Minecraft:Java Edition 26.2-snapshot-1: Difference between revisions
More actions
Sync: new page from Minecraft |
Remove broken links to missing pages |
||
| Line 19: | Line 19: | ||
<onlyinclude> | <onlyinclude> | ||
'''26.2-snapshot-1''' ('''26.2 Snapshot 1''') is the first snapshot for [[Minecraft:Java Edition 26.2]], released on April 7, 2026,<ref>{{Mcnet|minecraft-26-2-snapshot-1|Minecraft 26.2 Snapshot 1|April 7, 2026}}</ref> which adds the | '''26.2-snapshot-1''' ('''26.2 Snapshot 1''') is the first snapshot for [[Minecraft:Java Edition 26.2]], released on April 7, 2026,<ref>{{Mcnet|minecraft-26-2-snapshot-1|Minecraft 26.2 Snapshot 1|April 7, 2026}}</ref> which adds the sulfur caves, sulfur cube, [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] block sets, and an experimental Vulkan renderer. | ||
== Additions == | == Additions == | ||
| Line 27: | Line 27: | ||
* Can be [[Minecraft:Crafting|crafted]] or [[Minecraft:Stonecutter|cut]] into the following blocks: | * Can be [[Minecraft:Crafting|crafted]] or [[Minecraft:Stonecutter|cut]] into the following blocks: | ||
** Cinnabar [[File:Cinnabar Stairs.png|32px]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar Slab.png|32px]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar Wall.png|32px]] [[Minecraft:Cinnabar Wall|walls]]. | ** Cinnabar [[File:Cinnabar Stairs.png|32px]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar Slab.png|32px]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar Wall.png|32px]] [[Minecraft:Cinnabar Wall|walls]]. | ||
** [[File:Polished Cinnabar Block.png|32px]] | ** [[File:Polished Cinnabar Block.png|32px]] Polished cinnabar, [[File:Polished Cinnabar Stairs.png|32px]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished Cinnabar Slab.png|32px]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished Cinnabar Wall.png|32px]] [[Minecraft:Polished Cinnabar Wall|walls]]. | ||
**[[File:Cinnabar Bricks.png|32px]] | **[[File:Cinnabar Bricks.png|32px]] Cinnabar bricks, [[File:Cinnabar Brick Stairs.png|32px]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar Brick Slab.png|32px]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar Brick Wall.png|32px]] [[Minecraft:Cinnabar Brick Wall|brick walls]]. | ||
** [[File:Chiseled Cinnabar Block.png|32px]] | ** [[File:Chiseled Cinnabar Block.png|32px]] Chiseled cinnabar. | ||
'''[[File:Potent Sulfur.png|32px]] | '''[[File:Potent Sulfur.png|32px]] Potent sulfur''' | ||
* Generates naturally in water pools inside the | * Generates naturally in water pools inside the sulfur caves biome. | ||
* Produces bubbles which rise up to 4 water source blocks above it. | * Produces bubbles which rise up to 4 water source blocks above it. | ||
* When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface. | * When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface. | ||
| Line 43: | Line 43: | ||
* Can be to craft or cut into the following blocks: | * Can be to craft or cut into the following blocks: | ||
** Sulfur [[File:Sulfur Stairs.png|32px]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur Slab.png|32px]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur Wall.png|32px]] [[Minecraft:Sulfur Wall|walls]]. | ** Sulfur [[File:Sulfur Stairs.png|32px]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur Slab.png|32px]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur Wall.png|32px]] [[Minecraft:Sulfur Wall|walls]]. | ||
** [[File:Polished Sulfur.png|32px]] | ** [[File:Polished Sulfur.png|32px]] Polished sulfur, [[File:Polished Sulfur Stairs.png|32px]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished Sulfur Slab.png|32px]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished Sulfur Wall.png|32px]] [[Minecraft:Polished Sulfur Wall|walls]]. | ||
** [[File:Sulfur Bricks.png|32px]] | ** [[File:Sulfur Bricks.png|32px]] Sulfur bricks, [[File:Sulfur Brick Stairs.png|32px]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur Brick Slab.png|32px]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur Brick Wall.png|32px]] [[Minecraft:Sulfur Brick Wall|brick walls]]. | ||
** [[File:Chiseled Sulfur.png|32px]] | ** [[File:Chiseled Sulfur.png|32px]] Chiseled sulfur. | ||
=== Items === | === Items === | ||
