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Minecraft:Deep Dark: Difference between revisions

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| colorgrading = Default
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The '''deep dark''' is a [[Minecraft:cave biome]] that generates deep underground in the [[Minecraft:Overworld]] under [[Minecraft:Mountains|mountainous]] areas. Covered in [[Minecraft:sculk]], no hostile mobs spawn here except for the [[Minecraft:warden]] which appears after activating [[Minecraft:sculk shrieker]]s.
{{relevant tutorial|Exploring the deep dark and ancient city}}
The '''deep dark''' is a [[Minecraft:cave biome]] that generates deep underground in the [[Minecraft:Overworld]], most often beneath [[Minecraft:Mountains|mountainous]] areas. Covered in [[Minecraft:sculk]], no hostile mobs spawn here except for the [[Minecraft:warden]] which appears after activating [[Minecraft:sculk shrieker]]s.


== Generation ==
== Generation ==
The deep dark is a [[Minecraft:Biome#Cave biomes|cave biome]] that generates deep underground beneath areas with a low [[Minecraft:World generation#Biomes|erosion]] value. The deep dark usually stays within the [[Minecraft:deepslate]] layer, although it can occasionally reach into the [[Minecraft:stone]] layer when mountains above reach higher altitudes.
The deep dark generates deep underground, typically staying within the [[Minecraft:deepslate]] layer, though it can occasionally reach into the [[Minecraft:stone]] layer when mountains above reach high altitudes.


The following biomes are usually an indicator of deep dark. Note that it can also generate under most medium biomes when near mountains.
Because the deep dark tends to generate beneath regions with low erosion values, it is most frequently found beneath [[Minecraft:Mountains|mountain]] biomes, including [[Minecraft:frozen peaks]], [[Minecraft:jagged peaks]], [[Minecraft:stony peaks]], [[Minecraft:grove]]s, and [[Minecraft:snowy slopes]]. Plateau biomes like [[Minecraft:cherry grove]]s, [[Minecraft:meadow]]s, [[Minecraft:savanna plateau]]s, and [[Minecraft:pale garden]]s also have relatively low erosion values, allowing the deep dark to sometimes generate beneath these biomes. The deep dark will almost never generate under [[Minecraft:River (disambiguation)|rivers]], [[Minecraft:Ocean (disambiguation)|oceans]], [[Minecraft:Windswept|windswept biomes]], [[Minecraft:Swamp|swamps]], or [[Minecraft:Mangrove Swamp|mangrove swamps]].
 
* Most often: [[Minecraft:jagged peaks]], [[Minecraft:stony peaks]], [[Minecraft:frozen peaks]], [[Minecraft:snowy slopes]], and [[Minecraft:grove]]s
* Often (plateaus): [[Minecraft:cherry grove]]s, [[Minecraft:meadow]]s, and [[Minecraft:savanna plateau]]s
* Less often: [[Minecraft:badlands]], [[Minecraft:wooded badlands]], and [[Minecraft:eroded badlands]]
* Never: [[Minecraft:ocean]]s, [[Minecraft:river]]s, [[Minecraft:swamp]]s or [[Minecraft:desert]]s.


== Description ==
== Description ==
The deep dark is covered in large patches of [[Minecraft:sculk]] blocks surrounded by [[Minecraft:sculk vein]]s, which include sculk-related blocks such as [[Minecraft:sculk shrieker]]s, [[Minecraft:sculk sensor]]s and [[Minecraft:sculk catalyst]]s.
The deep dark is covered in large patches of [[Minecraft:sculk]] blocks surrounded by [[Minecraft:sculk vein]]s, which include sculk-related blocks such as [[Minecraft:sculk shrieker]]s, [[Minecraft:sculk sensor]]s, and [[Minecraft:sculk catalyst]]s.


