Minecraft:Bedrock Edition 1.21.30: Difference between revisions
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{{distinguish|Bedrock Edition 1.21.3 | {{distinguish|Bedrock Edition 1.21.3}} | ||
{{Infobox version | {{Infobox version | ||
| title = v1.21.30 | | title = v1.21.30 | ||
| Line 22: | Line 22: | ||
| nextparent = 1.21.40 | | nextparent = 1.21.40 | ||
}} | }} | ||
'''1.21.30''' is a minor update for {{BE}} released on September 17, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/30220110283533-Minecraft-1-21-30-Bedrock|title=Minecraft - 1.21.30 (Bedrock)|website=Minecraft Feedback|date=September 17, 2024}}</ref><ref>{{Mcnet|minecraft-1-21-30-bedrock-changelog|Minecraft 1.21.30 Bedrock Changelog|September 17, 2024|Jay Wells}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.30?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.30 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> which changes lots of names of blocks and items to parity with {{JE}}, adds [[Minecraft:bundle]]s as an experimental feature, and fixes bugs. | |||
'''1.21.30''' is a minor update | |||
== Additions == | == Additions == | ||
=== General === | === General === | ||
'''[[Minecraft: | '''[[Minecraft:Controls]]''' | ||
*Added {{keys|Q}} and {{keys|E}} as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode. | *Added {{keys|Q}} and {{keys|E}} as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode. | ||
'''[[Minecraft: | '''[[Minecraft:Screenshot]]s''' | ||
* | * Players can now take screenshots in-game with {{keys|F2}} by default or the [[Minecraft:game menu]] | ||
* Up to 100 screenshots can be stored per user and accessed and managed in a new screenshot gallery in the [[Minecraft:profile]]. | |||
[[File:New UI - Screenshot Gallery Screen Menu (Bedrock Preview 1.21.30.22).png|380px|thumb|New screenshot gallery screen]] | |||
=== Technical === | |||
'''[[Minecraft:Tag]]s''' | '''[[Minecraft:Tag]]s''' | ||
*Added the following block tags: | *Added the following block tags: | ||
| Line 57: | Line 55: | ||
== Changes == | == Changes == | ||
=== Blocks === | === Blocks === | ||
'''[[Minecraft:Chemistry | '''[[Minecraft:Chemistry table]]''' | ||
* The different chemistry table type [[Minecraft:block states]] for the <code>chemistry_table</code> ID have now been split up into their own IDs. | * The different chemistry table type [[Minecraft:block states]] for the <code>chemistry_table</code> ID have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! | ! Old ID | ||
! | ! New ID | ||
|- | |- | ||
| rowspan="4" | {{BlockSprite|compound-creator}} <code>chemistry_table</code> | | rowspan="4" | {{BlockSprite|compound-creator}} <code>chemistry_table</code> | ||
| Line 73: | Line 71: | ||
|} | |} | ||
'''[[Minecraft:Colored | '''[[Minecraft:Colored torch]]''' | ||
* The different color bit | * The different color bit block states for the <code>colored_torch_rg</code> and <code>colored_torch_bp</code> IDs have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! | ! Old ID | ||
! | ! New ID | ||
|- | |- | ||
| rowspan="2" | {{BlockSprite|colored-torches}} <code>colored_torch_rg</code> | | rowspan="2" | {{BlockSprite|colored-torches}} <code>colored_torch_rg</code> | ||
| Line 90: | Line 88: | ||
|} | |} | ||
'''[[Minecraft:Log]] | '''[[Minecraft:Log]], [[Minecraft:stripped log]], [[Minecraft:wood]], and [[Minecraft:stripped wood]]''' | ||
*All | *All log and wood blocks are now treated consistently across various scenarios: | ||
**Flying mobs that can land on trees now recognize these blocks as suitable landing positions. | **Flying mobs that can land on trees now recognize these blocks as suitable landing positions. | ||
**[[Minecraft:Parrot]]s now prefer these blocks as landing spots. | **[[Minecraft:Parrot]]s now prefer these blocks as landing spots. | ||
**Previously, these behaviors applied only to a subset of these blocks. | **Previously, these behaviors applied only to a subset of these blocks. | ||
'''[[Minecraft:Purpur | '''[[Minecraft:Purpur block]]''' | ||
* The different chisel type | * The different chisel type block states for the <code>purpur_block</code> ID have now been split up into their own IDs. | ||
** The previously unused chiseled and smooth purpur blocks were renamed to {{cd|deprecated_purpur_block_1}} and {{cd|deprecated_purpur_block_2}} for backward compatibility, but are hidden from creative inventory and commands. | ** The previously unused chiseled and smooth purpur blocks were renamed to {{cd|deprecated_purpur_block_1}} and {{cd|deprecated_purpur_block_2}} for backward compatibility, but are hidden from creative inventory and commands. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! | ! Old ID | ||
! | ! New ID | ||
|- | |- | ||
| rowspan="2" | {{BlockSprite|purpur-block}} <code>purpur_block</code> | | rowspan="2" | {{BlockSprite|purpur-block}} <code>purpur_block</code> | ||
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'''[[Minecraft:Sponge]]''' | '''[[Minecraft:Sponge]]''' | ||
* The different | * The different block states for the <code>sponge</code> ID have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! | ! Old ID | ||
! | ! New ID | ||
|- | |- | ||
| rowspan="2" | {{BlockSprite|sponge}} <code>sponge</code> | | rowspan="2" | {{BlockSprite|sponge}} <code>sponge</code> | ||
| Line 128: | Line 126: | ||
|} | |} | ||
'''[[Minecraft:Structure | '''[[Minecraft:Structure void]]''' | ||
