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Minecraft:Transportation: Difference between revisions

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'''Transportation''' is how players move around the world or between [[Minecraft:dimension]]s (the [[Minecraft:Overworld]], [[Minecraft:the Nether]], and [[Minecraft:the End]]).
'''Transportation''' is how players move around the world or between [[Minecraft:dimension]]s (the [[Minecraft:Overworld]], [[Minecraft:the Nether]], and [[Minecraft:the End]]).
== Methods ==
== Methods ==
{{missing info|section|zombie horse speed post-1.21.11; horse/donkey/mule/camel swimming speed; nautilus dash speed}}
{{missing info|section|horse/donkey/mule/camel swimming speed; nautilus dash speed; sprint-jumping on ice}}
These speeds assume that the form of transportation is not under the effect of the [[Minecraft:Speed]] or [[Minecraft:Slowness]] status effects if they can be, unless mentioned. {{IN|be}}, there is a speed limit of 320 m/s, or 16 blocks per tick.
These speeds assume that the form of transportation is not under the effect of the [[Minecraft:Speed]] or [[Minecraft:Slowness]] status effects if they can be, unless mentioned. {{IN|be}}, there is a speed limit of 320 m/s, or 16 blocks per tick.


'''Note:''' As 1 block is 1 m<sup>3</sup>, 1 m/s is equal to 1 block per second. Thus for convenience, all speeds are shown in SI units. 1 m/s equals 3.28 ft/s and 1 km/h equals 0.621 mph.
'''Note:''' As 1 block is 1 m<sup>3</sup>, 1&nbsp;m/s is equal to 1 block per second. Thus for convenience, all speeds are shown in SI units. 1&nbsp;m/s equals around 3.28&nbsp;ft/s and 1 km/h equals 0.621 mph.