The biome is dimly lit; there is almost no [[Minecraft:glow lichen]], with the only natural light sources being sculk catalysts and [[Minecraft:lava]]. No regular [[Minecraft:mob spawning]] occurs in this biome, but other mechanics are unaffected: [[Minecraft:monster room]]s can still spawn mobs,<ref>{{bug|MC-249361||Dungeons can spawn in the deep dark, potentially distracting the upcoming warden|WAI}}</ref> and in very specific cases [[Minecraft:Phantom|phantoms]]<ref>[[Minecraft:bugtracker:MC/issues/MC-305640|MC-305640]]</ref>{{only|je|short=1}} and skeleton horse traps also still spawn.<ref>[[Minecraft:bugtracker:MC/issues/MC-306181|MC-305630]]</ref> Furthermore, the [[Minecraft:warden]] may appear if four [[Minecraft:Sculk Shrieker|shriekers]] are triggered, giving the player the [[Minecraft:Darkness]] effect.
The biome is dimly lit; there is almost no [[Minecraft:glow lichen]], with the only natural light sources being sculk catalysts and [[Minecraft:lava]]. No regular [[Minecraft:mob spawning]] occurs in this biome, but other mechanics are unaffected: [[Minecraft:monster room]]s can still spawn mobs,<ref>{{bug|MC-249361||Dungeons can spawn in the deep dark, potentially distracting the upcoming warden|WAI}}</ref> and in very specific cases [[Minecraft:Phantom|phantoms]]<ref>{{bug|MC-305640||Phantoms can spawn in the deep dark}}</ref>{{only|je|short=1}}, skeleton horse traps<ref>{{bug|MC-305630||Skeleton horse traps can spawn in any biome where it can rain, including the deep dark and mushroom fields}}</ref>, [[Minecraft:Patrol|pillager patrols]]<ref>{{bug|MCPE-167221||Pillager Patrols can spawn in the Deep Dark and Ancient Cities}}</ref> and [[Minecraft:wandering traders]] along with their [[Minecraft:trader llama]]s can also still spawn here. Furthermore, the [[Minecraft:warden]] may appear if four [[Minecraft:Sculk Shrieker|shriekers]] are triggered, giving the player the [[Minecraft:Darkness]] effect.


The deep dark is the only biome where [[Minecraft:ancient cities]] can generate. Other structures and features that can be found in the deep dark include [[Minecraft:monster room]]s, [[Minecraft:stronghold]]s, and [[Minecraft:amethyst geode]]s. [[Minecraft:Mineshaft]]s and [[Minecraft:trial chambers]] never generate in a deep dark biome, although they may extend into one.
The deep dark is the only biome where [[Minecraft:ancient cities]] can generate. Other structures and features that can be found in the deep dark include [[Minecraft:monster room]]s, [[Minecraft:stronghold]]s, and [[Minecraft:amethyst geode]]s. [[Minecraft:Mineshaft]]s and [[Minecraft:trial chambers]] never generate in a deep dark biome, although they may extend into one.
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{{edition|bedrock}}:
{{edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|shownumericids=1
|shownumericids=1
|displayname=[No displayed name]
|displayname=[No displayed name]
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|id=190
|id=190
|foot=1}}
|foot=1}}
=== Biome definition ===
{{wip|section=1|To be converted to standard JSON tree view - see [[Minecraft:Forum:Include enchantment, biome and dimension definitions in the Data values section]] for project info}}
{{collapse|title=Press "show" to display json contents|content=
<syntaxhighlight lang="json">
{
  "attributes": {
    "minecraft:audio/background_music": {
      "default": {
        "max_delay": 24000,
        "min_delay": 12000,
        "sound": "minecraft:music.overworld.deep_dark"
      }
    },
    "minecraft:gameplay/natural_mob_spawns": {
      "argument": {
        "spawn_costs": {},
        "spawns_by_category": {
          "ambient": [],
          "axolotls": [],
          "creature": [],
          "misc": [],
          "monster": [],
          "underground_water_creature": [],
          "water_ambient": [],
          "water_creature": []
        }
      },
      "modifier": "overlay"
    },
    "minecraft:visual/sky_color": "#78a7ff"
  },
  "carvers": [
    "minecraft:cave",
    "minecraft:cave_extra_underground",
    "minecraft:canyon"
  ],
  "downfall": 0.4,
  "effects": {
    "water_color": "#3f76e4"
  },
  "features": [
    [],
    [],
    [
      "minecraft:amethyst_geode"
    ],
    [
      "minecraft:monster_room",
      "minecraft:monster_room_deep"
    ],
    [],
    [],
    [
      "minecraft:ore_dirt",
      "minecraft:ore_gravel",
      "minecraft:ore_granite_upper",
      "minecraft:ore_granite_lower",
      "minecraft:ore_diorite_upper",
      "minecraft:ore_diorite_lower",
      "minecraft:ore_andesite_upper",
      "minecraft:ore_andesite_lower",
      "minecraft:ore_tuff",
      "minecraft:ore_coal_upper",
      "minecraft:ore_coal_lower",
      "minecraft:ore_iron_upper",
      "minecraft:ore_iron_middle",
      "minecraft:ore_iron_small",
      "minecraft:ore_gold",
      "minecraft:ore_gold_lower",
      "minecraft:ore_redstone",
      "minecraft:ore_redstone_lower",
      "minecraft:ore_diamond",
      "minecraft:ore_diamond_medium",
      "minecraft:ore_diamond_large",
      "minecraft:ore_diamond_buried",
      "minecraft:ore_lapis",
      "minecraft:ore_lapis_buried",
      "minecraft:ore_copper",
      "minecraft:underwater_magma",
      "minecraft:disk_sand",
      "minecraft:disk_clay",
      "minecraft:disk_gravel"
    ],
    [
      "minecraft:sculk_vein",
      "minecraft:sculk_patch_deep_dark"
    ],
    [],
    [
      "minecraft:glow_lichen",
      "minecraft:patch_tall_grass_2",
      "minecraft:trees_plains",
      "minecraft:flower_plains",
      "minecraft:patch_grass_plain",
      "minecraft:brown_mushroom_normal",
      "minecraft:red_mushroom_normal",
      "minecraft:patch_pumpkin"
    ],
    [
      "minecraft:freeze_top_layer"
    ]
  ],
  "has_precipitation": true,
  "temperature": 0.8
}
</syntaxhighlight>
}}


