Minecraft:Bedrock Edition 26.40: Difference between revisions
From SAS Gaming Wiki
More actions
Sync: new page from Minecraft Tag: New redirect |
Sync: updated from Minecraft |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox version | |||
| title = v26.40 | |||
| edition = Bedrock | |||
| planned = yes | |||
| date = 2026 | |||
| prevparent = 26.30 | |||
| prev = | |||
| next = | |||
| nextparent = 26.50 | |||
}} | |||
'''26.40''' is an upcoming minor update for {{BE}} with no set release date, which fixes bugs. | |||
== Changes == | |||
=== Blocks === | |||
'''[[Minecraft:Potent sulfur]]''' | |||
* Geysers can now erupt through flowing liquids. | |||
* Potent sulfur is located after [[Minecraft:sulfur]] instead of [[Minecraft:polished sulfur]] in the Creative inventory. | |||
'''[[Minecraft:Sulfur spike]]''' | |||
* Sulfur spikes now have their own dedicated block sounds and events. | |||
=== Items === | |||
'''[[Minecraft:Bounce|Music disc Bounce]]''' | |||
* The "Bounce" music disc can now be found in [[Minecraft:abandoned mineshaft]]s when the "Villager Trade Rebalancing" experiment is enabled. | |||
=== Mobs === | |||
'''[[Minecraft:Chicken]]''' | |||
* Updated hurt and death sounds for one of the chicken sound variants. | |||
'''[[Minecraft:Turtle]]''' | |||
* Can now be attached to [[Minecraft:balloon]]s. | |||
'''[[Minecraft:Sulfur cube]]''' | |||
* No longer push each other when placed on adjacent blocks. | |||
* No longer absorbs a block in the player's hand from further distance than 8 blocks. | |||
* Sulfur cubes with a block absorbed can no longer freeze. | |||
=== General === | |||
'''Accessibility''' | |||
* Text field now narrates its content when editing is stopped via keyboard or gamepad. | |||
'''[[Minecraft:Realms]]''' | |||
* Realm tags are now on the left side of the information screen. | |||
* Various adjustments to the Realms Hub Community tab components. | |||
* When the client is outdated, all Realms Hub features will now be loaded while the player is unable to join. | |||
* Shrinked focus size of side menu in story comments and report screens to fit the content. | |||
* Added an icon for the Admin log tab. | |||
'''[[Minecraft:Settings]]''' | |||
* Removed the Realms subscriptions from the subscriptions tab. | |||
'''UI''' | |||
* Player names will now show as blue when in a [[Minecraft:party]]. | |||
* Added [[Minecraft:toast notification]] when Character Creator fails to initalize on Realm join. | |||
* Main menu music will now start after the initial loading screen to prevent stuttering. | |||
* Added a specific error message when adding or editing an external server with an address and port that already exists. | |||
* The Marketplace Pass accordion is now hidden when the player is in any beta, as well as the "Get More" button on PlayStation, iOS, and Nintendo Switch {{sic}}. | |||
=== Technical === | |||
'''AI Goals''' | |||
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer: | |||
** {{cd|minecraft:behavior.leap_at_target}} | |||
** {{cd|minecraft:behavior.silverfish_merge_with_stone}} | |||
** {{cd|minecraft:behavior.silverfish_wake_up_friends}} | |||
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer: | |||
** {{cd|minecraft:behavior.squid_dive}} | |||
** {{cd|minecraft:behavior.squid_flee}} | |||
** {{cd|minecraft:behavior.squid_idle}} | |||
** {{cd|minecraft:behavior.squid_move_away_from_ground}} | |||
** {{cd|minecraft:behavior.squid_out_of_water}} | |||
* Made the schema for {{cd|minecraft:behavior.beg}} stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. Int Range field {{cd|look_time}} now only accepts an object with {{cd|min}} and {{cd|max}} values. Other formats will fail to parse. | |||
* Made the schema for {{cd|minecraft:behavior.drink_potion}} stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. | |||