*{{cd|structure_void}} has had its block state removed and {{cd|air}} variants are converted to the base block. | *{{cd|structure_void}} has had its block state removed and {{cd|air}} variants are converted to the base block. | ||
'''[[Minecraft:TNT]] and [[Minecraft: | '''[[Minecraft:TNT]] and [[Minecraft:underwater TNT]]''' | ||
* The different allow underwater bit | * The different allow underwater bit block states for the <code>tnt</code> ID have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! | ! Old ID | ||
! | ! New ID | ||
|- | |- | ||
| rowspan="2" | {{BlockSprite|tnt}} <code>tnt</code> | | rowspan="2" | {{BlockSprite|tnt}} <code>tnt</code> | ||
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'''[[Minecraft:Wall]]s''' | '''[[Minecraft:Wall]]s''' | ||
* The different wall block type | * The different wall block type block states for the <code>cobblestone_wall</code> ID have now been split up into their own IDs. | ||
**{{cd|granite_wall}}, {{cd|diorite_wall}}, {{cd|andesite_wall}}, {{cd|stone_brick_wall}}, {{cd|mossy_stone_brick_wall}} and {{cd|prismarine_wall}} now have a hardness of 1.5. | **{{cd|granite_wall}}, {{cd|diorite_wall}}, {{cd|andesite_wall}}, {{cd|stone_brick_wall}}, {{cd|mossy_stone_brick_wall}} and {{cd|prismarine_wall}} now have a hardness of 1.5. | ||
**{{cd|sandstone_wall}} and {{cd|red_sandstone_wall}} now have a hardness of 0.8. | **{{cd|sandstone_wall}} and {{cd|red_sandstone_wall}} now have a hardness of 0.8. | ||
**{{cd|end_stone_brick_wall}} now has a hardness of 3. | **{{cd|end_stone_brick_wall}} now has a hardness of 3. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! | ! Old ID | ||
! | ! New ID | ||
|- | |- | ||
| rowspan="14" | {{BlockSprite|cobblestone-wall}} <code>cobblestone_wall</code> | | rowspan="14" | {{BlockSprite|cobblestone-wall}} <code>cobblestone_wall</code> | ||
| Line 182: | Line 180: | ||
|} | |} | ||
'''[[Minecraft:Water]]''' | |||
''' | * Water splash sounds have been adapted to match {{JE}}. | ||
* | |||
=== | === Items === | ||
''' | '''General''' | ||
*The names of many items and blocks were brought to parity with ''Java Edition'': | |||
*The names of many items and blocks were brought to parity with | |||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! Old name | ! Old name | ||
| Line 409: | Line 298: | ||
|[[Minecraft:Ominous Banner]] | |[[Minecraft:Ominous Banner]] | ||
|} | |} | ||
'''[[Minecraft:Banner pattern]]s''' | |||
'''[[Minecraft:Banner | |||
*[[File:Flower Charge Banner Pattern JE2 BE2.png|32px]] [[File:Creeper Charge Banner Pattern JE2 BE2.png|32px]] [[File:Skull Charge Banner Pattern JE2 BE2.png|32px]] [[File:Thing Banner Pattern JE2 BE2.png|32px]] [[File:Globe Banner Pattern JE2 BE2.png|32px]] [[File:Snout Banner Pattern JE2 BE2.png|32px]] [[File:Flow Banner Pattern JE2 BE2.png|32px]] [[File:Guster Banner Pattern JE2 BE2.png|32px]] [[File:Field Masoned Banner Pattern JE1 BE2.png|32px]] [[File:Bordure Indented Banner Pattern JE1 BE2.png|32px]] Added unique item textures for each banner pattern. | *[[File:Flower Charge Banner Pattern JE2 BE2.png|32px]] [[File:Creeper Charge Banner Pattern JE2 BE2.png|32px]] [[File:Skull Charge Banner Pattern JE2 BE2.png|32px]] [[File:Thing Banner Pattern JE2 BE2.png|32px]] [[File:Globe Banner Pattern JE2 BE2.png|32px]] [[File:Snout Banner Pattern JE2 BE2.png|32px]] [[File:Flow Banner Pattern JE2 BE2.png|32px]] [[File:Guster Banner Pattern JE2 BE2.png|32px]] [[File:Field Masoned Banner Pattern JE1 BE2.png|32px]] [[File:Bordure Indented Banner Pattern JE1 BE2.png|32px]] Added unique item textures for each banner pattern. | ||
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*Reverted a change that caused several bugs with the mace regarding stacking, enchanting, and durability. As a consequence, mobs are once again unable to do mace smash attacks.<ref>{{bug|MCPE-185896}}</ref> | *Reverted a change that caused several bugs with the mace regarding stacking, enchanting, and durability. As a consequence, mobs are once again unable to do mace smash attacks.<ref>{{bug|MCPE-185896}}</ref> | ||
'''[[Minecraft:Name | '''[[Minecraft:Name tag]]''' | ||
*Adding input glyph support in the name tags displayed over the entities. | *Adding input glyph support in the name tags displayed over the entities. | ||
'''[[Minecraft:Smithing | '''[[Minecraft:Smithing template]]s''' | ||
*Smithing Template items are now named after their template type instead of the generic "Smithing Template" name. | *Smithing Template items are now named after their template type instead of the generic "Smithing Template" name. | ||
**They instead specify that they are a Smithing Template through a subtitle in the hover text. | **They instead specify that they are a Smithing Template through a subtitle in the hover text. | ||
| Line 429: | Line 315: | ||
'''[[Minecraft:Fox]]''' | '''[[Minecraft:Fox]]''' | ||
* Reduced the health from {{hp|20}} to {{hp|10}} to match ''Java Edition''. | * Reduced the health from {{hp|20}} to {{hp|10}} to match ''Java Edition''. | ||
'''[[Minecraft:Villager]]''' | |||
*The name of the Stone Mason villager profession has been renamed to Mason to match ''Java Edition''. | |||
=== World generation === | === World generation === | ||
'''[[Minecraft:Trial | '''[[Minecraft:Trial chambers]]''' | ||
*Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management. | *Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management. | ||
=== Gameplay === | |||
'''[[Minecraft:Death messages]]''' | |||
* Added a new death message for when players or their pets are defeated by a [[Minecraft:mace]] smash attack. | |||
** '''<''player/mob''> was smashed by <''player''>''' | |||
** '''<''player/mob''> was smashed by <''player''> with <''item''>''' | |||
=== General === | |||
'''[[Minecraft:Rarity]]''' | |||
*The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines: | |||
**Items and blocks become rarer depending on the following factors: | |||
***The chance of finding it in a loot table, including mob drops. | |||
***The amount of traveling required to obtain it. | |||
***The difficulty of any obstacle that must be overcome to obtain it. | |||
***The possible amount of that item or block that exists in the world. | |||
**Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients. | |||
***For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity. | |||
***Likewise, any crafted item that has only Common crafting ingredients must also be Common. | |||
**The lists below detail the items and blocks that have changed to that rarity category. | |||
:'''Common''' | |||
*{{ItemLink|End Crystal}} | |||
*{{ItemLink|Golden Apple}} | |||
:'''Uncommon''' | |||
{{columns-list|colwidth=16em| | |||
*{{BlockLink|Sniffer Egg}} | |||
*{{ItemLink|Chainmail Helmet}} | |||
*{{ItemLink|Chainmail Chestplate}} | |||
*{{ItemLink|Chainmail Leggings}} | |||
*{{ItemLink|Chainmail Boots}} | |||
*{{ItemLink|Recovery Compass}} | |||
*{{ItemLink|Heart of the Sea}} | |||
*{{ItemLink|Disc Fragment 5}} | |||
*{{ItemLink|Nautilus Shell}} | |||
*{{ItemLink|Echo Shard}} | |||
*{{ItemLink|Goat Horn|Goat Horns}} | |||
*{{ItemLink|Pottery Sherd|Pottery Sherds}} | |||
*{{ItemLink|Ominous Bottle}} | |||
*{{BlockLink|Ominous Banner}} | |||
*{{ItemLink|Heads}} | |||
*{{ItemLink|Netherite Upgrade}} | |||
*{{ItemLink|Sentry Armor Trim}} | |||
*{{ItemLink|Dune Armor Trim}} | |||
*{{ItemLink|Coast Armor Trim}} | |||
*{{ItemLink|Wild Armor Trim}} | |||
*{{ItemLink|Tide Armor Trim}} | |||
*{{ItemLink|Snout Armor Trim}} | |||
*{{ItemLink|Rib Armor Trim}} | |||
*{{ItemLink|Wayfinder Armor Trim}} | |||
*{{ItemLink|Shaper Armor Trim}} | |||
*{{ItemLink|Raiser Armor Trim}} | |||
*{{ItemLink|Host Armor Trim}} | |||
*{{ItemLink|Flow Armor Trim}} | |||
*{{ItemLink|Bolt Armor Trim}} | |||
*{{ItemLink|Music Disc 13}} | |||
*{{ItemLink|Music Disc Cat}} | |||
*{{ItemLink|Music Disc Blocks}} | |||
*{{ItemLink|Music Disc Chirp}} | |||
*{{ItemLink|id=music-disc-creator-music-box|Music Disc Creator (Music Box)}} | |||
*{{ItemLink|Music Disc Far}} | |||
*{{ItemLink|Music Disc Mall}} | |||
*{{ItemLink|Music Disc Mellohi}} | |||
*{{ItemLink|Music Disc Stal}} | |||
*{{ItemLink|Music Disc Strad}} | |||
*{{ItemLink|Music Disc Ward}} | |||
*{{ItemLink|Music Disc 11}} | |||
*{{ItemLink|Music Disc Wait}} | |||
*{{ItemLink|Music Disc Relic}} | |||
*{{ItemLink|Music Disc 5}} | |||
*{{ItemLink|Music Disc Precipice}} | |||
}} | |||
:'''Rare''' | |||
{{columns-list|colwidth=16em| | |||
*{{ItemLink|Enchanted Golden Apple}} | |||
*{{ItemLink|Trident}} | |||
*{{ItemLink|Nether Star}} | |||
*{{ItemLink|Ward Armor Trim}} | |||
*{{ItemLink|Eye Armor Trim}} | |||
*{{ItemLink|Vex Armor Trim}} | |||
*{{ItemLink|Spire Armor Trim}} | |||
*{{BlockLink|Wither Skeleton Skull}} | |||
*{{ItemLink|Skull Charge Banner Pattern}} | |||
*{{ItemLink|Thing Banner Pattern}} | |||
*{{ItemLink|Music Disc Pigstep}} | |||
*{{ItemLink|Music Disc otherside}} | |||
*{{ItemLink|Music Disc Creator}} | |||
}} | |||
:'''Epic''' | |||
*{{BlockLink|Dragon Egg}} | |||
*{{ItemLink|Elytra}} | |||
*{{BlockLink|Dragon Head}} | |||
*{{ItemLink|Silence Armor Trim}} | |||
*When an item is enchanted, their rarity status is now increased depending on their base rarity: | |||
**If the base rarity of an item is Common or Uncommon, it becomes Rare when enchanted. | |||
**If the base rarity of an item is Rare, it becomes Epic when enchanted. | |||
**If the base rarity of an item is Epic, it remains Epic when enchanted. | |||
'''[[Minecraft:Realms]]''' | |||
*The Realms backup list now displays the date that the backup was created, instead of the age of the backup. | |||
'''[[Minecraft:Controls]]''' | |||
*Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well. | |||
'''UI''' | |||
*Added line break ability for [[Minecraft:How to Play]] topic labels instead of having it add "..." when the line got too long. | |||
*Shortened the URL for signing in on another device to https://microsoft.com/link. | |||
*Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose. | |||
*[[Minecraft:Enchantment]]s that have only one possible level no longer display the level in their name. | |||
=== Command format === | |||
'''{{cmd|/reload}}''' | |||
*Added {{cd|all}} parameter to {{cmd|/reload}} command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs. | |||
=== Technical === | === Technical === | ||
'''[[Minecraft:Add- | '''[[Minecraft:Add-on]]s and script engine''' | ||
*Removed deprecated behavior pack download related code from packets in the world join flow. | *Removed deprecated behavior pack download related code from packets in the world join flow. | ||
*The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0] | *The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0] | ||
