Minecraft:Deep Dark: Difference between revisions
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{{Infobox biome | {{Infobox biome | ||
| group = Regular | | group = Regular | ||
| 1-1 = Deep Dark Light.png | | 1-1 = Deep Dark Light.png | ||
| Line 19: | Line 17: | ||
| dryfoliagecolor = {{color|#A37546}} | | dryfoliagecolor = {{color|#A37546}} | ||
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#44AFF5}}{{only|bedrock|short=y}} | | watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#44AFF5}}{{only|bedrock|short=y}} | ||
| structures= {{EnvLink|Ancient City | | structures= {{EnvLink|Ancient City}} | ||
| | | blocks = {{BlockLink|Sculk}}<br/>{{BlockLink|Sculk Vein}}<br/>{{BlockLink|Sculk Sensor}}<br/>{{BlockLink|Sculk Catalyst}}<br/>{{BlockLink|Sculk Shrieker}}<br>{{BlockLink|Grass Block}} | ||
| mobs = {{EntityLink|Skeleton}} (from monster rooms)<br/>{{EntityLink|Spider}} (from monster rooms)<br/>{{EntityLink|Warden}} (from sculk shrieker)<br/>{{EntityLink|Zombie}} (from monster rooms) | | mobs = {{EntityLink|Skeleton}} (from monster rooms)<br/>{{EntityLink|Spider}} (from monster rooms)<br/>{{EntityLink|Warden}} (from sculk shrieker)<br/>{{EntityLink|Zombie}} (from monster rooms) | ||
| atmospherics = Default | |||
| lighting = Default | |||
| volumetric = Default | |||
| colorgrading = Default | |||
}} | }} | ||
The '''deep dark''' is a [[Minecraft:cave biome]] that generates deep underground in the [[Minecraft:Overworld]] | {{relevant tutorial|Exploring the deep dark and ancient city}} | ||
The '''deep dark''' is a [[Minecraft:cave biome]] that generates deep underground in the [[Minecraft:Overworld]], most often beneath [[Minecraft:Mountains|mountainous]] areas. Covered in [[Minecraft:sculk]], no hostile mobs spawn here except for the [[Minecraft:warden]] which appears after activating [[Minecraft:sculk shrieker]]s. | |||
== Generation == | == Generation == | ||
The deep dark | The deep dark generates deep underground, typically staying within the [[Minecraft:deepslate]] layer, though it can occasionally reach into the [[Minecraft:stone]] layer when mountains above reach high altitudes. | ||
Because the deep dark tends to generate beneath regions with low erosion values, it is most frequently found beneath [[Minecraft:Mountains|mountain]] biomes, including [[Minecraft:frozen peaks]], [[Minecraft:jagged peaks]], [[Minecraft:stony peaks]], [[Minecraft:grove]]s, and [[Minecraft:snowy slopes]]. Plateau biomes like [[Minecraft:cherry grove]]s, [[Minecraft:meadow]]s, [[Minecraft:savanna plateau]]s, and [[Minecraft:pale garden]]s also have relatively low erosion values, allowing the deep dark to sometimes generate beneath these biomes. The deep dark will almost never generate under [[Minecraft:River (disambiguation)|rivers]], [[Minecraft:Ocean (disambiguation)|oceans]], [[Minecraft:Windswept|windswept biomes]], [[Minecraft:Swamp|swamps]], or [[Minecraft:Mangrove Swamp|mangrove swamps]]. | |||
== Description == | |||
The deep dark is covered in large patches of [[Minecraft:sculk]] blocks surrounded by [[Minecraft:sculk vein]]s, which include sculk-related blocks such as [[Minecraft:sculk shrieker]]s, [[Minecraft:sculk sensor]]s, and [[Minecraft:sculk catalyst]]s. | |||