* Made the schema for {{cd|minecraft:behavior.float_wander}} stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. Float Range field {{cd|float_duration}} now only accepts an object with {{cd|min}} and {{cd|max}} values. Other formats will fail to parse. | |||
* Made the schema for {{cd|minecraft:behavior.summon_entity}} stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. | |||
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer: | |||
** {{cd|minecraft:behavior.nap}} | |||
** {{cd|minecraft:behavior.move_to_block}} | |||
** {{cd|minecraft:behavior.snacking}} | |||
** {{cd|minecraft:behavior.stalk_and_pounce_on_target}} | |||
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer: | |||
** {{cd|minecraft:behavior.charge_held_item}} | |||
** {{cd|minecraft:behavior.eat_block}} | |||
** {{cd|minecraft:behavior.knockback_roar}} | |||
** {{cd|minecraft:behavior.ranged_attack}} | |||
* Actor goal {{cd|minecraft:behavior.ranged_attack}} takes a float range for {{cd|attack_interval}} instead of {{cd|attack_interval_min}} and {{cd|attack_interval_max}} for versions 1.26.40 and newer. | |||
'''[[Minecraft:API]]''' | |||
* Released {{cd|@minecraft/server}} version 2.9.0 | |||
* Added {{cd|@minecraft/server}} version 2.10.0-beta | |||
* Moved {{cd|nameplateDepthTested}} and {{cd|nameplateRenderDistance}} from beta to {{cd|V2.8.0}}. | |||
* Moved {{cd|SoundInstance}} class from {{cd|beta}} to {{cd|V1.2.0}}. | |||
* Moved {{cd|SoundInstance.stop}} from {{cd|beta}} to {{cd|V2.9.0}}. | |||
* Moved {{cd|Player.playSound}} returning a {{cd|SoundInstance}} from beta to {{cd|V1.2.0}}. | |||
* Moved {{cd|Dimension.playSound}} returning a {{cd|SoundInstance}} from beta to {{cd|V1.11.0}}. | |||
* Dimension | |||
** Significantly improved block search speed when using {{cd|BlockVolume}} for 'fillBlocks' API. | |||
'''Blocks''' | |||
* Added "{{cd|shelf}}" as an "{{cd|item_display_transforms}}" offsets value inside {{cd|geo.json}} | |||
** This is to give the offsets when placed inside a [[Minecraft:shelf]] block. | |||
** Pre 1.26.40 blocks with a "{{cd|fixed}}" value will have that value copied to "{{cd|shelf}}" | |||
** New 1.26.40 blocks will be able to define "{{cd|fixed}}" for item frame and "{{cd|self}}" for shelf block. | |||
'''Entity Components''' | |||
* Added a new {{cd|require_collision_overlap}} boolean field to {{cd|minecraft:pushable_by_entity}}'s presets: | |||
** Determines whether the collision boxes of two entities must overlap for pushing to occur. | |||
** For format versions 1.26.40 and higher, this field defaults to {{cd|true}}. | |||
** For format versions below 1.26.40, this field defaults to {{cd|false}}. | |||
'''Item Components''' | |||
* Item component {{cd|minecraft:wearable}} setting {{cd|slot}} field to {{cd|slot.armor.body}} will not cause assert. | |||
'''Items''' | |||
* Items declared with a {{cd|format_version}} of 1.26.30 or higher now require at least one entry under {{cd|minecraft:item.components}}. Previously such items would silently fall back to legacy item parsing; they now fail to register with a content error. | |||
* Custom item definitions in resource packs now reliably override their Vanilla counterparts: | |||
** A custom definition using an older {{cd|format_version}} will now be applied on top of a Vanilla item that ships with {{cd|format_version}} 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects {{cd|minecraft:apple}} and {{cd|minecraft:breeze_rod}}. | |||
== Experimental == | |||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" [[Minecraft:experimental]] toggles. | |||
=== Changes === | |||
==== Technical ==== | |||
'''[[Minecraft:API]]''' | |||