'''AI | '''AI goals ''' | ||
*Removed the {{cd|minecraft:behavior.peek}} AI goal component that was never used. | *Removed the {{cd|minecraft:behavior.peek}} AI goal component that was never used. | ||
| Line 472: | Line 463: | ||
*The {{cmd|/locate structure}} command output now displays the identifier of the found structure instead of its name. | *The {{cmd|/locate structure}} command output now displays the identifier of the found structure instead of its name. | ||
'''Entity | '''Entity components''' | ||
*{{cd|behavior.fire_at_target}} is no longer restricted to Vanilla content. | *{{cd|behavior.fire_at_target}} is no longer restricted to Vanilla content. | ||
**This goal allows an entity to attack by firing a shot with a delay. | **This goal allows an entity to attack by firing a shot with a delay. | ||
| Line 521: | Line 512: | ||
*The {{cd|minecraft:dyeable}} component is now exposed to creators. | *The {{cd|minecraft:dyeable}} component is now exposed to creators. | ||
'''[[Minecraft:Loot | '''[[Minecraft:Loot table]]s''' | ||
*Added {{cd|set_potion}} item function for loot tables that can set the potion type of compatible items with a potion id. | *Added {{cd|set_potion}} item function for loot tables that can set the potion type of compatible items with a potion id. | ||
**It has a single field {{cd|id}} that accepts the following potion id values: | **It has a single field {{cd|id}} that accepts the following potion id values: | ||
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***[[Minecraft:Arrow]] | ***[[Minecraft:Arrow]] | ||
'''[[Minecraft:Resource Pack|Resource]] and [[Minecraft: | '''[[Minecraft:Resource Pack|Resource]] and [[Minecraft:behavior pack]]s''' | ||
*The player's {{cd|helmet_layer_visible}} variable is now based on the result of the {{cd|has_head_gear}} [[Minecraft:Molang]] query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear. | *The player's {{cd|helmet_layer_visible}} variable is now based on the result of the {{cd|has_head_gear}} [[Minecraft:Molang]] query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear. | ||
**This fixes attachable scripts setting the {{cd|helmet_layer_visible}} to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and [[Minecraft:Pumpkin]] heads. | **This fixes attachable scripts setting the {{cd|helmet_layer_visible}} to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and [[Minecraft:Pumpkin]] heads. | ||
'''[[Minecraft:Trading|Trade | '''[[Minecraft:Trading|Trade tables]]''' | ||
*The Trade Table files are now versioned: | *The Trade Table files are now versioned: | ||
**TradeTier's {{cd|total_exp_required}} is a required member from version {{cd|1.21.30}}. | **TradeTier's {{cd|total_exp_required}} is a required member from version {{cd|1.21.30}}. | ||
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== Experimental == | == Experimental == | ||
{{Additions table|title=1.21.30 experimental|Bundle}} | {{Additions table|title=1.21.30 experimental|Bundle}} | ||
These additions and changes are accessible by enabling the "Beta APIs", " | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Bundles" experimental toggles. | ||
=== Additions === | === Additions === | ||
==== Items ==== | ==== Items ==== | ||
'''[[File:Bundle Filled BE1.png|32px]] [[Minecraft:Bundle]]s''' | '''[[File:Bundle Filled BE1.png|32px|class=pixel-image]] [[Minecraft:Bundle]]s''' | ||
* Added bundles. | * Added bundles. | ||
* A bundle is an item that can pack different items together into the same stack. | * A bundle is an item that can pack different items together into the same stack. | ||
| Line 599: | Line 590: | ||
* The bundle tooltip fits 3 rows and can always show at least 8 item types. | * The bundle tooltip fits 3 rows and can always show at least 8 item types. | ||
* Player can select any of the visible items to pull out of the bundle: | * Player can select any of the visible items to pull out of the bundle: | ||
** Use the | ** Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device. | ||
* When selecting an item to remove, the bundle icon shows that item poking out of the bundle. | * When selecting an item to remove, the bundle icon shows that item poking out of the bundle. | ||
* When holding a bundle in hand, player can empty it onto the ground. | * When holding a bundle in hand, player can empty it onto the ground. | ||
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==== Technical ==== | ==== Technical ==== | ||
'''Add- | '''Add-ons and script engine''' | ||
*Added {{cd|item_display_transforms}} control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the {{cd|minecraft:geometry}} json object and requires geometry {{cd|format_version}} 1.21.0 and the "Upcoming Creator Features" toggle | *Added {{cd|item_display_transforms}} control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the {{cd|minecraft:geometry}} json object and requires geometry {{cd|format_version}} 1.21.0 and the "Upcoming Creator Features" toggle | ||
'''API''' | '''API''' | ||
| Line 651: | Line 640: | ||
|46302|Parrots don't imitate sounds of newly added hostile mobs. | |46302|Parrots don't imitate sounds of newly added hostile mobs. | ||
|48233|Foxes have 20 health. | |48233|Foxes have 20 health. | ||
|59729|Snow layers don't drop themselves when mined with a | |48603|Cooked beef should be called steak. | ||
|59729|Snow layers don't drop themselves when mined with a Silk Touch enchanted shovel. | |||
