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Minecraft:Sound: Difference between revisions

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'''Sounds''' are auditory outputs of the game intended to communicate the happening of certain events, as well as create atmosphere. Different objects such as [[Minecraft:mob]]s, [[Minecraft:weapon]]s or [[Minecraft:block]]s have sounds.
'''Sounds''' are auditory outputs of the game intended to communicate the happening of certain events, as well as create atmosphere. Different objects such as [[Minecraft:mob]]s, [[Minecraft:weapon]]s, and [[Minecraft:block]]s have sounds.


== Gameplay ==
== Gameplay ==
{{IN|java}}, up to 255 sounds can be played at once but general sounds can take only 247 slots, with mood sounds taking the remaining 8 slots. {{IN|bedrock}}, up to 32 sounds can be played at the same time.<ref>[https://learn.microsoft.com/en-us/minecraft/creator/documents/introductiontosound Introduction to Sounds | Microsoft Learn]</ref>
{{IN|java}}, up to 255 sounds can be played at once but general sounds can take only 247 slots, with mood sounds taking the remaining 8 slots. {{IN|bedrock}}, up to 32 sounds can be played at the same time.<ref>[https://learn.microsoft.com/en-us/minecraft/creator/documents/introductiontosound Introduction to Sounds | Microsoft Learn]</ref>


Most sounds can be heard from up to 16 blocks away, with the exception of:
Most sounds can be heard from up to 16 blocks away, with some exceptions.
* {{BlockLink|Note Block|Note Blocks}}, which can be heard up to 48 blocks away.
 
* {{BlockLink|Jukebox|Jukeboxes}}, which can be heard up to 64 blocks away.
A few sounds are played for every player at the same volume, regardless of distance. These include:
* {{BlockLink|TNT}} explosions, which can be heard up to 64 blocks away
* When an [[Minecraft:end portal]] opens
* [[Minecraft:Goat Horn|Goat Horns]], which can be heard up to 256 blocks away, subject to server view distance.
* When the [[Minecraft:ender dragon]] dies
* [[Minecraft:Lightning Bolt|Lightning Bolts]], which can be heard from up to 160 thousand blocks away.
* When a [[Minecraft:wither]] finishes charging up<ref>{{bug|MC-177741||Wither spawning sounds play for all players}}</ref>
* Global sound events, which is played for every player at the same volume, regardless of distance. These include:
** When an [[Minecraft:end portal]] opens
** When the [[Minecraft:ender dragon]] dies
** When a [[Minecraft:wither]] finishes charging up<ref>{{bug|MC-177741||Wither spawning sounds play for all players}}</ref>
{{IN|java}}, these global sound events can be disabled by setting the [[Minecraft:game rule]] {{cd|global_sound_events}} to {{cd|false}}.
{{IN|java}}, these global sound events can be disabled by setting the [[Minecraft:game rule]] {{cd|global_sound_events}} to {{cd|false}}.