* Added a new loot function {{cd|CarryOverBlockEntityDataFunction}} with a single boolean field "{{cd|dynamic_properties}}" behind {{cd|beta}}. | |||
* Added {{cd|ItemBlockDynamicPropertiesComponent}} item component behind {{cd|beta}} | |||
** It may be retrieved on an item that resulted from a {{cd|carry_over_block_entity_data}} loot function. | |||
** It has two methods, {{cd|get}} and {{cd|totalByteCount}} which work like their block component counterparts. | |||
* Added {{cd|EntityStartSneakingAfterEvent}} and {{cd|EntityStartSneakingAfterEventSignal}} to {{cd|beta}}. | |||
* Added {{cd|EntityStopSneakingAfterEvent}} and {{cd|EntityStopSneakingAfterEventSignal}} to {{cd|beta}}. | |||
* Added {{cd|clear()}} to {{cd|AllowList}} in {{cd|@minecraft/server-admin}} in {{cd|beta}}. | |||
* Added {{cd|setVolume}}, {{cd|setPitch}}, {{cd|fade}}, and {{cd|seekTo}} methods to {{cd|SoundInstance}} in {{cd|beta}}. | |||
* Added {{cd|loopCount}} option to {{cd|PlayerSoundOptions}} and {{cd|WorldSoundOptions}} in {{cd|beta}}. | |||
* Infinitely-looping sounds ({{cd|loopCount: -1}}) stop automatically when the last {{cd|SoundInstance}} reference is dropped; retain the handle to keep the sound playing. | |||
* Added {{cd|enum CameraShakeType}} to {{cd|beta}}. | |||
* Added {{cd|interface CameraShakeOptions}} to {{cd|beta}}. | |||
* Added {{cd|function Camera.addShake}} to {{cd|beta}}. | |||
* Added {{cd|function Camera.stopShaking}} to {{cd|beta}}. | |||
* Added class {{cd|EntityTamedAfterEvent}} to {{cd|beta}}. | |||
* Added class {{cd|EntityTamedAfterEventSignal}} to {{cd|beta}}. | |||
* Added interface {{cd|EntityTamedEventFilter}} to {{cd|beta}}. | |||
* Added property {{cd|WorldAfterEvents.entityTamed}} to {{cd|beta}}. | |||
* Added interface {{cd|BlockQueryOptions}} to {{cd|beta}}. | |||
* Changed {{cd|Dimension.getBlocks}} in {{cd|beta}} to accept {{cd|BlockQueryOptions}} instead of {{cd|BlockFilter}} which adds support for {{cd|closest}}, {{cd|farthest}}, and {{cd|location}} options. | |||
* {{cd|SoundInstance}} in {{cd|beta}} now exposes a {{cd|soundEventId}} property that reports the sound event the instance was started with. | |||
* {{cd|SoundInstance}} in beta now exposes a {{cd|recipient}} property that returns the Player the sound was played for, or {{cd|undefined}} for broadcast sounds. | |||
* {{cd|SoundInstance}} in beta now exposes a {{cd|durationInfo}} property that returns a {{cd|SoundDurationInfo}} when the underlying sound definition includes duration information, otherwise undefined. | |||
* Added {{cd|SoundDurationInfo}} in {{cd|beta}} with a {{cd|duration}} property, an {{cd|isActive}} property, and a {{cd|getPlaybackPosition()}} getter that returns the elapsed playback time in seconds. | |||
* {{cd|SoundInstance}} now exposes an {{cd|id}} property that returns a unique identifier for the instance. | |||
* {{cd|WorldAfterEvents}} in beta now exposes a {{cd|soundCompleted}} signal with a {{cd|soundInstanceId}} property that matches the id of the {{cd|SoundInstance}} that completed that fires when a tracked sound's declared duration elapses. | |||
* Added API for {{cd|minecraft:instrument_sound}} component. | |||
** It has a {{cd|getInstrumentName}} function to get the assigned instrument given a valid facing Direction. | |||
** It has a {{cd|playInstrumentSound}} function to play the instrument sound assinged to a given valid facing Direction. | |||
** The component can be obtained from any custom or vanilla block; if a block does not have the component explicitly defined, then a component with the default sounds will be returned. | |||
'''Blocks''' | |||
* When applying a "{{cd|minecraft:sixteen_way_rotation}}" value via console command, autocomplete suggestions will now correctly show numbers 0-15. Sixteen-way placement direction block trait now applies its rotation with the same orientation as existing Cardinal Direction and Facing Direction traits. | |||