'''[[File:Bucket of Sulfur Cube JE1 BE1.png|32px]] | '''[[File:Bucket of Sulfur Cube JE1 BE1.png|32px]] Bucket of sulfur cube''' | ||
* Can be obtained by using a [[Minecraft:bucket]] on an adult | * Can be obtained by using a [[Minecraft:bucket]] on an adult sulfur cube. | ||
'''[[File:Sulfur Cube Spawn Egg JE1 BE1.png|32px]] | '''[[File:Sulfur Cube Spawn Egg JE1 BE1.png|32px]] Sulfur cube spawn egg''' | ||
* Added | * Added sulfur cube spawn egg. | ||
=== Mobs === | === Mobs === | ||
'''[[File:Sulfur Cube JE1.png|32px]] [[File:Sulfur Cube JE1.png|15px]] | '''[[File:Sulfur Cube JE1.png|32px]] [[File:Sulfur Cube JE1.png|15px]]Sulfur cube''' | ||
* Spawns in the new | * Spawns in the new sulfur caves biome. | ||
* When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI. | * When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI. | ||
* With a block inside, a player can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block. | * With a block inside, a player can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block. | ||
| Line 68: | Line 68: | ||
* A large sulfur cube can be picked up using an empty [[Minecraft:bucket]]. | * A large sulfur cube can be picked up using an empty [[Minecraft:bucket]]. | ||
* [[Minecraft:Dispenser]]s can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding. | * [[Minecraft:Dispenser]]s can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding. | ||
* Dispensers can spawn a sulfur cube from a | * Dispensers can spawn a sulfur cube from a bucket of sulfur cube. | ||
* With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs: | * With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs: | ||
** Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids | ** Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids | ||
| Line 74: | Line 74: | ||
*** Regular: medium speed, medium bounciness, medium ground friction and low air drag. | *** Regular: medium speed, medium bounciness, medium ground friction and low air drag. | ||
**** It is buoyant. | **** It is buoyant. | ||
**** Used when absorbing [[Minecraft:stone]] and | **** Used when absorbing [[Minecraft:stone]] and mineral blocks. | ||
*** Bouncy: fast speed, high bounciness, medium ground friction and low air drag. | *** Bouncy: fast speed, high bounciness, medium ground friction and low air drag. | ||
**** It is buoyant. | **** It is buoyant. | ||
**** Used when absorbing | **** Used when absorbing wooden blocks. | ||
*** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag. | *** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag. | ||
****Used when absorbing [[Minecraft:metal]] blocks. | ****Used when absorbing [[Minecraft:metal]] blocks. | ||
| Line 91: | Line 91: | ||
** There are also two special archetypes: | ** There are also two special archetypes: | ||
*** High Resistance: very slow, low drag with low bounce with high friction. | *** High Resistance: very slow, low drag with low bounce with high friction. | ||
**** Used when absorbing | **** Used when absorbing soul sand and soul soil. | ||
*** Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness. | *** Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness. | ||
**** Used when absorbing | **** Used when absorbing honeycomb block. | ||
=== World generation === | === World generation === | ||
''' | '''Sulfur caves''' | ||
* Added sulfur caves underground biome. | * Added sulfur caves underground biome. | ||
* Generates naturally underground and inside hills or mountains. | * Generates naturally underground and inside hills or mountains. | ||
* Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]]. | * Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]]. | ||
* Spawns the | * Spawns the sulfur cube mob as well as cave spiders. | ||
* Generates with | * Generates with sulfur pools which contain potent sulfur. | ||
''' | '''Sulfur spring''' | ||
* Is a new feature which generates naturally above the sulfur caves biome. | * Is a new feature which generates naturally above the sulfur caves biome. | ||