The biome is dimly lit; there is almost no [[Minecraft:glow lichen]], with the only natural light sources being sculk catalysts and [[Minecraft:lava]]. No regular [[Minecraft:mob spawning]] occurs in this biome, but other mechanics are unaffected: [[Minecraft:monster room]]s can still spawn mobs,<ref>{{bug|MC-249361||Dungeons can spawn in the deep dark, potentially distracting the upcoming warden|WAI}}</ref> and in very specific cases [[Minecraft:Phantom|phantoms]]<ref>{{bug|MC-305640||Phantoms can spawn in the deep dark}}</ref>{{only|je|short=1}}, skeleton horse traps<ref>{{bug|MC-305630||Skeleton horse traps can spawn in any biome where it can rain, including the deep dark and mushroom fields}}</ref>, [[Minecraft:Patrol|pillager patrols]]<ref>{{bug|MCPE-167221||Pillager Patrols can spawn in the Deep Dark and Ancient Cities}}</ref> and [[Minecraft:wandering traders]] along with their [[Minecraft:trader llama]]s can also still spawn here. Furthermore, the [[Minecraft:warden]] may appear if four [[Minecraft:Sculk Shrieker|shriekers]] are triggered, giving the player the [[Minecraft:Darkness]] effect. | |||
The | |||
The deep dark is the only biome where [[Minecraft:ancient cities]] can generate. Other structures and features that can be found in the deep dark include [[Minecraft:monster room]]s, [[Minecraft:stronghold]]s, and [[Minecraft:amethyst geode]]s. [[Minecraft:Mineshaft]]s and [[Minecraft:trial chambers]] never generate in a deep dark biome, although they may extend into one. | The deep dark is the only biome where [[Minecraft:ancient cities]] can generate. Other structures and features that can be found in the deep dark include [[Minecraft:monster room]]s, [[Minecraft:stronghold]]s, and [[Minecraft:amethyst geode]]s. [[Minecraft:Mineshaft]]s and [[Minecraft:trial chambers]] never generate in a deep dark biome, although they may extend into one. | ||
While certain [[Minecraft:ore]]s that are exposed to [[Minecraft:air]] blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it. | |||
The deep dark is the only Overworld biome that [[Minecraft:lava lake]]s can't appear in, even if deep dark generates above Y=0. | |||
If a deep dark were to generate at the surface, it would appear like [[Minecraft:plains]] with grassy terrain and sculk patches. {{IN|je}}, the [[Minecraft:flower]] gradients also match plains, which allows players to grow flowers like [[Minecraft:tulip]]s using bone meal underground. | |||
== Sounds == | == Sounds == | ||
=== Music === | === Music === | ||
These [[Minecraft:music]] tracks play when the | These [[Minecraft:music]] tracks play when the player is in the deep dark. | ||
{| | {{MusicTable|tracks= | ||
{{MusicRow|Ancestry|1|1}} | |||
{{MusicRow|Deeper|1|1}} | |||
}} | |||
| | |||
| 1 | |||
| | |||
| | |||
== Data values == | == Data values == | ||
| Line 89: | Line 68: | ||
{{edition|bedrock}}: | {{edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |||
|shownumericids=1 | |shownumericids=1 | ||
|displayname=[No displayed name] | |displayname=[No displayed name] | ||
| Line 96: | Line 76: | ||
|id=190 | |id=190 | ||
|foot=1}} | |foot=1}} | ||
=== Biome definition === | |||
{{wip|section=1|To be converted to standard JSON tree view - see [[Minecraft:Forum:Include enchantment, biome and dimension definitions in the Data values section]] for project info}} | |||
{{collapse|title=Press "show" to display json contents|content= | |||
<syntaxhighlight lang="json"> | |||
{ | |||
"attributes": { | |||
"minecraft:audio/background_music": { | |||
"default": { | |||
"max_delay": 24000, | |||
"min_delay": 12000, | |||