* Added some trait restrictions for blocks with the {{cd|minecraft:multi_block}} trait: | |||
** Cannot also define the {{cd|minecraft:connection}} trait. | |||
** Cannot also define the {{cd|minecraft:placement_position}} trait | |||
** If the {{cd|minecraft:placement_direction}} is defined, only the {{cd|minecraft:cardinal_direction}} state is allowed to be enabled. | |||
** The component {{cd|minecraft:geometry cannot}} define {{cd|n_way_visual_rotation}} for multi-blocks. | |||
** Cannot also define the {{cd|minecraft:block_entity}} component. | |||
'''DDUI''' | |||
* Fixed the default behavior for close button bellow DDUI custom forms. | |||
** Default visibility value is {{cd|false}}. | |||
'''Items''' | |||
* Added a new loot function "{{cd|carry_over_block_entity_data}}" with a single boolean field "{{cd|dynamic_properties}}" defaulted to {{cd|false}}. | |||
** When looting a block with a block-entity and dynamic-properties, it will try to carry its dynamic-properties over to the created item-stack. | |||
** Requires "Upcoming Creator Features Experiment". | |||
'''[[Minecraft:Sounds]]''' | |||
* Added a new {{cd|minecraft:server_sound_definitions}} payload to {{cd|sounds/sound_definitions.json}} that lets behavior packs declare server-side sound definitions for sounds played from script. | |||
** Each definition can include an optional duration_info with a seconds length and a mode that controls how playback time is tracked. | |||
** A {{cd|mode}} of {{cd|game_time}} means the duration is tracked by ticks. | |||
** A {{cd|mode}} of {{cd|real_time}} means the duration is tracked by wall-clock time. | |||
** Example: | |||
<syntaxhighlight lang="json"> | |||
{ | |||
"format_version": "beta", | |||
"minecraft:server_sound_definitions": [ | |||
{ | |||
"sound_event_name": "creatorpack:my_cool_song", | |||
"duration_info": { | |||
"mode": "game_time", | |||
"seconds": 180.0 | |||
} | |||
}, | |||
{ | |||
"sound_event_name": "creatorpack:my_other_song", | |||
"duration_info": { | |||
"mode": "real_time", | |||
"seconds": 12.5 | |||
} | |||
}, | |||
{ | |||
"sound_event_name": "creatorpack:ambient_loop" | |||
} | |||
] | |||
} | |||
</syntaxhighlight> | |||
'''Voxel Shapes''' | |||
* Added occlusion voxel shapes for one-arm, two-arm, three-arm, four-arm, and full-arm wall connections. These shapes will be applied to all Wall variations when the Voxel Shapes experiment is enabled. | |||
** These shapes improve face culling so that hidden faces of custom blocks are correctly removed when attached to different Wall geometries: single posts, wall runs, corners, T-junctions, intersections, and wall clusters. | |||
== Fixes == | |||
{{fixes|project=MCPE|fixedin=26.40.20 Preview,26.40 | |||
|154559|Panda idle sounds play less often{{note|Despite panda's idle sounds now playing more often, the {{cd|nosebreath}} and {{cd|pant}} sounds from {{JE}} are still missing from {{BE}}, resulting in a parity issue.}} | |||
|185730|Unflattened enchanted golden apple ID is used for rarity in vanilla resources, causing issues changing rarity with flattened ID. | |||
|189683|Decorated Pot Ghost Block. | |||
|216837|Parity: minecart entity separation no longer works since 1.21.0. | |||
|221546|Vibrant Visuals: It takes a long time for water reflections to be rendered correctly after using "/time set midnight". | |||
|238265|Getting hurt by sweet berry bush does not produce subtitles. | |||
|234423|Simultaneously uncrouching and opening a block GUI places a ghost block. | |||
|237155|Anti-Aliasing resets to 1 when launching the game in fullscreen mode. | |||
|237517|MER not applied to all model types for custom blocks with component driven rendering. | |||
