41a|Beacon beams are no longer visible from the inside.}}
|{{HistoryLine||1.16|dev=20w07a|Beacons can now be activated with [[Minecraft:netherite block]]s.
|{{HistoryLine||1.16|dev=20w07a|Beacons can now be activated with [[Minecraft:netherite block]]s.
Line 596: Line 590:
=== Renders ===
=== Renders ===
<gallery>
<gallery>
File:Beacon building.png|A beacon with all of the blocks that can power beacons.
File:Beacon building.png|A beacon with all of the blocks that can power beacons
</gallery>
</gallery>


=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
File:BeaconTopMIME.png|The top of a beacon's beam.
File:BeaconTopMIME.png|The top of a beacon's beam
File:Looking up a beacon's beam.jpg|A view from inside the beacon before [[Minecraft:Java Edition 19w41a]].
File:Looking up a beacon's beam.jpg|A view from inside the beacon before [[Minecraft:Java Edition 19w41a]]
File:Beam passing through glass and beacon.png|Two beams from a beacon, one passing through glass and the other through a beacon block.
File:Beam passing through glass and beacon.png|Two beams from a beacon, one passing through glass and the other through a beacon block
File:Beam Goes Through End Portal.png|Beacon beam going through an [[Minecraft:end portal frame]] block.
File:Beam Goes Through End Portal.png|Beacon beam going through an [[Minecraft:end portal frame]] block
File:Red Sandstone Coloured Beacon.png|The first image of a colored beacon, tweeted by Nathan Adams.
File:Red Sandstone Coloured Beacon.png|The first image of a colored beacon, tweeted by Nathan Adams
File:Underwater Beacon.png|The first image of an underwater beacon, tweeted by Nathan Adams.
File:Underwater Beacon.png|The first image of an underwater beacon, tweeted by Nathan Adams
File:BeaconLightChange.png|The beacon's light changing as it passes through magenta stained glass.
File:BeaconLightChange.png|The beacon's light changing as it passes through magenta stained glass
File:Beacon Spectrum.png|The full visible light spectrum created by colored beacons.
File:Beacon Spectrum.png|The full visible light spectrum created by colored beacons
File:Beacon Greyscale.png|A grayscale spectrum.
File:Beacon Greyscale.png|A grayscale spectrum
File:Big multitype pyramid.png|A beacon is still functional when the pyramid is made of different [[Minecraft:block]]s.
File:Big multitype pyramid.png|A beacon is still functional when the pyramid is made of different [[Minecraft:block]]s
File:Beacon effects distance.png|A visualization of the effects range for each level. At level 4, the area affected is 101×101 blocks.
File:Beacon effects distance.png|A visualization of the effects range for each level. At level 4, the area affected is 101×101 blocks
File:Better Together Colored Beacon.jpg|A colored beacon beam in ''Bedrock Edition''.
File:Better Together Colored Beacon.jpg|A colored beacon beam in ''Bedrock Edition''
File:Beacon Tower.png|One of the many uses for the beacon.
File:Beacon Tower.png|One of the many uses for the beacon
File:Beacon Display.png|The texture of the beacon used from [[Minecraft:Java Edition 12w40a]] until the [[Minecraft:Texture Update]].
File:Beacon Display.png|The texture of the beacon used from [[Minecraft:Java Edition 12w40a]] until the [[Minecraft:Texture Update]]
</gallery>
</gallery>


=== Development images ===
=== Development images ===
<gallery>
<gallery>
File:Beacon Crystal (texture) JE1.png|The texture file for the beacon in [[Minecraft:Java Edition 12w36a]] was laid out almost identically to that of the end crystal.
File:Beacon Crystal (texture) JE1.png|The texture file for the beacon in [[Minecraft:Java Edition 12w36a]] was laid out almost identically to that of the end crystal
File:First Beacon Block Image.png|First image released by [[Minecraft:Jeb]].
File:First Beacon Block Image.png|First image released by [[Minecraft:Jeb]]
File:Beacon Display (old).png|The '''old''' texture from [[Minecraft:Java Edition 12w36a]] of the beacon.
File:Beacon Display (old).png|The '''old''' texture from [[Minecraft:Java Edition 12w36a]] of the beacon
File:Old Beacon Comparison.png|The '''old''' texture from [[Minecraft:Java Edition 12w38a]] displaying the powered and the non-powered beacon.
File:Old Beacon Comparison.png|The '''old''' texture from [[Minecraft:Java Edition 12w38a]] displaying the powered and the non-powered beacon
</gallery>
</gallery>