"sound": "minecraft:music.overworld.deep_dark" | |||
} | |||
}, | |||
"minecraft:gameplay/natural_mob_spawns": { | |||
"argument": { | |||
"spawn_costs": {}, | |||
"spawns_by_category": { | |||
"ambient": [], | |||
"axolotls": [], | |||
"creature": [], | |||
"misc": [], | |||
"monster": [], | |||
"underground_water_creature": [], | |||
"water_ambient": [], | |||
"water_creature": [] | |||
} | |||
}, | |||
"modifier": "overlay" | |||
}, | |||
"minecraft:visual/sky_color": "#78a7ff" | |||
}, | |||
"carvers": [ | |||
"minecraft:cave", | |||
"minecraft:cave_extra_underground", | |||
"minecraft:canyon" | |||
], | |||
"downfall": 0.4, | |||
"effects": { | |||
"water_color": "#3f76e4" | |||
}, | |||
"features": [ | |||
[], | |||
[], | |||
[ | |||
"minecraft:amethyst_geode" | |||
], | |||
[ | |||
"minecraft:monster_room", | |||
"minecraft:monster_room_deep" | |||
], | |||
[], | |||
[], | |||
[ | |||
"minecraft:ore_dirt", | |||
"minecraft:ore_gravel", | |||
"minecraft:ore_granite_upper", | |||
"minecraft:ore_granite_lower", | |||
"minecraft:ore_diorite_upper", | |||
"minecraft:ore_diorite_lower", | |||
"minecraft:ore_andesite_upper", | |||
"minecraft:ore_andesite_lower", | |||
"minecraft:ore_tuff", | |||
"minecraft:ore_coal_upper", | |||
"minecraft:ore_coal_lower", | |||
"minecraft:ore_iron_upper", | |||
"minecraft:ore_iron_middle", | |||
"minecraft:ore_iron_small", | |||
"minecraft:ore_gold", | |||
"minecraft:ore_gold_lower", | |||
"minecraft:ore_redstone", | |||
"minecraft:ore_redstone_lower", | |||
"minecraft:ore_diamond", | |||
"minecraft:ore_diamond_medium", | |||
"minecraft:ore_diamond_large", | |||
"minecraft:ore_diamond_buried", | |||
"minecraft:ore_lapis", | |||
"minecraft:ore_lapis_buried", | |||
"minecraft:ore_copper", | |||
"minecraft:underwater_magma", | |||
"minecraft:disk_sand", | |||
"minecraft:disk_clay", | |||
"minecraft:disk_gravel" | |||
], | |||
[ | |||
"minecraft:sculk_vein", | |||
"minecraft:sculk_patch_deep_dark" | |||
], | |||
[], | |||
[ | |||
"minecraft:glow_lichen", | |||
"minecraft:patch_tall_grass_2", | |||
"minecraft:trees_plains", | |||
"minecraft:flower_plains", | |||
"minecraft:patch_grass_plain", | |||
"minecraft:brown_mushroom_normal", | |||
"minecraft:red_mushroom_normal", | |||
"minecraft:patch_pumpkin" | |||
], | |||
[ | |||
"minecraft:freeze_top_layer" | |||
] | |||
], | |||
"has_precipitation": true, | |||
"temperature": 0.8 | |||
} | |||
</syntaxhighlight> | |||
}} | |||
== Achievements == | == Achievements == | ||
| Line 131: | Line 219: | ||
|{{HistoryLine|||dev=Preview 1.18.30.33|Ancient cities now generate inside the deep dark.}} | |{{HistoryLine|||dev=Preview 1.18.30.33|Ancient cities now generate inside the deep dark.}} | ||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|The deep dark biome is now available without enabling the "Wild Update" experimental toggle.}} | |{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|The deep dark biome is now available without enabling the "Wild Update" experimental toggle.}} | ||
|{{HistoryLine||26.50|dev=Preview 26.50.22|Bats no longer spawn in the deep dark biome.}} | |||
}} | }} | ||
| Line 138: | Line 227: | ||
== Trivia == | == Trivia == | ||
* The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.<ref>{{ytl|Z4haZTbU9ZA|The Secrets of Minecraft's Deep Dark @ 2:57|Minecraft|June 24, 2022|t=177s}}</ref> | * The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.<ref>{{ytl|Z4haZTbU9ZA|The Secrets of Minecraft's Deep Dark @ 2:57|Minecraft|June 24, 2022|t=177s}}</ref> | ||