|237752|Sulfur cube loses gravity when hit by a mace with Wind Burst and Density enchantments. | |||
|238051|The skybox in custom dimensions is messed up. | |||
|238162|Sulfur cube buckets containing named sulfur cubes with blocks don't show the block tooltip. | |||
|238275|Sulfur cubes in buckets preserve momentum and other unwanted data. | |||
|238293|End crystal beam texture displays incorrectly when respawning or healing the ender dragon. | |||
|238317|Enchantment glint animation freezes when Texture Streaming is enabled. | |||
|238380|Texture Streaming causes high resolution textures to appear pixelated in inventory. | |||
|238393|Guardian, elder guardian, and End crystal beams render incorrectly when Texture Streaming is enabled. | |||
|238660|Sulfur cave water fog green shade still does not match Java. | |||
|238790|Particles with format version >{{=}} 1.20.80 give erroneous content log errors when using a texture file not in the "textures" folder. | |||
|238935|In the new storage settings screen, there's no option for file storage location. | |||
|239103|Duplicating cloud-synced worlds may trigger false "Cloud storage is full / almost full" warning. | |||
|otherissuescount=13 | |||
}} | |||
'''Other''' | |||
* Fixed text field narration restarting label and description on every keypress. | |||
* Fixed a rare crash that could occur when relaunching the game near an End gateway beam after changing graphics mode. | |||
* Fixed the spacing in the Realms Hub Side. | |||
* Fixed an issue in Realms hub admin logs where gamertags of players who are no longer members of the Realm were delayed on loading. | |||
* Fixed shulker hurt sounds not playing due to mismatched audio file names. | |||
* Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms. | |||
* Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes. | |||
* Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected. | |||
* Fixed invulnerable timer bypass when changing before hurt event damage below source amount. | |||
* Fixed {{cd|minecraft:shooter}} component not being able to shoot if no ammunition was defined. | |||
* Fixed {{cd|PlayerStartBreakingBlock}} and {{cd|PlayerCancelBreakingBlock}} from firing when a block can't be broken by item in Creative. | |||
== Notes == | |||
{{Notelist}} | |||
== Navigation == | |||
{{Navbox Bedrock Edition versions|2026}} | |||
[[Minecraft:es:Bedrock Edition 26.40]] | |||
[[Minecraft:ja:Bedrock Edition 26.40]] | |||
[[Minecraft:ko:Bedrock Edition 26.40]] | |||
[[Minecraft:pt:Edição Bedrock 26.40]] | |||
[[Minecraft:zh:基岩版26.40]] | |||
Latest revision as of 11:01, 6 June 2026
Template:Infobox version 26.40 is an upcoming minor update for Template:BE with no set release date, which fixes bugs.
Changes
Blocks
- Geysers can now erupt through flowing liquids.
- Potent sulfur is located after Minecraft:sulfur instead of Minecraft:polished sulfur in the Creative inventory.
- Sulfur spikes now have their own dedicated block sounds and events.
Items
- The "Bounce" music disc can now be found in Minecraft:abandoned mineshafts when the "Villager Trade Rebalancing" experiment is enabled.
Mobs
- Updated hurt and death sounds for one of the chicken sound variants.
- Can now be attached to Minecraft:balloons.
- No longer push each other when placed on adjacent blocks.
- No longer absorbs a block in the player's hand from further distance than 8 blocks.
- Sulfur cubes with a block absorbed can no longer freeze.
General
Accessibility
- Text field now narrates its content when editing is stopped via keyboard or gamepad.
- Realm tags are now on the left side of the information screen.
- Various adjustments to the Realms Hub Community tab components.
- When the client is outdated, all Realms Hub features will now be loaded while the player is unable to join.
