Minecraft:Wooded Badlands: Difference between revisions
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 15: | Line 15: | ||
| structures = {{EnvLink|Badlands Mineshaft}} | | structures = {{EnvLink|Badlands Mineshaft}} | ||
| features = {{EnvLink|Oak}} | | features = {{EnvLink|Oak}} | ||
| blocks = {{BlockLink|Red Sand}}<br>{{BlockLink|Red Sandstone}}{{only|je|short=1}}<br>{{BlockLink| | | blocks = {{BlockLink|Red Sand}}<br>{{BlockLink|Red Sandstone}}{{only|je|short=1}}<br>{{BlockLink|Terracotta}}<br>{{BlockLink|Cactus}}<br>{{BlockLink|Cactus Flower}}<br>{{BlockLink|Short Dry Grass}}<br>{{BlockLink|Tall Dry Grass}}<br>{{BlockLink|Dead Bush}}<br>{{BlockLink|Leaf Litter}}<br>{{BlockLink|Grass Block|Grass}}<br>{{BlockLink|Coarse Dirt}}<br>{{BlockLink|Gold Ore}}<br>'''{{BlockLink|Stained Terracotta}}''': {{collapse|content= | ||
* {{BlockLink|Orange Terracotta}} | |||
* {{BlockLink|Red Terracotta}} | |||
* {{BlockLink|Yellow Terracotta}} | |||
* {{BlockLink|White Terracotta}} | |||
* {{BlockLink|Brown Terracotta}} | |||
* {{BlockLink|Light Gray Terracotta}} | |||
}} | |||
|atmospherics = Mesa | |atmospherics = Mesa | ||
|lighting = Warmish | |lighting = Warmish | ||
| Line 97: | Line 104: | ||
== Sounds == | == Sounds == | ||
=== Music === | === Music === | ||
{{IN|be}}, default Overworld music tracks play while the player is in the wooded badlands. | |||
{{IN|je}}, badlands music tracks play while the player is in the wooded badlands: | |||
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks" | {| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks" | ||
!'''Filename<br>in Minecraft''' | !'''Filename<br>in Minecraft''' | ||
| Line 104: | Line 112: | ||
!'''Soundtrack title''' | !'''Soundtrack title''' | ||
!Soundtrack | !Soundtrack | ||
!class="unsortable" |Track preview | ! class="unsortable" |Track preview | ||
!Weight | !Weight | ||
|- | |- | ||
| Line 239: | Line 247: | ||
|{{HistoryLine||1.13|dev=18w16a|Renamed "Mesa Plateau F" to "Mesa Forest Plateau".}} | |{{HistoryLine||1.13|dev=18w16a|Renamed "Mesa Plateau F" to "Mesa Forest Plateau".}} | ||
|{{HistoryLine|||dev=18w19a|Renamed "Mesa Forest Plateau" to "Wooded Badlands Plateau".}} | |{{HistoryLine|||dev=18w19a|Renamed "Mesa Forest Plateau" to "Wooded Badlands Plateau".}} | ||
|{{HistoryLine||1.16.2|dev= | |{{HistoryLine||1.16.2|dev=pre2|Plateaus generate more frequently at the edges of badlands.}} | ||
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes.}} | |{{HistoryLine||1.18|dev=Experimental Snapshot 1|World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes.}} | ||
|{{HistoryLine|||dev=experimental snapshot 4|Increased the minimum Y-level for grass and coarse dirt to generate in wooded badlands plateaus.}} | |{{HistoryLine|||dev=experimental snapshot 4|Increased the minimum Y-level for grass and coarse dirt to generate in wooded badlands plateaus.}} | ||
| Line 287: | Line 295: | ||
|{{HistoryLine|||dev=21w40a|Changed the ID <code>wooded_badlands_plateau</code> to <code>wooded_badlands</code>.}} | |{{HistoryLine|||dev=21w40a|Changed the ID <code>wooded_badlands_plateau</code> to <code>wooded_badlands</code>.}} | ||
}} | }} | ||
=== Old generation === | |||
[[File:Rare dry temperature zone.png|thumb|Old wooded badlands plateaus along with many other badlands biomes in the rare dry climate zone]] | |||