== Achievements ==
== Achievements ==
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|{{HistoryLine|||dev=Preview 1.18.30.33|Ancient cities now generate inside the deep dark.}}
|{{HistoryLine|||dev=Preview 1.18.30.33|Ancient cities now generate inside the deep dark.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|The deep dark biome is now available without enabling the "Wild Update" experimental toggle.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|The deep dark biome is now available without enabling the "Wild Update" experimental toggle.}}
|{{HistoryLine||26.50|dev=Preview 26.50.22|Bats no longer spawn in the deep dark biome.}}
}}
}}


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== Trivia ==
== Trivia ==
* The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.<ref>{{ytl|Z4haZTbU9ZA|The Secrets of Minecraft's Deep Dark @ 2:57|Minecraft|June 24, 2022|t=177s}}</ref>
* The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.<ref>{{ytl|Z4haZTbU9ZA|The Secrets of Minecraft's Deep Dark @ 2:57|Minecraft|June 24, 2022|t=177s}}</ref>
** The underwater theme seems to have returned for [[Minecraft:Minecraft Dungeons II]], with some new enemies resembling flying jellyfish visible in the key art.
* In a few images shown by [[Minecraft:Kingbdogz]] during the [[Minecraft:The Wild Update|1.19]] development cycle showed [[Minecraft:fossil]]s generating in this [[Minecraft:biome]] covered in [[Minecraft:sculk vein]]s which was confirmed to have been something they were "just testing out", and it never made it into the game.<ref>{{Tweet|kingbdogz|1499449439756431363|Just to calm your expectations: the bone blocks are a test where we were seeing what it would look like if normal fossils might generate in the Deep Dark exposed. No idea if we'll actually use that idea.|March 3, 2022}}</ref>
* In a few images shown by [[Minecraft:Kingbdogz]] during the [[Minecraft:The Wild Update|1.19]] development cycle showed [[Minecraft:fossil]]s generating in this [[Minecraft:biome]] covered in [[Minecraft:sculk vein]]s which was confirmed to have been something they were "just testing out", and it never made it into the game.<ref>{{Tweet|kingbdogz|1499449439756431363|Just to calm your expectations: the bone blocks are a test where we were seeing what it would look like if normal fossils might generate in the Deep Dark exposed. No idea if we'll actually use that idea.|March 3, 2022}}</ref>