- Shrinked focus size of side menu in story comments and report screens to fit the content.
- Added an icon for the Admin log tab.
- Removed the Realms subscriptions from the subscriptions tab.
UI
- Player names will now show as blue when in a Minecraft:party.
- Added Minecraft:toast notification when Character Creator fails to initalize on Realm join.
- Main menu music will now start after the initial loading screen to prevent stuttering.
- Added a specific error message when adding or editing an external server with an address and port that already exists.
- The Marketplace Pass accordion is now hidden when the player is in any beta, as well as the "Get More" button on PlayStation, iOS, and Nintendo Switch Template:Sic.
Technical
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. Int Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. Float Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
- Actor goal Template:Cd takes a float range for Template:Cd instead of Template:Cd and Template:Cd for versions 1.26.40 and newer.
- Released Template:Cd version 2.9.0
- Added Template:Cd version 2.10.0-beta
- Moved Template:Cd and Template:Cd from beta to Template:Cd.
- Moved Template:Cd class from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd returning a Template:Cd from beta to Template:Cd.
- Moved Template:Cd returning a Template:Cd from beta to Template:Cd.
- Dimension
- Significantly improved block search speed when using Template:Cd for 'fillBlocks' API.
Blocks
- Added "Template:Cd" as an "Template:Cd" offsets value inside Template:Cd
- This is to give the offsets when placed inside a Minecraft:shelf block.
- Pre 1.26.40 blocks with a "Template:Cd" value will have that value copied to "Template:Cd"
- New 1.26.40 blocks will be able to define "Template:Cd" for item frame and "Template:Cd" for shelf block.
Entity Components
- Added a new Template:Cd boolean field to Template:Cd's presets:
- Determines whether the collision boxes of two entities must overlap for pushing to occur.
- For format versions 1.26.40 and higher, this field defaults to Template:Cd.
- For format versions below 1.26.40, this field defaults to Template:Cd.
Item Components
- Item component Template:Cd setting Template:Cd field to Template:Cd will not cause assert.
Items
- Items declared with a Template:Cd of 1.26.30 or higher now require at least one entry under Template:Cd. Previously such items would silently fall back to legacy item parsing; they now fail to register with a content error.
- Custom item definitions in resource packs now reliably override their Vanilla counterparts:
- A custom definition using an older Template:Cd will now be applied on top of a Vanilla item that ships with Template:Cd 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects Template:Cd and Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.
Changes
Technical
- Added a new loot function Template:Cd with a single boolean field "Template:Cd" behind Template:Cd.
- Added Template:Cd item component behind Template:Cd
- It may be retrieved on an item that resulted from a Template:Cd loot function.
- It has two methods, Template:Cd and Template:Cd which work like their block component counterparts.
- Added Template:Cd and Template:Cd to Template:Cd.
- Added Template:Cd and Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd in Template:Cd in Template:Cd.
- Added Template:Cd, Template:Cd, Template:Cd, and Template:Cd methods to Template:Cd in Template:Cd.
- Added Template:Cd option to Template:Cd and Template:Cd in Template:Cd.
- Infinitely-looping sounds (Template:Cd) stop automatically when the last Template:Cd reference is dropped; retain the handle to keep the sound playing.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added class Template:Cd to Template:Cd.
- Added class Template:Cd to Template:Cd.
- Added interface Template:Cd to Template:Cd.
- Added property Template:Cd to Template:Cd.
- Added interface Template:Cd to Template:Cd.
- Changed Template:Cd in Template:Cd to accept Template:Cd instead of Template:Cd which adds support for Template:Cd, Template:Cd, and Template:Cd options.
- Template:Cd in Template:Cd now exposes a Template:Cd property that reports the sound event the instance was started with.
- Template:Cd in beta now exposes a Template:Cd property that returns the Player the sound was played for, or Template:Cd for broadcast sounds.
- Template:Cd in beta now exposes a Template:Cd property that returns a Template:Cd when the underlying sound definition includes duration information, otherwise undefined.