Before [[Minecraft:Caves & Cliffs]], the '''wooded badlands plateau''' took up 2/3 of the rare dry temperature zones, alongside [[Minecraft:Badlands Plateau|badlands plateaus]] which had no forest. Wooded badlands plateaus formed almost perfectly flat plateaus about 30 blocks above sea level, exposing different stained terracotta layers altered by its forest vegetation. When rivers cut through wooded badlands plateaus, they formed steep and narrow canyons exposing all terracotta layers. | |||
The rare dry climate zone was surrounded by a regular [[Minecraft:badlands]] biome at lower altitudes, mostly covered by red sand, which had a thin [[Minecraft:desert]] border. Regular badlands or [[Minecraft:Eroded Badlands|eroded badlands]] also generated as small spots inside wooded badlands plateaus, creating curved cliffs and much variation. No [[Minecraft:beaches]] generated next to oceans. Their mutation was the [[Minecraft:Modified Wooded Badlands Plateau|modified wooded badlands plateau]]. | |||
==Issues== | ==Issues== | ||
| Line 305: | Line 319: | ||
==== Historical screenshots ==== | ==== Historical screenshots ==== | ||
<gallery> | <gallery> | ||
File:Old wooded badlands plateau.png|The view atop an old wooded badlands plateau | |||
File:Wooded Badlands Plateau single biome pre-1.18.png|A wooded badlands plateau [[Minecraft:single biome]] world before [[Minecraft:1.18]]. Because this was a plateau biome, the surface was roughly 20 blocks higher than sea level. | File:Wooded Badlands Plateau single biome pre-1.18.png|A wooded badlands plateau [[Minecraft:single biome]] world before [[Minecraft:1.18]]. Because this was a plateau biome, the surface was roughly 20 blocks higher than sea level. | ||
File:Mesaportal.png|A [[Minecraft:Ruined Portal|ruined portal]] in an old wooded badlands plateau | File:Mesaportal.png|A [[Minecraft:Ruined Portal|ruined portal]] in an old wooded badlands plateau | ||
File:Red Sand in Mesa.png|A wooded badlands plateau biome next to a regular badlands biome before 1.18, forming a steep cliff | File:Red Sand in Mesa.png|A wooded badlands plateau biome next to a regular badlands biome before 1.18, forming a steep cliff | ||
File:Wooded Badlands Plateau RTX.png|A wooded badlands plateau with [[Minecraft:ray tracing]] | File:Wooded Badlands Plateau RTX.png|A wooded badlands plateau with [[Minecraft:ray tracing]] | ||
</gallery> | </gallery> | ||
Latest revision as of 11:13, 22 May 2026
Template:Infobox biome The wooded badlands or mesa plateau stone biome is a more humid variant of the Minecraft:badlands covered by Minecraft:grass blocks and Minecraft:coarse dirt on their plateaus, vegetated by small Minecraft:oak trees.
Generation
Wooded badlands generate at higher Minecraft:humidity values compared to the default badlands, which means that they can often be found bordering Minecraft:jungles and Minecraft:bamboo jungles. Near lower altitudes or Minecraft:oceans with Minecraft:stony shores, wooded badlands change to Minecraft:deserts.
They can also generate in Minecraft:mountain peaks, where they can elevate up to Y=256 and rarely border Minecraft:stony peaks.
Due to their high humidity values, wooded badlands almost always have Minecraft:lush caves beneath them, although Minecraft:dripstone caves may generate instead when they are far inland. Due to their low erosion value, wooded badlands have a high chance to generate the Minecraft:deep dark beneath them.