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File:Beacon (inventory) MCE.png|A {{MCE|beacon}} as it appeared in {{MCE}}
File:Beacon (inventory) MCE.png|A {{MCE|beacon}} as it appeared in {{MCE}}
File:Mcd beacon activation.webp|A {{MCD|beacon}} as it appears in {{MCD}}
File:Mcd beacon activation.webp|A {{MCD|beacon}} as it appears in {{MCD}}
File:Red Sunny.jpg|[[Minecraft:Sunny]] posing in front of a rainbow of beacons, clad in [[Minecraft:smithing templates|trimmed armor]].<ref>https://www.instagram.com/p/CtjxC_tgjQf/</ref>
File:Red Sunny.jpg|[[Minecraft:Sunny]] posing in front of a rainbow of beacons, clad in [[Minecraft:smithing templates|trimmed armor]]<ref>https://www.instagram.com/p/CtjxC_tgjQf/</ref>
File:AMCM Beacon storyboard.jpeg|Storyboard of a beacon in {{AMCM}}, during the {{AMCM|Great Darkening}}
File:AMCM Beacon storyboard.jpeg|Storyboard of a beacon in {{AMCM}}, during the {{AMCM|Great Darkening}}
</gallery>
</gallery>
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[[Minecraft:ja:ビーコン]]
[[Minecraft:ja:ビーコン]]
[[Minecraft:ko:신호기]]
[[Minecraft:ko:신호기]]
[[Minecraft:lzh:烽火臺]]
[[Minecraft:lzh:烽燧]]
[[Minecraft:nl:Baken]]
[[Minecraft:nl:Baken]]
[[Minecraft:pl:Magiczna latarnia]]
[[Minecraft:pl:Magiczna latarnia]]

Latest revision as of 11:01, 4 September 2026

Template:For Template:Infobox block A beacon is a Minecraft:block that can be placed in view of the Minecraft:sky, on top of a pyramid made of valuable Minecraft:mineral blocks, to activate it. Once active, it projects a beam upward and can be Template:Control to provide constant Minecraft:status effects to all Minecraft:players in a radius around it. A beacon's range and available effects depend on the size of its pyramid base, between one and four layers.

Obtaining

Breaking

A beacon can be mined successfully by hand or with any Minecraft:tool. When destroyed by an Minecraft:explosion, the block always drops as an item.

Template:Breaking row

Crafting

Template:Crafting

Usage

When "activated", beacon blocks provide two unique functions:

  • A landmark beam reaching into the sky which is visible from far away.
  • Powers, which give players status effects within a certain range.

Activation

The beacon base can be made of the different mineral blocks combined.
The beacon base can be made of the different mineral blocks combined.

In order to activate a beacon, the beacon must meet the following requirements:

The type of block used is purely cosmetic, having no effect on the pyramid's power level or the range and strength of the Minecraft:status effect. A mixture of blocks of different types can also be used in any orientation, so long as they form a pyramid structure, like the ones listed below.

Status effect range can be improved by increasing the pyramid power level (see chart below). At level 4, the pyramid gives the option to increase the primary effect's strength to Level II in the beacon's GUI.

Pyramids

Template:For

File:Beacon Pyramid.png
The four possible pyramid arrangements when using the beacon block. From left to right the pyramid structures decrease in complexity and strength.

Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to Minecraft:piston-altered pyramids as well.

A single beacon pyramid
Level Mineral blocks Materials Layers
1 9 81 (1 stack + 17 items) 3×3, beacon
2 34 306 (4 stacks + 50 items) 5×5, 3×3, beacon
3 83 (1 stack + 19 blocks) 747 (11 stacks + 43 items) 7×7, 5×5, 3×3, beacon
4 164 (2 stacks + 36 blocks) 1476 (23 stacks + 4 items) 9×9, 7×7, 5×5, 3×3, beacon

Template:Layered blueprint

File:Efficient beacon.png
This six-beacon pyramid provides all six effects from a single structure using the fewest mineral blocks possible.

Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.

Multiple beacons pyramid (tier 4 can enable all buffs)
Level Mineral blocks Materials Layers
1 20 180 (2 stacks + 52 items) 4×5, beacons
2 62 558 (8 stacks + 46 items) 6×7, 4×5, beacons
3 134 (2 stacks + 6 blocks) 1206 (18 stacks + 54 items) 8×9, 6×7, 4×5, beacons
4 244 (3 stacks + 52 blocks) 2196 (34 stacks + 20 items) 10×11, 8×9, 6×7, 4×5, beacons

Beam

A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block, up to height 2048. Beacon beams deactivate if they ever intersect any fully opaque block excluding Minecraft:bedrock (this allows beacons to be used below the Minecraft:Nether ceiling). Once the blocks that are obstructing the beacon beam are removed, the beam reactivates itself.

Horizontally, the beam is visible from any loaded chunk, which can be up to 512 blocks Template:In or 2048 blocks Template:In.