{| class="wikitable center sortable" data-description="Speed"
{| class="wikitable center sortable" data-description="Speed"
!Method
!Method
!Conditions
!Conditions
!Running start effective?
!Running start effective?{{more info|Please explain somewhere the meaning of this column. At least 2 people have posted on talk page about having no idea what this means.}}
!data-sort-type="number" |Average speed in m/s (blocks per second){{note|name=times-8|Multiply the value by 8 to get the Overworld equivalent when doing this in the Nether.}}
!data-sort-type="number" |Average speed in m/s (blocks per second){{note|name=times-8|Multiply the value by 8 to get the Overworld equivalent when doing this in the Nether.}}
!data-sort-type="number" |Average speed in km/h (1000 blocks per hour){{note|name=times-8}}{{note|name=game-day|Divide by 3 to get kilometres per game day, or by 6 to get kilometres per half-day (from dawn to sunset)}}
!data-sort-type="number" |Average speed in km/h (1000 blocks per hour){{note|name=times-8}}{{note|name=game-day|Divide by 3 to get kilometres per game day, or by 6 to get kilometres per half-day (from dawn to sunset)}}
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|{{BlockLink|Blue Ice|Flat blue ice}}
|{{BlockLink|Blue Ice|Flat blue ice}}
|{{tc|No}}
|{{tc|No}}
|72.73 m/s{{note|Actual number is 72 and 8/11ths; it was rounded it to nearest hundredths}}
|72.73 m/s{{note|Actual number is 72 and 8/11ths; it was rounded to nearest hundredths}}
|261.82 km/h
|261.82 km/h
|{{tc|Yes}}
|{{tc|Yes}}
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|{{tc|Yes}}
|{{tc|Yes}}
|-
|-
|rowspan="2" |{{EntityLink|Horse}}<ref group="note">Horses vary in speed. They are the fastest method of land transportation on open but unprepared terrain.</ref>
|rowspan="2" |{{EntityLink|Horse}}{{note|Horses vary in speed. They are the fastest method of land transportation on open but unprepared terrain. {{IN|JE}}, this is also true for donkeys and mules.}}
|Flat terrain (average horse speed)
|Flat terrain (average horse speed)
|{{tc|No}}
|{{tc|No}}
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|{{tc|Yes}}
|{{tc|Yes}}
|-
|-
|Flat terrain, fastest possible horse breed
|Flat terrain, fastest possible breed
|{{tc|No}}
|{{tc|No}}
|14.57 m/s
|14.57 m/s
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|{{tc|Yes}}
|{{tc|Yes}}
|-
|-
|{{EntityLink|Donkey}}<br>{{EntityLink|Mule}}
|rowspan="2" |{{EntityLink|Donkey}}<br>{{EntityLink|Mule}}
|Flat terrain
|Flat terrain, naturally spawned or {{edition|bedrock}}
|{{tc|No}}
|{{tc|No}}
|7.38 m/s
|7.38 m/s
|26.56 km/h
|26.56 km/h
|{{tc|Yes}}
|-
|Flat terrain, fastest possible breed{{only|java}}
|{{tc|No}}
|14.57 m/s
|52.45 km/h
|{{tc|Yes}}
|-
|rowspan="2" |{{EntityLink|Zombie horse}}{{note|Zombie horses cannot breed, so their theoretical maximum speeds may not be so relevant.}}
|Flat terrain, {{edition|java|short=yes}} average
|{{tc|No}}
|10.752 m/s
|38.707 km/h
|{{tc|Yes}}
|{{tc|Yes}}
|-  
|-  
|{{EntityLink|Zombie horse}}<br>{{EntityLink|Skeleton horse}}
|Flat terrain, {{edition|bedrock|short=yes}} average
|{{tc|No}}
|10.361 m/s
|37.300 km/h
|{{tc|Yes}}
|-
|{{EntityLink|Skeleton horse}}
|Flat terrain
|Flat terrain
|{{tc|No}}
|{{tc|No}}
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|0.88 m/s
|0.88 m/s
|3.17 km/h
|3.17 km/h
|{{tc|no|No{{note|name=no-water}}}}
|{{tc|partial|Temporarily{{note|name=no-water}}{{note|name=dehydration|Nautiluses will die of dehydration when outside of water for more than 15 seconds, limiting how long you can use this method of transport unless the nautilus is being constantly healed.}}}}
|-
|-
|rowspan="2" |{{EntityLink|Zombie nautilus}}
|rowspan="2" |{{EntityLink|Zombie nautilus}}
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|-
|-
|rowspan="13" |{{EffectSprite|water-breathing}} [[Minecraft:Swimming]]
|rowspan="13" |{{EffectSprite|water-breathing}} [[Minecraft:Swimming]]
|Still water, surface<ref group="note">The swimming speeds are not affected by Swiftness potions. The surface speed refers to "skimming" across the top of the water by holding the spacebar.</ref>
|Still water, surface<ref group="note">The swimming speeds are not affected by Swiftness potions. The surface speed refers to "skimming" across the top of the water by holding {{key|space}}.</ref>
|{{tc|No}}
|{{tc|No}}
|2.20 m/s
|2.20 m/s
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|[[Minecraft:Dolphin's Grace]] status effect with [[Minecraft:Depth Strider]] III
|[[Minecraft:Dolphin's Grace]] status effect with [[Minecraft:Depth Strider]] III
|{{tc|No}}
|{{tc|No}}
|48.0 m/s
|36.75 m/s
|172.8 km/h
|132.3 km/h
|{{tc|no|No{{note|name=no-water}}}}
|{{tc|no|No{{note|name=no-water}}}}
|-
|-
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== Trivia ==
== Trivia ==
Sprinting with Soul Speed 3 on [[Minecraft:soul sand]] while having [[Minecraft:Speed]] 2 is almost as fast as the fastest possible [[Minecraft:horse]] breed (12.6896 m/sec).
* Sprinting with [[Minecraft:Soul Speed]] III on [[Minecraft:soul sand]] while having [[Minecraft:Speed]] 2 is almost as fast as the fastest possible [[Minecraft:horse]] breed (12.6896 m/sec).


== References ==
== References ==
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[[Minecraft:ru:Способы передвижения]]
[[Minecraft:ru:Способы передвижения]]
[[Minecraft:th:การขนส่ง]]
[[Minecraft:th:การขนส่ง]]
[[Minecraft:zh:运输]]
[[Minecraft:zh:移动]]

Latest revision as of 11:12, 20 October 2026

Template:Relevant tutorial

File:RideableMinecart.png
A minecart, which is a method of transportation
File:Minecartride.jpg
A player riding a minecart

Transportation is how players move around the world or between Minecraft:dimensions (the Minecraft:Overworld, Minecraft:the Nether, and Minecraft:the End).