|66061|End Gateway Teleports to Main End Island. | |66061|End Gateway Teleports to Main End Island. | ||
|66830|Mooshroom only spawn in light level > 11. | |66830|Mooshroom only spawn in light level > 11. | ||
| Line 658: | Line 648: | ||
|100267|ID changes left behind legacy IDs. | |100267|ID changes left behind legacy IDs. | ||
|101388|Outdated, incorrect, or inconsistent item/block names. | |101388|Outdated, incorrect, or inconsistent item/block names. | ||
|126671|Water splashing sound is played twice when the player goes in water. | |||
|130262|Banners render in front of transparent blocks. | |130262|Banners render in front of transparent blocks. | ||
|144222|Vertically retracting waterlogged blocks creates ghost water. | |144222|Vertically retracting waterlogged blocks creates ghost water. | ||
| Line 663: | Line 654: | ||
|158447|Custom entity death message name uses unknown lang code. | |158447|Custom entity death message name uses unknown lang code. | ||
|160236|The arrow in the Stonecutter UI only appears after placing an ingredient (in the Classic UI Profile). | |160236|The arrow in the Stonecutter UI only appears after placing an ingredient (in the Classic UI Profile). | ||
|162265|{{cmd|setmaxplayers}} can't run on command blocks. | |||
|169818|Scaffolding isn’t supported by Structure Blocks. | |169818|Scaffolding isn’t supported by Structure Blocks. | ||
|170796|Japanese translations of some item/block names are inconsistent with other types. | |||
|171061|Pitcher Plant crafts to only one Cyan Dye once again. | |171061|Pitcher Plant crafts to only one Cyan Dye once again. | ||
|172971|The Moon looks less brighter than usual. | |172971|The Moon looks less brighter than usual. | ||
|174857|Some Wither Skeleton related sounds still outdated. | |174857|Some Wither Skeleton related sounds still outdated. | ||
|174889|Standing on two Boats on top of each other causes constant splashing noises. | |||
|175207|Light/shadow stripes on Deferred Technical Preview. | |175207|Light/shadow stripes on Deferred Technical Preview. | ||
|176186|Beacon text uses white color in Pocket UI. | |176186|Beacon text uses white color in Pocket UI. | ||
|176748|When placing a boat at build limit in Creative mode, two boats are placed. | |||
|176952|Multiple trial chamber structures have missing or incorrect blocks. | |176952|Multiple trial chamber structures have missing or incorrect blocks. | ||
|177051|Grass name doesn't match Java Edition. | |||
|178141|Piston pushing a non-solid block (Chest, Slab, etc.) into water creates a ghost water block. | |||
|178145|Curse of Binding is called "Curse of Binding I". | |||
|178305|Trial Spawner's hitbox is a bit small. | |178305|Trial Spawner's hitbox is a bit small. | ||
|178339|Custom blocks do not receive or transfer redstone signals. | |||
|179266|Can't scroll with mouse when a text box is selected. | |||
|179571|Dropper Encyclopedia for Touch Controls Has a Typo. | |||
|180083|{{cd|Player.IsEmoting}} bool (@minecraft/server api) does not return true when emoting. | |180083|{{cd|Player.IsEmoting}} bool (@minecraft/server api) does not return true when emoting. | ||
|180238|Mob Effects icons stay the same size when GUI scale is changed. | |180238|Mob Effects icons stay the same size when GUI scale is changed. | ||
|180424|Bed generates with the wrong color in trial chambers. | |180424|Bed generates with the wrong color in trial chambers. | ||
|180432|Boats disappear and reappear when riding them. | |180432|Boats disappear and reappear when riding them. | ||
|180565|A trapdoor in {{cd|chamber_8}} is rotated the wrong way. | |||
|180912|{{cd|wall_dispenser}} dispenser traps can generate behind walls in trial chambers. | |180912|{{cd|wall_dispenser}} dispenser traps can generate behind walls in trial chambers. | ||
|181181|Desert variant vegetation inside trial chamber entrance has leaves and logs. | |||
|181944|When updating to versions past 1.20.80, blocks in item form in old worlds using numerical IDs are not upgraded correctly. | |181944|When updating to versions past 1.20.80, blocks in item form in old worlds using numerical IDs are not upgraded correctly. | ||
|182266|The "No screenshots available" Modal Artwork is Squished Vertically. | |||
|182267|The "No screenshots available" Modal References the Game Menu as the Pause Screen. | |||
|182414|Incorrect item rarity colors. | |182414|Incorrect item rarity colors. | ||
|182448|Dismount from a camel gets stuck in the ground. | |182448|Dismount from a camel gets stuck in the ground. | ||
|182508|Banner pattern rarity color is in the description instead of the name. | |182508|Banner pattern rarity color is in the description instead of the name. | ||
|182594|HP is stuck at 19 and doesn't regenerate to full amount. | |||
|183011|Breeze becomes Peaceful toward target within short range. | |183011|Breeze becomes Peaceful toward target within short range. | ||
|183058|{{cd|variable.helmet_layer_visible}} doesn't work. | |183058|{{cd|variable.helmet_layer_visible}} doesn't work. | ||
|183157|Didn't die in survival after hitting 0 hearts. | |183157|Didn't die in survival after hitting 0 hearts. | ||
|183455|Firework rockets are sometimes crafted with a flight duration of 1 regardless of the amount of gunpowder used. | |183455|Firework rockets are sometimes crafted with a flight duration of 1 regardless of the amount of gunpowder used. | ||