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!Default
!Default
|-
|-
|Master Volume<wbr>{{Only|java|short=1}}<br>Global{{Only|bedrock|short=1}}
|{{jebe|Master Volume|Global}}
|<code>master</code><wbr>{{only|je|short=1}}<br><code>main</code><wbr>{{only|be|short=1}}
|{{jebe|<code>master</code>|<code>main</code>}}
|Controls the overall volume of the entire game.
|Controls the overall volume of the entire game.
| style="text-align:center;" |  
| style="text-align:center;" |  
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30%
30%
|-
|-
|Jukebox/Note Blocks{{Only|Java|short=1}}<br>Musical blocks{{Only|Bedrock|short=1}}
|{{jebe|Jukebox/Note Blocks|Musical blocks}}
|<code>record</code>
|<code>record</code>
|Controls the volume of [[Minecraft:Jukebox|jukeboxes]] and [[Minecraft:Note Block|note blocks]].
|Controls the volume of [[Minecraft:Jukebox|jukeboxes]] and [[Minecraft:Note Block|note blocks]].
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|Controls the volume of player movement, throwing/shooting projectiles and interaction with ''[[Minecraft:Entity|entities]]''.
|Controls the volume of player movement, throwing/shooting projectiles and interaction with ''[[Minecraft:Entity|entities]]''.
|-
|-
|Ambient/Environment{{Only|java|short=1}}<br>Environmental audio{{Only|bedrock|short=1}}
|{{jebe|Ambient/Environment|Environmental audio}}
|<code>ambient</code>
|<code>ambient</code>
|Controls the volume of [[Minecraft:ambience]] and firework rockets going off.
|Controls the volume of [[Minecraft:ambience]] and firework rockets going off.
|-
|-
|Voice/Speech<wbr>{{Only|java|short=1}}<br>Text to speech<wbr>{{Only|bedrock|short=1}}
|{{jebe|Voice/Speech|Text to speech}}
|<code>voice</code>{{only|je|short=1}}<br><code>texttospeech</code>{{only|be|short=1}}
|{{jebe|<code>voice</code>|<code>texttospeech</code>}}
|Controls the volume of the [[Minecraft:narrator]].
|Controls the volume of the [[Minecraft:narrator]].
|-
|-
|UI{{Only|java|short=1}}<br>Sound{{Only|Bedrock|short=1}}
|{{jebe|UI|Sound}}
|<code>ui</code>{{Only|java|short=1}}<br><code>sound</code>{{only|be|short=1}}
|{{jebe|<code>ui</code>|<code>sound</code>}}
|Controls the volume for sounds played by UI elements, like button clicks, and in ''Bedrock Edition'' also certain special sounds or sounds with an invalid category.  
|Controls the volume for sounds played by UI elements, like button clicks, and in ''Bedrock Edition'' also certain special sounds or sounds with an invalid category.  
|}
|}
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|{{HistoryLine|java classic}}
|{{HistoryLine|java classic}}
|{{HistoryLine||June 4, 2009|link=https://web.archive.org/web/20210705014707/https://www.youtube.com/watch?v=UIFkQMEz9X8|C418 uploaded a mockup video on June 4, 2009, showcasing his sound design for the game dubbed over footage of this version. This is not a developer version; the video is edited.}}
|{{HistoryLine||June 4, 2009|link=https://web.archive.org/web/20210705014707/https://www.youtube.com/watch?v=UIFkQMEz9X8|C418 uploaded a mockup video on June 4, 2009, showcasing his sound design for the game dubbed over footage of this version. This is not a developer version; the video is edited.}}
|{{HistoryLine||0.0.22a|Added sounds.<ref>[[#logs|IRC logs]]: "''P4:58:39 <08Notch> yeah, this is very basic sound''". (21:58:39 UTC)</ref><ref>[[#logs|IRC logs]]: "''P4:59:46 <akuryo> SOUND IS HERE''" (21:59:46 UTC)</ref><ref>[[#logs|IRC logs]]: "''P5:00:04 <AlLnAtuRalX> I hear music?''" [...] "''P5:00:59 <Quatroking> what the hell is this music''" [...] "''P5:03:36 <Lmaoboat> Lol, I heared the music after a while without it, and I was about to yell at my brother for playing the piano again''" (22:00:04 to 22:03:36 UTC)</ref><ref>[[#logs|IRC logs]]: "''P5:01:51 <C418> I should have made hard techno''" [...] "''P5:46:34 <08Notch> no, C418 did the music''" (22:01:51 & 22:46:34 UTC)</ref>}}
|{{HistoryLine||0.0.22a|Added sounds.<ref>[[#logs|IRC logs]]: "''P4:58:39 <08Notch> yeah, this is very basic sound''". (21:58:39 UTC)</ref><ref>[[#logs|IRC logs]]: "''P4:59:46 <akuryo> SOUND IS HERE''" (21:59:46 UTC)</ref><ref>[[#logs|IRC logs]]: "''P5:00:04 <AlLnAtuRalX> I hear music?''" [...] "''P5:00:59 <Quatroking> what the hell is this music''" [...] "''P5:03:36 <Lmaoboat> Lol, I heared the music after a while without it, and I was about to yell at my brother for playing the piano again''" (22:00:04 to 22:03:36 UTC)</ref><ref>[[#logs|IRC logs]]: "''P5:01:51 <C418> I should have made hard techno''" [...] "''P5:46:34 <08Notch> no, C418 did the music''" (22:01:51 & 22:46:34 UTC)</ref> They can be toggled with the {{key|M}} key.}}
|{{HistoryLine||0.0.23a|Added [[Minecraft:options]] for turning on/off sounds and music.}}
|{{HistoryLine||0.0.23a|Added [[Minecraft:options]] for turning on/off sounds and music.
|Sounds can no longer be toggled with {{key|M}}.}}
|{{HistoryLine|java indev}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100104-2154|Added a new sound engine made by [https://web.archive.org/web/20140427013818/http://www.paulscode.com/ Paul Lamb].<ref>[[Minecraft:wordofnotch:316961243|New sound engine implemented]] – The Word of Notch, January 5, 2010</ref>}}
|{{HistoryLine||0.31|dev=20091223-0040|Removed the sound engine. As a result, sounds and music no longer play.}}
|{{HistoryLine|||dev=20100104-2154|Added a new sound engine made by [https://web.archive.org/web/20140427013818/http://www.paulscode.com/ Paul Lamb].<ref>[[Minecraft:wordofnotch:316961243|New sound engine implemented]] – The Word of Notch, January 5, 2010</ref>}}
|{{HistoryLine||20100207-1057|Switched sound system to use [[Minecraft:wikipedia:OpenAL|OpenAL]].<ref>[[Minecraft:wordofnotch:375896290|And software sound is now gone]] – The Word of Notch, February 7, 2010</ref>}}
|{{HistoryLine||20100207-1057|Switched sound system to use [[Minecraft:wikipedia:OpenAL|OpenAL]].<ref>[[Minecraft:wordofnotch:375896290|And software sound is now gone]] – The Word of Notch, February 7, 2010</ref>}}
|{{HistoryLine|java alpha}}
|{{HistoryLine|java alpha}}
Line 177: Line 175:


== Trivia ==
== Trivia ==
*{{IN|java}}, The "Oof" {{Sound||Hurt Old.ogg}} sound effect can be found at <code>[[Minecraft:.minecraft]]/assets/objects/9d/9d485556b89bf776042080774679c37300bc744b</code> if the player has used a version with that sound.
*{{IN|java}}, The "Oof" {{Sound||Hurt Old.ogg}} sound effect can be found at <code>[[Minecraft:.minecraft]]/assets/objects/9d/9d485556b89bf776042080774679c37300bc744b</code>.


== Gallery ==
== Gallery ==
=== Screenshots ===
<gallery>
<gallery>
Sound Settings 1.20.51.01.png|Audio settings in ''Bedrock Edition''
File:Music & Sound Options.png|Audio settings in ''Java Edition''
Music & Sound Options.png|Audio settings in ''Java Edition''.
File:Ore UI - Settings Screen Menu "Audio" Tab (Bedrock).png|Audio settings in ''Bedrock Edition''
New UI - Audio Settings Screen Menu (Bedrock Preview 1.21.100.20).png|The new audio settings menu in [[Minecraft:Bedrock Edition Preview 1.21.100.20]].
</gallery>
</gallery>


== See also ==
== See also ==
* [[Minecraft:Tutorial:Sound directory]]
* [[Minecraft:Tutorial:Sound directory]] - A tutorial on how to use a sound directory.


== References ==
== References ==

Latest revision as of 11:11, 20 October 2026

Sounds are auditory outputs of the game intended to communicate the happening of certain events, as well as create atmosphere. Different objects such as Minecraft:mobs, Minecraft:weapons, and Minecraft:blocks have sounds.

Gameplay

Template:IN, up to 255 sounds can be played at once but general sounds can take only 247 slots, with mood sounds taking the remaining 8 slots. Template:IN, up to 32 sounds can be played at the same time.<ref>Introduction to Sounds | Microsoft Learn</ref>

Most sounds can be heard from up to 16 blocks away, with some exceptions.

A few sounds are played for every player at the same volume, regardless of distance. These include:

Template:IN, these global sound events can be disabled by setting the Minecraft:game rule Template:Cd to Template:Cd.

There are also UI sounds and background Minecraft:music, which aren't played in the world but can always be heard for the player at the same volume.

Mood

Template:Main Mood is a special group of sounds that play after an internal counter reaches 100%, visible on the Minecraft:debug screen, activating only when the player is in Minecraft:light level 0.

Commands

Sounds can be played and stopped with the Template:Cmd and Template:Cmd Minecraft:commands.

Categories

Sound Name Technical name Description Default
Template:Jebe Template:Jebe Controls the overall volume of the entire game.

50%

Music music Controls the volume of the in-game soundtrack.

30%

Template:Jebe record Controls the volume of jukeboxes and note blocks. 100%
Weather weather Controls the volume of Minecraft:rain and thunder.Template:Note
Blocks block Controls the volume of block interaction and passive block sounds.

This includes redstone, fluids, player interaction with blocks and explosions.

Hostile Mobs hostile Controls the volume of all monsters and bosses.
Friendly Mobs neutral Controls the volume of all non-Minecraft:monster entities; mostly animals.
Players player Controls the volume of player movement, throwing/shooting projectiles and interaction with entities.
Template:Jebe ambient Controls the volume of Minecraft:ambience and firework rockets going off.
Template:Jebe Template:Jebe Controls the volume of the Minecraft:narrator.
Template:Jebe Template:Jebe Controls the volume for sounds played by UI elements, like button clicks, and in Bedrock Edition also certain special sounds or sounds with an invalid category.

Template:Notelist

Entity-dependent categories

Some sounds choose their category based on the entity that performs the action. For example, if a Minecraft:vindicator steps on a block, the step sound is in the Hostile Creatures category, but if a Minecraft:player steps on a block, the step is in the Players category.

Accessibility

Template:See also

Subtitles

Template:Main Subtitles display text for in-game sounds in the bottom-right corner of the screen. They also add arrows next to the sounds that show the general direction that the sound came from. They allow deaf people to not be at an extreme disadvantage, as well as to aid other players in knowing where sounds came from. Subtitles can be toggled in the Music & Sounds and Accessibility Settings Minecraft:option menus.

Data values

Template:Main All sound events have identifiers, such as block.stone.hitTemplate:Only or step.stoneTemplate:Only. These can be used to play the sound with Template:Cmd, or customize it in Template:Code in Minecraft:resource packs.

Videos

Template:Yt Template:Yt

History

Template:See also

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Screenshots

See also

References

Template:Reflist

Navigation

Template:Navbox Minecraft

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