- Added Template:Cd in Template:Cd with a Template:Cd property, an Template:Cd property, and a Template:Cd getter that returns the elapsed playback time in seconds.
- Template:Cd now exposes an Template:Cd property that returns a unique identifier for the instance.
- Template:Cd in beta now exposes a Template:Cd signal with a Template:Cd property that matches the id of the Template:Cd that completed that fires when a tracked sound's declared duration elapses.
- Added API for Template:Cd component.
- It has a Template:Cd function to get the assigned instrument given a valid facing Direction.
- It has a Template:Cd function to play the instrument sound assinged to a given valid facing Direction.
- The component can be obtained from any custom or vanilla block; if a block does not have the component explicitly defined, then a component with the default sounds will be returned.
Blocks
- When applying a "Template:Cd" value via console command, autocomplete suggestions will now correctly show numbers 0-15. Sixteen-way placement direction block trait now applies its rotation with the same orientation as existing Cardinal Direction and Facing Direction traits.
- Added some trait restrictions for blocks with the Template:Cd trait:
- Cannot also define the Template:Cd trait.
- Cannot also define the Template:Cd trait
- If the Template:Cd is defined, only the Template:Cd state is allowed to be enabled.
- The component Template:Cd define Template:Cd for multi-blocks.
- Cannot also define the Template:Cd component.
DDUI
- Fixed the default behavior for close button bellow DDUI custom forms.
- Default visibility value is Template:Cd.
Items
- Added a new loot function "Template:Cd" with a single boolean field "Template:Cd" defaulted to Template:Cd.
- When looting a block with a block-entity and dynamic-properties, it will try to carry its dynamic-properties over to the created item-stack.
- Requires "Upcoming Creator Features Experiment".
- Added a new Template:Cd payload to Template:Cd that lets behavior packs declare server-side sound definitions for sounds played from script.
- Each definition can include an optional duration_info with a seconds length and a mode that controls how playback time is tracked.
- A Template:Cd of Template:Cd means the duration is tracked by ticks.
- A Template:Cd of Template:Cd means the duration is tracked by wall-clock time.
- Example:
<syntaxhighlight lang="json"> {
"format_version": "beta",
"minecraft:server_sound_definitions": [
{
"sound_event_name": "creatorpack:my_cool_song",
"duration_info": {
"mode": "game_time",
"seconds": 180.0
}
},
{
"sound_event_name": "creatorpack:my_other_song",
"duration_info": {
"mode": "real_time",
"seconds": 12.5
}
},
{
"sound_event_name": "creatorpack:ambient_loop"
}
]
} </syntaxhighlight>
Voxel Shapes
- Added occlusion voxel shapes for one-arm, two-arm, three-arm, four-arm, and full-arm wall connections. These shapes will be applied to all Wall variations when the Voxel Shapes experiment is enabled.
- These shapes improve face culling so that hidden faces of custom blocks are correctly removed when attached to different Wall geometries: single posts, wall runs, corners, T-junctions, intersections, and wall clusters.
Fixes
Template:Fixes Other
- Fixed text field narration restarting label and description on every keypress.
- Fixed a rare crash that could occur when relaunching the game near an End gateway beam after changing graphics mode.
- Fixed the spacing in the Realms Hub Side.
- Fixed an issue in Realms hub admin logs where gamertags of players who are no longer members of the Realm were delayed on loading.
- Fixed shulker hurt sounds not playing due to mismatched audio file names.
- Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms.
- Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes.
- Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected.
- Fixed invulnerable timer bypass when changing before hurt event damage below source amount.
- Fixed Template:Cd component not being able to shoot if no ammunition was defined.
- Fixed Template:Cd and Template:Cd from firing when a block can't be broken by item in Creative.
Notes
Template:Navbox Bedrock Edition versions
Minecraft:es:Bedrock Edition 26.40 Minecraft:ja:Bedrock Edition 26.40 Minecraft:ko:Bedrock Edition 26.40 Minecraft:pt:Edição Bedrock 26.40 Minecraft:zh:基岩版26.40