* Consists of sulfur, potent sulfur and | * Consists of sulfur, potent sulfur and magma blocks. | ||
* Sulfur springs come in 4 different size variants: | * Sulfur springs come in 4 different size variants: | ||
** Small | ** Small | ||
| Line 123: | Line 123: | ||
* Added {{cd|minecraft:bounciness}} | * Added {{cd|minecraft:bounciness}} | ||
** Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities. | ** Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities. | ||
** When landing on bouncy blocks, like [[Minecraft:bed]]s and | ** When landing on bouncy blocks, like [[Minecraft:bed]]s and slime blocks, the higher bounciness (of the block or the entity) is applied. | ||
** Accepts values between {{cd|0.0}} and {{cd|1.0}} | ** Accepts values between {{cd|0.0}} and {{cd|1.0}} | ||
** Default value: {{cd|0.0}} – no velocity is restituted. | ** Default value: {{cd|0.0}} – no velocity is restituted. | ||
| Line 135: | Line 135: | ||
** Values higher than {{cd|1.0}} increase the friction applied to the entity from the blocks it is on. | ** Values higher than {{cd|1.0}} increase the friction applied to the entity from the blocks it is on. | ||
''' | '''Data component format''' | ||
* Added {{cd|minecraft:sulfur_cube_content}} | * Added {{cd|minecraft:sulfur_cube_content}} | ||
** Represents the item that is absorbed by the | ** Represents the item that is absorbed by the sulfur cube. | ||
** Format: item that is absorbed by the sulfur cube. | ** Format: item that is absorbed by the sulfur cube. | ||
*** e.g. <code>minecraft:sulfur_cube_content=green_wool</code> | *** e.g. <code>minecraft:sulfur_cube_content=green_wool</code> | ||
''' | '''Game events''' | ||
* Added {{cd|minecraft:bounce}} | * Added {{cd|minecraft:bounce}} | ||
** Emitted when an entity collides with a block or a collidable entity with non-zero bounciness. | ** Emitted when an entity collides with a block or a collidable entity with non-zero bounciness. | ||
| Line 167: | Line 167: | ||
*** {{cd|operation}}: how to modify the attribute, one of {{cd|add_value}}, {{cd|add_multiplied_base}} and {{cd|add_multiplied_total}} | *** {{cd|operation}}: how to modify the attribute, one of {{cd|add_value}}, {{cd|add_multiplied_base}} and {{cd|add_multiplied_total}} | ||
''' | '''Particles''' | ||
* Added {{cd|sulfur_cube_goo}} | * Added {{cd|sulfur_cube_goo}} | ||
** Particles showing on a sulfur cube mob when hopping around. | ** Particles showing on a sulfur cube mob when hopping around. | ||
| Line 179: | Line 179: | ||
*** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work. | *** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work. | ||
''' | '''Tags''' | ||
* Block Tags | * Block Tags | ||
** Added {{cd|#suppresses_bounce}} | ** Added {{cd|#suppresses_bounce}} | ||
| Line 194: | Line 194: | ||
** Added {{cd|#glazed_terracotta}}, {{cd|#concrete}}, and {{cd|#concrete_powders}} items collection tags. | ** Added {{cd|#glazed_terracotta}}, {{cd|#concrete}}, and {{cd|#concrete_powders}} items collection tags. | ||
** Added {{cd|#sulfur_cube_food}} | ** Added {{cd|#sulfur_cube_food}} | ||
*** Contains all items that can be fed to small | *** Contains all items that can be fed to small sulfur cube. | ||
** Added {{cd|#sulfur_cube_swallowable}} | ** Added {{cd|#sulfur_cube_swallowable}} | ||
*** Contains all items that can be placed inside a large sulfur cube. | *** Contains all items that can be placed inside a large sulfur cube. | ||
| Line 222: | Line 222: | ||
== Changes == | == Changes == | ||
=== Mobs === | === Mobs === | ||
''' | '''Hoglin and Zoglin''' | ||
* Fixed baby hoglin's and zoglin's left ear texture so it's properly mirrored. | * Fixed baby hoglin's and zoglin's left ear texture so it's properly mirrored. | ||
| Line 242: | Line 242: | ||
* The minimum value of {{cd|minecraft:knockback_resistance}} is now {{cd|-2.0}}. | * The minimum value of {{cd|minecraft:knockback_resistance}} is now {{cd|-2.0}}. | ||
''' | '''Configured features''' | ||
* {{cd|minecraft:geode}} | * {{cd|minecraft:geode}} | ||