Colors

The color of the beam may be changed by placing Minecraft:stained glass, Minecraft:stained glass panes, Minecraft:hardened stained glass,Template:Only Minecraft:hardened stained glass panes,Template:Only or another beacon Template:Only anywhere above the beacon block, with glass panes and full glass blocks having the same effect. Placing multiple colored glass blocks anywhere above the beam causes the colors to blend. The first or bottom most glass block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye.

If <math>\vec{c}</math> is an RGB vector,Template:Note the resulting beam color can be found as <math>\vec{C} = \frac{1}{2^{n}}\left(\vec{c_0} + \sum_{i=1}^n{2^{i-1}\vec{c_i}}\right)</math> where <math>\vec{c_i}</math> is the sequence of glass color RGB vectors (<math>\vec{c_0}</math> corresponds to the lowest block and <math>\vec{c_n}</math> to the highest one).

Template:Calculator

Updating

Template:IN, the amount of ticks a beacon beam takes to update (change color, deactivate due an obstructing block being placed, reactivate due to the obstructing block being removed) is equal to Template:Fraction of the space (expressed in blocks) between (inclusive) the beacon block and the topmost block that is intersected by the beacon beam, rounded up to the nearest integer.

Template:IN, the beacon beam updates every 80 ticks (4 seconds).

Powers

Template:See also

File:Beacon GUI.png
The GUI shown when pressing Template:Control on the block.

Once the beacon is emitting a beam, it can then be fed one Minecraft:iron ingot, Minecraft:gold ingot, Minecraft:emerald, Minecraft:diamond, or Minecraft:netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing Template:Control while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.

In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Minecraft:Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated, with the outline of the effect on the Minecraft:HUD being blue. To change the beacon's powers, this process must be followed again, consuming another ingot or gem.

If the pyramid is broken, effects deactivate or weaken depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item. If a smaller pyramid is upgraded, the effect range increases to that of the new pyramid without the need of reactivating it, however upgrading to level 4 does not modify the effect power (to increase the power, the player must use the beacon's GUI).

The five primary powers are:

The secondary powers only available with a 4-level pyramid are:

Every 4 seconds, if the beacon beam is currently active, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area of effect, the powers persist for 5–9 seconds, or 13–17 seconds with a full pyramid.

Range

The effects of a beacon constitutes within a cuboid region, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range plus the current dimension's height limit (e.g. 319 in the Overworld).

The effect duration from the beacon is also determined by the size of the pyramid base (Pyramid size × 2 + 9).

The range of the beacon effect is limited by the simulation distance. As such, on simulation distance of 4 with a level 4 pyramid, the effect does not reach the chunks on the corners of the beacon range.

The distance from the player to the beacon block does not affect the intensity of the status effect.

Beacon pyramid effects Template:In:

Pyramid size
(levels)
Effect radius excluding beacon
(blocks)
Effect duration
(seconds)
1 20 11
2 30 13
3 40 15
4 50 17

Beacon pyramid effects Template:In:

Pyramid size
(levels)
Effect radius excluding beacon
(blocks)
Effect duration
(seconds)
South & East North & West
1 20 21 10
2 30 31 12
3 40 41 14
4 50 51 16

Light source

Beacon blocks can function as light sources, emitting a light level 15. Like other Minecraft:light sources, they melt Minecraft:snow and Minecraft:ice. A beacon produces this light even when it doesn't emit a beam.

Piston interactivity

Beacons cannot be pushed nor pulled by Minecraft:pistons or Minecraft:sticky pistons.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Stone/JE Template:Edition: Template:Sound table/Block/Glass/BE

Unique

Template:El: Template:SoundTable

Template:El: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table

Block data

A beacon has a block entity associated with it that holds additional data about the block.

Template:El: Template:See also

<section begin="block data" />

  • Template:Nbt Block entity data
    • Template:Nbt inherit/blockentity
    • Template:Nbt inherit/nameable
    • Template:Nbt inherit/lockable
    • Template:Nbt: Optional. The primary effect selected, see Potion effects for resource locations. Cannot be set to an effect that beacons do not normally use. Although Regeneration cannot normally be chosen as the primary effect, setting this value to Template:Cd works and even allows Regeneration II to be chosen as the secondary via the normal beacon GUI.
    • Template:Nbt: Optional. The secondary effect selected, see Potion effects for resource locations. Cannot be set to an effect that beacons do not normally use. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1.

<section end="block data" />

Template:El:

See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

File:Beam 12w38a.png
The map icon texture is hidden in the transparent part of the beacon beam texture in Java Edition 12w38a.
  • The texture of the beacon is 16×16 but renders only the 10×10 area in the center.
  • It is possible to see the beacon beam on the bottom of an activated beacon.<ref>Template:Bug</ref>
  • A fully powered beacon can fit within the upper level of the Minecraft:desert pyramid with the beacon’s beam perfectly being placed in the hole at the top.

Gallery

Renders

Screenshots

Development images

In other media

Notes

Template:Notelist

References

Template:Reflist

See also

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