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Minecraft:Far Lands: Difference between revisions

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{{About|the world generation bug|the region in {{MCSM}}|MCSM:Far Lands|other uses|Distance effects}}
{{About|the world generation bug|the region in {{MCSM}}|MCSM:Far Lands|other uses|Distance effects}}
{{move|Far Lands (Java Edition)|discussAnchor=JE exclusive}}
{{Outdated feature|This bug used to be in the game but has since been fixed. Notice that they still technically exist, just far beyond the world border.}}
{{Outdated feature|This bug used to be in the game but has since been fixed. Notice that they still technically exist, just far beyond the world border.}}
{{Infobox structure
{{Infobox structure
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[[File:Farlands1113.png|thumb|Far Lands at 1,808,764,368,955,220,466,364,897 blocks out.]]
[[File:Farlands1113.png|thumb|Far Lands at 1,808,764,368,955,220,466,364,897 blocks out.]]
[[File:Farlands1118.png|thumb|Far Lands at 1.8 septillion blocks near stretched terrain.]]
[[File:Farlands1118.png|thumb|Far Lands at 1.8 septillion blocks near stretched terrain.]]
[[File:1.20.1 Corner Far Lands.png|alt=Corner Far Lands|thumb|Corner Far Lands occurring at 1,808,764,368,955,220,466,364,904 blocks out on both axes.]]
[[File:Farlands1114.png|thumb|Smooth biome blending begins to break down.]]
[[File:Farlands1114.png|thumb|Smooth biome blending begins to break down.]]
Using a Big Integer [[Minecraft:mod]], it is possible to remove the hard world border so that a player can travel outwards indefinitely. This allows for a version of the Far Lands to be seen at 1.8 septillion blocks out.
Using a Big Integer [[Minecraft:mod]], it is possible to remove the hard world border so that a player can travel outwards indefinitely. This allows for a version of the Far Lands to be seen at 1.8 septillion blocks out.


These Far Lands look different from the solid wall at 12,550,824. Biome blending begins to break down, stretching the terrain. Further out, elevation begins to break down too, making the terrain solid.
These Far Lands look different from the solid wall at 12,550,824. Biome blending begins to break down, stretching the terrain. Further out, elevation begins to break down too, making the terrain solid. Due to biome blending breaking down along both axes, the Corner Far Lands generate as almost completely flat formations composed of stacked terrain layers. Decorators still generate well beyond this point, including geodes.


The Far Lands do not disintegrate into the Fringe Lands and then into a bedrock ocean like they would pre-1.14; instead the terrain completely stops generating at extreme large distances, and a infinite [[Minecraft:ocean]] of [[Minecraft:water]]/[[Minecraft:lava]] generates. Due to how 1.18 changed terrain, bedrock disappears along with the terrain due to bedrock being a part of world generation instead of being a separate layer like [[Minecraft:water]]/[[Minecraft:lava]], this is why the Nether Far Lands roof generates with layers of bedrock missing.
The Far Lands do not disintegrate into the Fringe Lands and then into a bedrock ocean like they would pre-1.14; instead the terrain completely stops generating at extreme large distances, and a infinite [[Minecraft:ocean]] of [[Minecraft:water]]/[[Minecraft:lava]] generates. Due to how 1.18 changed terrain, bedrock disappears along with the terrain due to bedrock being a part of world generation instead of being a separate layer like [[Minecraft:water]]/[[Minecraft:lava]], this is why the Nether Far Lands roof generates with layers of bedrock missing.
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Walking to the Far Lands is a time-consuming challenge involving a terrestrial journey {{abbr|c.|circa}} 12.5 million blocks out of the world spawn. The most common version used among players is [[Minecraft:Java Edition Beta 1.7.3|Beta 1.7.3]], as it is the last version to contain the Far Lands and has the conveniences such as [[Minecraft:bed]]s that other previous versions do not have.
Walking to the Far Lands is a time-consuming challenge involving a terrestrial journey {{abbr|c.|circa}} 12.5 million blocks out of the world spawn. The most common version used among players is [[Minecraft:Java Edition Beta 1.7.3|Beta 1.7.3]], as it is the last version to contain the Far Lands and has the conveniences such as [[Minecraft:bed]]s that other previous versions do not have.