|183464|Cobweb is displayed incorrectly in first person. | |||
|183508|Game crashes when opening a lectern that has a book and quill while it is being moved by a sticky piston. | |183508|Game crashes when opening a lectern that has a book and quill while it is being moved by a sticky piston. | ||
|183825|Category tabs are missing when switching from Classic to Pocket UI with recipe book closed. | |183825|Category tabs are missing when switching from Classic to Pocket UI with recipe book closed. | ||
|183986|{{cmd| | |183986|{{cmd|camera set}} still behaves incorrectly when run during an existing camera interpolation. | ||
|184157|{{cmd| | |184157|{{cmd|hud @s hide all}} does not hide the D-Pad arrow buttons. | ||
|184363|Dismounting a horse/mule/strider clips you 1 block into the ground when using touch controls. | |184363|Dismounting a horse/mule/strider clips you 1 block into the ground when using touch controls. | ||
|184728|Null pointer dereference (game crash) when rendering custom block. | |184728|Null pointer dereference (game crash) when rendering custom block. | ||
|185110|New potion effects don't apply when a creeper explodes. | |||
|;hotfix | |||
|186835|No way of taking Screenshot. | |||
|otherissuescount=35}} | |otherissuescount=35}} | ||
'''Others''' | '''Others''' | ||
Latest revision as of 11:04, 25 October 2026
Template:Distinguish Template:Infobox version 1.21.30 is a minor update for Template:BE released on September 17, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which changes lots of names of blocks and items to parity with Template:JE, adds Minecraft:bundles as an experimental feature, and fixes bugs.
Additions
General
- Added Template:Keys and Template:Keys as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.
- Players can now take screenshots in-game with Template:Keys by default or the Minecraft:game menu
- Up to 100 screenshots can be stored per user and accessed and managed in a new screenshot gallery in the Minecraft:profile.
Technical
- Added the following block tags:
Changes
Blocks
- The different chemistry table type Minecraft:block states for the
chemistry_tableID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite chemistry_table
|
Template:BlockSprite compound_creator
|
Template:BlockSprite material_reducer
| |
Template:BlockSprite element_constructor
| |
Template:BlockSprite lab_table
|
- The different color bit block states for the
colored_torch_rgandcolored_torch_bpIDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite colored_torch_rg
|
Template:BlockSprite colored_torch_red
|
Template:BlockSprite colored_torch_green
| |
Template:BlockSprite colored_torch_bp
|
Template:BlockSprite colored_torch_blue
|
Template:BlockSprite colored_torch_purple
|
Minecraft:Log, Minecraft:stripped log, Minecraft:wood, and Minecraft:stripped wood
- All log and wood blocks are now treated consistently across various scenarios:
- Flying mobs that can land on trees now recognize these blocks as suitable landing positions.
- Minecraft:Parrots now prefer these blocks as landing spots.
- Previously, these behaviors applied only to a subset of these blocks.
- The different chisel type block states for the
purpur_blockID have now been split up into their own IDs.- The previously unused chiseled and smooth purpur blocks were renamed to Template:Cd and Template:Cd for backward compatibility, but are hidden from creative inventory and commands.
| Old ID | New ID |
|---|---|
Template:BlockSprite purpur_block
|
Template:BlockSprite purpur_block
|
Template:BlockSprite purpur_pillar
|
- The following blocks have been brought to parity with Template:JE for redstone power:
- Template:Cd is now powered
- Template:Cd is no longer powered
- Template:Cd is no longer powered
- Template:Cd is no longer powered
- The different block states for the
spongeID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite sponge
|
Template:BlockSprite sponge
|
Template:BlockSprite wet_sponge
|
- Template:Cd has had its block state removed and Template:Cd variants are converted to the base block.
Minecraft:TNT and Minecraft:underwater TNT
- The different allow underwater bit block states for the
tntID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite tnt
|
Template:BlockSprite tnt
|
Template:BlockSprite underwater_tnt
|
- The different wall block type block states for the
cobblestone_wallID have now been split up into their own IDs.- Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd and Template:Cd now have a hardness of 1.5.
- Template:Cd and Template:Cd now have a hardness of 0.8.
- Template:Cd now has a hardness of 3.
| Old ID | New ID |
|---|---|
Template:BlockSprite cobblestone_wall
|
Template:BlockSprite cobblestone_wall
|
Template:BlockSprite mossy_cobblestone_wall
| |
Template:BlockSprite granite_wall
| |
Template:BlockSprite diorite_wall
| |
Template:BlockSprite andesite_wall
| |
Template:BlockSprite sandstone_wall
| |
Template:BlockSprite brick_wall
| |
Template:BlockSprite stone_brick_wall
| |
Template:BlockSprite mossy_stone_brick_wall
| |
Template:BlockSprite nether_brick_wall
| |
Template:BlockSprite end_stone_brick_wall
| |
Template:BlockSprite prismarine_wall
| |
Template:BlockSprite red_sandstone_wall
| |
Template:BlockSprite red_nether_brick_wall
|
- Water splash sounds have been adapted to match Template:JE.