** The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag. | ** The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag. | ||
| Line 252: | Line 252: | ||
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag | ** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag | ||
''' | '''Data pack''' | ||
* The | * The pack format version is now {{cd|101.2}}. | ||
''' | '''Dimension types''' | ||
* The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag. | * The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag. | ||
''' | '''Resource pack''' | ||
* The version is now {{cd|85.0}}. | * The version is now {{cd|85.0}}. | ||
''' | '''Shaders''' | ||
* The <samp>core/rendertype_text</samp>, <samp>core/rendertype_text_see_through</samp>, <samp>core/rendertype_text_intensity</samp>, <samp>core/rendertype_text_intensity_see_through</samp>, <samp>core/rendertype_text_background</samp>, and <samp>core/rendertype_text_background_see_through</samp> shaders have been replaced by <samp>core/text</samp> and <samp>core/text_background</samp> | * The <samp>core/rendertype_text</samp>, <samp>core/rendertype_text_see_through</samp>, <samp>core/rendertype_text_intensity</samp>, <samp>core/rendertype_text_intensity_see_through</samp>, <samp>core/rendertype_text_background</samp>, and <samp>core/rendertype_text_background_see_through</samp> shaders have been replaced by <samp>core/text</samp> and <samp>core/text_background</samp> | ||
** Variants are now controlled by shader defines: <samp>IS_GUI</samp>, <samp>IS_SEE_THROUGH</samp>, and <samp>IS_GRAYSCALE</samp> | ** Variants are now controlled by shader defines: <samp>IS_GUI</samp>, <samp>IS_SEE_THROUGH</samp>, and <samp>IS_GRAYSCALE</samp> | ||
''' | '''Sounds''' | ||
* Added sounds for [[Minecraft:sulfur]] block: | * Added sounds for [[Minecraft:sulfur]] block: | ||
** {{cd|block.sulfur.break}} | ** {{cd|block.sulfur.break}} | ||
| Line 272: | Line 272: | ||
** {{cd|block.sulfur.step}} | ** {{cd|block.sulfur.step}} | ||
** {{cd|block.sulfur.fall}} | ** {{cd|block.sulfur.fall}} | ||
* Added sounds for | * Added sounds for potent sulfur: | ||
** {{cd|block.potent_sulfur.break}} | ** {{cd|block.potent_sulfur.break}} | ||
** {{cd|block.potent_sulfur.hit}} | ** {{cd|block.potent_sulfur.hit}} | ||
| Line 285: | Line 285: | ||
** {{cd|block.cinnabar.step}} | ** {{cd|block.cinnabar.step}} | ||
** {{cd|block.cinnabar.fall}} | ** {{cd|block.cinnabar.fall}} | ||
* Added sounds for | * Added sounds for sulfur cube: | ||
** {{cd|entity.sulfur_cube.jump}} | ** {{cd|entity.sulfur_cube.jump}} | ||
** {{cd|entity.sulfur_cube.squish}} | ** {{cd|entity.sulfur_cube.squish}} | ||
| Line 305: | Line 305: | ||
** The field {{cd|value}} now also accepts an ID or a list of IDs in addition to a tag. | ** The field {{cd|value}} now also accepts an ID or a list of IDs in addition to a tag. | ||
''' | '''Tags''' | ||
* Block Tags | * Block Tags | ||
** {{cd|#concrete_powder}} collection tag has been renamed to {{cd|#concrete_powders}} | ** {{cd|#concrete_powder}} collection tag has been renamed to {{cd|#concrete_powders}} | ||
| Line 313: | Line 313: | ||
** Updated {{cd|not_scary_for_pufferfish}} to include the sulfur cube. | ** Updated {{cd|not_scary_for_pufferfish}} to include the sulfur cube. | ||
''' | '''Textures''' | ||
* Block sprites | * Block sprites | ||
** Added new block textures: | ** Added new block textures: | ||
| Line 413: | Line 413: | ||
{{Navbox Java Edition versions|26.x}} | {{Navbox Java Edition versions|26.x}} | ||
de:26.2-snapshot-1 | |||
es:Java Edition 26.2-snapshot-1 | |||
fr:Édition Java 26.2-snapshot-1 | |||
ja:Java Edition 26.2 Snapshot 1 | |||
lzh:爪哇版二六點二之快照一 | |||
pt:Edição Java 26.2-snapshot-1 | |||
ru:26.2-snapshot-1 (Java Edition) | |||
zh:Java版26.2-snapshot-1 | |||
Latest revision as of 15:53, 9 April 2026
26.2-snapshot-1 (26.2 Snapshot 1) is the first snapshot for Minecraft:Java Edition 26.2, released on April 7, 2026,<ref>Template:Mcnet</ref> which adds the sulfur caves, sulfur cube, Minecraft:sulfur and Minecraft:cinnabar block sets, and an experimental Vulkan renderer.
