Minecraft:Sound: Difference between revisions
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'''Sounds''' are auditory outputs of the game intended to communicate the happening of certain events, as well as create atmosphere. Different objects such as [[Minecraft:mob]]s, [[Minecraft:weapon]]s | '''Sounds''' are auditory outputs of the game intended to communicate the happening of certain events, as well as create atmosphere. Different objects such as [[Minecraft:mob]]s, [[Minecraft:weapon]]s, and [[Minecraft:block]]s have sounds. | ||
== Gameplay == | == Gameplay == | ||
{{IN|java}}, up to 255 sounds can be played at once but general sounds can take only 247 slots, with mood sounds taking the remaining 8 slots. {{IN|bedrock}}, up to 32 sounds can be played at the same time.<ref>[https://learn.microsoft.com/en-us/minecraft/creator/documents/introductiontosound Introduction to Sounds | Microsoft Learn]</ref> | {{IN|java}}, up to 255 sounds can be played at once but general sounds can take only 247 slots, with mood sounds taking the remaining 8 slots. {{IN|bedrock}}, up to 32 sounds can be played at the same time.<ref>[https://learn.microsoft.com/en-us/minecraft/creator/documents/introductiontosound Introduction to Sounds | Microsoft Learn]</ref> | ||
Most sounds can be heard from up to 16 blocks away, with | Most sounds can be heard from up to 16 blocks away, with some exceptions. | ||
A few sounds are played for every player at the same volume, regardless of distance. These include: | |||
* When an [[Minecraft:end portal]] opens | |||
* When the [[Minecraft:ender dragon]] dies | |||
* When a [[Minecraft:wither]] finishes charging up<ref>{{bug|MC-177741||Wither spawning sounds play for all players}}</ref> | |||
{{IN|java}}, these global sound events can be disabled by setting the [[Minecraft:game rule]] {{cd|global_sound_events}} to {{cd|false}}. | {{IN|java}}, these global sound events can be disabled by setting the [[Minecraft:game rule]] {{cd|global_sound_events}} to {{cd|false}}. | ||
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!Default | !Default | ||
|- | |- | ||
| | |{{jebe|Master Volume|Global}} | ||
|<code>master</code> | |{{jebe|<code>master</code>|<code>main</code>}} | ||
|Controls the overall volume of the entire game. | |Controls the overall volume of the entire game. | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| Line 46: | Line 41: | ||
30% | 30% | ||
|- | |- | ||
|Jukebox/Note Blocks | |{{jebe|Jukebox/Note Blocks|Musical blocks}} | ||
|<code>record</code> | |<code>record</code> | ||
|Controls the volume of [[Minecraft:Jukebox|jukeboxes]] and [[Minecraft:Note Block|note blocks]]. | |Controls the volume of [[Minecraft:Jukebox|jukeboxes]] and [[Minecraft:Note Block|note blocks]]. | ||
| Line 68: | Line 63: | ||
|Controls the volume of all non-[[Minecraft:monster]] entities; mostly [[Minecraft:Animal|animals]]. | |Controls the volume of all non-[[Minecraft:monster]] entities; mostly [[Minecraft:Animal|animals]]. | ||
|- | |- | ||
|Players | |Players | ||
|<code>player</code> | |<code>player</code> | ||
|Controls the volume of player movement, throwing/shooting projectiles and interaction with ''[[Minecraft:Entity|entities]]''. | |Controls the volume of player movement, throwing/shooting projectiles and interaction with ''[[Minecraft:Entity|entities]]''. | ||
|- | |- | ||
|Ambient/Environment | |{{jebe|Ambient/Environment|Environmental audio}} | ||
|<code>ambient</code> | |<code>ambient</code> | ||
|Controls the volume of [[Minecraft:ambience]] and firework rockets going off. | |Controls the volume of [[Minecraft:ambience]] and firework rockets going off. | ||
|- | |- | ||
|Voice/Speech | |{{jebe|Voice/Speech|Text to speech}} | ||
|<code>voice</code> | |{{jebe|<code>voice</code>|<code>texttospeech</code>}} | ||
|Controls the volume of the [[Minecraft:narrator]]. | |Controls the volume of the [[Minecraft:narrator]]. | ||
|- | |- | ||
| | |{{jebe|UI|Sound}} | ||
|<code>ui</code> | |{{jebe|<code>ui</code>|<code>sound</code>}} | ||
|Controls the volume for sounds played by UI elements, like button clicks, and in ''Bedrock Edition'' also certain special sounds or sounds with an invalid category. | |Controls the volume for sounds played by UI elements, like button clicks, and in ''Bedrock Edition'' also certain special sounds or sounds with an invalid category. | ||
|} | |} | ||
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|{{HistoryLine|java classic}} | |{{HistoryLine|java classic}} | ||
|{{HistoryLine||June 4, 2009|link=https://web.archive.org/web/20210705014707/https://www.youtube.com/watch?v=UIFkQMEz9X8|C418 uploaded a mockup video on June 4, 2009, showcasing his sound design for the game dubbed over footage of this version. This is not a developer version; the video is edited.}} | |{{HistoryLine||June 4, 2009|link=https://web.archive.org/web/20210705014707/https://www.youtube.com/watch?v=UIFkQMEz9X8|C418 uploaded a mockup video on June 4, 2009, showcasing his sound design for the game dubbed over footage of this version. This is not a developer version; the video is edited.}} | ||