Methods

Template:Missing info These speeds assume that the form of transportation is not under the effect of the Minecraft:Speed or Minecraft:Slowness status effects if they can be, unless mentioned. Template:IN, there is a speed limit of 320 m/s, or 16 blocks per tick.

Note: As 1 block is 1 m3, 1 m/s is equal to 1 block per second. Thus for convenience, all speeds are shown in SI units. 1 m/s equals around 3.28 ft/s and 1 km/h equals 0.621 mph.

Method Conditions Running start effective?Template:More info Average speed in m/s (blocks per second)Template:Note Average speed in km/h (1000 blocks per hour)Template:NoteTemplate:Note Works in the Nether?
Template:ItemSprite Minecraft:Walking Flat terrain Template:Tc 4.317 m/s 15.54 km/h Template:Tc
Diagonally Template:Tc 4.405 m/s 15.858 km/h Template:Tc
Minecraft:Soul Speed I Template:Tc 6.066 m/s 21.84 km/h Template:Tc
Minecraft:Soul Speed II Template:Tc 6.519 m/s 23.47 km/h Template:Tc
Minecraft:Soul Speed III Template:Tc 6.972 m/s 25.1 km/h Template:Tc
Template:EffectSprite Minecraft:Sprinting Flat terrain Template:Tc 5.612 m/s 20.2 km/h Template:Tc
Minecraft:Soul Speed I Template:Tc 7.885 m/s 28.39 km/h Template:Tc
Minecraft:Soul Speed II Template:Tc 8.475 m/s 30.51 km/h Template:Tc
Minecraft:Soul Speed III Template:Tc 9.064 m/s 32.63 km/h Template:Tc
Template:EffectSprite Sprint-jumping Flat terrain Template:Tc 7.127 m/s 25.66 km/h Template:Tc
Elevation momentum (+1 block)Template:Note Template:Tc 7.508 m/s 27.03 km/h Template:Tc
2-block-high passageTemplate:Note Template:Tc 9.732 m/s 35.04 km/h Template:Tc
Template:EffectSprite Minecraft:Sneaking Flat terrain Template:Tc 1.3 m/s 4.68 km/h Template:Tc
+/- 45 angle Template:Tc 1.83 m/s 6.59 km/h Template:Tc
Minecraft:Swift Sneak I Template:Tc 1.94 m/s 6.98 km/h Template:Tc
Minecraft:Swift Sneak II Template:Tc 2.59 m/s 9.32 km/h Template:Tc
Minecraft:Swift Sneak III Template:Tc 3.24 m/s 11.66 km/h Template:Tc
Minecraft:Swift Sneak III and +/- 45 angle Template:Tc 4.41 m/s 15.88 km/h Template:Tc
Minecraft:Soul Speed I Template:Tc 1.819 m/s 6.55 km/h Template:Tc
Minecraft:Soul Speed II Template:Tc 1.949 m/s 7.02 km/h Template:Tc
Minecraft:Soul Speed III Template:Tc 2.92 m/s 10.51 km/h Template:Tc
Minecraft:Swift Sneak III and Minecraft:Soul Speed III Template:Tc 5.23 m/s 18.83 km/h Template:Tc
Minecraft:Swift Sneak III and Minecraft:Soul Speed III and +/- 45 angle Template:Tc 7.11 m/s 25.6 km/h Template:Tc
Template:ItemLink Template:BlockSprite Powered Track Template:Tc 8.0 m/s 28.8 km/h Template:Tc
Template:Frac slope track Template:Tc 7.1 m/s 25.56 km/h Template:Tc
Template:ItemLink Template:Only Template:Tc 4.0 m/s 14.4 km/h Template:Tc
Template:ItemLink<ref group="note">Boat acceleration takes 9.4 seconds—the difference in time between a running start and not, is halved, or 4.7 seconds.</ref> Template:Frac slope rapids Template:Tc 7.3 m/s 26.28 km/h Template:Tc
Template:Frac slope rapids Template:Tc 7.0 m/s 25.2 km/h Template:Tc
Template:BlockLink Template:BlockLink Template:BlockLink Template:Tc 40.0 m/s 144.0 km/h Template:Tc
Template:BlockLink Template:Tc 72.73 m/sTemplate:Note 261.82 km/h Template:Tc
Template:BlockLink Template:Tc 8.0 m/s 28.8 km/h Template:Tc
Template:BlockLink, reverse Template:Tc 1.01 m/s 3.636 km/h Template:Tc
Flat land Template:Tc 2.00 m/s 7.20 km/h Template:Tc
Flat land, reverse Template:Tc 0.24 m/s 0.864 km/h Template:Tc
Template:BlockLink Template:Tc 1.18 m/s 4.25 km/h Template:Tc
Template:BlockLink Template:Tc 1.06 m/s 3.81 km/h Template:Tc
Template:EntityLink Flat terrain Template:Tc 2.42 m/s 3.712 km/h Template:Tc
Flat terrain, average speed using Template:ItemLink Template:Tc 4.19 m/s 15.08 km/h Template:Tc
Template:EntityLink Flat land, without boost Template:Tc 1.78 m/s 6.41 km/h Template:Tc
Flat Minecraft:lava surface, without boost Template:Tc 4.24 m/s 15.26 km/h Template:Tc
Flat Minecraft:lava surface, average speed with boost Template:Tc 7.34 m/s 26.42 km/h Template:Tc