Additions
Blocks
File:Cinnabar.png Minecraft:Cinnabar (and its block family)
- A red-colored block that generates in sulfur caves.
- Can be crafted or cut into the following blocks:
- Cinnabar File:Cinnabar Stairs.png stairs, File:Cinnabar Slab.png slabs, File:Cinnabar Wall.png walls.
- File:Polished Cinnabar Block.png Polished cinnabar, File:Polished Cinnabar Stairs.png stairs, File:Polished Cinnabar Slab.png slabs, File:Polished Cinnabar Wall.png walls.
- File:Cinnabar Bricks.png Cinnabar bricks, File:Cinnabar Brick Stairs.png brick stairs, File:Cinnabar Brick Slab.png brick slabs, File:Cinnabar Brick Wall.png brick walls.
- File:Chiseled Cinnabar Block.png Chiseled cinnabar.
File:Potent Sulfur.png Potent sulfur
- Generates naturally in water pools inside the sulfur caves biome.
- Produces bubbles which rise up to 4 water source blocks above it.
- When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
- This cloud spreads across adjacent water with a maximum radius of 3 blocks.
- Can be crafted from 9 Minecraft:sulfur blocks.
- The potent sulfur block can be crafted into 4 sulfur blocks.
File:Sulfur.png Minecraft:Sulfur (and its block family)
- A yellow-colored block that generates in sulfur caves.
- Can be to craft or cut into the following blocks:
- Sulfur File:Sulfur Stairs.png stairs, File:Sulfur Slab.png slabs, File:Sulfur Wall.png walls.
- File:Polished Sulfur.png Polished sulfur, File:Polished Sulfur Stairs.png stairs, File:Polished Sulfur Slab.png slabs, File:Polished Sulfur Wall.png walls.
- File:Sulfur Bricks.png Sulfur bricks, File:Sulfur Brick Stairs.png brick stairs, File:Sulfur Brick Slab.png brick slabs, File:Sulfur Brick Wall.png brick walls.
- File:Chiseled Sulfur.png Chiseled sulfur.
Items
File:Bucket of Sulfur Cube JE1 BE1.png Bucket of sulfur cube
- Can be obtained by using a Minecraft:bucket on an adult sulfur cube.
File:Sulfur Cube Spawn Egg JE1 BE1.png Sulfur cube spawn egg
- Added sulfur cube spawn egg.
Mobs
File:Sulfur Cube JE1.png File:Sulfur Cube JE1.pngSulfur cube
- Spawns in the new sulfur caves biome.
- When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
- With a block inside, a player can also interact with the sulfur cube while holding Minecraft:shears to shear the block.
- This enables its AI.
- The sulfur cube will follow a player holding a block it can absorb.
- The sulfur cube can also look for block items nearby and move towards them to absorb them.
- When killed, the sulfur cube splits into two smaller sulfur cubes.
- The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
- With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing.
- However, it can still take damage from Minecraft:lava.
- A large sulfur cube can be picked up using an empty Minecraft:bucket.
- Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
- Dispensers can spawn a sulfur cube from a bucket of sulfur cube.
- With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
- Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
- There are the following archetypes:
- Regular: medium speed, medium bounciness, medium ground friction and low air drag.
- It is buoyant.
- Used when absorbing Minecraft:stone and mineral blocks.
- Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
- It is buoyant.
- Used when absorbing wooden blocks.
- Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
- Used when absorbing Minecraft:metal blocks.
- Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
- Used when absorbing organic blocks.
- Light: slow speed, high bounciness, medium ground friction and high air drag.
- It is buoyant.
- Used when absorbing all Minecraft:wool blocks.
- Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
- Used when absorbing icy blocks.
- Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
- Used when absorbing shroom blocks.
- Regular: medium speed, medium bounciness, medium ground friction and low air drag.
- There are also two special archetypes:
- High Resistance: very slow, low drag with low bounce with high friction.
- Used when absorbing soul sand and soul soil.
- Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
- Used when absorbing honeycomb block.
- High Resistance: very slow, low drag with low bounce with high friction.
World generation
Sulfur caves
- Added sulfur caves underground biome.
- Generates naturally underground and inside hills or mountains.
- Has bands of Minecraft:sulfur and Minecraft:cinnabar.
- Spawns the sulfur cube mob as well as cave spiders.
- Generates with sulfur pools which contain potent sulfur.
Sulfur spring
- Is a new feature which generates naturally above the sulfur caves biome.
- Consists of sulfur, potent sulfur and magma blocks.
- Sulfur springs come in 4 different size variants:
- Small
- Medium
- Large
- Extra Large
General
- Added Template:Cd
- Determines how much drag is applied to an entity while in the air.
- Accepts values between Template:Cd and Template:Cd.
- Default value: Template:Cd – the entity uses existing drag when moving in the air.
- Minimum value: Template:Cd – no drag is applied to the entity.
- Values higher than Template:Cd increase the drag applied to the entity when moving through the air.
- Added Template:Cd
- Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
- When landing on bouncy blocks, like Minecraft:beds and slime blocks, the higher bounciness (of the block or the entity) is applied.
- Accepts values between Template:Cd and Template:Cd
- Default value: Template:Cd – no velocity is restituted.
- Maximum value: Template:Cd – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
- Added Template:Cd
- Determines how much ground friction is applied to the entity with regards to the block it is on.
- Accepts values between Template:Cd and Template:Cd
- Default value: Template:Cd – friction of blocks is not modified.
- Minimum value: Template:Cd – friction of blocks is reduced to zero.
- Values higher than Template:Cd increase the friction applied to the entity from the blocks it is on.
Data component format
- Added Template:Cd
- Represents the item that is absorbed by the sulfur cube.
- Format: item that is absorbed by the sulfur cube.
- e.g.
minecraft:sulfur_cube_content=green_wool
- e.g.
Game events
- Added Template:Cd
- Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
- Has a vibration frequency of 2.
- Added Template:Cd registry with the following values:
- Entry format: Object with fields:
- Template:Cd: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
- Template:Cd: boolean indicating if the Sulfur Cube of this archetype floats in liquids
- Template:Cd: a list of objects with fields:
- Template:Cd: attribute to modify
- Template:Cd: unique identifier for the modifier
- Template:Cd: amount to modify the attribute by
- Template:Cd: how to modify the attribute, one of Template:Cd, Template:Cd and Template:Cd
Particles
- Added Template:Cd
- Particles showing on a sulfur cube mob when hopping around.
- Added "Graphics API" in the video settings.
- There are three values: Default, Prefer Vulkan and Prefer OpenGL.
- "Default" is the recommend rendering engine the game will use unless there is issues.
- Currently, it is the same as "Prefer Vulkan"
- "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
- "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
- "Default" is the recommend rendering engine the game will use unless there is issues.
- There are three values: Default, Prefer Vulkan and Prefer OpenGL.
Tags
- Block Tags
- Added Template:Cd
- Contains all blocks that suppress the bounciness of entities when colliding with them.
- Added Template:Cd and Template:Cd blocks collection tags
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 15.
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 5.
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 2.
- Added Template:Cd
- Item Tags
- Added Template:Cd, Template:Cd, and Template:Cd items collection tags.
- Added Template:Cd
- Contains all items that can be fed to small sulfur cube.
- Added Template:Cd
- Contains all items that can be placed inside a large sulfur cube.
- Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
- Entity Tags
- Added Template:Cd for all damage types that sulfur cubes are immune to when having a block absorbed.
Vulkan Support
- As previously announced, it is intended to switch the game from OpenGL to Vulkan.
- Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
- The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time.