|{{HistoryLine||0.0.22a|Added sounds.<ref>[[#logs|IRC logs]]: "''P4:58:39 <08Notch> yeah, this is very basic sound''". (21:58:39 UTC)</ref><ref>[[#logs|IRC logs]]: "''P4:59:46 <akuryo> SOUND IS HERE''" (21:59:46 UTC)</ref><ref>[[#logs|IRC logs]]: "''P5:00:04 <AlLnAtuRalX> I hear music?''" [...] "''P5:00:59 <Quatroking> what the hell is this music''" [...] "''P5:03:36 <Lmaoboat> Lol, I heared the music after a while without it, and I was about to yell at my brother for playing the piano again''" (22:00:04 to 22:03:36 UTC)</ref><ref>[[#logs|IRC logs]]: "''P5:01:51 <C418> I should have made hard techno''" [...] "''P5:46:34 <08Notch> no, C418 did the music''" (22:01:51 & 22:46:34 UTC)</ref>}} | |{{HistoryLine||0.0.22a|Added sounds.<ref>[[#logs|IRC logs]]: "''P4:58:39 <08Notch> yeah, this is very basic sound''". (21:58:39 UTC)</ref><ref>[[#logs|IRC logs]]: "''P4:59:46 <akuryo> SOUND IS HERE''" (21:59:46 UTC)</ref><ref>[[#logs|IRC logs]]: "''P5:00:04 <AlLnAtuRalX> I hear music?''" [...] "''P5:00:59 <Quatroking> what the hell is this music''" [...] "''P5:03:36 <Lmaoboat> Lol, I heared the music after a while without it, and I was about to yell at my brother for playing the piano again''" (22:00:04 to 22:03:36 UTC)</ref><ref>[[#logs|IRC logs]]: "''P5:01:51 <C418> I should have made hard techno''" [...] "''P5:46:34 <08Notch> no, C418 did the music''" (22:01:51 & 22:46:34 UTC)</ref> They can be toggled with the {{key|M}} key.}} | ||
|{{HistoryLine||0.0.23a|Added [[Minecraft:options]] for turning on/off sounds and music.}} | |{{HistoryLine||0.0.23a|Added [[Minecraft:options]] for turning on/off sounds and music. | ||
|Sounds can no longer be toggled with {{key|M}}.}} | |||
|{{HistoryLine|java indev}} | |{{HistoryLine|java indev}} | ||
|{{HistoryLine||0.31|dev=20100104-2154|Added a new sound engine made by [https://web.archive.org/web/20140427013818/http://www.paulscode.com/ Paul Lamb].<ref>[[Minecraft:wordofnotch:316961243|New sound engine implemented]] – The Word of Notch, January 5, 2010</ref>}} | |{{HistoryLine||0.31|dev=20091223-0040|Removed the sound engine. As a result, sounds and music no longer play.}} | ||
|{{HistoryLine|||dev=20100104-2154|Added a new sound engine made by [https://web.archive.org/web/20140427013818/http://www.paulscode.com/ Paul Lamb].<ref>[[Minecraft:wordofnotch:316961243|New sound engine implemented]] – The Word of Notch, January 5, 2010</ref>}} | |||
|{{HistoryLine||20100207-1057|Switched sound system to use [[Minecraft:wikipedia:OpenAL|OpenAL]].<ref>[[Minecraft:wordofnotch:375896290|And software sound is now gone]] – The Word of Notch, February 7, 2010</ref>}} | |{{HistoryLine||20100207-1057|Switched sound system to use [[Minecraft:wikipedia:OpenAL|OpenAL]].<ref>[[Minecraft:wordofnotch:375896290|And software sound is now gone]] – The Word of Notch, February 7, 2010</ref>}} | ||
|{{HistoryLine|java alpha}} | |{{HistoryLine|java alpha}} | ||
| Line 152: | Line 149: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket edition alpha}} | |{{HistoryLine|pocket edition alpha}} | ||
|{{HistoryLine|| | |{{HistoryLine||Demo|Added sounds.<ref>{{YouTube_link|jxfj84mdfl8}}</ref>}} | ||
|{{HistoryLine||v0.1.2|Added a toggle for sounds.}} | |{{HistoryLine||v0.1.2|Added a toggle for sounds.}} | ||
|{{HistoryLine||v0.7.0|Added a volume slider.}} | |{{HistoryLine||v0.7.0|Added a volume slider.}} | ||
| Line 178: | Line 175: | ||
== Trivia == | == Trivia == | ||
*{{IN|java}}, The "Oof" {{Sound||Hurt Old.ogg}} sound effect can be found at <code>[[Minecraft:.minecraft]]/assets/objects/9d/9d485556b89bf776042080774679c37300bc744b</code> | *{{IN|java}}, The "Oof" {{Sound||Hurt Old.ogg}} sound effect can be found at <code>[[Minecraft:.minecraft]]/assets/objects/9d/9d485556b89bf776042080774679c37300bc744b</code>. | ||
== Gallery == | == Gallery == | ||
=== Screenshots === | |||
<gallery> | <gallery> | ||
File:Music & Sound Options.png|Audio settings in ''Java Edition'' | |||
Music & Sound Options.png|Audio settings in ''Java Edition'' | File:Ore UI - Settings Screen Menu "Audio" Tab (Bedrock).png|Audio settings in ''Bedrock Edition'' | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
* [[Minecraft:Tutorial:Sound directory]] | * [[Minecraft:Tutorial:Sound directory]] - A tutorial on how to use a sound directory. | ||
== References == | == References == | ||
Latest revision as of 11:11, 20 October 2026
Sounds are auditory outputs of the game intended to communicate the happening of certain events, as well as create atmosphere. Different objects such as Minecraft:mobs, Minecraft:weapons, and Minecraft:blocks have sounds.