Template:EntityLink Flat terrain, walking Template:Tc 3.794 m/s 13.66 km/h Template:Tc
Flat terrain, sprinting Template:Tc 8.0 m/s 28.8 km/h Template:Tc
Template:EntityLinkTemplate:Note Flat terrain (average horse speed) Template:Tc 9.49 m/s 34.15 km/h Template:Tc
Flat terrain, fastest possible breed Template:Tc 14.57 m/s 52.45 km/h Template:Tc
Template:EntityLink
Template:EntityLink
Flat terrain, naturally spawned or Template:Edition Template:Tc 7.38 m/s 26.56 km/h Template:Tc
Flat terrain, fastest possible breedTemplate:Only Template:Tc 14.57 m/s 52.45 km/h Template:Tc
Template:EntityLinkTemplate:Note Flat terrain, Template:Edition average Template:Tc 10.752 m/s 38.707 km/h Template:Tc
Flat terrain, Template:Edition average Template:Tc 10.361 m/s 37.300 km/h Template:Tc
Template:EntityLink Flat terrain Template:Tc 8.43 m/s 30.35 km/h Template:Tc
Template:EntityLink Underwater Template:Tc 6.5 m/s 23.4 km/h Template:Tc
On land Template:Tc 0.88 m/s 3.17 km/h Template:Tc
Template:EntityLink Underwater Template:Tc 7.15 m/s 25.74 km/h Template:Tc
On land Template:Tc 0.97 m/s 3.49 km/h Template:Tc
Template:EffectSprite Minecraft:Swimming Still water, surface<ref group="note">The swimming speeds are not affected by Swiftness potions. The surface speed refers to "skimming" across the top of the water by holding Template:Key.</ref> Template:Tc 2.20 m/s 7.92 km/h Template:Tc
Still water, underwater<ref group="note">Underwater refers to any part of the body submerged in water and walking on flat terrain. The Player travels the same speed regardless of if the water is 1 block deep or 2 (in observed cases).</ref> Template:Tc 1.97 m/s 7.09 km/h Template:Tc
Upstream, underwater Template:Tc 0.39 m/s 1.40 km/h Template:Tc
Downstream, underwater Template:Tc 1.81 m/sTemplate:Verify 6.52 km/hTemplate:Verify Template:Tc
While diving Template:Tc 0.39 m/s 1.40 km/h Template:Tc
Downstream, underwater, standing Template:Tc 1.37 m/s 4.93 km/h Template:Tc
Minecraft:Sprint-swimming Template:Tc 3.918 m/s 14.1 km/h Template:Tc
Sprint-swimming with Depth Strider III Template:Tc 5.305 m/s 19.1 km/h Template:Tc
Minecraft:Dolphin's Grace status effect Template:Tc 9.800 m/s 28.8 km/h Template:Tc
Minecraft:Dolphin's Grace status effect with Minecraft:Depth Strider III Template:Tc 36.75 m/s 132.3 km/h Template:Tc
Minecraft:Dolphin's Grace status effect with Minecraft:Depth Strider III and Minecraft:Soul Speed III on a layer of Minecraft:soul soil underwater <ref group="note">Data based on https://youtu.be/PuXX2zkEs48?t=178.</ref> Template:Tc 75.0 m/s 270 km/h Template:Tc
Minecraft:Dolphin's Grace status effect with Minecraft:Depth Strider III, Minecraft:Soul Speed III on a layer of Minecraft:soul soil, and Minecraft:Speed II status effect underwater <ref group="note">Data based on https://youtu.be/nNm5mOeH4pE.</ref> Template:Tc 144 m/s 518.4 km/h Template:Tc
Minecraft:Dolphin's Grace status effect with Minecraft:Depth Strider III and Minecraft:Soul Speed III on a layer of Minecraft:soul soil, and Minecraft:Speed II status effect underwater, aligned at a +/-45 degree angle depending on travel direction, and holding forward/sideways/sprint keys <ref group="note">Data based on https://youtu.be/ySREkWjks6A.</ref> Template:Tc 146.965 m/s 529.074 km/h Template:Tc
Template:ItemSprite Minecraft:Flying (horizontal)<ref group="note">Flying speed can be varied.</ref> Template:BlockSprite Minecraft:Creative mode Template:Tc 11.0 m/s 39.6 km/h Template:Tc
Template:BlockSprite Minecraft:Creative mode
Sprint-flying
Template:Tc 22.0 m/s 79.2 km/h Template:Tc
Template:BlockSprite Minecraft:Spectator mode
Maximum speed
Template:Tc 43.556 m/s 156.8016 km/h Template:Tc
Template:BlockSprite Minecraft:Spectator mode
Maximum speed
Sprint-flying
Template:Tc 87.111 m/s 313.5996 km/h Template:Tc
Template:ItemLink Thrown 15° above horizontal Template:Tc ~23.0 m/s ~82.8 km/h Template:Tc
Template:EntityLink Flying at 0° pitch Template:Tc 3.611 m/s 13 km/h Template:Tc