Over +35 players have attempted the feat legitimately as of 2024,<ref name="the far lands walkers list">{{cite|url=https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/|title=The Far Lands Walkers 2 &vert; COMPLETE LIST 2024 [30+ players]|website=Premium Minecraft Blog|archive-url=https://web.archive.org/web/20260404171042/https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/}}</ref> with about {{frac|1|3}} having completed the journey, {{frac|1|2}} currently in progress, and {{frac|1|4}} having gone inactive (including one real life death, TinfoilChef).<ref>{{tweet|wabbedu|1558483091357896709|I’m not sure how to tell you all, but sadly @tinfoilchef passed away this morning. He will be missed|August 13, 2022}}</ref>
Over +35 players have attempted the feat legitimately as of 2024,<ref name="the far lands walkers list">{{cite|url=https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/|title=The Far Lands Walkers 2 &vert; COMPLETE LIST 2024 [30+ players]|website=Premium Minecraft Blog|archive-url=https://web.archive.org/web/20260404171042/https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/}}</ref> with about {{frac|1|3}} having completed the journey, {{frac|1|2}} currently in progress, and {{frac|1|6}} having gone inactive (including one real life death, TinfoilChef).<ref>{{tweet|wabbedu|1558483091357896709|I’m not sure how to tell you all, but sadly @tinfoilchef passed away this morning. He will be missed|August 13, 2022}}</ref>