* In a few images shown by [[Minecraft:Kingbdogz]] during the [[Minecraft:The Wild Update|1.19]] development cycle showed [[Minecraft:fossil]]s generating in this [[Minecraft:biome]] covered in [[Minecraft:sculk vein]]s which was confirmed to have been something they were "just testing out", and it never made it into the game.<ref>{{Tweet|kingbdogz|1499449439756431363|Just to calm your expectations: the bone blocks are a test where we were seeing what it would look like if normal fossils might generate in the Deep Dark exposed. No idea if we'll actually use that idea.|March 3, 2022}}</ref> | * In a few images shown by [[Minecraft:Kingbdogz]] during the [[Minecraft:The Wild Update|1.19]] development cycle showed [[Minecraft:fossil]]s generating in this [[Minecraft:biome]] covered in [[Minecraft:sculk vein]]s which was confirmed to have been something they were "just testing out", and it never made it into the game.<ref>{{Tweet|kingbdogz|1499449439756431363|Just to calm your expectations: the bone blocks are a test where we were seeing what it would look like if normal fossils might generate in the Deep Dark exposed. No idea if we'll actually use that idea.|March 3, 2022}}</ref> | ||
| Line 147: | Line 232: | ||
=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
File:Sculk in a Geode.png|An [[Minecraft:amethyst geode]] in the deep dark | |||
File:Sculk in a Geode.png|An [[Minecraft:amethyst geode]] in the deep dark | File:Deep dark biome in a stronghold.png|A [[Minecraft:stronghold]] intersects with deep dark | ||
File:Deep Dark Lush Cave.jpg|A [[Minecraft:lush cave]] meets the deep dark | |||
File:Deep Dark Fossil.jpg|A [[Minecraft:fossil]] in the deep dark | |||
File:Deep dark biome in a stronghold.png|A [[Minecraft:stronghold]] intersects | File:Monster room in a deep dark biome.png|A [[Minecraft:monster room]] in the deep dark | ||
File:Deep Bright.png|A pocket of lava in a deep dark | |||
File:Deep Dark Lush Cave.jpg|A [[Minecraft:lush cave]] meets the deep dark | File:Preset deep dark.png|The Deep Dark [[Minecraft:Seed Templates|seed template]] thumbnail | ||
File:Deep Dark Fossil.jpg|A [[Minecraft:fossil]] in the deep dark | File:Deep Dark single biome.png|A deep dark [[Minecraft:single biome]] world | ||
File:Monster room in a deep dark biome.png|A [[Minecraft:monster room]] in the deep dark | |||
File:Deep Bright.png|A pocket of lava in a deep dark | |||
File:Preset deep dark.png|The Deep Dark [[Minecraft:Seed Templates|seed template]] thumbnail. | |||
</gallery> | </gallery> | ||
=== Development images === | === Development images === | ||
<gallery> | <gallery> | ||
File:Deepdark.png|The deep dark as seen during [[Minecraft:Minecraft Live 2020]] | File:Deepdark.png|The deep dark as seen during [[Minecraft:Minecraft Live 2020]] | ||
File:Deep Darkness.jpg|Ditto | File:Deep Darkness.jpg|Ditto | ||
File:Deep Dark Structure.png|Deep dark structure recreation render | File:Deep Dark Structure.png|Deep dark structure recreation render | ||
</gallery> | </gallery> | ||
=== Concept artwork === | === Concept artwork === | ||
<gallery> | <gallery> | ||
Deep dark concept art 1.png|Deep dark concept art with a white color theme | Deep dark concept art 1.png|Deep dark concept art with a white color theme | ||
Deep dark concept art 2.png|Another concept art with a white color theme | Deep dark concept art 2.png|Another concept art with a white color theme | ||