Gameplay
Template:IN, up to 255 sounds can be played at once but general sounds can take only 247 slots, with mood sounds taking the remaining 8 slots. Template:IN, up to 32 sounds can be played at the same time.<ref>Introduction to Sounds | Microsoft Learn</ref>
Most sounds can be heard from up to 16 blocks away, with some exceptions.
A few sounds are played for every player at the same volume, regardless of distance. These include:
- When an Minecraft:end portal opens
- When the Minecraft:ender dragon dies
- When a Minecraft:wither finishes charging up<ref>Template:Bug</ref>
Template:IN, these global sound events can be disabled by setting the Minecraft:game rule Template:Cd to Template:Cd.
There are also UI sounds and background Minecraft:music, which aren't played in the world but can always be heard for the player at the same volume.
Mood
Template:Main Mood is a special group of sounds that play after an internal counter reaches 100%, visible on the Minecraft:debug screen, activating only when the player is in Minecraft:light level 0.
Commands
Sounds can be played and stopped with the Template:Cmd and Template:Cmd Minecraft:commands.
Categories
| Sound Name | Technical name | Description | Default |
|---|---|---|---|
| Template:Jebe | Template:Jebe | Controls the overall volume of the entire game. |
50% |
| Music | music
|
Controls the volume of the in-game soundtrack. |
30% |
| Template:Jebe | record
|
Controls the volume of jukeboxes and note blocks. | 100% |
| Weather | weather
|
Controls the volume of Minecraft:rain and thunder.Template:Note | |
| Blocks | block
|
Controls the volume of block interaction and passive block sounds.
This includes redstone, fluids, player interaction with blocks and explosions. | |
| Hostile Mobs | hostile
|
Controls the volume of all monsters and bosses. | |
| Friendly Mobs | neutral
|
Controls the volume of all non-Minecraft:monster entities; mostly animals. | |
| Players | player
|
Controls the volume of player movement, throwing/shooting projectiles and interaction with entities. | |
| Template:Jebe | ambient
|
Controls the volume of Minecraft:ambience and firework rockets going off. | |
| Template:Jebe | Template:Jebe | Controls the volume of the Minecraft:narrator. | |
| Template:Jebe | Template:Jebe | Controls the volume for sounds played by UI elements, like button clicks, and in Bedrock Edition also certain special sounds or sounds with an invalid category. |
Entity-dependent categories
Some sounds choose their category based on the entity that performs the action. For example, if a Minecraft:vindicator steps on a block, the step sound is in the Hostile Creatures category, but if a Minecraft:player steps on a block, the step is in the Players category.
Accessibility
Subtitles
Template:Main Subtitles display text for in-game sounds in the bottom-right corner of the screen. They also add arrows next to the sounds that show the general direction that the sound came from. They allow deaf people to not be at an extreme disadvantage, as well as to aid other players in knowing where sounds came from. Subtitles can be toggled in the Music & Sounds and Accessibility Settings Minecraft:option menus.
Data values
Template:Main
All sound events have identifiers, such as block.stone.hitTemplate:Only or step.stoneTemplate:Only. These can be used to play the sound with Template:Cmd, or customize it in Template:Code in Minecraft:resource packs.
Videos
History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Trivia
- Template:IN, The "Oof" Template:Sound sound effect can be found at
Minecraft:.minecraft/assets/objects/9d/9d485556b89bf776042080774679c37300bc744b.
Gallery
Screenshots
-
Audio settings in Java Edition
-
Audio settings in Bedrock Edition
See also
- Minecraft:Tutorial:Sound directory - A tutorial on how to use a sound directory.
References
Minecraft:de:Geräusch Minecraft:es:Sonido Minecraft:fr:Son Minecraft:it:Suono Minecraft:ja:サウンド Minecraft:ko:소리 Minecraft:pt:Sons Minecraft:ru:Звук Minecraft:zh:声音