The first player to complete the journey (without using [[Minecraft:the Nether]] as a means of shortcut) was KilloCrazyMan in June 2020.<ref>{{ytl|VAvQ_kT73W4|Killo's Journey To The Far Lands - Grand Finale|KilloCrazyMan|June 19, 2020}}</ref> [[Minecraft:Notch]] awarded him $6,000 through two separate donations, as a result of the feat.<ref>{{ytl|VAvQ_kT73W4|Killo's Journey To The Far Lands - Grand Finale @ 13m20s|t=800s}}</ref> The most widenly known example comes from KurtJMac's {{w|Far Lands or Bust}} series, through which he helped raise over $530,000 USD for charity over the course of 14 years.<ref>{{cite|url=https://farlandsorbust.com/charity.html|title=Charity Fundraising at Far Lands or Bust - An expedition in search of adventure, exploration, and for charity!|website=farlandsorbust.com|archive-url=https://web.archive.org/web/20260502171349/https://farlandsorbust.com/charity.html}}</ref> KurtJMac completed his journey to the Far Lands on October 4, 2025.<ref>{{ytl|fOS10VEgpuk|FLoB-a-Thon 2025 - Day 69 - "THE FAR LANDS"|Far Lands or Bust with KurtJMac|October 5, 2025}}</ref> In May 2, 2026, KurtJMac was featured in a short documentary video on ''Minecraft''{{'}}s [[Minecraft:YouTube]] channel.<ref>{{ytl|T82Ex9ZImhQ|He Walked in Minecraft for 14 YEARS|Minecraft|May 2, 2026}}</ref>
The first player to complete the journey (without using [[Minecraft:the Nether]] as a means of shortcut) was KilloCrazyMan in June 2020.<ref>{{ytl|VAvQ_kT73W4|Killo's Journey To The Far Lands - Grand Finale|KilloCrazyMan|June 19, 2020}}</ref> [[Minecraft:Notch]] awarded him $6,000 through two separate donations, as a result of the feat.<ref>{{ytl|VAvQ_kT73W4|Killo's Journey To The Far Lands - Grand Finale @ 13m20s|t=800s}}</ref> The most widenly known example comes from KurtJMac's {{w|Far Lands or Bust}} series, through which he helped raise over $530,000 USD for charity over the course of 14 years.<ref>{{cite|url=https://farlandsorbust.com/charity.html|title=Charity Fundraising at Far Lands or Bust - An expedition in search of adventure, exploration, and for charity!|website=farlandsorbust.com|archive-url=https://web.archive.org/web/20260502171349/https://farlandsorbust.com/charity.html}}</ref> KurtJMac completed his journey to the Far Lands on October 4, 2025.<ref>{{ytl|fOS10VEgpuk|FLoB-a-Thon 2025 - Day 69 - "THE FAR LANDS"|Far Lands or Bust with KurtJMac|October 5, 2025}}</ref> In May 2, 2026, KurtJMac was featured in a short documentary video on ''Minecraft''{{'}}s [[Minecraft:YouTube]] channel.<ref>{{ytl|T82Ex9ZImhQ|He Walked in Minecraft for 14 YEARS|Minecraft|May 2, 2026}}</ref>
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|{{HistoryLine||20100320|Reimplemented [[Minecraft:Ore (feature)|ores]], which can generate in the Far Lands.}}
|{{HistoryLine||20100320|Reimplemented [[Minecraft:Ore (feature)|ores]], which can generate in the Far Lands.}}
|{{HistoryLine||20100325-1545|Reimplemented [[Minecraft:Cave|caves]], which can carve into the Far Lands.}}
|{{HistoryLine||20100325-1545|Reimplemented [[Minecraft:Cave|caves]], which can carve into the Far Lands.}}
|{{HistoryLine||20100327|The rewrite of world generation caused the Far Lands to take on a [[Minecraft:Far Lands (Java Edition)/Infdev 20100327 to Beta 1.7.3|more familiar form]].
|{{HistoryLine||20100327|The rewrite of world generation caused the Far Lands to take on a [[Minecraft:Far Lands (Java Edition)#Infdev 20100327 to Beta 1.7.3|more familiar form]].
|First confirmed appearance of the true Far Lands.}}
|First confirmed appearance of the true Far Lands.}}
|{{HistoryLine||20100611|The shape of the Far Lands now more closely resembles what they do in Alpha/Beta, with a subtle vertical stretching.}}
|{{HistoryLine||20100611|The shape of the Far Lands now more closely resembles what they do in Alpha/Beta, with a subtle vertical stretching.}}
|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|The Far Lands ceiling is unchanged as Beta 1.6 eliminates the ability to normally place blocks at Y{{=}}127.}}
|{{HistoryLine||1.6|dev=Test Build 3|The Far Lands ceiling is unchanged as Beta 1.6 eliminates the ability to normally place blocks at Y{{=}}127.}}
|{{HistoryLine||1.8|dev=Pre-release|The Far Lands, as well as several floating point precision errors (notably the [[Minecraft:Java Edition distance effects/Historical effects|world render jitter/offset]]) no longer occur within vanilla bounds, effectively patching them out of the game.}}
|{{HistoryLine||1.8|dev=Pre-release|The Far Lands, as well as several floating point precision errors (notably the [[Minecraft:Java Edition distance effects/Historical effects|world render jitter/offset]]) no longer occur within vanilla bounds (instead being moved to generating at ~1.8 septillion blocks), effectively patching them out of the game.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w07a|The height limit has been increased to 256, and as such the Far Lands now generate to that height.}}
|{{HistoryLine||1.2.1|dev=12w07a|The height limit has been increased to 256, and as such the Far Lands now generate to that height.}}
|{{HistoryLine||1.8|dev=14w17a|Added [[Minecraft:Old Customized|customized]] world generation, making it possible to create the Sky and Void Far Lands without mods.}}
|{{HistoryLine||1.8|dev=14w17a|Added [[Minecraft:Old Customized|customized]] world generation, making it possible to create the Sky and Void Far Lands without mods.}}
|{{HistoryLine||1.13|dev=18w06a|Removed customized worlds. The Sky and Void Far Lands can no longer be created without mods.}}
|{{HistoryLine||1.13|dev=18w06a|Removed customized worlds. The Sky and Void Far Lands can no longer be created without mods.}}
|{{HistoryLine||1.14|dev=18w46a|The Far Lands now begin at ~1.8 septillion blocks instead of ~53 quadrillion blocks due to world generation changes.}}
|{{HistoryLine||1.21.11|dev=25w46a|Added the splash "One does not simply walk to the Far Lands".|References [[Minecraft:kurtjmac]], who completed his 14-year Far Lands walk a month prior.|Despite the release article stating that this was disproven on 4 October 2025, it was in fact disproven [[Minecraft:Far Lands#Walking to the Far Lands|over five years earlier]], on 19 June 2020, by KilloCrazyMan.}}
|{{HistoryLine||1.21.11|dev=25w46a|Added the splash "One does not simply walk to the Far Lands".|References [[Minecraft:kurtjmac]], who completed his 14-year Far Lands walk a month prior.|Despite the release article stating that this was disproven on 4 October 2025, it was in fact disproven [[Minecraft:Far Lands#Walking to the Far Lands|over five years earlier]], on 19 June 2020, by KilloCrazyMan.}}
}}
}}