Deep dark concept art 3.png|Ditto | Deep dark concept art 3.png|Ditto | ||
Deep dark concept 2.png|The deep dark with "ghostly white" blocks resembling crystals or coral | Deep dark concept 2.png|The deep dark with "ghostly white" blocks resembling crystals or coral | ||
Deep dark concept art 4.png|Concept art with an orange theme | Deep dark concept art 4.png|Concept art with an orange theme | ||
Deep dark concept art 5.png|Another concept art with an orange theme | Deep dark concept art 5.png|Another concept art with an orange theme | ||
Deep dark concept art 6.png|A render with an orange themed deep dark | Deep dark concept art 6.png|A render with an orange themed deep dark | ||
Deep dark concept art 7.png|A teal themed deep dark with orange incorporated | Deep dark concept art 7.png|A teal themed deep dark with orange incorporated | ||
Deep dark concept art 8.png|Similar to the one before it, but has vines in the background | Deep dark concept art 8.png|Similar to the one before it, but has vines in the background | ||
Deep dark concept art 9.png|Lime green themed deep dark concept art | Deep dark concept art 9.png|Lime green themed deep dark concept art | ||
</gallery> | </gallery> | ||
=== In other media === | === In other media === | ||
<gallery> | <gallery> | ||
File:Looping warden.gif|The [[Minecraft:warden]] running through an endless tunnel in the Deep Dark | File:Looping warden.gif|The [[Minecraft:warden]] running through an endless tunnel in the Deep Dark | ||
File:Evade the sculk.gif|[[Minecraft:Sunny]], [[Minecraft:Efe]], and a [[Minecraft:chicken]] running through the biome | File:Evade the sculk.gif|[[Minecraft:Sunny]], [[Minecraft:Efe]], and a [[Minecraft:chicken]] running through the biome | ||
File:Minecraft Journey to the World's End Volume 7.jpg|The Deep Dark on the cover of ''[[Minecraft: The Manga]]''. | File:Minecraft Journey to the World's End Volume 7.jpg|The Deep Dark on the cover of ''[[Minecraft: The Manga]]'' | ||
File:MCD2 gameplay reveal 7.jpg|The [[Minecraft:Dungeons II:Deep Dark|Deep Dark]] as it appears in [[Minecraft:Minecraft Dungeons II|''Minecraft Dungeons II'']] | |||
</gallery> | </gallery> | ||
Latest revision as of 11:08, 4 October 2026
Template:Infobox biome Template:Relevant tutorial The deep dark is a Minecraft:cave biome that generates deep underground in the Minecraft:Overworld, most often beneath mountainous areas. Covered in Minecraft:sculk, no hostile mobs spawn here except for the Minecraft:warden which appears after activating Minecraft:sculk shriekers.
Generation
The deep dark generates deep underground, typically staying within the Minecraft:deepslate layer, though it can occasionally reach into the Minecraft:stone layer when mountains above reach high altitudes.
Because the deep dark tends to generate beneath regions with low erosion values, it is most frequently found beneath mountain biomes, including Minecraft:frozen peaks, Minecraft:jagged peaks, Minecraft:stony peaks, Minecraft:groves, and Minecraft:snowy slopes. Plateau biomes like Minecraft:cherry groves, Minecraft:meadows, Minecraft:savanna plateaus, and Minecraft:pale gardens also have relatively low erosion values, allowing the deep dark to sometimes generate beneath these biomes. The deep dark will almost never generate under rivers, oceans, windswept biomes, swamps, or mangrove swamps.