- Currently an experimental rendering backend, and may not be as performant or stable.
- Under Vulkan, it is preferred the player's dedicated graphics card over any integrated graphics, which is a change from OpenGL.
- The player can see which backend is being used in the F3 debug overlay (in the system_specs section).
- On macOS, MoltenVK is used to translate Vulkan to Metal.
Changes
Mobs
Hoglin and Zoglin
- Fixed baby hoglin's and zoglin's left ear texture so it's properly mirrored.
Command format
General
- When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
- When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.
Gameplay
- When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.
General
General
- Profiling the game with Tracy (launching with Template:Cd) now includes GPU timings.
- Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.
- The minimum value of Template:Cd is now Template:Cd.
Configured features
- Template:Cd
- The fields Template:Cd and Template:Cd in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
- Template:Cd
- The field Template:Cd in the feature configuration now also accepts an ID or a list of IDs in addition to a tag
- Template:Cd
- The field Template:Cd in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
- Template:Cd
- The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag
Data pack
- The pack format version is now Template:Cd.
Dimension types
- The field Template:Cd now also accepts an ID and a list of IDs in addition to a tag.
Resource pack
- The version is now Template:Cd.
Shaders
- The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
- Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE
Sounds
- Added sounds for Minecraft:sulfur block:
- Added sounds for potent sulfur:
- Added sounds for Minecraft:cinnabar:
- Added sounds for sulfur cube:
- Added sounds for small sulfur cube:
Structure processors
- Template:Cd
- The field Template:Cd now also accepts an ID or a list of IDs in addition to a tag.
Tags
- Block Tags
- Template:Cd collection tag has been renamed to Template:Cd
- Entity Tags
- Added Template:Cd to Template:Cd.
- Updated Template:Cd to include the sulfur cube.
Textures
- Block sprites
- Added new block textures:
- block/chiseled_cinnabar.png
- block/chiseled_sulfur.png
- block/cinnabar.png
- block/cinnabar_bricks.png
- block/polished_cinnabar.png
- block/polished_sulfur.png
- block/potent_sulfur.png
- block/sulfur.png
- block/sulfur_bricks.png
- Added new block textures:
- Item sprites
- Added new Item sprites:
- item/sulfur_cube_bucket.png
- Added new Item sprites:
- Entity textures
- Added new entity textures:
- entity/sulfur_cube/sulfur_cube_outer.png
- entity/sulfur_cube/sulfur_cube_inner.png
- Added new entity textures:
- Dripstone features
- Renamed the feature type Template:Cd to Template:Cd
- Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
- Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the field Template:Cd to Template:Cd
- Renamed the feature type Template:Cd to Template:Cd.
- Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
- Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the field Template:Cd to Template:Cd.
- Renamed the field Template:Cd to Template:Cd
- Renamed the field Template:Cd to Template:Cd.
- Adjusted the feature type Template:Cd.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the feature type Template:Cd to Template:Cd
- Added the Template:Cd surface rule.
- Replaces blocks based on the specified noise and gradient list.
- Format: object with fields:
- Template:Cd – noise id, the noise to sample.
- Template:Cd – non-empty list of objects with fields, the list to sample based on the noise value:
- Template:Cd (optional) – the block state to select at this index.
- If this field is not defined, the surface rule will not replace any block when sampling this entry.
- Template:Cd (optional) – the block state to select at this index.
- Added the Template:Cd feature type
- Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
- Format: object with fields:
- Template:Cd – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
- Added the Template:Cd feature type
- Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
- Format: object with fields:
- Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
- Template:Cd – The template Identifier.
- Template:Cd – Optional list of rotations to choose from and apply to this template if it is picked.
- Allowed values: Template:Cd, Template:Cd, Template:Cd, Template:Cd
- If not specified, defaults to all allowed values.
- Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
Fixes
References
Template:Navbox Java Edition versions
de:26.2-snapshot-1 es:Java Edition 26.2-snapshot-1 fr:Édition Java 26.2-snapshot-1 ja:Java Edition 26.2 Snapshot 1 lzh:爪哇版二六點二之快照一 pt:Edição Java 26.2-snapshot-1 ru:26.2-snapshot-1 (Java Edition) zh:Java版26.2-snapshot-1