Latest revision as of 11:05, 26 July 2026

Template:Outdated feature Template:Infobox structure Template:Relevant tutorial The far lands,<ref>Template:Tweet</ref><ref>Template:Citation</ref> also spelled farlands<ref>Template:Tweet</ref> was a terrain generation bug and a hard world boundary that appeared when Minecraft:noise generators responsible for terrain shape malfunctioned due to Template:W. It resulted in massive, spongy walls of terrain appearing around 12,550,821 blocks from the Minecraft:world spawn. The far lands looked like regular terrain that was pulled and stretched apart, with layers of Minecraft:stone, Minecraft:dirt, and other Minecraft:blocks forming fragmented formations.

The insides of the Far Lands were long dark tunnels, with sharp edges and extreme landscapes. The top and corners of the Far Lands were mostly flat, filled with Minecraft:trees and occasionally Minecraft:villages Template:Only. At around 1,004,065,811 blocks from spawn, the noise generation further broke down and produced even more stretched terrain, often being called the "Farther Lands".

The Far Lands were fixed in Minecraft:Beta 1.8 Pre-release, and an intentional Minecraft:world border was placed more than twice as far as the former hard boundary on Minecraft:Java Edition 1.8. The Far Lands retain a legacy as one of the franchise's most famous Minecraft:glitches, and are referenced in official games such as Minecraft: Story Mode and Minecraft:Super Smash Bros. Ultimate.

By edition

Java Edition

Template:Main

Bedrock Edition

Template:Main

General information

Post-1.14

File:Farlands1113.png
Far Lands at 1,808,764,368,955,220,466,364,897 blocks out.
File:Farlands1118.png
Far Lands at 1.8 septillion blocks near stretched terrain.
Corner Far Lands
Corner Far Lands occurring at 1,808,764,368,955,220,466,364,904 blocks out on both axes.
File:Farlands1114.png
Smooth biome blending begins to break down.

Using a Big Integer Minecraft:mod, it is possible to remove the hard world border so that a player can travel outwards indefinitely. This allows for a version of the Far Lands to be seen at 1.8 septillion blocks out.

These Far Lands look different from the solid wall at 12,550,824. Biome blending begins to break down, stretching the terrain. Further out, elevation begins to break down too, making the terrain solid. Due to biome blending breaking down along both axes, the Corner Far Lands generate as almost completely flat formations composed of stacked terrain layers. Decorators still generate well beyond this point, including geodes.

The Far Lands do not disintegrate into the Fringe Lands and then into a bedrock ocean like they would pre-1.14; instead the terrain completely stops generating at extreme large distances, and a infinite Minecraft:ocean of Minecraft:water/Minecraft:lava generates. Due to how 1.18 changed terrain, bedrock disappears along with the terrain due to bedrock being a part of world generation instead of being a separate layer like Minecraft:water/Minecraft:lava, this is why the Nether Far Lands roof generates with layers of bedrock missing.

The End Far Lands are affected by the End ring glitch generating in slices.

What the Far Lands are not

Far Lands/What the Far Lands are not

Types of Far Lands

The Far Lands comprise a very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).

Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".