Items
General
- The names of many items and blocks were brought to parity with Java Edition:
- File:Flower Charge Banner Pattern JE2 BE2.png File:Creeper Charge Banner Pattern JE2 BE2.png File:Skull Charge Banner Pattern JE2 BE2.png File:Thing Banner Pattern JE2 BE2.png File:Globe Banner Pattern JE2 BE2.png File:Snout Banner Pattern JE2 BE2.png File:Flow Banner Pattern JE2 BE2.png File:Guster Banner Pattern JE2 BE2.png File:Field Masoned Banner Pattern JE1 BE2.png File:Bordure Indented Banner Pattern JE1 BE2.png Added unique item textures for each banner pattern.
- Reverted a change that caused several bugs with the mace regarding stacking, enchanting, and durability. As a consequence, mobs are once again unable to do mace smash attacks.<ref>Template:Bug</ref>
- Adding input glyph support in the name tags displayed over the entities.
- Smithing Template items are now named after their template type instead of the generic "Smithing Template" name.
- They instead specify that they are a Smithing Template through a subtitle in the hover text.
Mobs
- Reduced the health from Template:Hp to Template:Hp to match Java Edition.
- The name of the Stone Mason villager profession has been renamed to Mason to match Java Edition.
World generation
- Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management.
Gameplay
- Added a new death message for when players or their pets are defeated by a Minecraft:mace smash attack.
- <player/mob> was smashed by <player>
- <player/mob> was smashed by <player> with <item>
General
- The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines:
- Items and blocks become rarer depending on the following factors:
- The chance of finding it in a loot table, including mob drops.
- The amount of traveling required to obtain it.
- The difficulty of any obstacle that must be overcome to obtain it.
- The possible amount of that item or block that exists in the world.
- Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients.
- For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity.
- Likewise, any crafted item that has only Common crafting ingredients must also be Common.
- The lists below detail the items and blocks that have changed to that rarity category.
- Items and blocks become rarer depending on the following factors:
- Common
- Uncommon
- Rare
- Epic
- When an item is enchanted, their rarity status is now increased depending on their base rarity:
- If the base rarity of an item is Common or Uncommon, it becomes Rare when enchanted.
- If the base rarity of an item is Rare, it becomes Epic when enchanted.
- If the base rarity of an item is Epic, it remains Epic when enchanted.
- The Realms backup list now displays the date that the backup was created, instead of the age of the backup.
- Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.
UI
- Added line break ability for Minecraft:How to Play topic labels instead of having it add "..." when the line got too long.
- Shortened the URL for signing in on another device to https://microsoft.com/link.
- Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose.
- Minecraft:Enchantments that have only one possible level no longer display the level in their name.
Command format
- Added Template:Cd parameter to Template:Cmd command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs.
Technical
Minecraft:Add-ons and script engine
- Removed deprecated behavior pack download related code from packets in the world join flow.
- The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0]
AI goals
- Removed the Template:Cd AI goal component that was never used.
- Released Template:Cd version Template:Cd.
- Note: This can still change while in Preview.
- Added Template:Cd version Template:Cd.
- Released Template:Cd after event from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Changes to iterators to make them properly store their own state, be simplified and better handle common usages.
- The following APIs have been shipped out of experimental: Template:Cd API, Target Selector for Actor Properties APIs, and the Block Record Player Component APIs.
- Added the Template:Cd component, which controls the basic Redstone properties of a custom block.
- Parsing Template:Cd now produces a Content Error if its Template:Cd is greater or equal than the block names it overrides.
- The Template:Cd field in block geometries no longer requires the "Upcoming Creator Features" toggle.
- The Template:Cmd command output now displays the identifier of the found structure instead of its name.
Entity components
- Template:Cd is no longer restricted to Vanilla content.
- This goal allows an entity to attack by firing a shot with a delay.
- Template:Cd is no longer restricted to Vanilla content.
- This goal allows an entity to jump over and around a target.
- Template:Cd is no longer restricted to Vanilla content.
- This goal allows an entity to move around a target.
Gameplay
- Exposed the entity offset so the user can change the camera's pivot point from the entity's center for third person boom cameras.
General
- Updated Feature Rules documentation.
- Added GUI Log Level option to the Creator section of settings, which selects the level of content logs displayed on-screen when content logs are enabled.
- Adds a content error for if an icon can't be found with Template:Cd from Template:Cd in 1.10 data.
- Added Template:Cd item component that allows specifying the rarity of an item.
- It has a single field Template:Cd that accepts the following values:
- Can also be written as an inlined value like so: Template:Cd: Template:Cd.
- The rarity of the item determines which color it uses for its name.
- If the item has a Template:Cd component specified, that hover text color has priority and is used instead of the rarity color.
- Item data versioned 1.16.100+ can now be overridden by item data versioned 1.16.100+ higher in the pack stack.
- Enables Creators to override 1.16.100+ data driven Vanilla items with 1.16.100+ data.
- Added Template:Cd item component to allow an item to store data of the dynamic container associated with it:
- This component requires that the bundles toggle is enabled.
- A dynamic container is a container for storing items that is linked to an item instead of a block or an entity.
- To use this component the item must have Template:Cd set to 1.
- The Template:Cd field (1 to 64) defines the number of slots of the dynamic container.
- The Template:Cd field defines the maximum allowed sum of the weight of the items in all slots of the dynamic container.
- Items that stack to 64 weigh 1 each, those that stack to 16 weigh 4 each and unstackable items weigh 64.
- The Template:Cd field allows for other items with a Template:Cd component to be put inside it.