Template:ItemLinkTemplate:Note

Gliding at 0° pitch Template:Tc 30.0 m/s 108.0 km/h Template:Tc
Continuous rocket boost Template:Tc 33.5 m/s 120.6 km/h Template:Tc
Gliding at 52° pitch down Template:Tc 67.3 m/s 242.3 km/h Template:Tc
Gliding at 90° pitch down Template:Tc 78.4 m/s 282.2 km/h Template:TcTemplate:Note
Minecraft:Trident with Minecraft:Riptide III Template:Tc ~375 m/s 1,350 km/h (Mach 1.13) Template:Tc
Minecraft:Trident with Minecraft:Riptide III (perfect timing) Template:Tc 632.0 m/s Template:Note 2,275.2 km/h (Mach 1.85) Template:Tc
Notes

Template:Notelist

Potions

Using Minecraft:effects from Minecraft:potions or Minecraft:beacons, walking and sprinting speeds become competitive with other methods of transportation.

Each additional level of Template:EffectLink allows the player to walk at nearly the sprinting speed of the previous level, and sprinting with Speed II is only slightly slower than a minecart at full speed or a boosted Minecraft:pig. With adequate food and potion supplies, sprinting may be more cost-effective than building high-speed transportation systems.

Effect level Walking speed (m/s) Sprinting speed (m/s)
none 4.317 m/s 5.612 m/s
Template:EffectLink 5.181 m/s 6.735 m/s
Template:EffectLink II 6.044 m/s 7.857 m/s

Commands

Using the Template:Cmd Minecraft:command, extremely high or low speeds become reachable. At exceedingly high levels (100+), the player moves faster than the chunks can load.

Effect level Sneaking speed (m/s) Walking speed (m/s) Sprinting speed (m/s)
Template:EffectLink 50 14.25 m/s 47.49 m/s 61.74 m/s
Template:EffectLink 127 34.19 m/s 113.97 m/s 148.17 m/s
Template:EffectLink 255 67.61 m/s 225.36 m/s 292.96 m/s

Vertical transportation

Template:See also

There are some examples of purely vertical transportation methods:

Method Conditions Average speed (m/s)
Template:EffectSprite Minecraft:Jumping<ref group="note">The player can jump up a distance of Template:Frac blocks. With Minecraft:Jump Boost I, that increases to Template:Frac blocks, and with Jump Boost II, that increases to Template:Frac blocks.</ref> Climbing slope without stairs, Minecraft:pillar jumping, etc. 2.0 m/s
Template:BlockLink Ascending 3.2 m/s
Descending 3.6 m/s
#climbable (e.g. ladders, vines...) Ascending 2.35 m/s
Descending 3.0 m/s
Template:BlockLink Ascending in water 14.0 m/sTemplate:Note
Template:BlockLink Descending in water 6.0 m/sTemplate:Note
Template:BlockLink No adjacent blocks 2.0 m/s
Ascending, with adjacent blocks 0.6 m/s
Descending, with adjacent blocks 3.4 m/s
Template:BlockLink (measured in Java Edition) Ascending, by holding Template:Control 2.23 m/s
Sprint-swimming upward while holding Template:Control 6.98 m/s
Template:BlockLink Using a Potion of Fire Resistance 0.8 m/s
Template:EffectLink Level 1 0.9 m/s
Template:ItemSprite Minecraft:Flying Template:BlockSprite Minecraft:Creative
Template:BlockSprite Minecraft:Spectator
7.49 m/s
Template:EffectSprite Falling Player, terminal velocity 78.39992374 m/s
Item, terminal velocity 40.0 m/s
Template:EntityLink, terminal velocity 100.0 m/s
Minecraft:Falling block, terminal velocity 40.0 m/s
Template:EffectSprite Minecraft:Swimming Template:BlockLink 0.39 m/s
Template:BlockLink (measured Template:In) Ascending 1.2 m/s
Descending 2.94 m/s
Template:BlockLink (measured Template:In) Ascending 2.352 m/s
Descending 3.000 m/s
Template:EntityLink (measured Template:In) Ascending 1.75 m/s
Descending 3.5 m/s

Template:Notelist

Falling speed is more complex: Every tick (Template:Frac second), non-flying players and mobs have their vertical speed decremented (less upward motion, more downward motion) by 0.08 blocks per tick (1.6 m/s), then multiplied by 0.98.<ref group="note">Horses have their vertical speed multiplied by 0.98 a second time in the same tick. This may or may not apply to some other mobs.</ref> This can be described as a formula:

<math>v(t) = 0.98 \times (v(t-1) - 0.08)</math>

Where <math>v(t)</math>is the speed (in blocks/second) at the <math>t</math>-th tick. <math>v(1)</math> corresponds to the initial speed of the jump: <math>v(1) = \begin{Bmatrix} 0 & \quad Free\;fall \\ 0.42 + 0.1E_{JumpBoost} & \quad Jumping \end{Bmatrix}</math> where <math>E_{JumpBoost}</math> is the level of the jump boost. Because "Speed" (in Minecraft) is defined as the Y coordinate difference between the current tick and the previous tick, the initial speed is <math>v(1)</math> instead of <math>v(0)</math>.

This would produce a terminal velocity of 3.92 blocks per tick or 78.4 m/s. However, the sky isn't quite high enough for that: Falling from layer 320 to bedrock takes around 8 seconds, with impact at 3.70925 blocks per tick (74.185 m/s). It is possible to fly higher in Creative mode, or by flying with an elytra and then removing it, reaching terminal velocity by falling from "above the sky". Template:Notelist

By solving the recurrence relation, it is possible to get an exact function to calculate the vertical speed of a falling player:

<math>v(t) = 0.98^{t-1}(v(1) + 3.92) - 3.92</math>

Where the velocity <math>v</math> is in blocks (meters) per tick, the time <math>t</math> is in ticks and downward motion is negative. Note that if the initial velocity is zero, the function can be simplified to <math>v(t) = 3.92 \times (0.98^t - 1)</math>.

An exact function to calculate the displacement of the player is the following:

<math>d(t) = d(0) + 50(v(1)+3.92)(1-0.98^{t}) - 3.92t</math>

Where the displacement <math>d</math> is in blocks (meters), the time <math>t</math> is in ticks, <math>d(0)</math> is the initial displacement and downward displacement is negative. If the initial velocity and displacement is zero, it can be written as:

<math>d(t) = 3.92 \times (50 \times (1 - 0.98^t) - t)</math>

An approximate function to calculate the time it takes to fall from some height is the following:

<math>t(d) = 50 + 0.255102d + 49.498316 \times W_{0}(-0.367861 \times 0.994859^d)</math>

Where the height <math>d</math> is in blocks (meters), the time <math>t</math> is in ticks, initial velocity and displacement is zero, downward displacement is negative and <math>W</math> is the Lambert W function.

Other modes of transportation

Calculator

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Achievements

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Advancements

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History

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Issues

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Trivia

References

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Navigation

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