A full list of Template:El noise generators known to break down and give rise to their own unique effects is as follows. Note that it assumes that the X and Z axes are identical, and ignores the Y axis; in many cases, the Y axis has a different value from the X and Z axes, whereas in other cases the noise generator is entirely 2D.

Noise generator Breaks down at...
(32-bit)
Version range Notes
First Last
Low noise 12,550,824 inf-20100327 presentTemplate:Fn Jointly responsible for the Far Lands
High noise
Selector noise 1,004,065,924 inf-20100327 presentTemplate:Fn Responsible for the Farther Lands
Depth noise 42,949,672 Template:Info needed presentTemplate:Fn Causes the terrain to rise up several blocks.
"Stretching effects" are rare.
Impossible to see unless made to start before low and high noise overflow.
Scale noise 7,662,742,722 Template:Info needed Beta 1.7.3 Superseded by biome-based terrain height in Beta 1.8.
Classic world noise 33,554,432 Template:Info needed inf-20100325 Causes the famous "stone wall" of Infdev.
Island carver noise 933,688,542 Template:Info needed in-20100223 Used to create Floating maps in Indev.
Due to their limited world size,
this breaks far beyond what can generate.
Soil depth 34,359,738,368 Template:Info needed presentTemplate:Fn Causes large regions of exposed stone in earlier versions,
or gravel in later versions.
Sand beaches 68,719,476,736 Template:Info needed Beta 1.7.3 Determines whether beaches use sand or not.
In the Nether, this controls soul sand.
Gravel beaches 68,719,476,736 Template:Info needed Beta 1.7.3 Determines whether beaches use gravel or not.
Also exists in the Nether for gravel.

Template:Fnlist

Walking to the Far Lands

Walking to the Far Lands is a time-consuming challenge involving a terrestrial journey Template:Abbr 12.5 million blocks out of the world spawn. The most common version used among players is Beta 1.7.3, as it is the last version to contain the Far Lands and has the conveniences such as Minecraft:beds that other previous versions do not have.

Over +35 players have attempted the feat legitimately as of 2024,<ref name="the far lands walkers list">Template:Cite</ref> with about Template:Frac having completed the journey, Template:Frac currently in progress, and Template:Frac having gone inactive (including one real life death, TinfoilChef).<ref>Template:Tweet</ref>

The first player to complete the journey (without using Minecraft:the Nether as a means of shortcut) was KilloCrazyMan in June 2020.<ref>Template:Ytl</ref> Minecraft:Notch awarded him $6,000 through two separate donations, as a result of the feat.<ref>Template:Ytl</ref> The most widenly known example comes from KurtJMac's Template:W series, through which he helped raise over $530,000 USD for charity over the course of 14 years.<ref>Template:Cite</ref> KurtJMac completed his journey to the Far Lands on October 4, 2025.<ref>Template:Ytl</ref> In May 2, 2026, KurtJMac was featured in a short documentary video on MinecraftTemplate:'s Minecraft:YouTube channel.<ref>Template:Ytl</ref>

3 players have attempted walking to the Nether Far Lands legitimately, with Xelanater being the first to have completed the journey in June 2022,<ref>Template:Ytl</ref> and about Template:Frac having succeeded, while Template:Frac having gone inactive.<ref name="the far lands walkers list"/>

Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a traveled distance of 92,880 blocks every day. Walking to the 12.5 million Far Lands would take just under 136 days at this rate.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Trivia

Gallery

Screenshots

Recreations

These screenshots are made using Minecraft:mods or any other means that would not be possible in the vanilla game.

In other media

References

Template:Reflist

Navigation

Template:Navbox removed featuresTemplate:Featured

Minecraft:de:Ferne Länder Minecraft:el:Far Lands Minecraft:es:Tierras lejanas Minecraft:fr:Terres lointaines Minecraft:it:Terre lontane Minecraft:ja:ファーランド Minecraft:ko:파랜드 Minecraft:nl:Verre landen Minecraft:pl:Odległe lądy Minecraft:pt:Far Lands Minecraft:ru:Далёкие земли Minecraft:uk:Далекі землі Minecraft:zh:边境之地