Description
Wooded badlands generate groves of trees at their plateaus, and therefore are the forest variant of the badlands. The uppermost layers of terrain consist of both Minecraft:grass blocks and Minecraft:coarse dirt, with Minecraft:oak trees and Minecraft:short grass growing on them, the former always appearing as small variants. Minecraft:Leaf litter and Minecraft:dead bushes commonly cover the ground under the trees. In wooded badlands, the grass and oak leaves take on a dull greenish-brown color darker than that of the Minecraft:savanna biome, giving it a droughted and weathered appearance.
The coarse dirt and grass layer on top begins generating above Y=97. Beneath, wooded badlands generate similar to regular badlands, with Minecraft:red sand, Minecraft:stained terracotta, Minecraft:dead bushes and Minecraft:cacti making up the landscape. Additionally, Minecraft:gold ore has a higher chance of generating, like in other badlands biomes, and mineshafts made of dark oak planks generate much more elevated and exposed than regular mineshafts.
Despite being more lush, wooded badlands still count as arid biomes and never experience Minecraft:rainfall.
Minecraft:Armadillos live in wooded badlands, and the warm variants of farm animals can spawn on top of the wooded plateaus. Striped wolves exclusively spawn in here.
When a Minecraft:river cuts through wooded badlands and generates dry terrain with grass blocks, the wooded badlands biome will spawn oak trees in this river biome, even though it is not on a plateau and surrounded by red sand.
With Minecraft:Vibrant Visuals, wooded badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.
Mobs
The following mobs naturally spawn here:
Sounds
Music
Template:IN, default Overworld music tracks play while the player is in the wooded badlands.
Template:IN, badlands music tracks play while the player is in the wooded badlands:
Data values
ID
Achievements
Advancements
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Old generation
Before Minecraft:Caves & Cliffs, the wooded badlands plateau took up 2/3 of the rare dry temperature zones, alongside badlands plateaus which had no forest. Wooded badlands plateaus formed almost perfectly flat plateaus about 30 blocks above sea level, exposing different stained terracotta layers altered by its forest vegetation. When rivers cut through wooded badlands plateaus, they formed steep and narrow canyons exposing all terracotta layers.
The rare dry climate zone was surrounded by a regular Minecraft:badlands biome at lower altitudes, mostly covered by red sand, which had a thin Minecraft:desert border. Regular badlands or eroded badlands also generated as small spots inside wooded badlands plateaus, creating curved cliffs and much variation. No Minecraft:beaches generated next to oceans. Their mutation was the modified wooded badlands plateau.
Issues
Gallery
Screenshots
-
A wooded badlands biome, as seen from the sky
-
A wooded badlands biome
-
Inside a wooded badlands biome
-
The Mesa Plateau seed template thumbnail, a wooded badlands biome
-
A Minecraft:river forming a canyon inside a wooded badlands biome
-
A large Minecraft:cheese cave with Minecraft:aquifers under a wooded badlands biome
-
A wooded badlands Minecraft:single biome world
Historical screenshots
-
The view atop an old wooded badlands plateau
-
A wooded badlands plateau Minecraft:single biome world before Minecraft:1.18. Because this was a plateau biome, the surface was roughly 20 blocks higher than sea level.
-
A ruined portal in an old wooded badlands plateau
-
A wooded badlands plateau biome next to a regular badlands biome before 1.18, forming a steep cliff
-
A wooded badlands plateau with Minecraft:ray tracing
Mojang images
-
A large cliff in wooded badlands
-
A Minecraft:warm pig inside a wooded badlands biome at sunset
-
A large valley in wooded badlands
-
A large floating island covered with wooded badlands
See also
External links
Minecraft:de:Bewaldete Tafelberge Minecraft:fr:Badlands boisées Minecraft:pt:Terras áridas florestadas Minecraft:uk:Лісисті безплідні землі Minecraft:zh:疏林恶地