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File:Evade the sculk.gif|[[Minecraft:Sunny]], [[Minecraft:Efe]], and a [[Minecraft:chicken]] running through the biome
File:Evade the sculk.gif|[[Minecraft:Sunny]], [[Minecraft:Efe]], and a [[Minecraft:chicken]] running through the biome
File:Minecraft Journey to the World's End Volume 7.jpg|The Deep Dark on the cover of ''[[Minecraft: The Manga]]''
File:Minecraft Journey to the World's End Volume 7.jpg|The Deep Dark on the cover of ''[[Minecraft: The Manga]]''
File:MCD2 gameplay reveal 7.jpg|The [[Minecraft:Dungeons II:Deep Dark|Deep Dark]] as it appears in [[Minecraft:Minecraft Dungeons II|''Minecraft Dungeons II'']]
</gallery>
</gallery>



Latest revision as of 11:08, 4 October 2026

Template:Infobox biome Template:Relevant tutorial The deep dark is a Minecraft:cave biome that generates deep underground in the Minecraft:Overworld, most often beneath mountainous areas. Covered in Minecraft:sculk, no hostile mobs spawn here except for the Minecraft:warden which appears after activating Minecraft:sculk shriekers.

Generation

The deep dark generates deep underground, typically staying within the Minecraft:deepslate layer, though it can occasionally reach into the Minecraft:stone layer when mountains above reach high altitudes.

Because the deep dark tends to generate beneath regions with low erosion values, it is most frequently found beneath mountain biomes, including Minecraft:frozen peaks, Minecraft:jagged peaks, Minecraft:stony peaks, Minecraft:groves, and Minecraft:snowy slopes. Plateau biomes like Minecraft:cherry groves, Minecraft:meadows, Minecraft:savanna plateaus, and Minecraft:pale gardens also have relatively low erosion values, allowing the deep dark to sometimes generate beneath these biomes. The deep dark will almost never generate under rivers, oceans, windswept biomes, swamps, or mangrove swamps.

Description

The deep dark is covered in large patches of Minecraft:sculk blocks surrounded by Minecraft:sculk veins, which include sculk-related blocks such as Minecraft:sculk shriekers, Minecraft:sculk sensors, and Minecraft:sculk catalysts.

The biome is dimly lit; there is almost no Minecraft:glow lichen, with the only natural light sources being sculk catalysts and Minecraft:lava. No regular Minecraft:mob spawning occurs in this biome, but other mechanics are unaffected: Minecraft:monster rooms can still spawn mobs,<ref>Template:Bug</ref> and in very specific cases phantoms<ref>Template:Bug</ref>Template:Only, skeleton horse traps<ref>Template:Bug</ref>, pillager patrols<ref>Template:Bug</ref> and Minecraft:wandering traders along with their Minecraft:trader llamas can also still spawn here. Furthermore, the Minecraft:warden may appear if four shriekers are triggered, giving the player the Minecraft:Darkness effect.

The deep dark is the only biome where Minecraft:ancient cities can generate. Other structures and features that can be found in the deep dark include Minecraft:monster rooms, Minecraft:strongholds, and Minecraft:amethyst geodes. Minecraft:Mineshafts and Minecraft:trial chambers never generate in a deep dark biome, although they may extend into one.

While certain Minecraft:ores that are exposed to Minecraft:air blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it.

The deep dark is the only Overworld biome that Minecraft:lava lakes can't appear in, even if deep dark generates above Y=0.

If a deep dark were to generate at the surface, it would appear like Minecraft:plains with grassy terrain and sculk patches. Template:IN, the Minecraft:flower gradients also match plains, which allows players to grow flowers like Minecraft:tulips using bone meal underground.

Sounds

Music

These Minecraft:music tracks play when the player is in the deep dark.

Template:MusicTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Biome definition

Template:Wip Template:Collapse

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt Template:Yt

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.<ref>Template:Ytl</ref>
  • In a few images shown by Minecraft:Kingbdogz during the 1.19 development cycle showed Minecraft:fossils generating in this Minecraft:biome covered in Minecraft:sculk veins which was confirmed to have been something they were "just testing out", and it never made it into the game.<ref>Template:Tweet</ref>

Gallery

Screenshots

Development images

Concept artwork

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox biomes

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