- The Template:Cd (0 to 64) defines the additional weight the item adds when inside another storage item.
- A value of 0 means that this item is not allowed inside another storage item.
- The Template:Cd field defines the items that are not allowed in the item's dynamic container.
- The Template:Cd field defines the items that are exclusively allowed in the item's dynamic container.
- If empty all items are allowed in the item's dynamic container.
- Added Template:Cd item component to enable bundle-specific interaction scheme and tooltip.
- This component requires that the bundles toggle is enabled.
- To use this component the item must have a Template:Cd component defined.
- The Template:Cd component interacts with the container created by the Template:Cd component.
- The Template:Cd field (1 to 64) defines the maximum number of item stacks accessible from the top of the bundle, while other slots are hidden.
- Textures named Template:Cd and Template:Cd must be added to Template:Cd.
- The Template:Cd component is now exposed to creators.
- Added Template:Cd item function for loot tables that can set the potion type of compatible items with a potion id.
- It has a single field Template:Cd that accepts the following potion id values:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- The following types of items are compatible with the Template:Cd function:
- It has a single field Template:Cd that accepts the following potion id values:
Resource and Minecraft:behavior packs
- The player's Template:Cd variable is now based on the result of the Template:Cd Minecraft:Molang query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear.
- This fixes attachable scripts setting the Template:Cd to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and Minecraft:Pumpkin heads.
- The Trade Table files are now versioned:
- TradeTier's Template:Cd is a required member from version Template:Cd.
- TradeTier's Template:Cd is a required member from version Template:Cd.
- TradeItem's quantity Template:Cd cannot be lower than Template:Cd from version Template:Cd.
Experimental
Template:Additions table These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Bundles" experimental toggles.
Additions
Items
File:Bundle Filled BE1.png Minecraft:Bundles
- Added bundles.
- A bundle is an item that can pack different items together into the same stack.
- A bundle fits one stack (usually 64 items) but it can be a mixture of many different item types.
- Player can insert items into a bundle directly in the Minecraft:inventory.
- The bundle tooltip fits 3 rows and can always show at least 8 item types.
- Player can select any of the visible items to pull out of the bundle:
- Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device.
- When selecting an item to remove, the bundle icon shows that item poking out of the bundle.
- When holding a bundle in hand, player can empty it onto the ground.
- The bundle is crafted with one string above one leather:
Technical
Add-ons and script engine
- Added Template:Cd control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the Template:Cd json object and requires geometry Template:Cd 1.21.0 and the "Upcoming Creator Features" toggle
API
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This is the item the player was selecting before the interaction succeeded.
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
- This after event no longer always triggers on an empty hand. The interaction with the block needs to be successful for it to trigger the after event.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This is the item the player was selecting before the interaction succeeded.
- Canceling the before event now no longer triggers the after event.
- This event now triggers only on a successful interaction.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
- Added new experimental field Template:Cd to Template:Cd block component.
Gameplay
- Focus Target Camera: Added Template:Cd in the free camera preset JSON to control the speed of rotation for targeting an entity. This value is a float that represents degrees turned per second.
- Focus Target Camera: Added Template:Cd bool in the free camera preset JSON to enable snapping to the target entity on the first tick.
Changes
Technical
- Moved class Template:Cd from Template:Cd to Template:Cd.
Fixes
Template:Fixes Others
- Kelp, seagrass and turtle eggs can no longer be placed on any type of Fence, instead of just a subset of them.
- The Bad Omen effect can now be reset by drinking an Ominous Bottle of any level.
- Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
- Fixed an issue where the invite screen in-game would not show the correct substatus.
- Realms Stories content is no longer cropped when scrolling.
- Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size.
- Gamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world on.
- In split screen mode, show the subscriptions tab only for the primary player.
- Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.
- Some slime trial spawners in trial chambers won't spawn slimes without player intervention.
- Fixed Ominous Vault may fail to generate in Pedestal and Template:Cd.
- Fixed a softlock that could occur when purchasing subscriptions.
- Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle.
- The chat output's scroll position keeps its position after the game screen re-gains focus.
- Fixed Template:Cd to not execute when changing to Template:Cd from Template:Cd.
- Fixed an issue where item components would not initialize on remote clients ().
- Fixed Template:Cd bounding box rendering when clients initially load server worlds containing one.
- Fixed an issue where Template:Cd version Template:Cd was not accessible.
- Fixed a bug where culling rules for data driven blocks did not rotate with the transformation component.
- EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta.
- Parrots can now imitate Endermites.
- Basalt Deltas now have a moody ambient sound again.
- Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens.
- Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt.
- Fixed the Template:Cd method for iterable objects.
- Fixed an issue with Template:Cd support for custom blocks.
- Bundle recipe is now unlocked by obtaining leather or string.
- Bundle now has the correct animation when adding and removing items on touch screen devices.
- Moving a stack of multiple items into a bundle now correctly moves any existing identical items to the top.
- "Up" direction with gamepad's right-stick now correctly navigates in the bundle's submenu.
- Sculk charge particles now have sound.
- Fixed an issue where the world seed template button may be missing in the Create New World screen.
- Villagers no longer make idle sounds when sleeping.
- Fixed a bug where all custom blocks were rotated 180 degrees in the UI.
- Specifying an invalid sound event in a Template:Cd file now triggers a content error.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.21.30 Minecraft:es:Bedrock Edition 1.21.30 Minecraft:pt:Edição Bedrock 1.21.30 Minecraft:ru:1.21.30 (Bedrock Edition) Minecraft:uk:1.21.30 (Bedrock Edition) Minecraft:zh:基岩版1.21.30