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Dragonwilds:Warband Raids: Difference between revisions

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'''Warband Raids''' are random events where where enemies within Ashenfall attack the [[Dragonwilds:Player Character|Player]](s) in their base, or outside of their base. These events happen randomly, have two different notification when your base is being attacked or if you're being hunted.  
'''Warband raids''' are random events where enemies within Ashenfall attack the [[Dragonwilds:player]](s) in their base, or outside of their base. These events happen randomly, have two different notification’s when your base is being attacked or if you're being hunted.  


==Base Raids==
==Base Raids==
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Depending on where players have a bed set, warband raids can either increase in scale or not happen.
Depending on where players have a bed set, warband raids can either increase in scale or not happen.


* [[Dragonwilds:Brynmoor]] Region:
* [[Dragonwilds:Brynmoor]] region:
** [[Dragonwilds:Bramblemead Valley]] & [[Dragonwilds:Whispering Swamp]]: Power Level 1 Goblin Runts, Power Level 2 Goblin Berserkers, Goblin Archers.
** [[Dragonwilds:Bramblemead Valley]] & [[Dragonwilds:Whispering Swamp]]: Power level 1 goblin runts, power level 2 goblin berserkers, goblin archers.
* [[Dragonwilds:Ghornfell]] Region:
* [[Dragonwilds:Ghornfell]] region:
** [[Dragonwilds:Fractured Plains]] & [[Dragonwilds:Bloodblight Swamp]]: Power Level 3 Garou.
** [[Dragonwilds:Fractured Plains]] & [[Dragonwilds:Bloodblight Swamp]]: Power level 3 garou.
** [[Dragonwilds:Stormtouched Highlands]]: Power Level 4 Garou.
** [[Dragonwilds:Stormtouched Highlands]]: Power level 4 garou.
* [[Dragonwilds:Fellhollow]] Region:
* [[Dragonwilds:Fellhollow]] region:
** Dozens of [[Dragonwilds:zombie]]<nowiki/>s will approach your base very slowly. It may take a while for them to arrive at your base after you get the warband message.
** Dozens of [[Dragonwilds:zombie]]<nowiki/>s will approach your base very slowly. It may take a while for them to arrive at your base after you get the warband message.


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Hunted events begin with players receiving a horn sound and the message banner, "You are being hunted!" Alternatively, players who wake up in either Brynmoor or Ghornfell will receive the message banner, "Sorry, you're being hunted."
Hunted events begin with players receiving a horn sound and the message banner, "You are being hunted!" Alternatively, players who wake up in either Brynmoor or Ghornfell will receive the message banner, "Sorry, you're being hunted."


In Umbral Sands, [[Dragonwilds:Fuzan]] will be the one to hunt the players down with one{{Sic|Had witnessed only one, need confirmation.}} [[Dragonwilds:Red Dragon]].
In Umbral Sands, [[Dragonwilds:Fuzan]] will be the one to hunt the players down with one{{Sic|Had witnessed only one, need confirmation.}} [[Dragonwilds:red dragon]].


== Strategy ==
== Strategy ==

Latest revision as of 11:01, 5 October 2026

Warband raids are random events where enemies within Ashenfall attack the Dragonwilds:player(s) in their base, or outside of their base. These events happen randomly, have two different notification’s when your base is being attacked or if you're being hunted.

Base Raids

Base raids are raids that happen when players are near their base. These raids will trigger a battle horn being sounded, and a notification will pop up saying "A warband is attacking your base." Two waves of enemies will arrive to attack you directly, and will attempt to destroy your Dragonwilds:buildings if you are hiding within a wall or house.

Depending on where players have a bed set, warband raids can either increase in scale or not happen.

So far, there are no reported warband raids in Dragonwilds:Dowdun Reach and Dragonwilds:Umbral Sands

Hunted Events

Hunted events begin with players receiving a horn sound and the message banner, "You are being hunted!" Alternatively, players who wake up in either Brynmoor or Ghornfell will receive the message banner, "Sorry, you're being hunted."

In Umbral Sands, Dragonwilds:Fuzan will be the one to hunt the players down with oneTemplate:Sic Dragonwilds:red dragon.

Strategy

Players can fight against the raiding or hunting parties, or they can choose to run away. Running away will stop both events from attacking, forcing them to run the opposite direction and disappear. Alternatively, players can build defences to protect their base if they choose to fight. To safely combat the parties, players can either jump and/or get behind cover within the objects in-game. Players should use Dragonwilds:Windstep (if available) to jump to a high area with cover and concealment and use Dragonwilds:Ranged/Dragonwilds:Magic attacks. Note that player-built objects can be destroyed by parties in this event.

If players do not have suitable armour or weapons, players can flee from the events until receiving the confirmation message saying the parties have stopped hunting them.

Update history

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