Description
The deep dark is covered in large patches of Minecraft:sculk blocks surrounded by Minecraft:sculk veins, which include sculk-related blocks such as Minecraft:sculk shriekers, Minecraft:sculk sensors, and Minecraft:sculk catalysts.
The biome is dimly lit; there is almost no Minecraft:glow lichen, with the only natural light sources being sculk catalysts and Minecraft:lava. No regular Minecraft:mob spawning occurs in this biome, but other mechanics are unaffected: Minecraft:monster rooms can still spawn mobs,<ref>Template:Bug</ref> and in very specific cases phantoms<ref>Template:Bug</ref>Template:Only, skeleton horse traps<ref>Template:Bug</ref>, pillager patrols<ref>Template:Bug</ref> and Minecraft:wandering traders along with their Minecraft:trader llamas can also still spawn here. Furthermore, the Minecraft:warden may appear if four shriekers are triggered, giving the player the Minecraft:Darkness effect.
The deep dark is the only biome where Minecraft:ancient cities can generate. Other structures and features that can be found in the deep dark include Minecraft:monster rooms, Minecraft:strongholds, and Minecraft:amethyst geodes. Minecraft:Mineshafts and Minecraft:trial chambers never generate in a deep dark biome, although they may extend into one.
While certain Minecraft:ores that are exposed to Minecraft:air blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it.
The deep dark is the only Overworld biome that Minecraft:lava lakes can't appear in, even if deep dark generates above Y=0.
If a deep dark were to generate at the surface, it would appear like Minecraft:plains with grassy terrain and sculk patches. Template:IN, the Minecraft:flower gradients also match plains, which allows players to grow flowers like Minecraft:tulips using bone meal underground.
Sounds
Music
These Minecraft:music tracks play when the player is in the deep dark.
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Biome definition
Achievements
Advancements
Videos
History
Announcement
Java Edition
Bedrock Edition
Issues
Trivia
- The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.<ref>Template:Ytl</ref>
- In a few images shown by Minecraft:Kingbdogz during the 1.19 development cycle showed Minecraft:fossils generating in this Minecraft:biome covered in Minecraft:sculk veins which was confirmed to have been something they were "just testing out", and it never made it into the game.<ref>Template:Tweet</ref>
Gallery
Screenshots
-
An Minecraft:amethyst geode in the deep dark
-
A Minecraft:stronghold intersects with deep dark
-
A Minecraft:lush cave meets the deep dark
-
A Minecraft:fossil in the deep dark
-
A Minecraft:monster room in the deep dark
-
A pocket of lava in a deep dark
-
The Deep Dark seed template thumbnail
-
A deep dark Minecraft:single biome world
Development images
-
The deep dark as seen during Minecraft:Minecraft Live 2020
-
Ditto
-
Deep dark structure recreation render
Concept artwork
-
Deep dark concept art with a white color theme
-
Another concept art with a white color theme
-
Ditto
-
The deep dark with "ghostly white" blocks resembling crystals or coral
-
Concept art with an orange theme
-
Another concept art with an orange theme
-
A render with an orange themed deep dark
-
A teal themed deep dark with orange incorporated
-
Similar to the one before it, but has vines in the background
-
Lime green themed deep dark concept art
In other media
-
The Minecraft:warden running through an endless tunnel in the Deep Dark
-
The Deep Dark on the cover of Minecraft: The Manga
-
The Deep Dark as it appears in Minecraft Dungeons II
References
External links
Minecraft:de:Tiefes Dunkel Minecraft:es:Oscuridad profunda Minecraft:fr:Abîmes Minecraft:ja:ディープダーク Minecraft:ko:깊은 어둠 Minecraft:lzh:黯淵 Minecraft:pl:Mroczna głębia Minecraft:pt:Profundezas sombrias Minecraft:ru:Тёмные глубины Minecraft:uk:Темні глибини Minecraft:zh:深暗之域